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![]() Dragonchess Player wrote:
Yeah that I know the inspiration for it, I am trying make a magical girl type character for an upcoming campaign i'll be in. The information I stated before came from page 194 of Ultimate Campaign ![]()
![]() So I was planning to play a magical child Vigilante but i noticed that young players are restricted in their class choices (adept, aristocrat, commoner, expert, or warrior) and only gets limited skill ranks. Is this the same with the vigilante archetype or would you be able to play a child with the magical child and gain the right skill ranks Also do the young character ability score adjustments come in to play? ![]()
![]() So I have a monk that is a large creature. I pulled a card from a deck of many things and got a 4th level fighter to come with me. Now my plan is to carry them (she is a halfling)in a quick release holster type thing on my hip so that they can travel with me. How would this work with abundant step? Seeing as they are literally attached to me via this holster, would they come with me? It would be cool to get an answer from a developer or member of the creative team. ![]()
![]() I have decided to see if I could figure out a good way to have the luggage from Discworld as a companion creature or mount. Here are the basic stats Size: Large Hit Dice: Looking for advice Speed: 30 feet Attacks:Bite: 1d8+1 Reach: 5ft Special Attack: Injest: Can swallow a medium or smaller creature with a successful grapple Special Qualities: Blind, Scent, Blindsense Saves: Looking for advice (Heavy horse has fort +5, Ref +4, Will +2) Skills: Perception, Disguise Feats: Indurance, Weapon Focus (Grapple) Extra Special Qualities: The inside of the luggage is made in a way similar to a bag of holding or handy haversack where you can reach in to a pocket to grab what you need. The luggage can be opened to whichever compartment you or the luggage want to be opened to. The luggage also has a lot of tiny legs that move quickly. These legs can be hidden on command. I'm looking for suggestions or critiques on the idea ![]()
![]() I was more basing my measurements off of the fact that they simply referred to by their metal names and not a denomination of currency. This is why I assumed for my calculations that they were pure metal. Also, if someone has a more "period appropriate" source for comparative values of the metals, I'd be interested in fixing my math. ![]()
![]() Orfamay Quest wrote:
Are you referring to counterfeited currency, then yes you are right. ![]()
![]() Orfamay Quest wrote: You're assuming that the coins all pure. The gold coin in particular is probably mostly brass. In modern coinage where the coin is backed by a government and its value comes from that, then you'd be right. However, gold was used as a currency largely because it has a well defined weight that makes it hard to counterfeit. Also, in the middle ages type environment, gold coins would be worth their metal value more than anything. Merchants trading with other lands would have to use scales to ensure the proper gold weight to match up with the prices in their own currency. ![]()
![]() Michael Eshleman wrote:
Yeah, my point is to look at how the value and size of these coins would actually work. 10 1/3 Oz copper coins are not nearly the same value of a silver and the same from silver to gold ![]()
![]() so I decided to figure out the size and value of various coins in the Pathfinder world. I used the base copper, silver, gold and platinum coins where 10 copper = 10 silver = 100 gold = 1000 platinum. I used modern day values (I couldn't find a source for medieval or renaissance values of these metals) and the densities of the metals to find how big each coin is. I did this twice with once being a standard 1 oz gold coin and the other with 50 gold per pound. If anyone has any idea how to put a chart in to here, let me know as I have no idea Copper Silver Gold Platinum
I made a picture to see easier So by this scale the most efficient coin is indeed the platinum coin as it has 10 times the value of a gold coin but only 9 times the weight and copper coins would have to be over 4 pounds each. Copper Silver Gold Platinum
Same relative scale but the copper coin would still be able to substitute a bludgeoning weapon. If anyone knows a relative value scale from the middle ages or renaissance, I will try to update this ![]()
![]() so I decided to figure out the size and value of various coins in the Pathfinder world. I used the base copper, silver, gold and platinum coins where 10 copper = 10 silver = 100 gold = 1000 platinum. I used modern day values (I couldn't find a source for medieval or renaissance values of these metals) and the densities of the metals to find how big each coin is. I did this twice with once being a standard 1 oz gold coin and the other with 50 gold per pound. If anyone has any idea how to put a chart in to here, let me know as I have no idea Copper Silver Gold Platinum
I made a picture to see easier So by this scale the most efficient coin is indeed the platinum coin as it has 10 times the value of a gold coin but only 9 times the weight and copper coins would have to be over 4 pounds each. Copper Silver Gold Platinum
Same relative scale but the copper coin would still be able to substitute a bludgeoning weapon. If anyone knows a relative value scale from the middle ages or renaissance, I will try to update this ![]()
![]() I am building a homebrew class that I am calling the snake oil salesman. The basic premise of the idea is that of a wandering swindler that gains enough ability with their lies that they gain supernatural abilities. This would allow elixers to work and things like that. A way I was thinking of doing this would be through a pool of points called "Liar Points" or something similar. They would get half their class level plus their charisma modifier. I am having trouble coming up with what kind of abilities and costs to give for these points. One idea was an ability to add points to a check to feint in combat or one that lets you produce a "failed concoction" that gives a random negative effect to an enemy it is thrown at. I am really looking for cool ideas for these so if anyone can think of any, please let me know. ![]()
![]() I am trying to create a creature for a campaign I am working on. They are essentially a sentient race of tiny sized minotaurs or mini-taurs. I am trying to figure out some stats for this. I am currently thinking about using the effects of "Reduce Person" to convert them to a smaller size. I am confused on how to stat the powerful charge though. Any suggestions would be helpful ![]()
![]() I am about to run a campaign and it appears no one actually want to be a cleric or healer. In order to make up for this I was planning on just including some more health potions in loot but I worry that might not be quite enough. Are there any items I could give the party for healing and such other than just potions? Should I have healer npc that avoids combat tag along with the party to help them? Any other ideas? ![]()
![]() I know that you can use magic aura to hide the effects of a magic item and I will be giving my party rings that have effects they don't know about. Is it possible to have an effect on a ring where someone else can activate a hold person or dominate mind on whoever is wearing it because that is what I really want to do with it ![]()
![]() I'm thinking of having one of them be a 12th level bard with 3 lower level minions with him. He could bring those 3 with him through a cast dimension door. I might have an illusion set up on the train to make it look like super fast horses are attacking while the true bandits get on board magically on a different part of the train ![]()
![]() Ok, I think I got it. So for this encounter where I have 6, 10th level PCs, it would be about a CR+1 fight to go against 1 12th level bard and 3 6th level minions. Math:
Final fight
vs 6 10th level "Heroes" ![]()
![]() I am really confused by the rules for NPCs in a combat. Here is where I am confused. I am going to have a party of 6, 10th level PCs. This would put their APL at 10+1=11. Now for an NPC with a regular class, the CR is level-1.
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![]() I am planning on putting my party on a train in my upcoming campaign and was planning on having an old west style train robbery and I was wondering how I can accomplish this. A horse in pathfinder (using double movement) can only travel at about 18 mph and that isn't fast enough to catch up to a train. What other mounts or methods of travel would allow for them to catch up to a moving train?
This is the first campaign I'm running and I want this first encounter to go well. Thanks in advance for any advice ![]()
![]() I had an idea for a magic item for a campaign that I'm going to be running. Here is the idea. I want someone to give all the character "Rings of Communication" so that they can chat with each other and stategize from a distance. I want it to have a hidden element to it that let the one who gave it to them, track their movements and have effects on them (like Hold Person or the like). Is there a way that these other effects can be hidden from identify or detect magic and the like so that the character will not likely find out about these effects? ![]()
![]() Lincoln Hills wrote:
I'm aware that the rules of the pathfinder universe don't work perfectly for this idea. The idea is that they will end up fighting with or against certain gods or god level beings. The part you mention about a home realm is also something i'd thought of with the villains's creating a rift-type thing in the home realm of the gods and lowering their power levels ![]()
![]() I was thinking making them level 40, that would probably be strong enough for them to be practically invincible. And VRHM, the Test of the Starstone has been established as being able to create gods, I don't see why they can be NPCs as well. Odraude: That sounds cool, I will be checking that out when it is out ![]()
![]() In a campaign I am currently planning, one of my old characters is going to have taken the test of the starstone and became a god. I am wondering how many levels and such/how do you stat a god character. This is important as the characters are likely to have to fight alongside and against several gods and I am trying to figure out how to stat them for this purpose. I am likely going to be trying to create character sheets for several of the established gods as well so any advice on this would be helpful
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