LarsC wrote:
Did they enjoy it? I found from the first book that my group wasn't gaining enough xp, so I had the same idea -- side quests! I'm adapting The Dragon Who Stole Evoking Day, replacing Evoking Day with the Radiant Festial, before starting Sixty Feet Under, and I'm eager for any other suggestions about what PFS scenarios work well.
Deriven Firelion wrote: I seriously cannot believe that it is expected for a lvl 1 party to take on the menagerie after a day of patrolling. I'm surprised there weren't more TPKs from this series of encounters. Very tough series of encounters for even a lvl 2 party. I made it relatively easy for them to capture the animals. They lured the rust monster into one of the wagons with iron, and baited the cockatrice into another one. I don't see how a first level party is supposed to be able to kill a rust monster.
So, poking around, apparently Deft Shootist allows you to reload without provoking (which is necessary for a melee gunslinger). But it requires dodge and mobility, which is hard in an already feat starved build...
I've been working on a somewhat unique Gunslinger build, and I wanted to see if anyone had any advice on how to tweak it. I'm fairly sure that it is not an optimal build, but it sounds like fun to me, and I want to make it as useful a member of the team as possible.
1 Gun Point Blank Shot
I decided against weapon focus (Falchion) since the +1 isn't going to help much against the -4 - he's basically hoping to get crits with it every once in a while. I haven't looked at Fighter archetypes yet, so advice there would be helpful. And I take it there's no way to avoid provoking attacks from reloading the pistol? Thanks guys.
Cav5150 wrote:
Nimble Moves will allow your horse to ignore 5' of difficult terrain; Acrobatic Steps with allow him to ignore 20'. It's also much easier to qualify for these feats than Dragon Style, since they only require Dexterity and 3 Int.
Ævux wrote:
You must be fun to play with.
DoomCrow wrote: My campaign's Ruler is an Oracle. Makes sense stat-wise without the crusades that would pop up with Paladins. Our ruler is actually my cavalier; you get similar stats to a Paladin, plus it seems to make more sense fluff-wise than an oracle. You get to avoid the crusades, and he can be sworn to defend his own kingdom.
harmor wrote:
Nope, as far as I can tell this is correct.
wraithstrike wrote:
So what if the companion has an Int less than 3? What feats from the APG could it take?
Tagion wrote:
I can't access the srd 'cause I'm at work, but I'm not sure this is correct. Don't Zombies only have a move of 30'?
asaris wrote: There are a couple of bars in my area that seem like they would be amenable. Not too crowded and encourage board game playing, pretty laid back places. We're meeting at one of them for the first time tonight, I'll try and post back and let you know how it went. Of course, depending on the age and inclinations of your players, this may not work for you. For the record, it went well. The main downsides were the noise and poor lighting. Space was an issue -- you probably want to make sure where ever you end up has fairly large tables, and/or that you organize yourselves well. The plus, in addition to just having a place to meet, is the ease of getting drinks and food.
There are a couple of bars in my area that seem like they would be amenable. Not too crowded and encourage board game playing, pretty laid back places. We're meeting at one of them for the first time tonight, I'll try and post back and let you know how it went. Of course, depending on the age and inclinations of your players, this may not work for you.
Quandary wrote: If they had said Charge provoked, it would mean that when Charging creatures WITHOUT Reach advantage, or where you successfully Tumble, that the final Charge ATTACK (part of the Action) provokes an AoO. The current RAW avoids that situation. If you charge an enemy while mounted, with the ride-by attack feat, and the enemy you are charging has reach, would you still provoke? For some reason I was thinking rba only helps after you've attacked, but looking at the text of the feat, I'm not sure that's the case.
Tamago wrote:
My understanding is that the fact that the Cavalier's horse is combat trained means that the hooves are primary attacks, making it a bit better than a druid's horse companion.
Name: Dmitri
John Robey wrote:
Sadly, Paladin is out, as I suspect our gnome is CE. I'm leaning towards cavalier, actually, if anyone has any advice.
I've been involved in a Kingmaker campaign for a while. The party is a sword and board fighter, a gnome aberrant sorcerer focused on summoning, a archer ranger, and a melee cleric of Erastil. I, the cleric of Erastil, ran into trouble when I went to engage the Stag Lord, and it didn't end well. So I'm rolling up a new character. I rolled a 17-16-14-13-13-12, and I'm curious to see if people have interesting ideas about what to play with these stats. I don't want to do a cleric again. I'm leaning toward a two-handed fighter, but considering a monk, and open to suggestions.
erian_7 wrote:
I don't find fb/twitter particularly useful for gaming, outside of the informational 'this is what we're publishing next' sort of thing. But I read a number of DnD blogs, and have found them a great source for ideas on how to run a game as well as things to insert into my game. But as far as I can tell, the OP is right. Compared to 4e, or even 1e, there just aren't very many good Pathfinder blogs, if any at all. If there are, I'd love to see some links!
spaceLem wrote:
This may have been intentional, but this is essentially the way it worked in 1st and 2nd Edition. The bonuses you got for very high stats were much less than they are in 3rd/PF.
Varthanna wrote:
As far as the rest of the party goes, we have a combat rogue, a bow ranger, a fighter, and an illusionist, IIRC.
I'm working up a Cleric of Erastil for a Kingmaker campaign. The focus is on buffing/debuffing with a minor in combat. I'm a veteran 3.5 player, but this is my first experience with Pathfinder. So I had a couple questions: 1. What are good feats to take? I wanted extend spell, but with a lot of the buffing spells being changed from hours/level to minutes/level, it seems less useful than it used to be. Similarly, I'm tempted by Spell Focus (Enchantment), but it seems like there are fewer Enchantment spells than there used to be. I'm leaning towards Selective Channeling and Scribe Scroll right now, but I don't really see myself healing much in combat, and crafting wands in a couple levels is better than crafting scrolls. 2. I'm not sure what the best domain options are, especially with the APG in the mix. I'm leaning heavily towards Growth for my first domain, but I'm not sure what a good second domain would be. Feather maybe? I appreciate your help!
Shem wrote:
I should add, +1 to this. My group is largely composed of professionals. None of us has the time to invent adventures by themselves, and WotC's published adventures just aren't very interesting. I think it's this philosophy that attracted me to Pathfinder in the first place.
As a brief history, I played BECMI back in the day and switched to 2nd ed. when it came out, but had pretty much stopped playing when I was in college. In the early 2000s, a good friend of mine talked about 3.5 and what a good system it was, so we got a group together and tried it out. It was fun, so when I moved, I put together another group and played 3.5 for a couple years, in addition to sporadic Living Greyhawk on my part. I had never used Greyhawk as a setting, and I really liked the feel of it. It felt more like an organic world than the Forgotten Realms ever did, and was much better than anything I could put together on my own. Fourth Edition came out right around the time of my most recent move. In fact, I played it before it came out at DnD Experience when we were looking for a place to live! I liked the playtest well enough, and so when I moved, I put together a group to play 4e. We played two campaigns of 4e until recently, one campaign reach mid paragon-tier. But we became dissatisfied. Whatever the possibility of DM intervention may be, all the crunchy bits of the system revolve around combat. Besides, I missed Vancian magic. So we decided to try Pathfinder. We still haven't actually tried it yet. We rolled up character last week, and will play next week. But the more I looked at the rules, the better the system looked. It has the elegance and simplicity of 3.5, while avoiding the bloat that made 3.5 unwieldy. I especially appreciate the effort to make base classes viable from level one until twenty. Additionally, I like Golarion. It has the depth I enjoyed in Greyhawk, but it also has a weirdness that is reminiscent of some of the source literature like Wolfe. We'll see how it works in actual play, but I'm looking forward to it! |