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Okay. This is what I did so far.

Level 1
Goblin
Fighter

Hit Points: 12

Stats:
Str: 16
Dex: 18
Con: 12
Int: 12
Wis: 12
Cha: 5

Armor Class: 21
Touch AC: 16
Flat-footed: 16

Initiative: 4

Fortitude: 3
Reflex: 4
Will: 0

Base Attack: 1

CMB: 3
CMD: 7

Traits:
Oversized Ears (+4 Perception, loses the +4 to ride and swim)
Bruising Intellect (loses the Charisma modifier for Intimidate and replaces it with your intellect modifier)

Feats:
Dodge
Combat Reflexes

Special Abilities:
Dark vision (60 feet)

Armor and Weapon bonuses and penalties calculated in already. (I stayed with the chain shirt as we started off at level 1 and with 150g. This made me decide also to stay with the Str: 16 and Dex: 18)

Weapon: Longsword
Ranged: Sling with 40 bullets
Armor: Chain Shirt
Shield: Buckler

With roughly 30 gold left to spend on misc. items. (such as a backpack and torches)


Am I missing something?


On the website http://www.d20pfsrd.com/equipment---final/armor it says 30 goes to 20.


Doesn't both of those have a movement of 20 not 30?


If I go Oversized Ears I can't go Oversized Goblin can I?


Secret Wizard wrote:

That looks like a solid array of stats.

Consider this though:

Your build with a Chain Shirt gets 19 AC and 30 ft. movement.

If you play an Oversized Goblin Fighter, those stats give you 18 STR and 16 DEX, and if you use a breastplate you get 19 AC and 30 ft. movement. I only see damage being added in exchange for nothing at all!

But the stats you posted are VERY viable. I recommend the Cad archetype or the Lore Warden archetype if you want to stay as Fighter. Sensate is good but doesn't fit the concept. Tower Shield Specialist is great if you want to be a defender. Two-Weapon Warrior can also get some nice tricks.
Slayer is also a good choice. More skills.

You would be a medium sized creature so you would lose -1 AC there and then -1 for dex. So the breastplate adds 2 AC? Sorry I am really new to this I am basing everything off of the App on my phone. I havn't even bought the books yet.


Secret Wizard wrote:

It's just -4.

You can pick up this feat to overcome it: http://www.archivesofnethys.com/FeatDisplay.aspx?ItemName=Nightmare%20Scars

Also, I recommend you dump CHA and take the Bruising Intellect trait to base Intimidate off INT. Will save you from investing on a dump stat and allow you to pump something Fighters benefit from.

With bruising intellect.

Str 14
Dex 18
Con 12
Int 12
Wis 12
Cha 5

Remove weapon finesse at this point?


+1 to AC and Acrobatics as well as the Weapon finesse.


Goth Guru wrote:

You could go with shield bash or a buckler.

A buckler might not prevent 2 weapon fighting.

Shield bash would give you crushing damage to complement your slashing sword. A spiked shield would give you piercing.

Is the GM going with the max racial levels for monster races? That kind of goes against the core rules. If I buy the race builder book(online version) I will probably house rule that out. Warrior levels for encounters, sure upper limits. Actual adventuring goblin characters, no upper limits.

I am not sure.


I think oversized is nice; however it removes the +1 AC and makes me use more points in my point buy to reach the +4 from dex ends up being about the same.


The DM allows a lot of realism into the game. Like if I am a goblin with a tower shield (shield my height) I can duck behind it up against a wall and be concealed.


I was thinking mainly along the lines of a upfront tank.


I think I would like the extra INT and have even considered that. I like keeping the wisdom as well for perception checks but the + oversized ears would be nice.


Does that -4 scale? For example it is 0 to small, -4 to medium, etc?


I didn't know about the -4 to intimidate that is good to know. As for the Two-Weapon fighting. Wouldn't that mitigate a shield?


I am wanting to make a cocky goblin fighter. He loves to challenge people to a fight as he knows his reflexes tend to win his battles for him.

HP: 11 (Favored Class (fighter) for +1)

Stats:
Str: 14 -2 (for being a goblin) = 12
Dex: 14 +4 (for being a goblin) = 18
Con: 11
Int: 10
Wis: 12 = 12
Cha: 12 -2 (for being a goblin) = 10

Skills:
Ranks used in Climb and Intimidate.

Feat:
Weapon Finesse

Special Abilities:
Darkvision (60 feet)
Light Sensitivity

Saving Throws:
Fort: 2
Ref: 4
Will: 1

CMB: 0 (-1 for size cancels out the +1 from Strength)
CMD: 4 (-1 for size cancels out the +1 from Strength)

This of course is not including any items just the base setup. What do you all think and is there any deity that might help me with this?