alex_c's page

6 posts. No reviews. No lists. No wishlists.


It does sound like your group needs a tank of some sort. If a paladin is going to cause problems, what about a Caviller or a plain old Fighter?

Cleric sounds good for this, but so does a bard.

Maezer wrote:
Whats the source from Master Performer/Grand Master Performer?

They're from the factions guide:

Master Performer

Grand Master Performer

Thematically I love the idea of a flag on a longspear, heraldry was of great importance in the medieval times after all. I guess the worry I have is power creep of Inspire Courage optimization.

E.g. a lvl 8 bard with Extra Performance, Flagbearer, Master Performer, Grand Master Performer with a Banner of the Ancient Kings (affordable by WBL rules) would give the group +5 competence bonus from Inspire Courage and +2 morale bonus from the flag. Sure the flag doesn't stack with Heroism/Good Hope, but it's an outright win for the action economy.

Giving +7 to hit and damage at lvl 8 seems pretty game changing, TWF rogues would be happy for one thing! If the Flagbearer feat was deemed to work with longspears, that lvl 8 human bard could add Outflank and give the rogue +11 to hit - they could hardly miss.

6 people marked this as FAQ candidate. 1 person marked this as a favorite.

RAW it seems pretty clear that the bonuses for the Flagbearer feat only apply if you hold the flag in one hand. However the wondrous item Banner of the Ancient Kings which synergises with the Flagbearer feat also works if attached to a longspear...

My reading of this is that if a Bard has a longspear with the banner he'd gain +4 levels for inspire courage (a nice bonus for sure) but no bonuses from the Flagbearer feat because a longspear is a two handed weapon. Is my interpretation correct? If so is this RAI?

Benefit: As long as you hold your clan, house, or party’s flag, members of that allegiance within 30 feet who can see the flag (including yourself ) gain a +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects. You must hold the flag in one hand in order to grant this bonus. If the standard is taken by the enemy or destroyed, this bonus becomes a penalty, affecting all creatures that the bonus previously affected for 1 hour (or until you reclaim the lost flag).

Banner of the Ancient Kings:

This tattered white canvas banner looks like an old piece of sailcloth, or perhaps a winding shroud—a 4-foot-by-6-foot rectangle with loops that can fit over a spear haft or pole running up one side. If mounted on a longspear or pole at least 8 feet in length, the banner shifts in appearance to match the heraldry or coat of arms of the person who attached it. If that person has no device, the flag instead displays a device that echoes the owner’s personality (such as a favorite animal, favored weapon, or holy symbol of the wielder’s deity).

When carried into battle, a banner of the ancient kings confers several benefits. As long as the longspear or pole to which the banner is attached is firmly wielded in two hands, its carrier gains a +4 circumstance bonus on Initiative checks. In addition, when so wielded, it grants the wielder and all allies within 30 feet a +2 resistance bonus on all saving throws against mind-affecting effects. If the carrier of the banner fails a saving throw against a mind-affecting effect, he may attempt a new saving throw against that effect every round he continues to wield the banner of the ancient kings—once he releases his firm grip on the banner’s haft, though, he no longer gets this benefit, even if he wields the banner properly at a later point while still under the effects of the mind-affecting effect.

If the banner’s carrier possesses the Flagbearer feat, the banner of the ancient kings doubles the morale bonuses granted by that feat. A bard who carries a longspear or pole to which a banner of the ancient kings has been attached is treated as four levels higher than his actual bard level for the purposes of determining the bonuses granted by his inspire courage bardic performance ability.

I'm relatively new to Pathfinder but not D&D and I'm thinking about playing a bard, mostly for role-playing opportunities out of combat. I know they're not DPR machines, but it seems they could make a nice flanking partner for a Rogue, giving a rogue with Outflank +8, to hit at lvl 6, if buffed with inspire courage and heroism.

Rogues are quite squishy, so I wanted a build that could grab a bad guy's attention with their sharp tongue (Antagonize/Blistering Invective) and tank a bit by fighting defensively with Combat Expertise and The Dance of 23 Steps, or if fighting mooks turn on the pain with inspire courage and power attack.

What do more experienced players think of this concept, is a bard with medium armour durable enough? (I think my build can hit 28ac) Can my build be improved?


Male Human (Chelaxian) Bard (Chelish Diva) 6
Medium Humanoid (Human)
Init +1; Senses Perception +8
AC 22, touch 11, flat-footed 21 (+8 armor, +3 shield, +1 Dex)
hp 37 (6d8)
Fort +2, Ref +6, Will +4
Defensive Abilities Costume Proficiency (Medium)
Spd 20 ft.
Melee +1 Longsword +7 (1d8+9/19-20/x2) and
Unarmed Strike +6 (1d3+8/20/x2)
Special Attacks Bardic Performance (standard action) (18 rounds/da, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 17), Bardic Performance: Inspire Courage +2, Bardic Performance: Suggestion (DC 17), Prima Donna
Bard (Chelish Diva) Spells Known (CL 6, +6 melee touch, +5 ranged touch):
2 (4/day) Heroism (DC 16), Blistering Invective (DC 16), Gallant Inspiration (DC 16)
1 (5/day) Cure Light Wounds (DC 15), Moment of Greatness, Solid Note, Timely Inspiration (DC 15)
0 (at will) Know Direction (DC 14), Dancing Lights, Read Magic (DC 14), Ghost Sound (DC 14), Detect Magic, Light
Str 18, Dex 12, Con 10, Int 13, Wis 8, Cha 16/18
Base Atk +4; CMB +8; CMD 19
Feats Antagonize, Bard Weapon Proficiencies, Combat Expertise +/-2, Outflank, Power Attack -2/+4
Traits Dirty Fighter
Skills Acrobatics +13, Bluff +13, Climb +1, Diplomacy +13, Disguise +13, Escape Artist -2, Fly +13, Intimidate +13, Perception +8, Perform (Comedy) +13, Perform (Dance) +13, Ride -2, Sense Motive +8, Spellcraft +10, Stealth -2, Swim +1, Use Magic Device +13
Languages Common, Elven
SQ Bardic Performance: Devastating Aria (1d4+6) (Su), Famous +2: ????, The Dance of 23 Steps, Versatile Comedy +13 (Ex), Versatile Dance +13 (Ex)
Combat Gear +1 Longsword, +2 Agile Breastplate, +2 Buckler; Other Gear Headband of Alluring Charisma, +2
Antagonize Use Diplomacy or Intimidate to goad creatures
Bardic Performance (standard action) (18 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Devastating Aria (1d4+6) (Su) As a standard action, direct a burst of sonically charged words at a creature or object dealing 1d4+6 points of damage to an object or half this damage to a living creature.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 17) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bardic Performance: Suggestion (DC 17) (Sp) Make a Suggestion to one Fascinated creature.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Costume Proficiency (Medium) (Ex) Cast bard spells in medium armor without risk of arcane spell failure.
Dirty Fighter +1 damage when flanking.
Famous +2: ???? With natives of selected region gain bonus to Bluff & Intimidate.
Outflank Flanking bonus increases to +4 if the other flanker also has this feat, and ally gets an AoO if you score a critical hit against the target.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Prima Donna (Ex) Spend additional round of bardic performance to gain augment other performances.
The Dance of 23 Steps This complex dance makes you difficult to strike.
Versatile Comedy +13 (Ex) You may substitute the final value of your Perform: Comedy skill for Bluff or Intimidate checks
Versatile Dance +13 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.