
biskittc |
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I've never really enjoyed running or playing in games past level 20. I don't get what the draw is.
Our GM cooked up an *awesome* homebrew campaign that we started under D&D 2.0, took a hiatus during the 3.0 era, picked up again under D&D 3.5, and switched to Pathfinder when it came out.
The level 1-20 part of the adventure was played entirely on our GM's homebrew world, and while it spanned several years of real time and culminated in a titanic clash of armies that saw the defeat of our adversary, he wasn't the ultimate bad guy, and there's a LOT of story left to tell.
The next arc of our campaign (starting at level 21) immediately took us to the outer planes, but things simply bogged down for two reasons: Game mechanics (play became intolerably slow) and GM fatigue - it became such an involved process to detail NPCs (or even monsters) at that level that it became an overwhelming task for our GM to prepare a night's adventure.
It's a shame, really, because our GM has the STORY completely outlined, and we players were looking forward to all the wonder and peril before us.