Heya.
First of all I want to clarify that I am a very very new to tabletop RPGs (not RPGs though) and I have only had one session, where I was the Game Master.
I really like the experience the tabletop RPGs gives, and I have started to read more and more about Dungeon & Dragons, Pathfinder and the different ways to get hold of more adventures and stories.
From what I understand there are plenty of modules, which are more or less like stand-alone stories, which you can experience. Different modules are designed for different character level range. For example for level 1s, level 12s or level 16s, etc.
Then there are several Adventure Paths which (from what I understand) are designed if you start with a newly fresh level 1, and completing the whole storyline will usually end with the characters being level 15.
When I think about this, please forgive my out-burst, I get very annoyed.
As a Game Master, I just want to bring fun and new story experiences to my characters.
But I see a problem if there are 7 modules for level 1, that.. you won't be able to complete all until you have "out-leveled" the content?
And the same goes for Adventure Paths. If we start an Adventure Path, taking a character from level 1 to 15 - what then? Have we lost the opportunity to do any of the crazy fun level 1 modules??
Might be harsh, but the more I think about it, the more discouraging it is.
What options do I have if my players are more than happy with their characters, but just want to play adventures after adventures? Are they literally forced to recreate new characters? :|