Malwing wrote:
why to people think that two things can't be different if they are the same power level? all the elements should be about as moble as each other, just in different ways. so at 6 air can fly, earth can burrow, lightning can teleport ect. What should NOT happen is having air getting fly, and then giving two others a gimped version of fly at a higher level. teleport Vs fly Vs burrow would play very different, but would all be about as powerful as each other.
Malwing wrote:
that would be comparing apples and oranges. How much damage is being able to fly worth? how hit is being able to make cast grease worth? In precise mathematical terms (with the proof) how much is 10ft of flight speed worth in damage?All elements should all have roughly the same mobility. Because mobility like durability is secondary. Only useful in that it can help you do your real role, damage.
Malwing wrote:
the problem is that fly is too good for it to be something only one element can do well, it might be ok if each element had a good mobility power at 6, and got everyone else's at 10 or something. for example, air can gain fly at 6, everyone else can take it at 10.
Now that I think about it it might not be a bad idea to give everyone their element's mobility power for free at 6. Also keep in mind that 6 is not early to gain fly, it in fact is the baseline level, the latest I would expect anyone to gain it. After all the generic jack-of-all magic (master of all) arcane class gains it at 5.
Zedorland wrote:
that is not enough of a reason to make fire and aether wait for 4 levels, well past what air has of flight, and what any full caster that has flight has to wait. Zedorland wrote:
it may not be trying but it is because it the blaster wizard is also a class in the game. unless there is a rule that says you can not build a blaster wizard at a table with a kineticist.
first as a point of clarification my reference for what level of power/usefulness is going to be a blaster wizard. 1) A Potentially crippling problem is resistance/immunity. If your blast does cold damage, then will be worthless if you fight anything with high resistance or immunity to cold damage. While not all the blasts have this issue, it is still an issue.
To fix this I would do one of three things.
2) why do I have to be Lv10 to fly if I am aether or fire but I can do it at 6 if I am air? 3) in order to compete with blaster wizards more forms are needed. they also all need to be usable by any element, so you don't have some elements that are all but unusable because you can't apply the "fireball" form to it. They also need to be low enough level so your not stuck attacking targets one at a time when the wizard is just fireballing everything. I would say by 3 you need a multitarget form, by 6 or 7 at the latest you need a true AOE form. |