biskittc's page

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber. 6 posts. No reviews. No lists. No wishlists.


RSS


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I recently bought some new/sealed WR booster packs, and one of the minis is a Dominion Invader. Sadly, it arrived broken - the front-right leg is snapped off at the body. I have tried repairing it with Plasti-Zap Medium CA, but I can hold the pieces together for several minutes and the glue won't even set up - it wipes right off and THEN it will set. I've tried several times to no avail. Any ideas? Thanks!


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I just began subscriptions to various Pathfinder products, and this month's module (Seers of the Drowned City) includes a poster map.

I am also planning to purchase some older adventures and source books, some of which are out of print, so I'll likely be looking at used books. As such, I was wondering if there's a list anywhere telling which publications include poster maps so I can tell if my "used book" purchases are complete or not.

Thanks in advance!


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I keep running into posts where GMs want to export maps from PDFs for use with Roll20, but it sounds like it's an involved, tedious process that discourages or outright defeats many who attempt it.

Paizo - there's an obvious need here. Why not address it? It seems to me that the easiest thing to do would be to just modify the existing PDFs by adding extra copies of any maps to pages at the end of the PDF that are "Roll20 ready" and can be easily uploaded. Start on a "time forward" basis and work your way back. It seems to me that you'd make a great many people exceedingly happy by doing this.

Alternatively, I suppose you could create a "map export" utility, but that sounds like more work than it needs to be.

Just a thought, but I know our GM would love it.


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Hello,

I have a cart full of items I wish to purchase, but whenever I click on Checkout I just get the Spinning Wheel of Death until I'm rerouted to the "goblins/PC" screen. This has persisted for several days. Any ETA for a fix, or am I the only one who can't access checkout?

Thanks!


1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Ninten wrote:
I've never really enjoyed running or playing in games past level 20. I don't get what the draw is.

Our GM cooked up an *awesome* homebrew campaign that we started under D&D 2.0, took a hiatus during the 3.0 era, picked up again under D&D 3.5, and switched to Pathfinder when it came out.

The level 1-20 part of the adventure was played entirely on our GM's homebrew world, and while it spanned several years of real time and culminated in a titanic clash of armies that saw the defeat of our adversary, he wasn't the ultimate bad guy, and there's a LOT of story left to tell.

The next arc of our campaign (starting at level 21) immediately took us to the outer planes, but things simply bogged down for two reasons: Game mechanics (play became intolerably slow) and GM fatigue - it became such an involved process to detail NPCs (or even monsters) at that level that it became an overwhelming task for our GM to prepare a night's adventure.

It's a shame, really, because our GM has the STORY completely outlined, and we players were looking forward to all the wonder and peril before us.


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

As all experienced GMs and players can attest, D20 rules scale well on paper but not so well in practice. In both D&D 3.5 and Pathfinder, campaigns run smoothly for at least 10 levels, but by level 15 play starts to slow down, and by level 20 a single combat might take an entire play session to complete, largely due to the sheer number of spells, feats, abilities, resistances and magical effects in play. Spellcasters in particular might have a plan of action all lined up, then just before their turn it's discovered that oh - that creature is resistant to (whatever), and they have to spend five minutes digging through countless spells in the hope of finding one that will work.

We've tried epic level play, though quite honestly the D&D 3.0 ELH really didn't help matters much - obviously it wasn't thoroughly playtested prior to publication - and we had to halt our epic campaign by level 22.

Does Paizo have a timeline on producing an ELH that will let campaigns go truly epic? In my mind, this is the single greatest need that has remained unaddressed since day one of Pathfinder.

Personally, I have long felt that the key to keeping the game playable would be making it so that as epic PCs level up, they can "swap out" groups of spells or feats in exchange for single, more powerful/flexible epic level abilities. The key is to give a clear advantage to each new ability while having it replace enough "non epic" spells, feats, etc., to noticeably streamline game play.

I am hopeful that the introduction of the Planar Handbook will make development of an ELH a priority, because obviously there is room in the multiverse for campaigns to go to levels 40, 60 or beyond.