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So I know this is probably answered here somewhere but I am having trouble searching it out. I am playing a str monk/druid(saurian) druid build in a game and it is my first time playing a druid. I am trying to wrap my head around the damage dice used for my natural attacks. I am looking at wild shaping to the allosaurus which is huge and at base it's 1d8 damage dice but I am sitting at a monk 1/druid 6 with feral combat training and improved natural attack (claw) which according to one source should make it 2d6. When I look at the tables myself and apply the die step it looks like it should be 1d10 so I am just trying to understand the mingling of these feats for this build. Thanks any help or constructive criticism would be appreciated.


I am currently running my players through FoC at the moment and after they went through the Jinkin caves with relative ease (only fighting one Jinkin and the leader) I had the idea to make them a recurring annoyance. Has anyone tried this yet or any ideas on how to proceed, I am fairly new to GMing but my players are all well versed (One is GM to a separate campaign i'm in right now). My best thought was just make the appear with random cursed items every once in a while, playing the occasional prank on the players, or thieving random items with them occasionally returning a little later. Any suggestions, advice, or friendly critiquing would be appreciated.