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So I keep a google doc of all the homebrew races I keep in my setting.
https://docs.google.com/document/d/1KnCwv-uIXfEZCw5QJ87hRFzokzGF0N1NGfc-kvn cDps/edit?usp=sharing Got some questions or comments? Stick them here or in a comment on the doc! Permissions should be enabled. Currently have:
Also have some racial feats! In the works:
The enormous reptile lunges at you from the river, its crocodilian snout is filled with teeth, and its thumbs bear massive claws the length of a man's forearm.
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A fearsome river-dweller, baryonyx subsists primarily upon fish and smaller game. Their fearsome claws are used to snag prey and drag it from the river to shore-or vice-versa. And as a black friday bonus, here's one of the dinosaur-inspired magic items! Jawbone Scythe
There seems to be significant interest in higher-level dinosaurs, so for that we just have to branch out into some new creature types... At first glance this dinosaur-like creature appears out of place in the ice and snow, but as it bellows the runes on its enormous frilled head glow red with magic. Gigamurosaurus CR 10
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Special Abilities
Snow Vision: Gigamurosaurus suffers no penalties on perception checks due to snowy or icy conditions. Gigamurosaurus (Great wall lizard) is a giant predator resembling the smaller ceratopsian dinosaurs. Its magical abilities make it well-adapted to life in the frigid regions of the world, where it preys on yak and caribou, the occaisonal giant, and its favored prey, the remorhaz. Lacking horns, it uses its powerful beak to snag and crush its prey.
Time for week 2 of Dino-vember! Telodzrum asked for an herbivore, so here we are! This weeks dinosaur is Protoceratops, a Medium-sized herbivore that favors dry and arid environments. Protoceratops CR 3
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These pony-sized dinosaurs are often used as pack animals among desert peoples. While they prefer to avoid combat, protoceratops fearlessly defend their nests, using their powerful jaws and sharp beaks latch onto opponents with unyielding ferocity.
Remember! Cold Dinosaur Games is on Facebook!
Time for week 2 of Dino-vember! Telodzrum asked for an herbivore, so here we are! This weeks dinosaur is Protoceratops, a Medium-sized herbivore that favors dry and arid environments. Protoceratops CR 3
DEFENSE
OFFENSE
STATISTICS
ECOLOGY
These pony-sized dinosaurs are often used as pack animals among desert peoples. While they prefer to avoid combat, protoceratops fearlessly defend their nests, using their powerful jaws and sharp beaks latch onto opponents with unyielding ferocity.
New Universal Monster Rule
Special Attacks: Gouge (1d2) Edit: Sorry, mis-formatted some of the text.
Hey everyone, I just started Cold Dinosaur Games, and to start building interest I'm posting a dinosaur in the forums each week... Unfortunately, response has been rather limited and I would still like some input on the monsters. Take a look, give it a try, and if you like it, please post! Whether its here or in the compatible projects forum, please let me know what you think! This week the sample is Dilophosaurus. Its a low-level carnivore whose real danger lies in its venomous bite... Dilophosaurus CR 4
DEFENSE
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SPECIAL ABILITIES
ECOLOGY
A large ambush predator, the Dilophosaurus prefers to strike and withdraw, allowing its paralyzing venom to do the work for it. Dilophosaurs typically reach approximately 20 ft in length, and weigh 1000 lbs or more.
Hey everyone, this is Brad from Cold Dinosaur Games! We're putting together a dinosaur-themed PDF (Tentatively titled <i>Jurassic Parts</i>). To build up interest, we're publishing a sample from the pdf each friday. This week the sample is Dilophosaurus. Its a low-level carnivore whose real danger lies in its venomous bite... Dilophosaurus CR 4
DEFENSE
OFFENSE
STATISTICS
SPECIAL ABILITIES
ECOLOGY
A large ambush predator, the Dilophosaurus prefers to strike and withdraw, allowing its paralyzing venom to do the work for it. Dilophosaurs typically reach approximately 20 ft in length, and weigh 1000 lbs or more. Besides normal dinosaur statistics, the pdf will have samples and ideas for unique dinosaurs, animals who have acquired infamy and major reputations.
So here it is, written as well as i can muster while too hot, too cold, and with a head stuffed like a booger pinata. please weigh in on the the ninja trick abilities (too early? too late? more? less?) and please come up with some good ideas to flesh out the 'master ninja' ability. i'm just too tired to come up with anything better right now. Class Features
Sneak Attack: If a ninja can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
Poison Use: At first level, the ninja no longer risks poisoning herself when applying poison to a weapon. At 11th level, the ninja may apply poisons as a move action.
Nimble Blade: At first level, the ninja recieves Power Attack as a bonus feat, even if she does not meet the prerequisites.
Tricky Ninja: At 2nd level and every 4 levels thereafter, the ninja may choose a talent from the list of rogue talents.
Decisive Strike: At first level, as a full round action, the ninja may make a single attack using her ninja level instead of her base attack bonus. This may change the bonus and penalty received from her Power Attack feat, though she need not necessarily use the feat during this attack. If the ninja initiates a surprise round, she may perform this attack as a standard action. At 5th level, the ninja may deal non-lethal damage using this ability even while using a lethal weapon. At 10th level, the ninja may use this as a standard action when invisible from her Ninja Vanishing Trick.
Ki Pool: As a swift action, the ninja may spend one point from her ki pool to add +4 damage to her next successful decisive strike. As a swift action, the ninja may spend one ki point to increase her speed by 20 ft for a number of rounds equal to her Wisdom modifier. Finally, the ninja may spend 1 ki point to add a +4 dodge bonus to AC for one round.
Ninja Vanishing Trick: At 4th level, the ninja begins to master the art of deception. As a move action, the ninja may create an effect like that of Obscuring mist centered on her location. This ability may be used once per ninja level per day.
Ninja Duplication Trick: At 10th level, the ninja may use a swift action to create 1d4+1 duplicates, with an additional duplicate per 2 ninja levels after 10. These duplicates are indistinguishable from the ninja except by touch and smell, and occupy their own squares as normal creatures. All must appear within 5 feet per ninja level of the ninja. The Ninja may create no more than 5 x her ninja level duplicates per day, and may willingly reduce the number she creates each use to conserve them. Ninja Substitution Trick: When using Abundant step, the ninja may swap places with another creature or object of up to the ninja's size category. If a creature is unwilling, it recieves a will save (DC 10+ ½ ninja level +Wisdom modifier) to resist. Should the creature resist, the ninja appears adjacent to it in a square of her choosing. Master Ninja: The ninja increases the size of her ki pool to her ninja level plus her wisdom modifier. When spending a ki point with the Ninja Vanishing Trick, it functions as per Greater Invisibility instead of Invisibility. |