
alsyr |
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Some things that still need to be remastered for the Summoner:
General
- All Eidolons should have the stats in their Eidolon Array options updated to be modifiers.
Angel Eidolon
- Hallowed Strikes: The current errata is “Your eidolon's unarmed Strikes gain the holy trait and deal 1 extra spirit damage to unholy creatures and creatures with weakness to holy.” This is out of sync with comparable abilities like the Fire Elemental’s Elemental Core (which deals the 1 additional damage unconditionally) as well as how spirit damage and sanctification work more broadly. Instead, the Angel Eidolon should gain the holy trait and Hallowed Strikes should have their Strikes become sanctified and deal 1 additional spirit damage. This would also have the benefit of making any other sanctified spells or abilities the Eidolon uses become holy as well (which RAW would not happen currently).
- Traveler’s Aura: Should replace flat-footed with off-guard
- Angelic Mercy: Should replace the old condition removal spells with the remastered ones (Sound Body, Clear Mind, Sure Footing, and Cleanse Affliction)
Anger Phantom Eidolon
- Seething Frenzy: Not strictly necessary, but since the remaster did away with the Barbarian’s AC penalty while Raging, I think it would be reasonable to bump the penalty here down to -1 AC.
Construct Eidolon
- Construct Heart: Should remove necromancy from the list of effects it gains a +2 circumstance bonus against. Since there’s no exact equivalent in the remaster, I’d suggest replacing it with void effects (since most damaging necromancy spells dealt void damage) and spirit effects (since constructs are typically immune to spirit damage)
Demon Eidolon
- Demonic Strikes: The same suggestion for the same reasons as the Angel Eidolon - give the Eidolon the unholy trait, and have its Strikes become sanctified and deal 1 additional spirit damage
- Blasphemous Decree: Should remove the references to evil, as well as the “You are unaffected by this decree” clause since the remastered version only affects enemies
Dragon Eidolon
- As other posters have mentioned, should be updated to allow for players to choose a tradition and a Breath Weapon damage type that matches the remastered dragons. Notably, limiting this to the dragons in Monster Core would add bludgeoning, mental, spirit and force but also remove acid, cold, electricity, void and piercing, so ideally it would just allow a choice of any damage type.
Psychopomp Eidolon
- Spirit Touch: Should deal 1 additional spirit damage rather than negative/positive damage (similar to how the Spirit Instinct Barbarian was remastered)
- Spirit Taker: The second paragraph is pretty awkward now that those properties are largely shared by spirit damage. I think it should either be updated to allow its Strikes to deal spirit damage when attacking a possessed or projected creature, or just replaced with a new benefit since the old effect is much more widespread now.
Feats
- Unfetter Eidolon: This is purely me editorializing, but a one minute duration seems far too short. It’s not very useful in combat since you’re typically fighting over smaller distances than that and it’s too short a time to do much in exploration mode. I think ten minutes or maybe even an hour would be more reasonable (possibly as a heightened effect if that’s too strong at level 1).
- Ranged Combatant: The positive and negative damage options should be updated to vitality and void damage, while the alignment damage option should probably be updated to spirit damage with the sanctified trait.
- Phase Out: The resistance exception to negative damage should probably be updated to spirit damage, which feels more thematically appropriate than void damage.
- Ostentatious Arrival, Master Summoner and Legendary Summoner: Should be updated to reference the summon trait instead of the the summoning spell sidebar