captpike's page

7 posts. No reviews. No lists. No wishlists.




first as a point of clarification my reference for what level of power/usefulness is going to be a blaster wizard.

1) A Potentially crippling problem is resistance/immunity. If your blast does cold damage, then will be worthless if you fight anything with high resistance or immunity to cold damage. While not all the blasts have this issue, it is still an issue.
If you only have one power it NEEDS to work, I am not going to play a class that is made into a lodestone for the group because we are fighting to wrong kind of elemental.

To fix this I would do one of three things.
The easiest would be to give each element two blasts (some have two already) that do two damage types that are rarely found together.
The second solution would be to give each blast the option of two damage types that you can pick upon casting it.
The third would be to make a bland baseline blast that everyone gets. maybe even make it strictly worse then the other blast. but it would still be better then trying to burn a fire elemental.

2) why do I have to be Lv10 to fly if I am aether or fire but I can do it at 6 if I am air?

3) in order to compete with blaster wizards more forms are needed. they also all need to be usable by any element, so you don't have some elements that are all but unusable because you can't apply the "fireball" form to it. They also need to be low enough level so your not stuck attacking targets one at a time when the wizard is just fireballing everything. I would say by 3 you need a multitarget form, by 6 or 7 at the latest you need a true AOE form.