
capsicum |
Hello,
I did some searches and found some old discussions, but I did not get a good answer to my question.
What is a good and fun way to play perception checks, for traps especially? We are pretty new to Pathfinder and RPGs in general and I am the DM.
As I read the core rules, players have to look for traps explicitly. If they don't, they will walk into the trap. Fair enough, but then, that sort of forces the players to play it really safe, like "I look for traps at this square. I move to the square. I look for traps at the next square. I move to the next square..."
That's hardly fun. Alternatives I am thining of are:
- Just let it be like that, presuming that the scenario is written so that the players have reasons to be suspicious of traps where they are likely to be.
- Roll perception checks automatically. (This is what the players would prefer.)
- Give them some kind of warning, like "this dungeon is dangerous, so be careful".
Any ideas? How do you more exprienced DMs deal with this?