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i really don't like much of anything after five levels of bolt ace. For my build I'm actually splitting wis and cha and going one level dip in inspired blade to be good at melee at level 3. so after level six I'm not sure what to do.

I thought about going inspired blade the rest of the way but man, the saves are really brutal. Maybe go five levels in order to critical bonuses and then bail.

Monk has good base saves but offers very little else.

Fighter gives the feats I covet but the saves are barely better than swashbuckler and I hate the lack of skills.

Cavalier could be interesting for at least four levels to pick up an animal companion and pick up the feat to full level it out, but thats taking AWAY feats for something I don't really care if I have or not.

Sniper Slayer is probably the safest pick, full bab, good saves, no wasted abilities, great skills. Problem is it just feels so uninspired. 1d6 of extra damage I have to WORK for. yay.

Oh, btw he would be a vampire hunter in a post apocalyptic type setting that's a little like the witcher combined with van helsing.

So beyond one level of inspired blade I'm open to be convinced of ANY combo of anything.

Bonus advice, would it be worth it to take half elf over human? more favored class bonus, plus +2 to will saves?

Thanks in advance!


I'm working on a gnome cleric that will focus on necromancy spells. I want him to be neutral and channel negative energy. He's more of a hermit and selfish then evil. He has no desire to destroy anything or anyone who doesn't bother him, but has gained a begrudging bond toward a local aspiring hero who saved him in a pinch.

anywho, i was wondering if anyone had an idea of what deity fits this character well. Appropriate domains would be nice but not as important. I feel weird picking an evil god since not following the god's creed can lead to losing powers, and if he's out killing some powerful lich (though it would be for purely selfish reasons) it seems like that could cause problems (though maybe I'm over thinking it?) I guess I'm looking for a God that perpetuates selfishness then pure evil. I dunno.

Any suggestions are welcomed! Thank you.


We are starting at level 10. 23 point buy (weird I know)

Right now I have...

Gnome Oracle of Heavens

Stats
Str 10 (-2 racial) 8
Dex 12
Con 12 (+2 racial(|) 14
Int 10
Wis 12
Cha 18 (+2) 20

Feats
1: Skill Focus Knowledge X (still thinking which one I want, maybe religion)
3: Eldritch Heritage
5: Divine Protection
7: Spell Penetration
9: Improved Familiar (Faerie Dragon)

Mysteries
1: Awesome Display
3: Lure of Heavens
7: Coat of Stars

Curse: Deaf
This is one of the reasons I'm a big fan of upgrading to the faerie dragon since they get telepathy. I'm wondering if I should use the racial favored bonus, at level 10 I would have tremor sense, but I fear that might be a bit too much cheese considering I never had to suffer from the serious problems of being deaf starting at such a high level as it is)

Clearly I will be focused on casting and have no real combat abilities (which I'm fine with)

Any suggestions on items, play styles, or changes I should make?

Also, if I take improved eldritch heritage at 11, there is no problem with me adding a sorcerer spell to my spell list correct? would LOVE to add more illusion spells. Thanks guys in advance for your posts


Is it possible to use it on a bow?

Touch of Serenity:
You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). On a successful hit, the attack deals no damage and bestows no other effect or condition, but the target cannot cast spells or attack (including attacks of opportunity and attacks as immediate actions) for 1 round unless it succeeds on a Will saving throw with a DC of 10 + 1/2 your character level + your Wisdom modifier. You may attempt a touch of serenity once per day for every four levels you have attained (but see Special), and no more than once per round.

As far as I can see it doesn't state that you need to utilize a melee attack to use the feat, though improved unarmed strike is normally a prereq. Does anyone know the official rule?


Sorry I'm pretty new to official rules, the group that brought me in and taught me pathfinder play a little loosey goosey.

So if I have long arm cast, and someone comes through my threatend square to approach me in melee i get an AOO right?

After that's settled than they still can approach me and attack me which is fine.

However, if I have opportune parry and riposte I can use a panache to use one of my AOO's to block the attack and than strike.

Is this legal? Can I use TWO AOO's in one round against the same PC? Obviously I have combat reflexes.

Thanks for the help!


I'm playing a Vivisectionist4/inspired blade 1

Basically I really wanted the feel of a guy who is pretty meek until busting out the mutagen, so having a guy start with a big strength kind of defeats that purpose. Anywho, I love the idea of enlarge person, but right now it kind of sucks for my character since i have fencing grace (no need for str for damage or to hit) and I lose out on my primary stat, however I WOULD like to get big, and I personally think it could make sense to homebrew enlarge person to increase dex instead of str.

So ideas I had Maybe...

Give +2 to Dex no penalty to other stats?
Make it a second level extract instead of first?

Thanks all!


So I'm doing a negative energy cleric that will focus on raising undead starting at level 5. I will be taking feats to make channeling more viable (with extra feats I will take spell focus, augment summoning to give me some more options pet wise). As far as spells I plan on mostly using buffs.

We roll for ability scores (i know i know, what is this, 1987?) and I was lucky enough to get an 18. my second highest score was a 14.

My biggest question, should I put the +2 in cha to make it a super score of 20, or boost my wisdom up to 16?


I want to start this character for my next home brew game.

Basics: he's a halfling enlightened paladin for two levels to boost up defense and gain divine grace. At that point he feels like he's not doing enough for his community so he puts on a persona to help liberate others, while still being the paladin back home. I picked mysterious avenger mechanically because he can use charmed life in a way that still stacks with divine grace and the mysterious avenger can't use a shield either.

Goal: I'd like to be able to be a front line fighter even though being small. Should have high AC especially with the charmed life ability, and can also do some lay on hands as swift actions to heal.

Help: biggest help I need is proper feats. Second biggest help is the right weapon. Should I go with whip? Won't really be able to trip or anything being small, but whip still has fun abilities with right feats. Also, is there any time where I should go back to paladin?

Thank you all


So I saw the Azata Aasimar is supposed to be the epitome of beauty, and I wanted to build a charisma based spell caster that uses a lot of diplomacy, bluff and even intimidate. I was thinking a sorcerer with the arcane bloodline and take improved familiar to get a little shoulder angel friend. However with the bonus to perform I was thinking maybe bard would do the trick. I do love the idea of more skill points. However, I don't know if the bard is the appropriate class for a beautiful angelic woman who is powerful enough to intimidate forces of evil. Keep in mind I'm looking more for flavor then the best mechanics, I was wondering if anyone had any thoughts on the best class for my character idea.


Hey guys, I've searched the forums for similar topics, so I'm sorry if this question has already been answered.

I'd love to play as a lizardfolk but am bummed they don't have the +5 natural armor.

I created a homebrewed Lizardfolk that has +2 to str, +2 con, -2 to int, and +5 to natural AC and nothing else.

According to the race builder this doesnt make my lizard folk any higher then, say an aasimar. Do you think this makes my playable race too powerful?