Search Posts
Pathfinder Battles Case Subscriber
Hi all,
Thanks!
Pathfinder Battles Case Subscriber
I'm currently running Savage Tide for my DnD group, but have been itching to try the Shackled City as well. I had an offer to run a second group once a month so I decided on it, but there's one problem: It's too long! There is no way I will be able to run it and get anywhere near to completing it so I want to run a condensed version. I'm going to run 5 adventures from it and just fill in the group with back story on what happens between each episode. So starting with Adventure 1, what 4 other adventures would you pick to run?
Pathfinder Battles Case Subscriber
I normally run my campaign very tight on available races. PHB is just about it. The PC's in my campaigns over the past 5 years have gotten used to it and don't even ask to play anything "unusual". The Savage tide campaign has gotten me interested in doing something unusual. I was a bit concerned about PC deaths when the party was out in the jungles unsupported and came up with this twist: The only races allowed are: Olman (native)- Human with a -2 int +2 wis, preferred class cleric (they are very spiritual), with only access to wooden, bone, or stone equipment. Arenea (preferred class Sorc) Lizardman (preferred class Barbarian) Phanaton (preferred class rogue) Rakasta (preferred class ranger) I expect that it will be an interesting change of pace for them for a while.
Pathfinder Battles Case Subscriber
I just finished rereading Honor for the third time prepping for my group and was amazed by how much gold there was. A group with questionable ethics and good diplomacy could easily end up with 25,000 or so gold worth of treasure by the end. Thats not even including the magic items. That seems high for an adventure for 1st and 2nd level. I know I can cut it back a bit easy enough, I was just suprised. Anyone else amazed by that?
Pathfinder Battles Case Subscriber
On our groups private message board was this response from the party cleric as they just returned to Hap (my Forgotten realms mining town) to discover Ilithane's attack on the city. They had just returned from Hillsfar (my free city) where they didn't do so hot. The entire post: Perhaps the alternative is to kill Illithane and Oxnard and destroy Hap? At least that would be playing to our strengths. In Lucy's short time with this band, we have:
Go team!
Pathfinder Battles Case Subscriber
I just got the third set of Fantastic locations and they look incredibly sexy. I've been itching to work them into my AoW games but as of yet haven't done so. Any one else find a good place to use one? I figure I can turn some of the "boss" fight areas into the maps for a special occasion battle. So far we are in Sodden Hold and theres been no wide open areas beyond blackwall keep. Which we of course had already completed before the nice ruined keep maps came out. :(
Pathfinder Battles Case Subscriber
When the new set of minis came out for DDM's I was pretty excited. Then I saw the Aspect of Hextor.... Man was I bummed I had already ran 3 faces of evil. Its a large 6 armed giant that works great as the avatar. Sure its got weapons but if you wanted you could clip off 3 of his hands and leave them as stumps (as the description says). I wouldn't be mutilating mine but if you wanted to be accurate I suppose. Instead I had to use an Aspect of Bane and just say "pretend he has 6 arms" :( So check him out if your still running 3 faces. Its a heck of a cool mini.
Pathfinder Battles Case Subscriber
Prince of Redhand is a great adventure. It looks interesting and has some really cool events and characters. Theres just one problem:
.
.
The rest is great though. Kudos to Paizo and the writer.
Pathfinder Battles Case Subscriber
My group is done with 3 Faces, and just getting ready to start blackwall. Even with me having the magazine out behind the screen, showing them pictures right from the magazine, etc, etc. They just now realized I'm using a Dungeon Magazine adventure. They learned when one of them was reading Dragon Magazine and came across a worm food column. When he read the words whispering Cairn, and Faceless one he about fell over dead! He immediatly went to our private message boards and screamed that he was on to something. Much panic and hysteria soon followed. :) I was pretty amused that they finally learned that they were involved in something larger than my little campaign story about vengence for their dead mentor. I'm going to have to read my Dragon mag's to see if any spoiler info was given away. If so I will gleefully change things for the worse for anyone who tries to read ahead. DM's got to represent and all.... Thanks Paizo! AoW campaign is a great springboard and is doing a wonderful job of revitalizing my game.
Pathfinder Battles Case Subscriber
Im slightly frustrated with my group. Be careful there may be SPOILERS AHEAD
So what does the party do? They make it to Hap (my version of diamond lake) hot in pursuit of a Cleric of Bane that is investigating the Ebon Triad (of which some members of the church of bane had left to join) They discover his journal that tells them: a. he hired filge then fired him as he was crazy
SO they go after filge and stop him, and won't even talk to him despite his attempts to talk before hand, and after they were whooping on him and he escaped for a bit and tried to surrender information for his freedom. 0 information gained. THey overlooked the green worm in his lair, despite heavy handed clues that this is the worm being discussed. Alustan like person offered his services, and acted very helpful and interested in their goals. The party asks if he sells magic stuff, and when he says no, but offers to identify anything they find, they ignore the request and just decide to leave. THey encounter the free city champions, and KNOW that they worked with the cleric of bane (they are looking for) and investigated the whispering cairn AND had the talisman of the sphere needed later. The extend of their conversation (paraphrased a bit): party: Hey
They had the paladin cast detect evil, so knew these weren't enemies, and knew that they left the bad guys because they were disgusted with their evil ways. Yet they made up a story and left. So they again have 0 information (AGAIN!), and despite the journal clearly saying how the whispering cairn was looted by the clerics of bane, they are off looking for it. How do you deal with such thick headed players? All of them are teenage or older (45 is the oldest) and the young players all attend a highschool for the gifted and talented. They just don't seem to understand how to get information from anything despite me trying to throw it at them at every turn. On a side note, in filge's observatory is a 10x10 cell with what is described as a "unremarkable open empty chest". They of course spend 15 minutes of game time searching every knook of it taking 20's the whole time then ended up dismantling it looking for compartments. sigh...... [/rant] Thanks for letting me share. :(
Pathfinder Battles Case Subscriber
I'm running a DnD game at a local convention in november and am playtesting it a bit. I had a curious question regarding what players people will pick. I will give you guys the info they will have, and I want to see what what PC's you would pick for your group. It will help me balance them a bit. based on what they know and personal preference, what 5 PC's would you choose for a balanced party? Here's the info they will have: Escape from the Lost Island
They also will be told that characters will have spells preassigned, and be given useful equipment and magical items. All characters are designed to be balanced and useful. In fact all of them could be considered invaluable to the group. Here's the player choices and all the information they will have: Amur Human paladin lvl 1, noble warrior from the sand people tribes, fights with an enchanted blade of his homeland. Was a leader among his unit. Drake Dwarven Barbarian lvl 1, Last of his kind, hopes to die in glorious battle that legends will be written about. Incredably strong and known to rage in combat. Tromble Human Cleric lvl 1, Joined the war to end suffering among his people. A healer at heart, but realizes that sometimes battle is the only way to end suffering. Prefers defense to offense. Spout Human Rogue lvl 1, Dissappointed that the war ended before she could properly loot the fallen. Looks for opportunity at every encounter (to get rich!) Deadly with a bow. Mykul Half-elven Bard lvl 2, The heart and morale booster of his unit. Quick witted and known for his diverse talents. recieved high merits in combat, despite his lack of training. Piper Halfling Wizard lvl 1, Often belittled for his stature, but well liked by all. Recieved his wizard training at the Bonadil school known for its unusual methods. Zilas Elven Sorceror lvl 1, Joined the war as a representative of his people. Even at his young age is a hardened battle mage. Now which 5 PCs would you choose for your party? What if you could choose 6? Which one would you NOT want in your group?
Pathfinder Battles Case Subscriber
I just read some more about Ravnica, and found it very intreaguing. If your not familiar its the new "world" that the next three magic the CCG is using as its theme. Here's some links before you read on: http://www.wizards.com/default.asp?x=magic/ravnica/home click on the ravnica logo for some world info, and then the 4 guild logos for more info. It looks very cool to me and I was wondering if anyone else noticed its RPG potential. Magic cards will give us 300 or so peices of art to use, as well as subplots and characters from the actual card stats and flavor text. The idea of a world entirely made of 1 big city sounds cool, but the fact that parts of the city are ruined, or over grown, and that there are 10 guilds fighting for control just puts it over the top in coolness for me.
Pathfinder Battles Case Subscriber
Hi all, Im running the AoW in Forgotten Realms, but anyone with a bit of talent is welcome to help. The party is consulting a Cleric of Bane for some advice and I need help making him a "cool" npc. Basically I have some text responses from him that I need help making sound more like a zealous cocky high priest of the god of Tyranny would say. Heres what I need to be perked up, feel free to go nuts. He is a zealot after all: Regarding why the party goes to Diamond lake for 3Faces of Evil:
Regarding the Ebon Triad:
Why should the party help a priest of Bane:
How the party discovers where to go in 3 Faces of Evil:
Pathfinder Battles Case Subscriber
I was reading through the AoW overload, and they suggest Waterdeep as the location for the Free City. Size wise its correct, but it seems like gladiator combat is a huge part of an upcoming adventure, something that Waterdeep is decidedly lacking in. The only city that has gladiator combat that I can recall is Hillsfar, is that a better match for the Free City?
Pathfinder Battles Case Subscriber
Didn't want to reveal it in the title, but a particular aspect of the AoW seems extremely nasty. Spoiler Alert, turn back before its too late... last chance... Do the slow worm potions seem particularly wrong to you as well? My players find potions, and detect magic on them and then either use them or get them identified. A hiding worm would have a 0% chance of being detected by them, making for a dead character in a short amount of time. Also with out knowing where its coming from, they would have no chance of fighting it. The adventure doesn't mention anything unusual about the potions, does that seem fair? Is there a clue later on that lets them realize whats in them before its too late?
Pathfinder Battles Case Subscriber
I have picked up the first 3 of the series and am really happy with what I have seen so far. Im incorperating it into my campaign, but am having a bit of a problem. I have 7-8 players (!) and the party level average is currently 4. I was going to start with 3 faces, but the party took so long with their current adventure that they leveled passed the starting point. The first adventure looks like it can be easily skipped as long as the notes and relevant info is passed on to the party. They will be given a "diary" of a group of adventurers that completed the 1st adventure. My problem is how to resolve the level issue for 3 faces and beyond? The suggest tweaks for higher level games is useful, but theres going to be problems when the party has access to 3rd level spells. Lightning bolts, fireballs and dispel magic can really put a damper on some of the scenarios. I fear the same in part 3 "blackwall keep" Whats the best way to overcome this? |