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While I'm not sure how accurate my interpretation is, I can see one use for the Dancing enchantment. Sunder attempts.

PRD wrote:
As a standard action, a dancing weapon can be loosed to attack on its own. It fights for 4 rounds using the base attack bonus of the one who loosed it and then drops. While dancing, it cannot make attacks of opportunity, and the activating character it is not considered armed with the weapon. The weapon is considered wielded or attended by the activating character for all maneuvers and effects that target items. While dancing, the weapon shares the same space as the activating character and can attack adjacent foes (weapons with reach can attack opponents up to 10 feet away). The dancing weapon accompanies the activating character everywhere, whether she moves by physical or magical means. If the activating character has an unoccupied hand, she can grasp it while it is attacking on its own as a free action; when so retrieved, the weapon can't dance (attack on its own) again for 4 rounds. This special ability can only be placed on melee weapons.

While it's obvious that the highlighted portion provides some defense against any harm that may come to the dancing weapon, I think that it can also add any bonuses that the user has to make sunder attempts.

There are a couple of details that lead me to believe this interpretation:
1. Sundering is a combat maneuver that targets an item
2. A dancing weapon is considered wielded by the user for all maneuvers and effects that target items.
3. Any wielded weapon can be used to make a sunder attempt, and they normally gain any bonuses to the maneuver while doing so.

I think any feat that applies a bonus to cmb when sundering can be added. Whether this was the intention or just a misreading on my part, I cannot be certain; however, if it can be considered possible to use it this way, then I believe it has more potential destroying items than it does trying to attack other characters.


Hayato Ken wrote:

Does the TWF penalty even count if you released the net already?

I actually don´t think so, you are still holding the line, but not TWFíng anymore.
And with using TWF you could even do the trip attempt while having only one attack, but with the TWF malus..

1. You shouldn't receive the TWF penalty if you had used the net the turn before, even if you're still holding the trail end of the rope while you attack with something else.

however, if you had the extra attacks and the Quick Draw feat, you should be able to throw the net, drop the trailing rope, pull out a bastard sword and use the remainder of your attacks at normal BaB reduction. At the very least, I can't find anything in the rulebook saying you can't do this.

2. The only problem I have when it comes to that plan, is that the Two Weapon Fighting feat doesn't allow you to attack twice with the same weapon. So, unless you have an extra attack from something else, you can't technically Trip someone the same turn you entangle them with the Snag Net, even if you had a weapon in your other hand.


Hayato Ken wrote:
Shortly said, it allows you to use unfolded nets without penalty, fold them faster and attack entangeld opponents without the TWF penalty.

The Net & Trident feat, unless it's another error that I wasn't aware of, does not effect your chance to hit, but just your chance to crit. It does increase your dmg but I don't believe there was a dmg penalty for using TWF.

Hawktitan wrote:
The 1 damage you can deal with it is on the second turn, after your opponent is entangled and only in place of a successful trip attack.

I'm pretty sure you can entangle and trip the enemy in the first turn, since it makes the trip attack in place of a melee attack, which you should have an extra of even without high BaB or the TWF and Net feats, you'd just receive massive penalties without them.


Thanks for helping to clear things up.
I'm just going to assume that strength checks to burst a net would only give it the broken condition and not outright destroy it. If a sunder attempt isn't made for the net, then that means a normal attack would just reduce its hp to 0, essentially destroying it, making the net pretty easy to get rid of. Is there a way to get around this? Would getting a +1 net actually be worth it?


I'm building a net combat focused fighter. I just would like to make sure that my interpretation of the net and its related feats are correct and to ask a few questions on some of the ambiguous rules or those not mentioned at all.

The net originally is a two-handed thrown ranged weapon, letting the player target enemies up to 10' away, but provokes attacks of opportunity.

The Net Adept feat states that you can treat a net as a one-handed melee reach weapon with a reach of 10', meaning adjacent squares can't be targeted and no attack of opportunity is provoked.

The Net and Trident feat states that you can treat a net as a one-handed ranged weapon, meaning any square up to 10' can be targeted, but it provokes attacks of opportunity.

Both feats state that the net CAN be treated as the corresponding weapon type freely, suggesting the player can switch between the two, or three if you consider that the net was originally a two-handed thrown ranged weapon. Feats and abilities that specify a specific weapon type - such as power attack working on melee attacks, will not effect the net when it is being regarded as the opposite weapon type - ranged weapons in the case of power attack. If the net is regarded as the correct weapon type for the feat or ability, then the bonuses/penalties will apply.

The net originally states that "The first time you throw your net in a fight, you make a normal ranged touch attack roll". Does this imply that the attack roll made will be different when the net is unfolded, even if the feat 'Net Adept' removes the penalty? By changing what the net is treated as through the aforementioned feats, is the type of attack roll made changed as well, or would it always remain a ranged touch attack, even while considered a melee reach weapon.

By getting the feat Greater Two Weapon Fighting, it would allow me to essentially Disarm, Entangle, and Trip the enemy, 5' step in and attack the enemy with a longsword 3 times, considering that the BAB for both the off-hand and the primary would be +11/+6/+1 (without penalties) by level 11. Would the net be considered a light weapon for the penalties of this feat? Can you switch which weapon is considered primary and which is considered off-hand anytime during battle? If so, what type of action would it be?

If I decided to completely avoid the Two Weapon Fighting tree, and I had +20 BAB, could I make the first two attacks with my net and switch to a sword for the last two or, would I have to drop the trailing rope from the net and, with the quick draw feat, draw my sword for this fighting style to work.

If I were to entangle an enemy with my net while they are adjacent to me, could I reduce the range they can move naturally without being forced to make a strength check to 5'? In this situation, could I also decide 'when' the enemy would be forced to make a strength check to move further, that is, could I decide to make the strength check at 5' one time and 10' another? If entangled an enemy at 10' and repositioned him to an adjacent square, could I still force the strength check at 5'?

Could I try to use the net to damage an enemy as an improvised ranged weapon?

The net has 5 hp and 0 hardness. I've read an enemy can just cut it down with a normal attack quite easily because of this; however, if I were still holding the trailing rope, would the net be considered as 'attended', forcing the enemy to succeed at a sunder attempt against my CMD just to cut the net with a weapon? Since a hemp rope can't be damaged with a bludgeoning weapon, does this apply to the net as well? Would piercing weapons be able to damage the net?

Please excuse me if I missed any thread that had already answered most these questions in a clear cut manner.

EDIT: If an enemy succeeds in a strength check to 'burst' the net, does that mean the net is broken or destroyed?