Darkholme wrote:
Sooo... what youre saying is the gunslinger has guns, but is not a combat focused class, and is more of a socialite. Oh yes I see it now (sarcasm).
The weapons available/applicable make the gunslinger a non-viable character.
So they take a long time to load. If you can swap them out with quick draw and fire a separate pistol for each iterative attack, they become a bit more competitive. Then lower the cost to maybe 75 gold, and the pistol here becomes a decent option as the weakest pistol you can get, Ie the hand crossbow of pistols.
These are clearly not intended as the early medieval ones anyways. I don't see any mention of wicks, and the picture made them look like either flintlocks or percussion cap firearms. The big difference there being if it stops working in the rain, or just if you put it underwater. (And whether its like 1500s or 1600-1700s tech).
I dont mind having renaissance firearms or even post renaissance firearms in my D&D. I don't want revolvers, shotguns, or gatling guns, but if paizo makes them for the more modern campaigns then good for them.
But you can't make a gun character with the guns available be any good.
As many others have said, and as I'm reiterating:
problems with the current guns:
1. They cost way too much.
2. They are crappier than a bow.
3. They take an exotic feat.
So the cost needs to be lower, and either they should be competitive with a bow (and martial), be left as is (and simple), or be better than a bow (and maybe keep the exotic.)
1) Gunslingers get them for free, other characters shouldn't be toting around expensive things if they start from level 1. At level 1 everyone is dirt poor. Later on 1000 gold is nothing. I don't know what to think of the weight part of it though... sounds bad for a dexy class.
2)They should not be a bow though, they should be different. Just because they are omgranged doesn't mean that they should be equal to bows.
3) If you aren't a gunslinger fighter. Why doesn't it upset you that some classes can't even use martial weapons without a feat?
Quote:
Soto... what youre saying is the gunslinger has guns, but is not a combat focused class, and is more of a socialite. Oh yes I see it now (sarcasm).
I'm very sorry you're upset, I think? I liked the other guy that had points instead of snipes. I guess I should make sure everything I say is annoyingly lawyerized.
I usually don't post but today I was irked by how angry people were. I wasn't per se against making it easier for gunslingers to make more attacks. I'm against the extreme outrage that people are feeling. It's a playtest for a game, not a government meeting to talk about health care. It just really sounds like everyone plays omgcombat and nothing else, like my one friend expected it to be when he played with my group. He expected to be able to solve everything the dm threw at us by hitting it repeatedly with a sword, and got enraged/frustrated when he couldn't kill things for 5 seconds. And, battles aren't always straightforward either. The 'weak' monk can turn the tide of a battle sometimes.
When you say the 'ha ha he thinks the gunslinger is a socialite' it implies that if a class is not omgcombat it is omgsocial. I'm pretty sure that there are a bunch of classes that do things besides combat and talking. I think endurance in body and willpower, but also quick reflexes are a staple of the gunslinger archetype, which is represented. I think that utility, right the f now snap powers (grit), fit well with the theme, and that if you are playing like how most of my group plays, which is balls to the wall, you will gain back grit more often than people think. Wizards flying around above the battle or fighters full attacking every turn is a girly way to play, and I like that this class is rewarded for doing things outside the box.
tl;dr, I think they made a good base for the class, they just need to tweak things, people are way more angry than they should be, and people seem lame when they talk about 'damage potential'.