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thanks guys, I appreciate the help, the guides i saw on damage dice showed 1d10 after 1d8 so that's where the confusion was, I appreciate the help!


So I know this is probably answered here somewhere but I am having trouble searching it out. I am playing a str monk/druid(saurian) druid build in a game and it is my first time playing a druid. I am trying to wrap my head around the damage dice used for my natural attacks. I am looking at wild shaping to the allosaurus which is huge and at base it's 1d8 damage dice but I am sitting at a monk 1/druid 6 with feral combat training and improved natural attack (claw) which according to one source should make it 2d6. When I look at the tables myself and apply the die step it looks like it should be 1d10 so I am just trying to understand the mingling of these feats for this build. Thanks any help or constructive criticism would be appreciated.


My party ran through Her with some difficulty and a death to an NPC since one player wasn't able to attend and didn't leave his character sheet. They found the trick to him was just hit and run, if they hadn't he would have killed them fairly quick and I also gave them some knowledge religion and heal checks to try and figure him out which they greatly enjoyed.


My group has:

A halfling Ranger with a serious hate on for robots and temporary telepathy that likes to "ping" the surrounding area.

A human Rogue/Fighter with no quirks, very "Normal"

an Android Fighter with memory issues which I will play with later.

and our Cleric aka Nameless Cleric of Desna.


I am currently running my players through FoC at the moment and after they went through the Jinkin caves with relative ease (only fighting one Jinkin and the leader) I had the idea to make them a recurring annoyance. Has anyone tried this yet or any ideas on how to proceed, I am fairly new to GMing but my players are all well versed (One is GM to a separate campaign i'm in right now). My best thought was just make the appear with random cursed items every once in a while, playing the occasional prank on the players, or thieving random items with them occasionally returning a little later. Any suggestions, advice, or friendly critiquing would be appreciated.