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![]() Wandering Wastrel wrote: @dcalrokundess: looks like you haven't taken a favoured class bonus. You get either +1 hit point/level or +1 skill point/level. I like the background. Falcon's Hollow seems to be the Mos Eisley of Andoran (a wretched hive of scum and villainy) so it seems like a good place for your (now reformed?) grifter to end up. Oh snap! I thought I hit that option, my bad! I'll go with the +1 hit point/level. So here's the result after the fix: Parundar Wair (Witch) Character Sheet:
Full Name: Parundar Wair
Str 10 (+0)
EXP:0
Weapons
Skills (point invested in each, 7 total)
Background Skills (point invested in each, 2 total)
Untrained Skills (with relevant bonus/penalty)
Equipment
Feats:Alertness (+2 Perception and Sense Motive), Extra Hex (Cackle), Extra Hex (Misfortune) Traits: Reactionary (+2 Init), Suspicious (+1 Sense Motive, Sense Motive is class skill) Special Abilities:
Witch Spells Prepared (CL 1st; concentration +5)
Familiar
Parundar Wair (Witch) Backstory:
Parundar Wair grew up at an orphanage. His only link to his parents was the little white rabbit that he cared for, ever since he could remember. He had no idea of his witch blood, only noticing that he had the ability to stare into someone and change their fate for the worse. As such, the other children of the orphanage were afraid of him. He struggled for food and longed for the comforts of the world. Though he could worsen the luck of others, he could do nothing about his own. His fortunes changed when he met another young man on the streets: Terrance Northrop. Parundar learned the ways of the con artist from Terrance. He and his new friend went from town to town, swindling everyone of their cold hard cash. Once the locals caught wind of the cheating, the duo would flee into the night, cackling about their conquests. Terrance was the attractive and charming gambler with the luck of the gods. Parundar was the intelligent one who planned and played the “normal person” to draw in more hapless, unsuspecting victims. While Terrance was lucky, Parundar would use his abilities to render their opponents less so. On occasion, the two would be caught between a rock and a fist, so Parundar found himself learning means to heal, to patch up their wounds. Their recklessness finally caught up with them. They borrowed money and played with it a little too fast and a little too hard. The organization sent a collector, Terwilliger, who captured Parundar and Terrance. Rather than kill them both outright, the collector decided that the two would be given a chance to win their lives back in a single game of cards: High Card Wins. The two seemed confident in their chances of victory, putting their fingers on the triggers of their respective abilities regarding luck and misfortune. Terrance held the deck in his deft hands, shuffling and controlling the cards while Parundar held the animosity in his heart to trigger his gaze of bad luck. Their smiles were ripped from their faces when they realized that they would be playing each other. Parundar won, and so his only friend and loved one in the world was dragged, beaten and bloody, out of his life. Now Parundar tries to convince himself that he didn’t stack the odds against Terrance. He keeps a single memento of that game on his person at all times, the final gift that Terrance dealt him: a single ace of spades. Tie-in to Falcon's Hollow: Parundar Wair is enthusiastic to help the dying as a means to redeem his own soul. Though slight and frail, he speaks words of encouragement and soothing to those on death’s door, tiring himself out and pushing beyond his physical limitations. He avoids battlefields but cannot stand idly by when he sees the defenseless under attack, by any side. Along his travels, he finds himself on the edge of Falcon's Hollow. The old man who kindly took him in ushered a word of warning: “You’re a dead man if you enter that town. Why? You're young! You could go anywhere and do anything! Why would you risk your life to save us?” "If I can save you, perhaps there's a chance I might save myself." Thank you for the opportunity! Fingers crossed for entry, haha! ![]()
![]() Parundar Wair (Witch) Character Sheet:
Full Name: Parundar Wair
Str 10 (+0)
EXP:0
Weapons
Skills (point invested in each, 7 total)
Background Skills (point invested in each, 2 total)
Untrained Skills (with relevant bonus/penalty)
Equipment
Feats:Alertness (+2 Perception and Sense Motive), Extra Hex (Cackle), Extra Hex (Misfortune) Traits: Reactionary (+2 Init), Suspicious (+1 Sense Motive, Sense Motive is class skill) Special Abilities:
Witch Spells Prepared (CL 1st; concentration +5)
Familiar
Parundar Wair (Witch) Backstory:
Parundar Wair grew up at an orphanage. His only link to his parents was the little white rabbit that he cared for, ever since he could remember. He had no idea of his witch blood, only noticing that he had the ability to stare into someone and change their fate for the worse. As such, the other children of the orphanage were afraid of him. He struggled for food and longed for the comforts of the world. Though he could worsen the luck of others, he could do nothing about his own. His fortunes changed when he met another young man on the streets: Terrance Northrop. Parundar learned the ways of the con artist from Terrance. He and his new friend went from town to town, swindling everyone of their cold hard cash. Once the locals caught wind of the cheating, the duo would flee into the night, cackling about their conquests. Terrance was the attractive and charming gambler with the luck of the gods. Parundar was the intelligent one who planned and played the “normal person” to draw in more hapless, unsuspecting victims. While Terrance was lucky, Parundar would use his abilities to render their opponents less so. On occasion, the two would be caught between a rock and a fist, so Parundar found himself learning means to heal, to patch up their wounds. Their recklessness finally caught up with them. They borrowed money and played with it a little too fast and a little too hard. The organization sent a collector, Terwilliger, who captured Parundar and Terrance. Rather than kill them both outright, the collector decided that the two would be given a chance to win their lives back in a single game of cards: High Card Wins. The two seemed confident in their chances of victory, putting their fingers on the triggers of their respective abilities regarding luck and misfortune. Terrance held the deck in his deft hands, shuffling and controlling the cards while Parundar held the animosity in his heart to trigger his gaze of bad luck. Their smiles were ripped from their faces when they realized that they would be playing each other. Parundar won, and so his only friend and loved one in the world was dragged, beaten and bloody, out of his life. Now Parundar tries to convince himself that he didn’t stack the odds against Terrance. He keeps a single memento of that game on his person at all times, the final gift that Terrance dealt him: a single ace of spades. Tie-in to Falcon's Hollow: Parundar Wair is enthusiastic to help the dying as a means to redeem his own soul. Though slight and frail, he speaks words of encouragement and soothing to those on death’s door, tiring himself out and pushing beyond his physical limitations. He avoids battlefields but cannot stand idly by when he sees the defenseless under attack, by any side. Along his travels, he finds himself on the edge of Falcon's Hollow. The old man who kindly took him in ushered a word of warning: “You’re a dead man if you enter that town. Why? You're young! You could go anywhere and do anything! Why would you risk your life to save us?” "If I can save you, perhaps there's a chance I might save myself." Please let me know if there's anything you think needs adjusting. I hope this character will fit in with your vision! EDIT: Oh, whoops! I just saw your feedback based on the above posts! I'll be editing a stat sheet for my companion as well as incorporating the tie-in to the module to be within Falcon's Hollow instead of traveling due to hearing about it. ![]()
![]() Hi! I've not played PBP before, so there's a bit of a learning curve on my end. I'm open to any Pathfinder AP that works for a level 1 character.
Fighter - two-handed great sword standard fighter
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