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Scott Wilhelm wrote:
Just having hit points makes you superhuman! If somebody hit me in the belly with an axe, I wouldn't be losing hit points! I'd be losing blood, viscera, and bile. I'd be losing consciousness.

In other words, you would be most level 1 martial characters. The wizard, of course, would never be hit in the first place.


Cavall wrote:
Bob Bob Bob wrote:

Oh, I fully agree that high level characters aren't realistic. Specifically HP, BAB (and combat maneuvers), saves, and skills. Basically anything with auto-scaling. But I'm specifically talking about class design (and more specifically class abilities).

The 19th level Fighter ability is DR 5/- while wearing armor or using a shield. At the same level 9th level spells are getting slung around the Fighter gets "can use armor or a shield to take less damage". Literally identical to an optional subsystem they made that gives access to everyone at all levels. That's not a high level ability. In fact, all evidence is that even the developers think it's a 1st level ability.

What makes them equivilant is the fighter uses that DR. So to him its needed.

Please indicate the 9th level spell to which you believe DR 5/- is equivalent.


Heather 540 wrote:
Name Violation wrote:
Heather 540 wrote:
There were actually 2 characters in my last campaign that had bonuses to their Stealth rolls that were over 60. The only reason the GM had them even roll for it at all was the chance of a Nat One. I kept thinking, what feats did they take?!
but on a nat 1 nothing special happens. It's still a 61 to find them
House rule for the group. Like I said, it was the only way those two could possibly fail a Stealth check at all. Of course, even then it became mute once the one that was a Rogue took a talent that let him Take Ten on Stealth at any time. Or was it a feat? Either way, he just took ten and no one could ever find him.

why didn't the DM just start using characters with higher perception scores?


Ryan Freire wrote:
Bob Bob Bob wrote:

Oh, I fully agree that high level characters aren't realistic. Specifically HP, BAB (and combat maneuvers), saves, and skills. Basically anything with auto-scaling. But I'm specifically talking about class design (and more specifically class abilities).

The 19th level Fighter ability is DR 5/- while wearing armor or using a shield. At the same level 9th level spells are getting slung around the Fighter gets "can use armor or a shield to take less damage". Literally identical to an optional subsystem they made that gives access to everyone at all levels. That's not a high level ability. In fact, all evidence is that even the developers think it's a 1st level ability.

1 feat and a suit of adamantite plate and that turns into dr 11/- now

A feat and a suit of fantastic armor should provide total immunity to most damage, at minimum, to even start to approach what a couple of spell slots can accomplish.


Bob Bob Bob wrote:
allisonkaas wrote:
I don't care if it's realistic; I prefer unrealism in my games, but this has no bearing on what's good for the base game. What I'm confused about is the inconsistency. Why did the devs ever think it was okay to use the capabilities of aging, out of shape game developers as the basis for experienced, skilled heroic fantasy warriors that don't exist in real life? Assuming that this makes sense, why did they not use that same basis for every class, given that all the classes represent characters which are equally imaginary?

That's actually how they did rules for a lot of early stuff and I don't think they ever stopped. I swear a developer (I think 3.0) actually put down lines and did standing long jumps to figure out what an average person could jump.

Again though, it's not inconsistent. High level Fighting Men are unrealistic. Unrealistic things require magic (or SCIENCE!) or the divine. Therefore Fighting Men without one of those are limited to real world things. It's bad, sure, but the logic is consistent. There's a reason the fancier abilities tend to be tagged SU and all the monk powers work off of Ki (SU).

It is inconsistent. Why should unrealistic things necessarily be magical? This is an assertion which requires support, not a tautology.


Davor wrote:
The wording on the Diamond Spray spell had me confused, too. Glad to see that's getting changed to make a bit more sense with current abilities. Thanks, Sean.

What are "fled diamonds"?


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https://paizo.com/threads/rzs2q8ei?OMG-I-cant-speak#13
https://paizo.com/threads/rzs2pvkj&page=4?False-Options-in-Pathfinder#1 64
https://i.warosu.org/data/tg/img/0333/12/1405032200107.png

I just spent an hour trying to cast magic missile in my apartment, couldn't do it. I guess we have to delete all spells from the game.