Akyrak

connortheconman's page

Organized Play Member. 202 posts (209 including aliases). No reviews. 1 list. No wishlists. 1 Organized Play character. 2 aliases.




So the other dm in our circle is planning a pirate-themed home brew game and is looking for a map of the inner sea that highlights major trade routes, along with some information about what kinds of goods are moved along these routes. If anyone knows offhand what books would offer the best information the help would be appreciated.


Currently looking for one player for our Thursday evening Iron Gods game that we play via Maptools with Skype for voice at 1900 EST. Our last player went to bootcamp and probably won't be able to rejoin us in time to finish the path. We're entering the third book, so you'd be starting at 8th level. The build rules are as follows:

18, 16, 16, 14, 14, 12 stat array.
3 traits, one of which must be campaign.
Race and class options are pretty wide open within reason.

Our player was a dwarven drunken master monk, so we're really looking for something dps-wise, and the other players are as follows:

Haldyr, an elven soulknife cutthroat.
Dr. Alistair Aldini, a human vivisectionist with some very questionable morals.
Jak Dust, an anroid arcanist/wizard/sorceror.
Edgar, a human ranger.
And one other player has just joined who would be playing a paladin of some flavour.

I don't get on the boards often, so if you're interested it would be best to message me for the answers to any questions, but I'll try and stop in from time to time.

DM ConnorTheConman


And here is the discussion thread.


All of you have come to the town of Torch in the land of Numeria for reasons that are varied and sundry. Some have been in town for days, some for years, but your current situation has seen you come together for one reason: to find Khonnir Bane. The purple flame that gives Torch its name has gone out, and he mounted an expedition to find out why. He returned after a few hours with a strange metal man he found in the caves below town after a few hours, returning to the cave to find out more.

That was two days ago. More expeditions have gone, only to vanish in the same way. The town council is looking for more volunteers, and each of you have come one by one to meet with the town council's current representative, Dolga Freddert, an elderly dwarven woman still alive with energy.


Here's a discussion thread for the campaign so we can talk OOC.


Our story begins aboard the merchant ship Jenivere, a Sargavan ship that makes the trade route from Varisia in the north to Sargava at the south several times a year. Your characters boarded the ship in any of the various cities along that trade route, hoping to find a ride to Eleder, the capital of Sargava, for reasons that are their own.

(Let the RP begin!)


Looking for a good group of people for a PbP (or maybe MapTool if you guys prefer) run-through of the Serpent's Skull Adventure Path. I'm working on an Obsidian Portal page for the campaign, so let me know if you guys are interested. I'm looking for four more players, I already have one.