Kyra

agirlisnotreadytobecomenoone's page

Pathfinder Adventure, Adventure Path, Lost Omens Subscriber. 15 posts. No reviews. No lists. 1 wishlist. 1 alias.



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Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

This blog and its responses warm my heart! This is so important to many people I love, and one of the reasons PF has my undying support.


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Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

So, this is probably not conducive to the type of dialogue you are intending to stimulate, but it seems like this is one of 1,001 situations in PF where the GM and players talk it over for a minute and then create a common sense ruling that works for the table. If you're hoping to alter the rules from a PFS standpoint, don't hold your breath weapon.

Also, if a colossal dragon is standing next to you, it seems more likely that it would just use its full attack to,you know,
kill you, which would make picking your pocket even easier.


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Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Thanks, everyone. I guess I am irrationally hoping they create a special edition of Curse eventually, as they did with RotRL, so I'll take as look at the others mentioned more closely. I actually have questions about Reign of Winter as well, so anyone who wants to provide more details on the topic would be welcome.


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Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Which AP (besides RotRL) has the most cohesive story from module to module (or the most potential for it)?


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Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

My entire group enjoys playing, though only one of them is a rules-stickler. I try to be fair and quick with rulings. If a player finds a rule that is relevant or makes sense, then I may or may not change the ruling. The system itself is just too much in some ways, but they clearly state you can use as little or as much of it as you like.

As for the world itself, there are lots of interesting characters, a ton of material to draw from, and all kinds of story ideas to use as one sees fit.

I can totally see people not being in favor of a lot of the rules and some aspects of the game that can slow things to a crawl, but, again, all of that stuff is optional if you are playing with a group of friends in the privacy of your own home.


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Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

This is not always feasible, but I had two different "first" sessions. I had two PCs enter Sandpoint for the first time, meet different people and have them visit locations that were relevant to them individually. I did the same with the other two PCs later that week. That way, each character had connections to different aspects of the town, and there was plenty of time for one-on-one rp. Ultimately, I had them all meet up in The Rusty Dragon in the third session.

Everyone's comments about how important it is to have the players invested in Sandpoint are spot on. I am moving pretty quickly through the AP, but it was definitely worth taking time to establish relationships and connections in the opening chapters.


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Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Too many rules. This game has some great characters, settings, visuals, and storylines. When I GM, I ignore as many detailed, extensive rules as possible. My group does not mind at all. They like taking on the roles of other people, not math.