Inkfist wrote:
I very much agree with this. Classes are the only way we get unique and interesting new mechanics like the Commander’s tactics or the Necromancer’s thralls. As long as Paizo has good ideas for new classes I’m on board. Honestly my preference would be to reduce the number of archetypes being added to the game. They’re often very fun and flavorful, but most releases include a decent number of them and we already have a couple hundred. Cutting a couple in each book would leave a lot more page space for new class options.
War of Immortals wrote: As the war god died, his power rained through the many planes of creation, sparking conflict and instilling divine energy in those previously without it. Whether you were directly touched by this power, claimed it from an ancient being or artifact, or whether it awoke something long dormant in your lineage, a spark of the divine now blazes within your soul, granting you abilities, sacred weapons, and divine signifiers that reach into the realm previously reserved for gods and legends. It's a bit vague, but "claimed it from an ancient being or artifact" and "awoke something long dormant in your lineage" certainly suggests that Exemplars can exist outside the context of the Godsrain if a mortal were to obtain a divine spark in some other way.
Some things that still need to be remastered for the Summoner: General
Angel Eidolon
Anger Phantom Eidolon
Construct Eidolon
Demon Eidolon
Dragon Eidolon
Psychopomp Eidolon
Feats
With how many ancestries it sounds like we’ll be getting (and how varied they can be), a way to delve more into a character’s ancestry would be welcome. Gaining additional Ancestry feats might also be some interesting design space for the 2e Evolutionist, especially if they were able to grab some from other ancestries or heritages as well
shroudb wrote:
They haven't really done that though. The PC1 blogs covered the Wizard rework and the removal of modifiers from cantrips, which were the most contentious changes from that book. They've already talked about some of the Alchemist and Oracle changes during the PaizoCon panel. The only time they said that was in response to a very specific question that was asked on Discord.
My two cents: I don't think it's an inherently bad idea. Your first Strike will still be more accurate than other martials' second. The key would be to A) have things to spend your other actions on that don't increase MAP and B) make the trade-off feel worth it. I'm just not sure either is being achieved here. A could potentially be fixed with more feats but B feels a little more foundational - many of Guardian's core abilities either reduce (Taunt) or don't make use of (Intercept Strike, Intercept Foe) your high AC which negates the advantages that you gave up accuracy for in the first place. Personally, I think standard martial progression with no additional damage boosts fits the idea of a highly trained warrior who happens to focus on defense better anyway.
Using different ability modifiers for skills is already allowed at the GM's discretion. That feat seems like a natural extension of this rule.
Verzen wrote: The name "commander" is too on the nose. Why not just name it Warlord? Imo it's just a better name. There's always issues when the name of a class doesn't match up with people's expectations (see: Summoner). I don't think it makes sense to call it the Warlord unless they're specifically trying to emulate the 4e class.
In addition to the points others have made about Charisma not being particularly useful to Envoys mechanically, it doesn't seem like they even have a lot of room in their action rotation to use cha-based skills. Assuming you want to issue a directive and lead by example whenever you can, that only leaves their third action, which is going to compete with striding, striking, taking cover etc. I'd like to see all Envoys get Demoralize, Bon Mot and Create a Diversion as Acts of Leadership at level 1. That would let them be used much more frequently and give some flexibility before the other Acts of Leadership kick in at lv. 6. (If all three are too much, then we could at least get the one that corresponds to the choice of Diplomacy, Deception or Intimidation, then have a repeatable low level feat to gain the others).
I really like what I'm seeing here. I like that the Directives and Lead by Example encourage more active participation in the fight alongside buffing your allies. Maybe it's because I just saw the new Dune but a Religion-based leadership style would be very cool. Admittedly, I'm not sure what the Acts of Leadership could be outside of casting a divine spell from an archetype...
Ed Reppert wrote:
It seems likely it will be updated to match the new Secondary Detonation Array wizard feat - if the spell dealt damage it will be that damage type, or force damage otherwise.
I really like the vast majority of the changes we’ve seen (with the possible exception of the wizard, but I’m reserving judgment until we see the class in full). It’s a very nice array of QoL improvements, buffs and simplifications, particularly for casters. If I have any complaints, it’s in places where I don’t think Paizo went far enough, such as spells or feats that stayed the same that I feel should’ve been re-tuned/reworked/condensed/etc. (looking at you, murksight)
Most of the playtest apparitions are based on nature, so I really hope that they include some that are themed around urban environments and civilization as well. A few ideas: Warmth of the Kindled Hearth - Spirits that gather around hearths in the home, campfires in the wilderness, and the braziers that light up cities, providing comfort and warding off the dark. Steps upon the Winding Path - Spirits that travel upon roads and passageways, some guiding travelers to their destinations and others leading them astray. Keepers of Knowledge and Secrets - Spirts that reside in schools, libraries, and statehouses. They hoard every piece of knowledge they can glean, sharing it only with animists they deem worthy.
YarinNox wrote: Well, for me a good example of an exemplar is the wonder woman. A person with a divine spark, a magic weapon (lasso), a magic object (bracelets) and who has great deeds, but does not overshadow the other teammates. King Arthur is also a great example. Figure with a divine air, a magic sword that does not overshadow Lancelot, who is even recognized as a more skillful warrior. So, even though it's not my type of class (I'm definitely going to play as an animalist), the exemplar looks amazing. The Exemplar wasn't really clicking for me until you mentioned Wonder Woman. That would be a super fun character to build with this chassis (albeit one that would probably require some homebrew since I doubt Paizo will give us a lasso of truth or bullet-deflecting bracelets as ikons). |