Halfling Outrider

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Played over my lunch breaks for several months, I managed to slowly solo my way through the whole thing. no deaths, no time outs, but several bail-outs (voluntary letting the clock tick out). I changed out the close conditions on one or two cards because I ended up with a couple scenarios I was mathematically incapable of finishing.

Character Name: Merisiel
Role: Thief
Skill Feats: Dexterity +3, Wisdom +1, Charisma +2
Power Feats: Hand size 6, Weapon proficiency, When alone recharge a card for 1d6+2, +2 to noncombat checks to close a location, +2 to acquire armor/item/weapon, recharge blessings used for Dexterity
Card Feats: +2 Weapon, +1 Spell, +2 Item, +1 Ally, +2 Blessing

Weapons: Venomous Heavy Crossbow +2, Force Sling +3 (x2), Acidic Sling +3
Spell: Major Cure
Armor: Snakeskin Tunic
Item: Emerald Codex, Boots of Elvenkind, Masterwork Tools, Robes of Xin-Shalast, Ordikon's Staff, Headband of Inspired Wisdom, Amulet of Fortitude, Ring of Energy Resistance
Ally: Clockwork Librarian, Black Arrow Ranger, Mountaineer
Blessings: Erastil(x3), Iomedae, Shelyn, Irori