andar90 |
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brad2411 wrote:eddv wrote:In the context that you need to spend feats doing things youre used to getting free, doesn't it become a feat tax anyway?Not really because you are now getting to choose what you want. More customization.Which is bloody pointless when the math is done.
Everyone keeps going on about "Customization" and "Options" and "Greater build Varieties".
I stand by the idea that we'll be back to Builds X, Y, Z within time anyway.
I'm in the camp that his happy we're getting more options and pieces to put together our characters. I don't feel like anything's being taken away (except spell slots <.<) so much as...instead of being handed a plate of spaghetti, I'm instead being given 10 dollars (multiple times over the course of 20 levels) and being told I can buy whatever meal I want (though we don't know the breadth of options yet).
I think that breadth of options will make a difference, and I'm looking forward to seeing what they're providing.
About builds x, y, and z though...I do feel like it's a bit reductive to reduce the game simply to 'math', though I also get that a lot of players really love that side of the game (and that's fine). You can build a character that's super-optimized, but very sterile to play. I've built characters that felt way more organic; they weren't necessarily super optimal but they were so much fun to play.
For example, the ability to choose a feat that lets me gain a Tongues effect isn't very optimal math-wise, but it can be incredibly rich for my super-nerd priest of Irori. Math isn't the only measure of value, at least not for all players.