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I was warned ahead of time to cut aggressively for this scenario, and I'm glad I took that advice. It wasn't great opening the book to see I had two-thirds of a page to read to my players...
I summarized the introductory briefing, cut the first combat completely, and only had the players run the influence encounter, telling them that the NPC would be looking into the other one. The herbalists' bandit problem worked pretty well as written, though the dungeon after that I was to present my players wasn't getting done in 40 minutes. Just send them towards the BBEG; it's pretty safe to combine the encounters after a round or two.
To echo everyone else, the NPCs themselves were quite vibrant and interesting to me, making it all the more disappointing that I had to speedrun most of their interactions. I want the briefing NPCs to come back in another adventure, and I want to see the NPC in charge in Daggermark interacting with the Society. Because strangely, none of those fairly crucial NPCs got a visual asset, while a random assassin gets to take up the front cover. Not sure what happened with the AD on this one.