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![]() So I have a monk that is a large creature. I pulled a card from a deck of many things and got a 4th level fighter to come with me. Now my plan is to carry them (she is a halfling)in a quick release holster type thing on my hip so that they can travel with me. How would this work with abundant step? Seeing as they are literally attached to me via this holster, would they come with me? It would be cool to get an answer from a developer or member of the creative team. ![]()
![]() I have decided to see if I could figure out a good way to have the luggage from Discworld as a companion creature or mount. Here are the basic stats Size: Large Hit Dice: Looking for advice Speed: 30 feet Attacks:Bite: 1d8+1 Reach: 5ft Special Attack: Injest: Can swallow a medium or smaller creature with a successful grapple Special Qualities: Blind, Scent, Blindsense Saves: Looking for advice (Heavy horse has fort +5, Ref +4, Will +2) Skills: Perception, Disguise Feats: Indurance, Weapon Focus (Grapple) Extra Special Qualities: The inside of the luggage is made in a way similar to a bag of holding or handy haversack where you can reach in to a pocket to grab what you need. The luggage can be opened to whichever compartment you or the luggage want to be opened to. The luggage also has a lot of tiny legs that move quickly. These legs can be hidden on command. I'm looking for suggestions or critiques on the idea ![]()
![]() so I decided to figure out the size and value of various coins in the Pathfinder world. I used the base copper, silver, gold and platinum coins where 10 copper = 10 silver = 100 gold = 1000 platinum. I used modern day values (I couldn't find a source for medieval or renaissance values of these metals) and the densities of the metals to find how big each coin is. I did this twice with once being a standard 1 oz gold coin and the other with 50 gold per pound. If anyone has any idea how to put a chart in to here, let me know as I have no idea Copper Silver Gold Platinum
I made a picture to see easier So by this scale the most efficient coin is indeed the platinum coin as it has 10 times the value of a gold coin but only 9 times the weight and copper coins would have to be over 4 pounds each. Copper Silver Gold Platinum
Same relative scale but the copper coin would still be able to substitute a bludgeoning weapon. If anyone knows a relative value scale from the middle ages or renaissance, I will try to update this ![]()
![]() so I decided to figure out the size and value of various coins in the Pathfinder world. I used the base copper, silver, gold and platinum coins where 10 copper = 10 silver = 100 gold = 1000 platinum. I used modern day values (I couldn't find a source for medieval or renaissance values of these metals) and the densities of the metals to find how big each coin is. I did this twice with once being a standard 1 oz gold coin and the other with 50 gold per pound. If anyone has any idea how to put a chart in to here, let me know as I have no idea Copper Silver Gold Platinum
I made a picture to see easier So by this scale the most efficient coin is indeed the platinum coin as it has 10 times the value of a gold coin but only 9 times the weight and copper coins would have to be over 4 pounds each. Copper Silver Gold Platinum
Same relative scale but the copper coin would still be able to substitute a bludgeoning weapon. If anyone knows a relative value scale from the middle ages or renaissance, I will try to update this ![]()
![]() I am building a homebrew class that I am calling the snake oil salesman. The basic premise of the idea is that of a wandering swindler that gains enough ability with their lies that they gain supernatural abilities. This would allow elixers to work and things like that. A way I was thinking of doing this would be through a pool of points called "Liar Points" or something similar. They would get half their class level plus their charisma modifier. I am having trouble coming up with what kind of abilities and costs to give for these points. One idea was an ability to add points to a check to feint in combat or one that lets you produce a "failed concoction" that gives a random negative effect to an enemy it is thrown at. I am really looking for cool ideas for these so if anyone can think of any, please let me know. ![]()
![]() I am trying to create a creature for a campaign I am working on. They are essentially a sentient race of tiny sized minotaurs or mini-taurs. I am trying to figure out some stats for this. I am currently thinking about using the effects of "Reduce Person" to convert them to a smaller size. I am confused on how to stat the powerful charge though. Any suggestions would be helpful ![]()
![]() I am about to run a campaign and it appears no one actually want to be a cleric or healer. In order to make up for this I was planning on just including some more health potions in loot but I worry that might not be quite enough. Are there any items I could give the party for healing and such other than just potions? Should I have healer npc that avoids combat tag along with the party to help them? Any other ideas? ![]()
![]() I know that you can use magic aura to hide the effects of a magic item and I will be giving my party rings that have effects they don't know about. Is it possible to have an effect on a ring where someone else can activate a hold person or dominate mind on whoever is wearing it because that is what I really want to do with it ![]()
![]() I am really confused by the rules for NPCs in a combat. Here is where I am confused. I am going to have a party of 6, 10th level PCs. This would put their APL at 10+1=11. Now for an NPC with a regular class, the CR is level-1.
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![]() I am planning on putting my party on a train in my upcoming campaign and was planning on having an old west style train robbery and I was wondering how I can accomplish this. A horse in pathfinder (using double movement) can only travel at about 18 mph and that isn't fast enough to catch up to a train. What other mounts or methods of travel would allow for them to catch up to a moving train?
This is the first campaign I'm running and I want this first encounter to go well. Thanks in advance for any advice ![]()
![]() I had an idea for a magic item for a campaign that I'm going to be running. Here is the idea. I want someone to give all the character "Rings of Communication" so that they can chat with each other and stategize from a distance. I want it to have a hidden element to it that let the one who gave it to them, track their movements and have effects on them (like Hold Person or the like). Is there a way that these other effects can be hidden from identify or detect magic and the like so that the character will not likely find out about these effects? ![]()
![]() In a campaign I am currently planning, one of my old characters is going to have taken the test of the starstone and became a god. I am wondering how many levels and such/how do you stat a god character. This is important as the characters are likely to have to fight alongside and against several gods and I am trying to figure out how to stat them for this purpose. I am likely going to be trying to create character sheets for several of the established gods as well so any advice on this would be helpful ![]()
![]() So my Ninja has had some great items created from our party's wizard and I wanted to share them and see what else other people have come up with. Bracelet of Darkness: Command word Activated casts darkness at will around the player with a 20ft radius. My character is an Aasimar Ninja with darkvision so this would allow my character to get more sneak attacks and make him much harder to hit. Necklace of Super Shielding: Continuously casts Shield and Shield of Faith (shield of faith part was cast by our cleric). Effectively adds 6 to AC with shield and deflection bonus Pouch of Abundant Ammunition: Use activated abundant ammunition on a pouch filled with Viridium shurikens. You can see where this goes What cool ideas have you guys thought of? ![]()
![]() My character is a ninja that has a lot of ranks in Craft (Alchemy) for poison making and I was looking at getting master craftsman to make some magic items using my craft alchemy ranks. Is this allowed by this feat (combined with craft wondrous items). For example, could I use my alchemy skills to make a cloak of elvenkind? It seems a little dubiousbut the magic item creation doesn't mention the actual making of the item. Example: Get a cloak, make it in to a magic cloak. Not clothcrafting needed. Is this right? Could I make the bracelet of Use-Activated Darkness using these two skills? ![]()
![]() My ninja character likes to use dirty tricks and makes small glass "eggs" to throw at an enemies face to blind them. I have a "Pouch of Abundant Ammunition" that replaces my viridium shuriken continuously. I was wondering if I could put the glass eggs in the pouch with the shuriken and therefore have continuous uses of the glass eggs or shuriken depending on which one I pull out? Also, can I have two kinds of ammunition in the pouch? I like the idea of having a dirty trick ready at all times ![]()
![]() Ok, I am not sure exactly where to go with this so I'll give the backstory a little. I've never created anything like this before and I don't really know where to start In an older campaign I had a bard character that became the hero of a town and the town was renamed after him. A couple centuries later in my current campaign, my character is one of the descendants of this Bard (named Raines) and Raines is worshiped by some as a god in those lands. I'm looking to create a couple different alternate classes based on this church The main idea Arcane spellcasters that believe their arcane powers are given from a divine source(Raines) Things I'm trying to come up with Arcane versions of the Paladin, Inquisitor and Cleric as representatives of the church ![]()
![]() I was wondering about the light steps feature for the ninja. It says you move at double speed as a full round. For example, my character has a 40 ft movement speed. Does this mean I can move 80 feet or 160 ft. I wonder because I would think it would be a double move and therefore double that speed. Also, could I move at that speed at any time as long as i don't attack at the end. My second question is about the double-chained kama. Is a ninja proficient with the double-chained kama as well as the kama. Could this be weilded as well without the minus to having two weapons if you only used one side to attack or to trip? ![]()
![]() If I get a magic item that boosts my intelligence, will this give me a bonus to the number of skill points I can add when I level up? This came up in a previous game where a belt gave an int boost that said something about being considered permanent after 24 hours or something (I don't remember the exact item or description) ![]()
![]() I was wondering about poisons. I want to put poison on my blade. If I hit someone, does that mean the poison is done or can I continue to have that blade be poisoned. It says that if you roll a 1 on an attack it uses the dose but I was wondering about landing an attack (I know it probably uses it up but I want to be sure) ![]()
![]() I'm trying to plan a campaign for a few months from now and I had a cool idea for a villain. The story would be set in a city controlled by a dictator that is routinely rounding up people for the smallest of indiscretions and is planning an invasion of a nearby kingdom. The villain (dictator) is actually a lawful good type who believe that he must root out all sources of chaos and evil from the world even if that means genocide. He does penance for the evils he must do in order to accomplish this and feels genuine guilt over his actions. What do you guys think? Anyone else ever come up with any cool ideas for villains other than just power hungry madmen? ![]()
![]() I am currently working on an Aasimar rogue. We are allowed to have stats of 8,10,12,14, and 16. I've not played a rogue before but I wanted him to be at least mildly charismatic and intelligent. (Intelligent for the skills). The character is planned to be mostly a thief with only minor fighting prowess at first (i was thinking rapier, shortbow and maybe a punching dagger) We are starting at first level and get to use one trait. We can use core rules, advanced player guide, advanced race guide, ultimate magic and ultimate combat ![]()
![]() I am working on a build for a level 1 Aasimar rogue. The problems I'm finding with the Aasimar is the shining hair and skin and the vibrant eyes. I figured a hat and some dirt would cover those first two. I was wondering if sunglasses to cover my character's eyes would work? What kind of cost would these be. Also, any ideas for featss for this specific class would be great :) ![]()
![]() I was wanting to know what some of the funniest uses people have had for spells or magic items. In my first Pathfinder game, I played a bard. In that one game we used horseshoes of the Zephyr to have our horse pull a small ferry up stream. I also used Beguiling Gift to have a goblin deliver an exploding rune to the leader of their army and reading it to him. One used silent image while I used ghost sound to make a Dragon appear to lure people out of a room. These aren't that great but I'm kinda new to RPing. What are your stories? |