wow spells Ice Block School evocation [cold]; Level sorcerer/wizard 2 Casting Time 1 standard action Components V, S, M (a piece of quartz or rock crystal) Range medium Personal Effect Self and adjacent squares Duration 1 round/level Saving Throw none; see text; Spell Resistance no The Barrier takes the form of a hemisphere, filling the squares adjacent to the caster Providing Full cover. Creatures and objects in the area of the forming barrier are pushed unharmed into unoccupied squares. The barrier has 5 hit points per caster level. Creatures can hit the wall automatically. If a creature tries to break through the wall with a single attack, the DC for the Strength check is 15 + caster level.
Valkyn Highwind wrote:
GREAT WORK! The summon horror spells actually allow for the summoning of undead and cthulhu (i.e. Old god) like monsters. might want to add a "If you have heroes of horror" side bar.
Zedth wrote:
My point was that the world had very high magic showings Bavmorda didn't have the want when she pigged the army. I didn't mean to imply that willow was an uber mage just that uber mages were a thing.
KainPen wrote:
Willow has some very high magical showings. Shape-shifting a troll into a colossal Hydra/dragon whatever and poly-morphing a whole army into pigs come to mind. They just handed out magic items willy nilley. Here willow have some acorns that can turn anyone to stone meaning a single shot magical item that casts a 6th level wizard spell. Willow is firmly set into high fantasy at least in the transmutation department..Love powder ect ect ect.
I guess a PR class makes some sense. I guess i can kinda see that template but not to sure. Is imbued weapon like runes blades or Like One of the DK strikes. They can animate dead but Where are the death Coils and the death and decays and the death grips and ice strikes and the other ability's? Are the symbol spells supposed to be rune forging? A DK magus can have allot of the DK signature ability's retooled into spells. Abti paladin dk already has all the armor Profs and allot of the ability's that can be reskinned. Fiendish boon can get you a rune weapon (though all dk should get them anyway, Maybe swap out Smite with something like a weapon fiendish boon.) and it can also emulate having an undead minion if we use summon horror instead of summon monster. Adding a few ice spells to the Paladins spell list would fluff out some stuff.
Deathknights need their own anti paladin archtype. Not sure if its more of a magus or anti paladin kinda thing though. I was kinda thinking magus because arthas while he was a paladin at one point and anti paladin kinda fits the bill thematically, however almost none of an anti paladins abilities really mirrors those of a death-knight and arthas doesn't seem to be following another power, he is after his own ends. Machanicaly DK seems closer to Magus. a warrior also versed in (Necromantic) magic. Ideas? Thoughts?
https://thebarrenschat.files.wordpress.com/2010/04/wolf-rider.jpg just a tweaked order of the warrior now with 200% more orcish flavor. "By Gol'Kosh, Make them Bleed!" Gol'kosh is a word that mean "By My Axe" So this order could be called the order of the axe. Order of Gol'kosh
Edicts: The cavalier must strive to protect those too weak to protect themselves. One must demand loyalty for such protection, such favors are not free. Victory is the greatest honor. Respect those stronger than you, Obey worthy leaders, depose Those that are unworthy. Look an enemy straight in the eye and fight him on his own level, to win by anything more than your own skill and strength is dishonorable. Always be truthful as deception is the tool of the weak. Challenge: Whenever an order of Gol'kosh Cavalier declares a challenge, he receives damage reduction 1/— against attacks made by the target of his challenge. This DR increases by +1 for every four levels the cavalier possesses. Skills: An order of Gol'kosh cavalier adds Heal (Wis) and Knowledge (Engineering) (Int) to his list of class skills. An order of Gol'kosh cavalier can add his strength bonus instead of his charisma bonus to intimidate checks. Order Abilities: A cavalier belonging to the order of Gol'kosh gains the following abilities as he increases in level. Honor in All Things (Ex)
Way of the Warrior (Ex)
Strike True (Ex)
For play balance you should either craft them as intelligent magical items or Just stat them up. The stats as presented should work fine. the math might be a little off but as people will be wearing them most of the time i don't think this will be much of an issue. Give them a SLA that roughly mimics the quality. A strong arm carapace can cast Bulls strength on its wearer at will for example.
Valkyn Highwind wrote:
*thumbs up*
So im wondering the worm that walks template states... "A worm that walks loses any natural attacks the base creature had, but gains a slam attack that deals damage based on its size. This slam has the grab ability and affects creatures up to one size larger than the worm that walks. A worm that walks retains any weapon proficiencies the base creature had." Does this mean each natural attack is replaced with a different slam? Or do they get just the one slam?
Valkyn Highwind wrote:
Only other wow thing i've converted was a Blood elf death knight. I have the basic stats for a Non uber Bone wraiths somewhere but i cant seem to locate them at the moment.
Papa Smurf so far. pap is built with elite array. having trouble picking his last 3 feats and magical items. I'm thinking his hat might boost Int or charisma because in the comics its a symbol of authority. Any ideas? Papa Smurf
Str 5 (-3)
Movement: 30ft HP (14d6) 51
BAB +7/+2
Fort +4 (+4 base, + Con)
ATTACK (+2 size) + to hit 1d+ damage x crit Feats:
Special Abilitys: Team Work, Speak with animals 1/day (Cl 14), Low light vision Class Abilitys: Spell study 3/day, Focus Spell 2/day Skills 98 skill points Appraise (Int) 12, Craft Alchemy (Int) 19 , Stealth +8, Knowledge Arcana 19, Knowledge Engineering 13, Knowledge Geography 12, Knowledge History 14, Knowledge Nature 16, Knowledge Nobility 12, Knowledge Planes 14, Linguistics (Int) 16, Perception (wis) 22, Profession (Wis) 11, and Spellcraft (Int) 19.
Gear:
Maverick898 wrote:
hehe love it.
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