
capsicum |
Thank you all for the advice. There clearly are many different ways to do this.
But as was said, I am looking for a way for my group to have the most fun, so given the options I hear about and the preferences of my group, I'll probably do it like this (after talking with them):
If they are moving normally, I will do an automatic hidden roll for each character for each trap using the character specific perception modifier. If they want to search more carefully than this, then they have to say so explicitly, and they can take re-rolls, etc, for a given area. If they run or otherwise move more quickly, then they don't get any automatic checks.
I think this is what will make my group enjoy the game most. They don't worry about the rogue or dwarf automatic bonuses. We have both kinds of characters in the group, but it does not matter for them. And at this stage, anything which keeps things simple and fast is good. Play for us is still really slow, with us having to refer back to the rules all the time.