The subject kinda says it all
I wonder why though the weapon isn't?
Why don't Envoy singer's get something?
at an convention not based around roleplaying, but with RPG still a thing short adventures are great, 2 ish hours, from set down to quick explain for people who have never played before to here are some magic click clacks. and roll to finish is nice. then it brings them back wanting a longer 4 hour one when they have the time. or the next day when they "didn't have anything to do" but now do
GM Numbat wrote:
but it's not... at the beginning of the description it says you climb up from 5,to 6... if you're in 6, why would it say one down to 5 and one up to 6. when you should be going up to 7. And on the map that comes with the adventure, theres only one hatch shown.
I think I've found a mistake in the PDF at least. (on page 8)
Description of one of the rooms: A6. Engineering The PCs likely access this area by taking the ladder from area A5; however, doing so exposes this room to vacuum, activating red emergency lighting and a voice that repeats “depressurization warning” until the hatch is closed and a character presses a button on the hatch to seal it and repressurized the room. This room contains the Third Gate’s power core, thrusters, and Drift engine. All appear undamaged. One hatch leads down to area A5 and another up to area A6. The issue is, if we're already in A6 should this read one hatch leads down to a5, and up to a7?
CorvusMask wrote: Isn't this a boardgame? Or does fantasy ground have modules for boardgames too? A Board game is just a map you can move on. With some items you can give out right?!? I'm sure I could figure out how to make it a module. Cards are just "tables" that you random roll
In a one shot, you face a mech. My mechanic player asked if it could be hacked? I don't see why not, mechs have computers in them, you're hacking a computer. I allowed them to hack it and with a high enough roll give an effect, if htey barely passed, -1 ac, or -1 attack, if they kinda passed, -2, if they really passed stun.. well they rolled the highest they could, and everybody cheered, so I gave the staggered effect. really made the mech "less dangerous" (still dropped a few of them). I couldn't find anywhere in the rule about hacking a mech yes or no, so I ask. Is it even possible.
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