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MerlinCross wrote:
brad2411 wrote:
eddv wrote:
In the context that you need to spend feats doing things youre used to getting free, doesn't it become a feat tax anyway?
Not really because you are now getting to choose what you want. More customization.

Which is bloody pointless when the math is done.

Everyone keeps going on about "Customization" and "Options" and "Greater build Varieties".

I stand by the idea that we'll be back to Builds X, Y, Z within time anyway.

I'm in the camp that his happy we're getting more options and pieces to put together our characters. I don't feel like anything's being taken away (except spell slots <.<) so much as...instead of being handed a plate of spaghetti, I'm instead being given 10 dollars (multiple times over the course of 20 levels) and being told I can buy whatever meal I want (though we don't know the breadth of options yet).

I think that breadth of options will make a difference, and I'm looking forward to seeing what they're providing.

About builds x, y, and z though...I do feel like it's a bit reductive to reduce the game simply to 'math', though I also get that a lot of players really love that side of the game (and that's fine). You can build a character that's super-optimized, but very sterile to play. I've built characters that felt way more organic; they weren't necessarily super optimal but they were so much fun to play.

For example, the ability to choose a feat that lets me gain a Tongues effect isn't very optimal math-wise, but it can be incredibly rich for my super-nerd priest of Irori. Math isn't the only measure of value, at least not for all players.


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Hmmm very interesting.

I'd be lying if I said I wasn't anxious about how many spells we're losing. That's like....not a lot of spells, and I really don't want to be resting every 5 seconds. I get that cantrips and domain powers might make up for this, and I love that we're getting free heals to help free up our spell slots, but it still feels a little...sparse.

This is almost off-topic, but I agree with other posters that I really hoped they would go more in the direction of the Arcanist/5e and get rid of the traditional Vancian casting. It is just SO INCREDIBLY counterintuitive to prepare each individual spell. I really wish we could just prepare a certain number of spells per level and get a certain number per day. :/


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I doubt they're going to make the Oracle an archetype, as it has too much great flavor to not be a class of its own. I honestly think that the bit in the blog was just referencing their eventual reveal of oracles, but possibly of clerics if they were influenced by them.

I DO think that the design of the cleric should draw some inspiration from the Oracle in that the 1e cleric is pretty bland, mechanically speaking. I don't think clerics should steal from oracles, exactly, but they definitely need something to spice them up beyond domains.


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I was always struck by how the Dragon Age games (the first two) handled currency. It was mostly the same - 100 Coppers to a Silver, 100 Silvers to a Gold. (I'm pretty sure).

What struck me about it was that everything you bought had its cost broken down. When you bought something (or found, or were given) 1-2 gold, it actually felt like a decent chunk of money. A nice item might cost 10 Gold and 30 Silver or something like that.

Obviously, this would work in a computer game better than a tabletop since they can quickly do the math and it would be a giant pain at the table, but it still comes to mind.

Personally, I wouldn't mind if PF didn't move to Silver being the predominant coinage, with Gold being rarer. But I don't think the system as it functions now is really a problem. Everything I've ever seen just tracks Gold and ignores the rest, though it's significantly more than what your average person would have in the world.


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Iiiinnteresting.

I genuinely have no idea what it means when people mention Kender (I know Kender are Dragonlance halflings, but that's it).

This is also a really interesting look at Ancestries if this is any indication of how they'll work.

At first I was a little weirded out by the Cha boost, but the more I think about it, the more it makes sense. Pathfinder goblins might not be pretty, but they are bursting with personality (and I dislike reducing Charisma to just charm and looks).

Honestly, I can understand people not wanting goblins as player races, but it's hard to be upset about that as it's such an easy thing to house rule out of the game.


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Hello! This is my first post on these boards ever.

I find myself agreeing with Kerrilyn. I like the idea of wands, but they're just too easily accessible, so any cost associated with them (either in charges, or in gold) is pretty negligible. I feel like potions are different since they're gone after a single use, as are scrolls.

I kinda wish that wands worked more like staves, where they had far less charges, but could be recharged over time. Then, when you got one, it would really be something special as opposed to a fairly banal part of the game. If you found a Wand of Healing, it was probably in an ancient temple or on the body of a powerful enemy cleric. If you are given one, it's because you saved a church from destruction or something. Sure, maybe you could buy one, but probably only in a very special or prominent shop, and at a significant cost.

Just my 2 cents, I guess. :)