
cell0097 |

It really sounds like this is a combination of a really bad GM and a group of "Kick the door open" style of players.
From you have told us, it really seems like this GM doesn't like having to think beyond a group of players that rush forward all the time. Example of this when you wanted to retreat or buy extra supplies. Also, why would a GM act like a tool if your character wanted to retreat or told the other players, (in game no less) to watch out, i'm firing my bow! I'm sure if you accidentally rolled a 1 and shot one of your party members the GM would have threatened to report you for initiating PVP.
I cant really offer any advice on the GM besides not playing with them, but I can offer some advice on the players.
In the current campaign I am playing now our group consists of myself a level 3 wizard, level 3 half orc barbarian, level 3 human ranger, and a level 3 human summoner.
We've played around four session and have been having a good time for the most part. The one thing that seems to happen the minute combat starts is our barbarian has literally run ahead of the group and charged the enemy at every encounter we've faced. it has often left him bloody and beaten after every fight and at some point I know its going to cost him his life.
In game I had my character drag him to the healer when we got back to town and told him we needed his full strength to continue and that healing was important.
After another encounter that left him with very low hit points, my character produced two potions which she bought. I then had her berate the orc on wasting my items (in game my character is kind of a b+++@ lol) and I told him that if he insisted on running ahead he better start buying his own potions.
Well, he did buy himself potions but he is still rushing ahead and getting flanked from all sides by enemies. I enjoy playing with him but there isn't much I can do if he insists on this course of action. If he gets himself killed than there really isn't much we can do.
I fully believe that a character can start out as a guy that rushes forward, but i don't think its realistic to have them keep doing it if it results in them being dropped to five or fewer hp every time. The character would learn to maybe not run forward. If the people you play with continue to do this and die, it will not only make the campaign harder for you, but the GM might also find himself without any players. It might just be the only way these guys learn to not try and zerg every encounter.