cjstevenson |
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Youtuber SwingRipper has a pretty clear idea of what a defensive oriented character does, which I agree with:
- take hits
- make enemies want to attack you
- cost the enemy actions / time
A fighter does this with Athletics combat actions and free-hand class feats, and the wrester archetype improves on this.
A Champion does this with their reaction.
The Guardian is only really encouraging / forcing attacks to hit them, but don't really have enough ways of dealing with the damage, especially, if their core mechanic lowers their AC and saves.
I like the core idea of having one option if next to an ally, and a different option if next to an enemy if they attack someone else.
Some ideas to react to the trigger of an enemy that's attacking an ally but not targeting the Guardian:
- a reaction to make the enemy prone, Reflex vs class DC
- a reaction action to intimidate, Will vs class DC
- a reaction to stun, Fortitude vs class DC
Would it be too strong to make these free action reactions?
Alternatively, allowing Athletics actions while holding a shield (as if they had a free hand) could become a base class feature, and strictly build off of the Athletics actions.
Another idea would be to treat a Guardian's battlefield control as rough terrain. (Could be a theme with the Larger Than Life class feat)
If we wanted something like Taunt, it could cause Frightened easily (one step easier than Demoralize, but the enemy could end the condition if they attacked the Guardian.
Do any of these ideas seem worth discussing?