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Owner - Grand Adventures Comics and Games

How does the rules work with nature bond here. If you are an Eldritch guardian and nature fang druid do you get the familiar and by default not the other or do you get both. Or does the druid level progress the familiar. I don't see it anywhere but I vaguely recall there being something on all this.

Owner - Grand Adventures Comics and Games

avr wrote:
Sure. Just saying the racial heritage didn't work out as well as I intended & swapping the race is entirely possible. A race with a strength bonus would be best - suli, gnoll, or some varieties of aasimar, skinwalker, dhampir or tiefling. Not orc, you don't need a wisdom penalty.

My GM just said skin Walker will be allowed so it will be a skin Walker variant either the croc or boar I think.

Owner - Grand Adventures Comics and Games

Doesn't need to be a dwarf just thought it would be fun to play a race other than a half race or human for a change

Owner - Grand Adventures Comics and Games

So race is dwarf or is that caiman thing something else. This looks pretty fun.

Owner - Grand Adventures Comics and Games

avr wrote:

It's certainly possible to get a druid a familiar rather than an AnC via some of the animal/terrain domains and some archetypes, and with the shaping focus feat you can keep up your wild shape while multiclassing. Two levels of EG still loses you a spell level of course.

As to which is better - familiars are more flexible, AnCs are tougher and more easily replaceable. Unless the familiar has the figment archetype, in which case they're even more easily replaceable but they pop really easily.

Maybe... the crocodile domain on a nature fang druid. Human too. We're going to need a lot of feats here. The dwarf caiman can be a figment. Ranger combat styles for the TWF feats so it's strength all the way. Eldritch guardian fighter 2 / nature fang druid X.

1: Weapon Focus (kukri)
H: Racial Heritage (ogre)
3: Paired Opportunists
5: Outflank
ST6: Ranger combat style (TWF)
7: Broken Wing Gambit
ST8: Ranger combat style (Improved TWF)
9: Accomplished Sneak Attacker
ST10: Combat trick (Improved Critical)
11: Savage Critical
ST12: Ranger combat style (Greater TWF)

Besides helping you flank the familiar can take hits via broken wing gambit & soak AoOs for moving before you do; figments will reappear in the morning. Note that it gets a few evolutions too.

What does st mean next to the levels

Owner - Grand Adventures Comics and Games

I really like spells for sure. I like Druid idea and this inquisitor as well just mentioned. Is it possible for druids to have a familiar instead like an archetype maybe. As in take eldritch guardian then Druid or does the Druid serve better as having an actual animal companion

Owner - Grand Adventures Comics and Games

Brother Fen wrote:
Crit fishers are great, that is, until they run into something they can't hit at which point the wheels come off and they fall apart.

What do you mean by can't hit. Like literally or can't hurt

Owner - Grand Adventures Comics and Games

avr wrote:

e.g.2. Spirit binder wizard (divination/foresight) 1 / eldritch guardian fighter 2 / carnivalist unchained rogue X. The first because that gives the familiar BAB and saves from any one class (& a bonus feat), the second to share combat feats, the last for sneak attack and to be something more interesting than a fighter. The wizard level has to come first, the order of the rest is optional. Weretiger-kin skinwalker by race, we're going to get into intimidate too.

Feats go

1: Paired Opportunists
W1: Weapon Focus (to familiar only, with its favourite natural weapon)
3: Weapon Focus (with your crit-fisher's weapon)
5: Dazzling Display
7: Outflank
9: Violent Display
11: Accomplished Sneak Attacker
RT11: Combat Trick (Disheartening Display)

OK, maybe TWF would be better than all the intimidate. That kind of leaves your familiar with less involvement though.

This looks pretty cool. Is this something that would be good going back to wizard or is it a take once type of thing

Owner - Grand Adventures Comics and Games

Zarius wrote:
Crit fishers are a minmax build, as my GM would put it.

It looked that way to me as well. I don't want to make a bad pc but I also don't need to min max it either. I really like the idea of action economy with aoo effects and having a companion, familiar, or whatever. Summoner has always had my interest but I want a fUllman bab or at least close.

Owner - Grand Adventures Comics and Games

Cantriped wrote:

Any full martial that can acquire a Valet Familiar would work too, such as the Eldritch Guardian mentioned above.

You could even go for any Human Martial though and still acquire a full Valet Familiar by 3rd through either Familiar Bond or Variant Multi-classing Wizard. Familiars in the hands of Martials can actually end up with better stat-blocks than most other Companions because of the way their stats are calculated.

I looked at familiars and think it would be good provided I pick the class that allows shared feats right? Like the fighter?

Owner - Grand Adventures Comics and Games

avr wrote:
Do you want to narrow that down a bit? As given it could be anything from a goliath druid to an eldritch guardian fighter, with stops at hunter, beastblade magus, magical child vigilante, carnivalist rogue, spirit binder wizard/eldritch knight, aberrant bloodrager... and more.

No third party stuff. I didn't want to narrow down as I wasn't sure what I could do to get a companion, familiar, eidolon type build with crit fishing. Any of the ones you mentioned seem cool. What type of feats would I choose. No magic items though

Owner - Grand Adventures Comics and Games

I'm looking for build advice on a crit-fisher that has either a companion, familiar, or Eidolon that helps in combat to make more aoo like paired opportunist type stuff. It is unchained

Owner - Grand Adventures Comics and Games

Javaed wrote:

Hello everybody,

A couple of weekends ago I began work on a comprehensive guide to the Fighter as it has been quite awhile since the last one was written. While Rogue Eidolon's insights are quite good (Paizo did hire him after all) his guide sadly is Core only and the additional guides are pretty specific to particular builds. So, I've undertaken the mammoth task of working through everything available to the fighter.

One thing to note, I'm combining the sections on Combat Tricks and Combat Feats for the sake of efficiency. I try to make sure I describe what each Combat Trick does along with the descriptions of their corresponding feats and provide some evaluation for them as well. This is going to take awhile to complete so for now consider all evaluations preliminary.

I appreciate all feedback but as I'm actively working on the document I have disabled comments for now.

Click Here for the Google Doc

Status:
I currently have all archetypes save the race-specific ones evaluated. Additionally I have provided thoughts on Alternate Weapon Training options (they're mostly awesome) and am working through every combat feat, though I'll probably miss a few here or there.

I was wondering if you could help me with a build based on your article here. I am building a Fighter and would like to do the overrun type of character but with all the options you have listed it seems to be pretty exhausting to choose over the best or optimal stuff. Our campaign will be the newer Hell's Vengeance using Unchained Automatic Bonus Progression and it will be Mythic as well as using all current materials including the Stamina stuff.