Croaker

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It could be as simple as offering an extra level of depth for the 'by the attributes' method of character description & development that I saw and loved in the AD&D 2e PHB, that laid out how a character with a 7 in one attribute isn't necessarily 'gimped', but rather presents a roleplaying challenge.

Pathfinder, though, like 3e before it, lends itself much better to min/maxing than the older editions, and this presents a shift in the character creation paradigm. Before, you were rolling 3d6 6 times, filling in the attributes -in order-, and only after you were done did you know what potential your character had, and that was -exciting-! Nowadays, having a few more total attribute bonuses than your fellow party members can, in the hands of a dedicated min/maxer, make that character unquestionably superior. To address this problem, point-buy is the rule of the day, and rolling for stats is a thing of the past.

4/5ths of my party is comprised of gamers of the old school, 2 of which haven't played 3e, much less Pathfinder, and already they're railing against the bewildering array of character creation options, remembering when things were simple, when you merely had to subtract your enemy's AC score from your THAC0, then subtract your total attack bonus, and...hey, wait a minute...


Yo. I'm starting a new game soon with the new RotRL Anniversary book, and I'm revamping my house rules, which were written like four years ago, and I had the idea of incorporating the 'subabilities' from the 2e Player's Option (Skills & Powers) book. Here's how it breaks down:

Each attribute is divided into two sub-attributes. The character's score for a given attribute is multiplied by 2, then divided between the two sub-attributes.

-Strength
Stamina: Measurement of muscle efficiency and physical endurance.
Muscle: Measurement of sheer physical power.
*Reflection on physical appearance:
Stamina>Muscle: Wiry or toned
Muscle>Stamina: Bulging or well-defined muscles

-Dexterity
Aim: Represents hand-eye coordination and manual acuity.
Balance: Represents reflexes and overall agility.

-Constitution
Health: Measurement of hardiness, ability to resist diseases and other physical hardships.
Fitness: Measurement of overall physical condition, and ability to withstand physical punishment without succumbing to exhaustion.

-Intelligence
Reason: Represents capacity for learning and deduction.
Knowledge: Represents general level of education, grasp of languages, and ability to remember details.

-Wisdom
Intuition: Determines situational awareness, ability to think quickly under stress. Also measures social percipience, or the ability to 'read' people.
Willpower: Measurement of strength of will and ability to endure mental strain.

-Charisma
Leadership: Represents force of personality and ability to influence others' opinions.
Appearance: Represents physical presence and attractiveness.

I'm looking for ideas of how to incorporate this 'deeper' view of the ability mechanics into Pathfinder. A thought I've had is to have each sub-attribute affect different things, such as for Con, having the Health score determine the Hit Point bonus, while the Fitness score determines the Fortitude save bonus. Skills could also be divided between the various sub-attributes. I'll get on that when I have more time and see what can be assigned to what, and edit this post with my conclusions. I would sincerely appreciate any feedback on this idea in the meantime. Thanks! ~Fake


I habitually run a character alongside my party in games I run, as a helper (or slave, at times), and currently I am doing a Gnome Oracle4/Witch3, as I rolled good enough stats for her that I could give her a high Int and Cha, with a decent dex and con (her str and wis are crap). I'm playing her as a pyromaniac- Flame Mystery (<3 Cinder Dance), Tongues curse (Ignan- she has a Raven familiar that speaks Ignan), and she is absolutely devastating, to the point where I'm considering lowering her stats so she doesn't wreak more havoc than my PCs, which is bad form.

At 8th level, I -could- go Theurge with her (you don't have to be 11th), and she could bang out one of her prepared lvl 1 Witch spells in a pinch using a lvl 2 oracle slot (of which I would have three). Probably not as awesome as getting another revelation, but the kicker about Theurge is she'd go up a caster level in Oracle and Witch at the same time. Whether or not that is better than getting more hexes and revelations is debatable.

I guess my main point here is that if you're all about min-maxing Pathfinder, stick with one class, but if you are going to multiclass and have fun with it, I can only think of a few more unique and fun to play combinations than the Witchacle.