Hi everyone, Ray here from Australia.
Hi I cannot find where it says this. On p.10 of the Rulebook for Banish, it says; Banish: put it back in the box, shuffling it in with the other cards of the same type (thus losing it for good). As I said common sense suggests it's from your hand but I've yet to have anyone show me where it specifically states this, therefore the rule technically is up for dispute. I'll admit I'm not technical and play within the spirit of the rules as Mike has suggested. However there are other players that I know of that could exploit this omission. Can someone quote where this is said either from rulebook or FAQ to put this silly argument to rest. Cheers Ray
Hi Ray here,
Hi ray here,
Hi Ray here,
Hi Ray here, This isn't a request for a new theme but an addition to the rules. What about a limited spend at the shop at the end of each scenario. Characters could acquire smaller loot cards titled gold coins of various amounts which can be put into location decks or a certain amount of gold could be awarded for the closing of each location with amounts depending on the location type. When characters complete a scenario (not if they run out of time),they get to draw 3 random boons of each type which will be for sale at the shop that day. Basic Boons will be cheaper with elite boons more expensive etc. Allies can be hired at local tavernetc This may help characters build up just a little faster. What does everyone think? Please pick holes. Cheers Ray from Down Under.
Hi Ray here,
Not having any knowledge about pathfinder, the theme sounds awesome! Pirates and sharks! Hope there's big sea monsters, war galleys and sunken treasure! Aye Aye mateys! By the way, is there any chance Hook Mountain massacre will reach Australia prior to Christmas? Loving Skinsaw too. Wow! What a game!
ray here,
Hi Ray here from Oz,
Pathfinder the Adventure Card Game will stand proudly among them. I'm addicted. While the rules are simple enough and I have won some games easily, I have died numerous times and ran out of time even more. I do like the Wandering Monster Variant and I will adopt this when I play stronger, fighter types. I've taken Seelah and Lem on a campaign and it took me 5 goes to succeed at the very first scenario. As my characters grew I began to find it easier but when Seelah slipped and I restarted her character, the win-loss ratio has been 50-50. I love this game. I haven't found one so addictive in such a long time and like so many other fans I can't pinpoint exactly why. I've also played with my daughters one of which (my teenager believe it or not!) is also addicted despite this technological brain numbing age. This game has drawn her away from I-pad and Facebook-a true tribute to you Mike! Sure, it has small issues such as with print on some cards but I feel those who complain about the rules are getting too bogged down in complexities rather than enjoying the spirit of the game. I haven't been so addicted to a game since Summoner Wars which is struggled to get game time It is a quick and simplified version of D&D and while the RPG aspect can never replace the iconic game, you can play more often and create a lesser but still a fantasy experience. It also has the humour of Talisman (like when Seelah died in combat to a goblin with four dice! Poor planning as well I know) without investing 4 hours. It has a variety of characters which you can build up, monsters to beat and you get to roll dice! I can play solo after work while watching TV and a beer. Need I say more? Keep it coming Mike and Paizo! PS. I also loved that we down here in Oz we didn't have to wait months after the US to get our hands on it. I bought Skinsaw off the shelf at end of October. Outstanding service. Keep this game coming for years to come, I promise that I won't get bored! Fantastic Paizo!
Hi Ray here from Oz,
Pathfinder the Adventure Card Game will stand proudly among them. I'm addicted. While the rules are simple enough and I have won some games easily, I have died numerous times and ran out of time even more. I do like the Wandering Monster Variant and I will adopt this when I play stronger, fighter types. I've taken Seelah and Lem on a campaign and it took me 5 goes to succeed at the very first scenario. As my characters grew I began to find it easier but when Seelah slipped and I restarted her character, the win-loss ratio has been 50-50. I love this game. I haven't found one so addictive in such a long time and like so many other fans I can't pinpoint exactly why. I've also played with my daughters one of which (my teenager believe it or not!) is also addicted despite this technological brain numbing age. This game has drawn her away from I-pad and Facebook-a true tribute to you Mike! Sure, it has small issues such as with print on some cards but I feel those who complain about the rules are getting too bogged down in complexities rather than enjoying the spirit of the game. I haven't been so addicted to a game since Summoner Wars which is struggled to get game time It is a quick and simplified version of D&D and while the RPG aspect can never replace the iconic game, you can play more often and create a lesser but still a fantasy experience. It also has the humour of Talisman (like when Seelah died in combat to a goblin with four dice! Poor planning as well I know) without investing 4 hours. It has a variety of characters which you can build up, monsters to beat and you get to roll dice! I can play solo after work while watching TV and a beer. Need I say more? Keep it coming Mike and Paizo! PS. I also loved that we down here in Oz we didn't have to wait months after the US to get our hands on it. I bought Skinsaw off the shelf at end of October. Outstanding service. Keep this game coming for years to come, I promise that I won't get bored! Fantastic Paizo! |