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Female Human Tier 6 Shifter Character Deck
![]() Off turn: Summon random monster.
Siren Caller:
SS Monster B Traits: Siren Aquatic Veteran To Defeat: Wisdom 8 All damage dealt by the Siren Caller is Mental damage that may not be reduced. The difficulty of checks to defeat the Siren Caller is increased by the adventure deck number of the current scenario, if any. If undefeated, examine the top 3 cards of your deck and discard any allies. Shuffle any remaining cards into your deck. Discard Aiger's Kiss to evade using Zova's power. Recharge Blessing of Green Faith for MM's check. Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
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Female Human Tier 6 Shifter Character Deck
![]() Off turn Pirate Bomber damage:
It is the hour of Milani.
Zova wrote:
Move to Teleportation Chamber. Explore.Pteranodon:
SS Ally 4 Traits: Animal To Acquire: Wisdom Survival 11 On your turn, discard this card to move to another location. You may then explore your location; add 1d6 to your combat checks during this exploration. Survival 11: 1d8 + 6 ⇒ (6) + 6 = 12 Acquired! After the ship gets bombed by a crazy pirate, Zova decides to head across to catch up with Flenta. On the way she hitches a ride with a friendly flying lizard-like bird. Discard (recharge) Monkey to explore again.
Voidlord Akinaru:
None Villain 6 Type: Monster Traits: Giant Outsider To Defeat: Combat 35 THEN Combat 45 This monster is immune to the Cold trait. When encountered, a random other open location cannot be temporarily closed. Before acting, you may banish a card; if you do not, discard 1d4+1 cards from your deck, then bury your discard pile. If the check to defeat does not have the Fire trait, bury the top or bottom card of your deck. Only one open location, which cannot be temp closed. Before encounter: bury card from top of deck: Moose. Random Ship: 1d24 ⇒ 19 Come What May:
Ship 4 Class 4 Check to Defeat Wisdom/Survival 10 OR Charisma/Diplomacy 11 When Encountered You may recharge any number of cards that have the Aristocrat or Captain trait; for each such card recharged, add 3 to your check to defeat the Come What May. Reduce Structural damage to this ship by 1. When Commanding At the end of your turn, you may discard a card from the blessings deck to examine your plunder cards, banish 1 plunder card, and stash 1 plunder card of the same type. Check to Repair Craft 8 When Commanding (Wrecked)
Survival 10: 1d6 + 6 ⇒ (6) + 6 = 12 Plunder: 1d6 ⇒ 6 Ally BYA. Banish Angelstep. Display Aspect of the Wolf. Discard Blessing of the Wind and Waves. Recharge Baby Triceratops B to add Survival +12. Add Flenta bonus. Combat 35: 2d6 + 4 + 1d12 + 1d6 + 1d8 + 6 + 12 + 1d4 + 2 ⇒ (1, 6) + 4 + (7) + (2) + (5) + 6 + 12 + (3) + 2 = 48 Bury top card of deck: Aspect of the Tiger. Discard Blessing of Ketephys for second check. Recharge Baby Triceratops to add Survival +12. Add Flenta bonus. Combat 45: 3d6 + 4 + 1d12 + 1d6 + 1d8 + 6 + 12 + 1d4 + 2 ⇒ (2, 2, 1) + 4 + (8) + (3) + (3) + 6 + 12 + (3) + 2 = 46 Defeated! Bury top card of deck: Aspect of the Bat. Zova is confronted by the group's arch-nemesis Akinaru. The young shifter lets out all of her pent up frustration at the trials that he's had led her and her friends through. The Voidlord gets in a few good hits but is overwhelmed by Zova's raw fury...and barely escapes with his life. Zova follows close on his heels. Location Close. Villain escapes to Pinnacle Atoll. Zova moves there also.
Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
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Female Human Tier 6 Shifter Character Deck
![]() It is the hour of Cayden Cailean.
Crawling Cyclops Hands:
SS Barrier 4 Traits: Skirmish Undead To Defeat: Wisdom Perception 14 OR Divine 10 If undefeated, 1 random character at the location rolls 1d4, 1d6, 1d8, 1d10, and 1d12. For each roll of 1, that character must banish 1 card. Discard Blessing of Kelizandri to add 1 die. Wisdom 14: 2d8 + 3 ⇒ (2, 1) + 3 = 6 Discard Blessing of Savored Sting to add 2 die. Banish Blessing of Kelizandri. Wisdom 14: 4d8 + 3 ⇒ (3, 3, 5, 1) + 3 = 15 Defeated! Hirgy?: 1d12 ⇒ 2 Some creepy crawling hands prove a handful for Zova, but with a bit of help from the gods, she manages to avoid getting too badly groped. Discard (recharge) Monkey to explore again.
Hull Damage:
SS Barrier 1 Traits: Obstacle Aquatic Veteran To Defeat: Intelligence Craft 6 The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any. If defeated, your ship is repaired. If undefeated, your ship is dealt 1d4 Structural damage, and you must banish 1 random plunder card. Auto Fail. Shuffle barrier back into deck. Banish 1 random plunder card. Structural Damage: 1d4 ⇒ 1 Recharge Archaeopteryx instead of discarding a card. Hirgy?: 1d12 ⇒ 2 Zova is uncharacteristically shaken by the encounter with the bodiless hands, and is unable to fix some ship's damage. She decides to take a rest and hopefully sleep it off. End Turn. Reset Hand to 10 (revealing a plant).
Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
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Female Human Tier 6 Shifter Character Deck
![]() Off turn: Zova auto succeeds at guard check at Survival +6. It is the hour of Norgorber.
Zova wrote:
Explore (examine) Gozreh's Flow. Electricity Arc Trap:
SS Barrier 4 Traits: Trap Magic Electricity To Defeat: Dexterity Disable 12 OR Intelligence Arcane 14 If undefeated, you are dealt 1d4 Electricity damage, and each other character at your location is dealt 1 Electricity damage. Recharge Aspect of the Wolf to add Survival skill. Dexterity 12: 1d8 + 1d8 + 6 ⇒ (3) + (8) + 6 = 17 Defeated! Zova is much more confident disabling a trap that can be dismantled by hand, rather than solely by the use of magic. She knows that the other trap is still active nearby but continues being cautious for now. Discard (recharge) Hippopotamus to explore (examine) again.
Hurricane Winds:
SS Henchman 3 Type: Barrier Traits: Obstacle Task Weather To Defeat: Intelligence Knowledge Wisdom Survival 13 You may recharge any number of allies, for each ally recharged, add 1d4 to your check to defeat this barrier. If undefeated, Hurricane Winds deals 1d4+1 Structural damage to your ship; shuffle this barrier into a random open location. If defeated, you may immediately attempt to close the location this henchman came from. Before encounter, bury Witchhunter's Sword from hand. Random Ship: 1d24 ⇒ 3 Feathered Devil - Class 1:
Spoiler: Ship 1 Class 1 When Encountering To Defeat: Charisma/Diplomacy 5 OR Wisdom/Survival 7 You may reveal any number of allies; add 1 to your check to defeat for each revealed ally. When Commanding
When Commanding (Wrecked)
Auto Defeated at Survival +6 and 2 allies! Plunder: Ally Recharge Shadowcat, Baby Triceratops.
Strong winds blow up, but Zova is an old sea hand by now and easily turns the storm to her advantage, shoring up this area from further danger. She ends up getting lost in some fog but that won't stop her for long. End Turn. Recharge Aspect of the Bat. Reset Hand to 10 (revealing a plant).
Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
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Female Human Tier 6 Shifter Character Deck
![]() MM's turn:
Flenta's turn:
It is the hour of Hshurha.
Alkali Flask:
SS Item 4 Traits: Liquid Attack Acid Ranged Alchemical To Acquire: Intelligence Craft 11 For your combat check, banish this card to use your Dexterity or Ranged skill + 3d6. You may additionally discard another card to add your Craft skill; after playing that card, succeed at a Craft 15 check to recharge that card instead of discarding it. Auto fail and banish the item. Discard (recharge) Monkey to explore again.
Teleportation Trap:
SS Barrier 6 Traits: Trap Magic To Defeat: Intelligence Arcane 13 If defeated, you may move any number of characters at your location to a location of your choice. If undefeated, you are dealt 2d4 Combat damage and moved to a random other location. Discard Wendifisa Spear to evade the encounter. Location shuffled. Discard (recharge) Hippopotamus to explore again.
Cannonade:
SS Barrier 3 Traits: Skirmish Veteran To Defeat: Wisdom Perception Survival 10 The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any. If defeated, your ship is dealt 2 Structural damage; if undefeated, your ship is dealt 1d4+1 Structural damage. Discard Blessing of Kelizandri to add a die. Survival 16: 2d8 + 6 ⇒ (2, 7) + 6 = 15 Shirt reroll the 2. Survival 16: 1d8 + 7 + 6 ⇒ (5) + 7 + 6 = 18 Defeated! Recharge Shadowcat and Vampire Squid for Structural Damage. Zova joins Flenta in the hunt for Akinaru. Narrowly avoiding a magical trap, the young shifter is also able to steer their ship past the worst of a cannon assault. End Turn.
Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
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Female Human Tier 6 Shifter Character Deck
![]() Start at Gozreh's Flow.
Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
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Female Human Tier 6 Shifter Character Deck
![]() Picking Ally 6 for bonus boon: Baby Triceratops.
If we keep the reward, will shuffle in another Blessing of Kelizandri and Baby Triceratops into her deck. ![]()
Female Human Tier 6 Shifter Character Deck
![]() MM turn: Electricity Damage: 1d4 ⇒ 3
It is the hour of Asmodeus.
Explore.
Voidlord Akinaru:
None Villain 6 Type: Monster Traits: Giant Outsider To Defeat: Combat 35 THEN Combat 45 This monster is immune to the Cold trait. When encountered, a random other open location cannot be temporarily closed. Before acting, you may banish a card; if you do not, discard 1d4+1 cards from your deck, then bury your discard pile. If the check to defeat does not have the Fire trait, bury the top or bottom card of your deck. Scenario effect: Bury bottom card of deck Cyclops. BYA: Not banishing a card. Discard 1d4 + 1 ⇒ (1) + 1 = 2 cards from deck: Sentinel Devil, Aspect of the Bat. Bury discard pile. Recharge Aspect of the Tiger to add Survival skill + 10. Recharge Giant Raven to add 1d6. Display Aspect of the Dinosaur to add 1d12. Discard Blessing of Ketephys to add 2 dice. Flenta bonus.
Zova looks to either side, encouraged to see her friends on either side of her as they press forward into the fort to take on the Voidlord. A horde of undead pirates rush forward to slow their approach. Zova sneaks by one and closes in on Akinaru. Calling on all of her powers, the shifter slashes, pecks and pounds on the villain. The giant outsider is a tough opponent, however. Zova knows that her friends will back her up soon, and hopes she's weakened Akinaru enough to help them finish him off. Leave 2nd check to somebody else. Can recharge Shadowcat to add 1d8+6 to a Combat check and have Blessing of Savored Sting in hand also. ![]()
Female Human Tier 6 Shifter Character Deck
![]() It is the hour of Norgorber.
Draugr Captain:
SS-6 henchman (monster) UndeadCaptainPirate Check to defeat Combat 27 Powers The Draugr Captain is immune to the Mental and Poison traits. Before you act, recharge all but 1 card in your hand, then draw as many cards as you recharged. If defeated, you may immediately attempt to close the location this henchman came from. Discard Angelstep using Zova's power to evade the encounter. Explore Fort Hazard.
Besmaran Priest:
SS Ally B Traits: Human Cleric Pirate To Acquire: Divine Charisma Diplomacy 6 Recharge this card to add 1d6 to your non-combat Wisdom or Charisma check. Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration. Charisma 6: 2d6 ⇒ (3, 4) = 7 Acquired! Zova stumbles across a pirate priest communing with an undead pirate, perhaps a former crew member. Not eager to deal with the draugr, Zova convinces the priest to step aside for a chat. Discard (recharge) Moose to explore again.
Phantom Fog:
SS Barrier 5 Traits: Obstacle Weather To Defeat: Wisdom Survival 15 If undefeated, move to a random open location and shuffle this card into that location. Reveal Bearskin Armor. Add Moose bonus. Survival 15: 1d8 + 6 + 2 + 1d8 ⇒ (7) + 6 + 2 + (7) = 22 Defeated! The undead pirate is unhappy at the rude snub, and conjures up a magical fog...which Zova easily avoids, no doubt annoying the draugr even further. Discard (recharge) Vampire Squid to explore again.
Cyclops:
SS Monster 4 Traits: Giant Cyclops To Defeat: Combat 22 Before you act, examine the top card of your deck; then recharge it. Damage dealt by the Cyclops is dealt to each character at your location. Examine top card of deck and recharge: Blessing of the Green Faith. Recharge Oni Mariner to add Survival +12 Combat (Strength) 22: 1d6 + 4 + 1d8 + 6 + 12 ⇒ (5) + 4 + (2) + 6 + 12 = 29 Defeated and add to hand. A cyclops interrupts Zova's chat with the cleric. Zova interrupts the flow of blood to the monster's brain with a well placed slash to his neck. Discard Besmaran Priest to explore again. Venomous Pike +2:
SS Weapon 6 Traits: Polearm Melee Piercing Poison 2-Handed Magic To Acquire: Strength Melee 13 For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1d12+2. Add another 1d4 if you are on a ship. If you fail this check, you may discard this card to ignore the result and reroll the dice. You must take the second result. Display Aspect of the Wolf to add 1d6 to Strength check. Discard Blessing of Kelizandri to add a die.
The priest bids farewell and offers Zova a weapon to aid in her future battles. Not intending to use it, the young shifter accepts it, if only to be polite to the pirate. End Turn. Discard Venomous Pike +2 to evade the Draugr Captain. Reset Aspect of the Wolf.. Zova sneaks past the annoying undead pirate as she waits for her friends to arrive. Reset Hand to 9.
Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
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Female Human Tier 6 Shifter Character Deck
![]() It is the hour of Asmodeus.
Icy Boarding Pike +1:
SS Weapon B Traits: Polearm Melee Piercing 2-Handed Magic To Acquire: Strength Melee 10 For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1 and add the Cold trait. Add another 1d4 if you are on a ship. If you fail this check, you may discard this card to ignore the result and reroll the dice. You must take the second result. Strength 10: 2d6 + 4 ⇒ (3, 6) + 4 = 13 Acquired! Zova picks up a magical pike. While she doesn't plan to use it in combat, it may come in handy opening a door, or perhaps disarming a trap. Discard (recharge) Hippopotamus to explore again.
Mase Darimar:
SS Ally 4 Traits: Half-Elf Druid Captain Pirate To Acquire: Wisdom Perception 8 THEN Charisma Diplomacy 11 Recharge this card and another card to add 2d8 to your check to defeat a bane that has the Aquatic trait. Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration. Wisdom 8: 1d8 + 3 ⇒ (5) + 3 = 8 Auto Fail 2nd check. Banish the ally. Encountering a spellcasting pirate, Zova is wise enough to know not to try and talk to the druid...and passes on by. Discard (recharge) Monkey to explore again.
Oni Mariner:
None Henchman 6 Type: Monster Traits: Giant Outsider To Defeat: Combat 26 Before you act, a random character must succeed at a Dexterity or Acrobatics 11 check or be dealt 1d4 Cold damage. If the check to defeat does not have the Acid or Fire trait, bury the top or bottom card of your deck. If defeated, you may immediately attempt to close the location this henchman came from. Random Character, 1-Flenta, 2-Myrtle, 3-Zova: 1d3 ⇒ 1 Flenta needs to deal with a BYA Dex or Acro 11 check. Bury bottom card of deck: Monkey. Recharge Polar Bear to add Survival skill +12. Combat (Strength) 26: 1d6 + 4 + 1d8 + 6 + 12 ⇒ (2) + 4 + (8) + 6 + 12 = 32 Defeat and add to hand. Bury top card of deck: Archaeopteryx. Zova soon finds herself in a fight with a seafaring oni. The giant may be big and strong, but the young shifter takes on bear form and cuts the oni back down to size with a couple of powerful strikes with her claws. Attempt to close. Display Blessing of Wind and Waves.
End Turn. Reset Hand to 10 (revealing a plant).
Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
![]()
Female Human Tier 6 Shifter Character Deck
![]() It is the hour of Norgorber.
Sentinel Devil:
SS Henchman 5 Type: Monster Traits: Outsider Devil To Defeat: Combat 20 The Sentinel Devil is immune to the Fire and Poison traits. If the check to defeat does not have the Attack or Ranged trait, discard a card before you attempt the roll. If defeated, you may immediately attempt to close the location this henchman came from. Bury top card of deck: Baby Triceratops Recharge Aspect of the Dinosaur to add Survival skill +12 to the check. Discard Wendifisa Spear before the roll. Combat (Strength) 24: 2d6 + 4 + 1d8 + 6 + 12 ⇒ (2, 4) + 4 + (2) + 6 + 12 = 30 Defeated and add into hand! Zova finds herself face-to-face with barbed, sharp-toothed devil with a long, lashing tail. It leaps towards the young shifter, who shifts into raptor form, whipping her own tail around in a powerful swat, before sinking her own set of sharp teeth into the outmatched devil's exposed neck. Attempt to close.
Ruffian:
SS-B henchman (monster) HumanPirateVeteran Check to defeat Combat 7 Powers The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. After you act, if your check to defeat did not have the Swashbuckling trait, bury 1 item or weapon of your choice from your discard pile. If defeated, you may immediately attempt to close the location this henchman came from. Recharge Giant Raven to add Survival skill +8 to the check. Combat (Strength) 17: 1d6 + 4 + 1d8 + 6 + 8 ⇒ (4) + 4 + (2) + 6 + 8 = 24 AYA: Bury Wendifisa Spear. Buccaneer:
SS-B henchman (monster) HumanPirateVeteran Check to defeat Combat 8 Powers The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If the check to defeat has the Swashbuckling trait, the difficulty is increased by twice the adventure deck number instead. If defeated, you may immediately attempt to close the location this henchman came from. Recharge Sentinel Devil to add Survival skill +10. Combat (Strength) 18: 1d6 + 4 + 1d8 + 6 + 10 ⇒ (5) + 4 + (2) + 6 + 10 = 27 Two extraordinarily foolish pirates rush to attack Zova, despite just having seen her brutally defeat the devil with her bare hands (teeth, tail and feet). They won't make such a mistake ever again...nor do anything else for that matter. Their lives end in an instant, at the hands of the savage young shifter. Location closed. No closing effect. End Turn. Recharge Aspect of the Bat. Reset Hand to 10 (displaying a plant).
Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
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Female Human Tier 6 Shifter Character Deck
![]() Buccaneer:
SS-B henchman (monster) HumanPirateVeteran Check to defeat Combat 8 Powers The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If the check to defeat has the Swashbuckling trait, the difficulty is increased by twice the adventure deck number instead. If defeated, you may immediately attempt to close the location this henchman came from Recharge Aspect of the Tiger to add Survival skill +10 Combat (Strength) 14: 1d6 + 4 + 1d8 + 6 + 10 ⇒ (4) + 4 + (2) + 6 + 10 = 26 Zova sighs as a particularly foolish pirate tries an assassination. He fails in his mission, just as he fails to keep his head attached to his neck. ![]()
Female Human Tier 6 Shifter Character Deck
![]() Swapping in Polar Bear for Pteranodon for Deck Upgrade. Starting at Murder Hole.
Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
![]()
Female Human Tier 6 Shifter Character Deck
![]() For the reward, Zova would like to shuffle a Blessing of Kelizandri and Baby Triceratops into her deck. ![]()
Female Human Tier 6 Shifter Character Deck
![]() Banking hero point (up to 6). Deck Upgrades:
No changes to loot, just keepin' the monkey! ![]()
Female Human Tier 6 Shifter Character Deck
![]() OK, let's try this again.
"Not so fast, ladies!" A heavily armored and armed woman steps forward from behind the shrine and snarls. Paralictor Valeria Asperixus:
SS Henchman 6 Type: Monster Traits: Human Hellknight To Defeat: Combat 35 Before you act, Paralictor Valeria Asperixus deals 1d4 Combat damage to you. If the check to defeat has the Fire or Mental trait, the difficulty is increased by 5. If Valeria would be defeated, reroll the dice. She is defeated or undefeated based solely on the results of the second die roll. If defeated, you may immediately attempt to close the location this henchman came from. BYA Combat Damage: 1d4 ⇒ 3 Aspect of the Dinosaur reduces the damage to 0. Recharge Baby Triceratops to add Survival +12 to the check. Replace highest die with 1d4. Add Flenta bonus. Combat 35: 2d6 + 4 + 1d8 + 6 + 12 + 1d4 + 1d4 + 2 ⇒ (6, 2) + 4 + (5) + 6 + 12 + (4) + (4) + 2 = 45 Combat 35: 2d6 + 4 + 1d8 + 6 + 12 + 1d4 + 1d4 + 2 ⇒ (4, 1) + 4 + (8) + 6 + 12 + (1) + (2) + 2 = 40 Defeated! It's the last straw for Zova, who snaps. Charging forward in a feral rage, the shifter fends off the woman's defensive thrust and launches a breathtaking series of slashes, headbutts and kicks at the woman. Armor is shredded, then flesh and bone. Panting, covered in blood, but looking a little bit more sedate, Zova sighs. "OK, now can we go back to the ship? I'm starving!" Banish the 2 blessings to close! ![]()
Female Human Tier 6 Shifter Character Deck
![]() It is the hour of Achaekek.
"By the gods of land, sea and air, let's be rid of this place!" Zova's mood has been soured by the beatings she's received and the evil aura permeating this place. She turns on her heels and heads back to the ship in a huff! Banish Blessing of Ketephys and Blessing of Kelizandri to close the location. End Turn. End Game? ![]()
Female Human Tier 6 Shifter Character Deck
![]() Still a bit rattled after the beating she took at the hand of her friends, Zova gets bombarded by a wave of negative energy. Instinctively she shifts herself some tough skin to avoid further pain. Display Aspect of the Dinosaur to reduce BYA damage to 0. ![]()
Female Human Tier 6 Shifter Character Deck
![]() "Hey guys, what are you doing? Whatever I did to annoy you, I'm sorry OK!" Zova fends off her friends attacks as best as she can but ends up battered and bruised. Recharge Bearskin Armor to reduce MM's 2 Combat Damage to 0.
End Turn. Reset Hand to 9.
Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
![]()
Female Human Tier 6 Shifter Character Deck
![]() Off turn: Recharge Blessing of Green Faith for MM's check.
Enervating Pistol +3:
SS Weapon 6 Traits: Firearm Ranged Piercing Reliable Swashbuckling Magic To Acquire: Dexterity Ranged Craft 15 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8+3; you may additionally bury this card to add another 2d6. Shuffle this card into your deck to decrease the difficulty of a combat check by 2d4, or 1d4+4 if you have the Arcane skill. Dexterity 15: 2d8 ⇒ (2, 5) = 7 Fail and banish. Shaking her head at the carelessness of pirates, leaving yet another armed gun lying around, Zova kicks some leaves over it so as to hopefully keep it out of sight and harm's way. Discard (recharge) Vampire Squid to explore again. Discard Wendifisa Spear fpr scenario effect.
Symbol of Insanity:
SS Barrier 4 Traits: Trap Magic To Defeat: Wisdom Divine 14 If undefeated, each character at your location randomly chooses another character; the chosen character is dealt Combat damage equal to the number of cards that have the Attack trait and weapons in the choosing character's hand. Ask for Blessing of the Elements from Mother Myrtle and local Wisdom bonus.
Zova has no attack cards or weapons in hand, so won't do any damage to others. I'm unsure of others' current hands due to the corrections of the last couple of turns, so will await everyone to do their own roll and apply any damage before ending/continuing my turn. ![]()
Female Human Tier 6 Shifter Character Deck
![]() It is the hour of the Gods.
Move to Lucrehold. Explore.
Bottled Lightning:
SS Item 5 Traits: Liquid Attack Electricity Ranged Alchemical To Acquire: Intelligence Craft 11 For your combat check, banish this card to use your Dexterity or Ranged skill + 3d8. You may additionally discard another card to add your Craft skill; after playing that card, succeed at a Craft 16 check to recharge that card instead of discarding it. Intelligence 11: 2d6 ⇒ (1, 5) = 6 Fail and banish Discard (recharge) Monkey to explore again. Discard Blessing of Wind and Waves for scenario power.
Giant Sea Anemone:
SS Monster 5 Traits: Animal Aquatic To Defeat: Combat 20 The Giant Sea Anemone is immune to the Mental and Poison traits. Damage from failing the check to defeat the Giant Sea Anemone is Poison damage. You may succeed at a Wisdom or Perception 14 check to evade the Giant Sea Anemone. If undefeated, the Giant Sea Anemone deals 1d4 Structural damage to your ship; recharge your hand and return the Giant Sea Anemone to the top of the location deck, if it came from one. Recharge Aspect of the Dinosaur to add Survival +12. Add Flenta bonus. Replace highest die with 1d4. Combat (Strength) 20: 1d6 + 4 + 1d4 + 6 + 12 + 1d4 + 2 ⇒ (4) + 4 + (1) + 6 + 12 + (1) + 2 = 30 Defeated! Draw into hand. Flenta follows along with her friends. It seems sticking together as a group is wise during this mission. The young shifter confidently steps forward to deal with a giant sea creature, knowing that her unique skills are well suited to dealing with such beasts. Discard (recharge) Shadowcat to examine next card: Pirate Captain. Explore location. Discard Angelstep for scenario power.
Pirate Captain:
SS Monster B Traits: Human Captain Pirate Veteran To Defeat: Combat 12 Before you act, recharge a card. The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any. You may not play allies that have the Pirate trait on this check. After you act, the Pirate Captain deals 2 Structural damage to your ship. BYA: Recharge Blessing of Blessing of the Savored Sting. Recharge Giant Sea Anemone to add Survival skill +10 to check. Combat (Strength) 18: 1d6 + 4 + 1d4 + 6 + 10 + 1d4 + 2 ⇒ (4) + 4 + (1) + 6 + 10 + (4) + 2 = 31 Defeated and add to hand. An angry pirate! If there is anything that Zova is more used to fighting than creatures from the deep, it is pirates with an attitude. Stepping forward once again, Zova cuts the captain down to size. "I've seen enough of this place. Let's head somewhere else!" Banish Pirate Captain to close the location. End Turn. Reset Hand to 9.
Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
![]()
Female Human Tier 6 Shifter Character Deck
![]() EOT: recharge Baby Triceratops to add Survival skill to Fortitude check.
Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
![]()
Female Human Tier 6 Shifter Character Deck
![]() It is the hour of the Gods.
Luccaria:
SS Henchman 5 Type: Monster Traits: Human Cleric To Defeat: Combat 19 When you encounter Luccaria, if there are at least 3 other cards in her location deck, she is evaded, and each character at your location takes 1d4+1 Combat damage. If any character would recharge or discard a spell that has the Divine trait, bury it instead. If defeated, you may immediately attempt to close the location this henchman came from. Recharge Giant Raven to add Survival +8 to the check. Replace highest die with 1d4. Combat (Strength) 19: 1d6 + 4 + 1d4 + 6 + 8 ⇒ (3) + 4 + (2) + 6 + 8 = 23 Defeated! It's been awhile since Zova faced a human foe that wasn't a pirate. She is momentarily taken off guard when faced by a slender, pale-skinned woman dressed from head to toe in all black. The woman starts to cast some sort of concealing spell, but the young shifter's reflexes are way to quick to be avoided. Zova leaps into action, slashing the woman with a series of strikes with her talon-like claws. Attempt to close location.
End Turn. Reset Hand to 10 (revealing a plant).
Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
![]()
Female Human Tier 6 Shifter Character Deck
![]() It is the hour of Erastil.
Baby Triceratops:
SS Ally 6 Traits: Animal To Acquire: Wisdom Survival 13 Discard this card to explore your location. Add 3d6 to your combat checks during this exploration. Each character at your location buries a card. Reveal Bearskin Armor. Survival 13: 2d8 + 6 + 2 ⇒ (1, 6) + 6 + 2 = 15 Acquired! Woohoo! Ally 6, the only type of card I think Zova is interested in going forward. Zova is intrigued as Flenta calls the group over to see a young horned reptile. The shifter spends some time studying the beast in the hope of being able to shift aspects of its form in a future battle. Its horns look like they might be fun to try! Discard (recharge) Monkey to explore again, discarding Wendifisa Spear for scenario power.
Shark-Eating Crab:
SS Monster 4 Traits: Animal Aquatic To Defeat: Combat 18 If the Shark-Eating Crab would be defeated, reroll the dice. The Shark-Eating Crab is defeated or undefeated based solely on the result of the second die roll. Bury any allies played on the check to defeat the Shark-Eating Crab. Recharge Aspect of the Wolf to add Survival +8 to the check. Flenta bonus. Replacing highest die with 1d4. Combat (Strength) 18: 1d6 + 4 + 1d4 + 6 + 8 + 1d4 + 2 ⇒ (1) + 4 + (1) + 6 + 8 + (3) + 2 = 25 Combat (Strenth) 18: 1d6 + 4 + 1d4 + 6 + 8 + 1d4 + 2 ⇒ (3) + 4 + (3) + 6 + 8 + (1) + 2 = 27 Reveal Vampire Squid to shuffle Wendifisa Spear back into deck. Recharge the squid. Zova doesn't need horns to deal with a crab. She leaps and bounds around the beast like a monkey, whacking the unfortunate crustacean with her powerful fists. End Turn. Recharge Pteranodon to add Survival to end of turn Fortitude check. Reveal Bearskin Armor
End Turn. Reset Hand to 11 (revealing 2 plants).
Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
![]()
Female Human Tier 6 Shifter Character Deck
![]() Retconned Lucrehold damage: Combat Damage: 1d4 - 1 ⇒ (1) - 1 = 0 ![]()
Female Human Tier 6 Shifter Character Deck
![]() Will examine top 2 cards at Lucrehold at start of game: Sniper Goggles (Item 4) and Tetrolimulus (Monster 5). Leave them in that order. It is the hour of the Gods.
Cannon Golem:
SS Henchman 6 Type: Monster Traits: Construct Golem To Defeat: Combat 24 You may not play spells that have the Attack trait. Before you act, the Cannon Golem deals 1d4+1 Structural damage to your ship. If undefeated, the Cannon Golem deals 1d4+4 Ranged Combat damage to each character at a random other occupied location. If defeated, you may immediately attempt to close the location this henchman came from. BYA Structural Damage: 1d4 + 1 ⇒ (2) + 1 = 3 Recharge Aspect of the Dinosaur to add Survival skill +12 to the check. Add Flenta bonus. Combat (strength): 1d6 + 4 + 1d4 + 1d8 + 6 + 12 + 1d4 + 2 ⇒ (5) + 4 + (1) + (4) + 6 + 12 + (4) + 2 = 38 Zova follows the others over to the hazardous fort. "Ah, did someone remember to anchor the ship before we left?" Before anyone can answer her question, a living cannon responds by shooting a cannon ball in their ship's direction. Zova in turn responds by going complete beastmode on the golem, savagely dismantling it with teeth, claw and whiplike tail. To close, bury discard pile.
End Turn.
Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
![]()
Female Human Tier 6 Shifter Character Deck
![]() Starting at Lucrehold. Draw starting hand 9+2.
Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
![]()
Female Human Tier 6 Shifter Character Deck
![]() Skill Feat: STR [X]+4 No interest in new loot and passing on upgrades. ![]()
Female Human Tier 6 Shifter Character Deck
![]() Recharge Insanity Daemon to add Survival skill +10 to check. Adding Staff of Weather and Flenta's power.
Zova joins Flenta against the undead dragon. Together the two companions prove way too much of a match for Brinebones. Blades, claws and magical powers combine to overcome the villain. I think that's another win in the bag! ![]()
Female Human Tier 6 Shifter Character Deck
![]() Zova buries Bearksin Armor to reduce Electricity Damage to 0. ![]()
Female Human Tier 6 Shifter Character Deck
![]() It is the hour of Hshurha.
Brinebones:
SS Villain 6 Type: Monster Traits: Undead Dragon Aquatic To Defeat: Combat 32 THEN Combat 32 Brinebones is immune to the Electricity, Mental, and Poison traits. Before you act, randomly choose an occupied location. Each character at that location must attempt a Dexterity or Acrobatics 14 check. Characters who succeed are dealt 2 Electricity damage; characters who fail are dealt 1d4+1 Electricity damage. Random Occupied Location: 1d2 ⇒ 2 Fog Bank.
Zova senses trouble deep in the fog. Not wanting to leave Flenta to have to deal with the undead dragon by herself, Zova shifts some wings and takes flight over the cliffs towards her little friend. Together they should to be able to defeat this vile creature, while relying on clever Myrtle to block any chance of its escape. Pausing for guard and BYA checks. ![]()
Female Human Tier 6 Shifter Character Deck
![]() It is the hour of Sivanah.
Audessa Reyquio:
SS Ally 4 Traits: Human Aristocrat To Acquire: Dexterity Acrobatics 7 THEN Charisma Diplomacy 10 Reveal this card to add 1 to your check. You may play another ally on this check. Discard this card to explore your location. Acrobatics 7: 2d8 + 3 ⇒ (4, 1) + 3 = 8 Charisma 10: 2d6 ⇒ (3, 3) = 6 Fail and banish Discard (recharge) Hippopotamus to explore again (putting barrier underneath the top card).
Pearl of Wisdom:
SS Item B Traits: Object Magic To Acquire: Wisdom 7 Recharge this card to roll your Wisdom die instead of the normal die on a non-combat check Wisdom 7: 1d8 + 3 ⇒ (8) + 3 = 11 Acquired! Discard (recharge) Monkey to explore again (putting barrier under the top card).
Brinebones:
SS Villain 6 Type: Monster Traits: Undead Dragon Aquatic To Defeat: Combat 32 THEN Combat 32 Brinebones is immune to the Electricity, Mental, and Poison traits. Before you act, randomly choose an occupied location. Each character at that location must attempt a Dexterity or Acrobatics 14 check. Characters who succeed are dealt 2 Electricity damage; characters who fail are dealt 1d4+1 Electricity damage. Scenario Electricity Damage: 1d4 ⇒ 2 Discard Pearl of Wisdom and Withchhunter's Sword. Random Occupied Location: 1d2 ⇒ 1 Coastline: Mother Myrtle needs to attempt the DEX or ACRO check. Recharge Pteranodon to add Survival skill +8 to Combat check. Discard Blessing of Ketephys. Add Flenta bonus. Combat (Strength) 32: 3d6 + 3 + 1d8 + 6 + 8 + 1d4 + 2 ⇒ (2, 5, 6) + 3 + (4) + 6 + 8 + (4) + 2 = 40 Reveal and discard Wendifisa Spear. Discard Blessing of the Green Faith. Ask for Eagle Aerie from Flenta. Add Flenta bonus. Combat (Survival) 32: 2d8 + 6 + 1d12 + 1 + 1d12 + 1d8 + 1d4 + 2 ⇒ (5, 3) + 6 + (4) + 1 + (5) + (4) + (2) + 2 = 32 Defeated! Reveal Vampire Squid. Heal random card into deck: Blessing of Ketephys. Location Closed! Draw a card: Blessing of Wind and Waves.
Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [ ]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
![]()
Female Human Tier 6 Shifter Character Deck
![]() It is the hour of Abadar.
Furious Broadsword +2:
SS Weapon 6 Traits: Sword Melee Slashing Magic To Acquire: Strength Melee 13 For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; discard this card and 1 other card to add another 3d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4. If any d6 rolled on this check is a 6, count it as a 7. Display Aspect of the Dinosaur. Strength 13: 2d6 + 3 + 1d12 ⇒ (2, 5) + 3 + (3) = 13 Acquired! Flenta doesn't seem particularly interested in the magical sword that Zova pointed out to her, so the young shifter picks it up and tucks it away. She doesn't plan on using it, but it may fetch a nice price back at port. Discard (recharge) Archaeopteryx to explore again.
Blasting Pistol +2:
SS Weapon 5 Traits: Firearm Ranged Piercing Swashbuckling Magic To Acquire: Dexterity Ranged Craft 13 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6+2; you may additionally bury this card to add another 4d4 and the Force trait. If you did not bury this card, roll 1d6, or 1d12 if you are proficient with weapons; on a 1, shuffle this card into your check. If you are proficient with weapons, you may discard this card to add 2d4 and the Force trait to any combat check at your location. Auto Fail and banish. Zova doesn't have any more room left in her pack to pick up a pistol lying not far away from the sword. Discard (recharge) Shadowcat to examine top card of location: Alkali Flask. Explore.
Alkali Flask:
SS Item 4 Traits: Liquid Attack Acid Ranged Alchemical To Acquire: Intelligence Craft 11 For your combat check, banish this card to use your Dexterity or Ranged skill + 3d6. You may additionally discard another card to add your Craft skill; after playing that card, succeed at a Craft 15 check to recharge that card instead of discarding it. Auto Fail and Banish. Who's leaving all this stuff lying around? Zova kicks a flask out of her way, not wanting to carry any more junk around with her. End Turn. Discard Furious Broadsword +2. Recharge Aspect of the Dinosaur. Reset Hand to 11 (revealing 2 plants).
Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [ ]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
![]()
Female Human Tier 6 Shifter Character Deck
![]() It is the hour of Besmara.
Kapre:
SS Monster 5 Traits: Plant To Defeat: Combat 20 The Kapre is immune to the Mental and Poison traits. You may succeed at a Charisma or Diplomacy 12 check to evade the Kapre, put it on the bottom of the location deck, and move to a random location. Before you act, succeed at a Wisdom 12 check or a random character at your location takes an amount of Combat damage equal to the number of spells that have the Attack trait and weapons in your hand. Not attempting to evade. Auto fail BYA check, but have no weapons or attack spells in hand. Recharge Aspect of the Wolf to add Survival +8. Combat (Strength) 20: 2d6 + 3 + 1d8 + 6 + 8 + 1d4 + 2 ⇒ (2, 3) + 3 + (8) + 6 + 8 + (4) + 2 = 36 Defeated. Add monster to hand. Confronted by a strange tree-like creature with smoke blowing out of its mouth, Zova prepares for Combat. Being as one with the wild as she is, the shifter is not affected by the creature's usual defenses. Zova slashes through the monster's bark-like skin with her long claws. Discard (recharge) Moose to explore again.
Insanity Daemon:
SS Monster 5 Traits: Outsider To Defeat: Combat 20 The Insanity Demon may not be evaded and is immune to the Acid and Poison traits. Before you act, succeed at an Arcane or Divine 8 check or you may not play spells with the Attack trait. After you act, succeed at a Wisdom 10 check or reset your hand using 2 as your hand size; then end your turn. Auto fail BYA check. Recharge Kapre to add Survival skill +10 Combat (Strength) 20: 1d6 + 3 + 1d8 + 6 + 10 + 1d4 + 2 ⇒ (4) + 3 + (1) + 6 + 10 + (1) + 2 = 27 Defeated! Add monster to hand. Discard Blessing of Kelizandri to add 1 die. AYA Wisdom 10: 2d8 + 3 ⇒ (2, 6) + 3 = 11 A daemon is the next to confront the young shifter. This evil creature also finds Zova's feral nature too wild to control. The monster's mind altering affects only serve to further enrage the shifter who finishes off the daemon with ease. Discard (recharge) Giant Raven to examine top 2 cards of location: Ambush (Barrier B), Furious Broadsword +2 (Weapon 6). Explore.
Ambush:
SS Barrier B Traits: Skirmish Veteran To Defeat: Dexterity Acrobatics Wisdom Perception 9 The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any. If defeated, you may explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck. Recharge Insanity Daemon to add Survival skill. Acrobatics 15: 1d8 + 3 + 1d8 + 6 ⇒ (2) + 3 + (5) + 6 = 16 Defeated! A group of foolish pirates are the next to try and ambush Zova, obviously too stupid to notice that she is a much too dangerous young woman to choose a mark. Luckily for them, the shifter is content to evade them and just moves on, leaving them completely confused as to where she just went. Not exploring further. Leaving the weapon for Flenta. End Turn. Reset Hand to 9.
Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [ ]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
![]()
Female Human Tier 6 Shifter Character Deck
![]() Start with the ship at Windward Isle.
Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [ ]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
![]()
Female Human Tier 6 Shifter Character Deck
![]() A minor correction I just noticed: Zova took a Card Feat (spell) after 5-6A. Swapping in Shadowcat for deck upgrade. ![]()
Female Human Tier 6 Shifter Character Deck
![]() Spend hero point on Power Feat: On your SRT, DEX or COM check, you may discard (or recharge) a card that has the Animal trait to add your Survival skill ([X]+1). Deck Upgrades:
Not interested in the new loot options, will just stick with the Monkey. ![]()
Female Human Tier 6 Shifter Character Deck
![]() Electricity Damage: 1d4 ⇒ 3
Recharge Erinyes Devil to add Survival skill +10 to check. Add Flenta bonus.
Permanently Close Location: Bury 1d4 ⇒ 3 cards. Draw 1d4 ⇒ 1 cards. Zova encounters the giant bard once again. As her friends get sent this way and that, the young shifter is unaffected by the brute's enchanting words and strikes back with a fury. Kurida is soundly defeated once more, fleeing again. "You're running out of places to hide!" Zova shouts after her, shaking a clawed fist at the giant's back. End Turn. Reset Hand to 9.
Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [ ]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
![]()
Female Human Tier 6 Shifter Character Deck
![]() Off turn: Recharge Blessing of the Faith, Discard Blessing of the Savored Sting, Blessing of Ketephys on MM's turn.
Kurida:
None Villain 6 Type: Monster Traits: Giant Outsider Bard To Defeat: Combat 31 When encountered, each other character must succeed at a Dexterity or Acrobatics 13 check or move to a random location and discard a random card. Before you act, you are dealt 1d4 Electricity damage, then succeed at a Wisdom 13 check or discard a random card. If the check to defeat does not have the Acid or Fire trait, bury the top or bottom card of your deck. The villain again! Dex or Acro checks needed by both Flenta and Mother Myrtle. There is a chance Flenta ends up at Lucrehold and can guard the only other open location, or stays at the theater and can provide bonuses to Zova's check. Pausing for the results of these rolls... ![]()
Female Human Tier 6 Shifter Character Deck
![]() Recharge Daughter of Imerta to add Survival skill to Dex check.
![]()
Female Human Tier 6 Shifter Character Deck
![]() End of last turn: Burying Keen Rapier +3 to recharge 1d4 ⇒ 3 cards from discard pile.
Addu:
SS Monster 6 Traits: Dragon Aquatic To Defeat: Combat 20 THEN Combat 20 The Addu is immune to the Fire and Poison traits. Before you act, each character at your location must succeed at a Constitution or Fortitude 14 check or bury the top card of his deck. After you act, the Addue deals 1d4+1 Structural damage to your ship. Everyone needs to make a CON or FORT check. Reveal Bearskin Armor FORT 14: 2d8 + 1 + 2 ⇒ (1, 3) + 1 + 2 = 7 Bury: Aspect of the Tiger. Reveal Wendifisa Spear. Add Flenta bonus. Combat (Survival) 20: 2d8 + 6 + 1d12 + 1 + 1d4 + 2 ⇒ (2, 7) + 6 + (4) + 1 + (3) + 2 = 25 Combat (Survival) 20: 2d8 + 6 + 1d12 + 1 + 1d4 + 2 ⇒ (8, 1) + 6 + (5) + 1 + (4) + 2 = 27 Defeated! Add into hand. AYA Structural Damage: 1d4 + 1 ⇒ (2) + 1 = 3 With ship wrecked we need to discard cards from random character decks. Not sure if it is 1 card per structural damage? 1-Flenta, 2-Mother Myrtle, 3-Zova. Random: 1d3 ⇒ 2 Random: 1d3 ⇒ 2 Random: 1d3 ⇒ 1 Random: 1d3 ⇒ 3 Aspect of the Bat Zova swoops down to attack a huge beast rising up out of the water to attack Myrtle and Flenta with its razor-like teeth. Not having enough time to shift into a sea creature, the shifter instead draws her spear and plunges it into the beast multiple times. Discard (recharge) Hippopotamus to explore again.
Erinyes Devil:
SS Henchman 5 Type: Monster Traits: Outsider Devil To Defeat: Combat 19 The Erinyes Devil is Immune to the Fire and Poison traits. If you play a boon that has the Divine trait, banish it. If defeated, you may immediately attempt to close the location this henchman came from. Recharge Addu to add Survival skill +12 to check. Combat (Strength) 19: 1d6 + 1d8 + 6 + 12 + 1d10 + 1d4 + 2 ⇒ (3) + (6) + 6 + 12 + (9) + (1) + 2 = 39 Defeated! Add to hand. A devil swoops down from above, trying to catch Zova off guard. It proves a fatal mistake, as the young shifter is more than tough enough to shrug off the attack and strike the evil monster down with one bare-handed attack. No Pirate card in hand, so unable to close the location...but at least it is empty.
Hull Damage:
SS Barrier 1 Traits: Obstacle Aquatic Veteran To Defeat: Intelligence Craft 6 The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any. If defeated, your ship is repaired. If undefeated, your ship is dealt 1d4 Structural damage, and you must banish 1 random plunder card. Discard Blessing of Kelizandri to add 2 dice. Intelligence 12: 3d6 ⇒ (3, 6, 3) = 12 Defeated! Ship is repaired! Zova just notices that their ship is damaged in multiple places and is starking to sink beneath the waves. She flies back as quick as she can and joins the crew in trying to patch up the holes. Discard (recharge) Giant Raven to examine top 2 cards of the loation: Fuse Grenade (Item 6) and Siren Caller (Monster B). Don't explore. End Turn. Reset Hand to 11. Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [ ]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
![]()
Female Human Tier 6 Shifter Character Deck
![]() It is the hour of Achaekek.
Keen Rapier +3:
SS Weapon 5 Traits: Sword Melee Piercing Finesse Swashbuckling Magic To Acquire: Strength Melee 13 For your combat check, reveal this card to use your Strength or Melee skill + 2d4+3; you may additionally discard this card to add another 1d4. If any d4 rolled for this weapon is a 4, count it as a 5. Strength: 2d6 + 3 + 1d6 ⇒ (2, 5) + 3 + (6) = 16 Acquire! "Ohh, that looks sharp!" Zova swoops down and snares a sharp sword, almost as keen as her claws. Discard (recharge) Reed Mocassin to examine top card of location...and explore.
Fortified Breastplate:
SS Armor 5 Traits: Heavy Armor Magic To Acquire: Constitution Fortitude 10 Reveal this card to add 3 to your Constitution or Fortitude check. Reveal this card to reduce Combat damage dealt to you by 3. Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead. If you are proficient with heavy armors, you may recharge this card when you reset your hand. Reveal Bearskin Armor. Fortitude 10: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8 Fail and banish. ...some armor looks way to heavy and only likely to hamper her nice afternoon flight. Discard Blessing of the Wind and Waves to explore again.
Large Chest:
SS Barrier B Traits: Cache Lock Veteran To Defeat: Strength Melee 10 OR Dexterity Disable 9 The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any. If defeated, add 1d4 random weapons from the box to your hand. If undefeated, you may banish this barrier. Recharge Vampire Squid to add Survival skill to check. Dexterity 15: 1d8 + 1d8 + 6 + 1d6 ⇒ (7) + (1) + 6 + (5) = 19 Defeated! Random Weapons: 1d4 ⇒ 4 Spellsword +2 (Weapon 4), Keen Rapier +3 (Weapon 5), Flaming Longbow +2 (Weapon 5), Humanbane Gladius +2 (Weapon 5) A large chest is too tempting, however, and Zova manages to pick the lock with her pinky claw...to reveal a nice stash of shiny weapons. Discard Spellsword +2 to use Zova's 'move after exploration' power and move back to Windward Isle. End Turn. Discard the other 3 weapons from the chest. Reset Hand to 11.
Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [ ]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
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Female Human Tier 6 Shifter Character Deck
![]() Off turn: Recharge Blessing of the Green Faith for Flenta's check.
Blessing of the Gods:
SS Blessing B Traits: Divine Basic To Acquire: None 0 When you encounter this card, you automatically acquire it. Discard this card to add 1 die to any check. Discard this card to explore your location. You may instead treat this card as if it had the same powers as the top card of the blessings discard pile. Auto acquire. Discard Blessing of the Gods to explore again.
Blessing of Achaekek:
SS Blessing B Traits: Divine Achaekek To Acquire: Intelligence Craft 7 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a villain or henchman. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Auto fail and banish. Discard Archaeopteryx to explore again.
Sabotage:
SS Barrier 5 Traits: Task Fire To Defeat: Dexterity Disable Wisdom Perception 12 If undefeated, each character at your location is dealt 2 Fire damage, and your ship is dealt 1d4+2 Structural damage. Leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn. Recharge Daughter of Imerta to add Survival skill. Dexterity 12: 1d8 + 1d8 + 6 ⇒ (4) + (3) + 6 = 13 Discard Pteranodon to move to Windward Isle. Draw Monkey. Explore.
Pearl of Magic:
SS Item 6 Traits: Object Magic Arcane Divine To Acquire: Intelligence Arcane Wisdom Divine 10 Bury this card to recharge 1d4+1 spells from your discard pile; you must have a skill matching each spell's Arcane or Divine trait to recharge that spell. If you have the Arcane or Divine skill, after playing this card, bury another card to recharge this card instead of burying it. Discard (recharge) Monkey to auto acquire. Zova continues to enjoy flying around. She feels truly blessed by the gods to be able to avoid nasty encounters and sneakily pick up magical trinkets using her shifting talents. End Turn. Discard Pearl of Magic. Reset Hand to 11.
Zova wrote:
Skills and Powers:
SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [ ]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
Cards 1-3 at Shrine of Norgorber
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Female Human Tier 6 Shifter Character Deck
![]() It is the hour of the Gods.
Lookout Duty:
SS Barrier B Traits: Task Veteran To Defeat: Wisdom Perception 6 The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any. If defeated, you may look at the top card of the barrier's location deck; if it is a monster, you may immediately encounter it. If undefeated, your ship is dealt 1 Structural damage. Leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn. Wisdom 12: 2d8 + 3 ⇒ (6, 6) + 3 = 15 Defeated! Zova makes her way to the crow's nest, and gets a good view of what lies in store. First things first is a one-eyed harpy flying straight for her... Look at top card of location: a henchman monster. Encounter!
Daughter of Imerta:
SS Henchman 4 Type: Monster Traits: Giant Outsider Cyclops Harpy To Defeat: Combat 18 Damage dealt by the Daughter of Imerta is dealt to each character at your location. Before you act, each character must attempt a Wisdom 10 check; characters who fail may not play weapons or spells in this encounter and, if at another location, must move to this location. If defeated, you may immediately attempt to close the location this henchman came from. BYA Wisdom 10: 2d8 + 3 ⇒ (7, 1) + 3 = 11 Recharge Giant Raven to add Survival +8 to the check. Combat (Strength) 18: 1d6 + 3 + 1d8 + 6 + 8 ⇒ (2) + 3 + (4) + 6 + 8 = 23 Defeated! Add to hand. Attempt to Close. Wisdom 9: 2d8 + 6 ⇒ (6, 4) + 6 = 16 Zova quickly sprouts some wings of her own and flies up to meet the ugly monster. She easily deals with the harpy, clipping its wings and sending it plummeting down to its doom. She feels that the harpy's friends may be keen for revenge...but is sure that her and her friends will prove more than a match. Difficulty to defeat giants increased by 3. Discard (recharge) Pteranodon to move to Shrine of Norgorber. Explore.
Shackles Pirate:
SS Monster B Traits: Human Pirate Veteran To Defeat: Combat 9 The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any. If the check to defeat has the Swashbuckling trait, add 1d4 to it. Reveal Wendifisa Spear. Combat (Survival) 15: 1d8 + 6 + 1d12 + 1 + 1d6 ⇒ (4) + 6 + (12) + 1 + (6) = 29 Defeated! Enjoying the rush of wind through her hair, Zova flies over to check on Mother Myrtle. She arrives just in time to help fight off a troublesome pirate who was pestering her friend for some soup. End Turn. Reset Hand to 11 (revealing 2 plants).
Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [ ]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
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Female Human Tier 6 Shifter Character Deck
![]() Start at Ruined Amphitheater. Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [ ]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
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Female Human Tier 6 Shifter Character Deck
![]() First xp at tier 6. Spend Hero Point on Card Feat. Spell [X]5 Upgrades:
No Ally 6 in all those cards! :( ![]()
Female Human Tier 6 Shifter Character Deck
![]() It is the hour the Gods.
Merchantman - Class 0:
Spoiler: Ship B Class 0 When Encountering
When Commanding
When Commanding (Wrecked)
Auto defeat with Survival +6 Move to Raker Shoals. Explore. Fire Yai Oni:
None Villain 6 Type: Monster Traits: Giant Outsider Fire To Defeat: Combat 33 The Fire Yai Oni is immune to the Fire trait. When encountered, your ship is wrecked. Before you act, all characters at your location are dealt 1d4 Fire damage. If the check to defeat does not have the Acid or Cold trait, bury the top or bottom card of your deck. Ship is wrecked. Zova and Flenta are dealt 1d4 Fire damage. Fire damage: 1d4 ⇒ 2 Bury Bearskin Armor to reduce damage to 0. Recharge Lorelei to add Survival +12. Discard Blessing of Ketephys to add 2 die. Add Flenta bonus. Combat (Strength) 33: 4d6 + 3 + 1d8 + 6 + 12 + 1d4 + 1 ⇒ (5, 1, 1, 1) + 3 + (3) + 6 + 12 + (3) + 1 = 36 Defeated! Zova steers the Roaring Dragon through the remains of the enemy armada. Finally she finds herself face to face with the boss Oni. The red-skinned, three-eyed giant roars in rage as she approaches and then sends a bolt of fire towards her and Flenta from its third eye. Stung by the blast but not daunted, the young shifter charges forward like an enraged bull straight at the huge creature. Backed up by brave Flenta, Zova leaps up onto its chest and plants a fist into each eye and brings her head down to smash into the oni's lethal third eye. With a roar from the oni, a primal scream from Zova and a thud as the defeated giant slams onto the ground, the battle is over. End Turn. End Game? ![]()
Female Human Tier 6 Shifter Character Deck
![]() Off Turn:
Buccaneer:
Henchman
Reveal Wendifisa Spear Combat (Survival) 14: 1d8 + 6 + 1d12 + 1 ⇒ (7) + 6 + (5) + 1 = 19 It is the hour of Gozreh.
Blood Moon:
Ship 4 Class 4 Check to Defeat Wisdom/Survival 9 OR Arcane/Divine 11 When Encountered Before you act, if the top card of the blessings discard pile is Blessing of the Gods, the difficulty to defeat the Blood Moon is increased by 3. When Commanding Reduce Structural damage to this ship by 1. You may discard a card from the blessings deck to add 1d12 to your check to defeat a monster. If the discarded card was Blessing of the Gods, add 1d12+3 instead. Check to Repair Craft 7 When Commanding (Wrecked)
Survival 9: 1d8 + 6 ⇒ (7) + 6 = 13 Defeated! Explore Fringes of the Eye. Blessing of Cayden Cailean:
SS Blessing B Traits: Divine Cayden Cailean To Acquire: Strength Constitution 7 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any non-combat Strength or Constitution check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Strength 7: 2d6 + 3 ⇒ (5, 5) + 3 = 13 Acquired! After defeating an unearthly ship, Zova decides a strong drink might be in order. Discard Blessing of Cayden Cailean to explore again.
Albatross:
SS Ally 5 Traits: Animal To Acquire: Wisdom Survival 11 Reveal this card to succeed at your check to defeat a non-villain bane. Then shuffle this card into a random open location and bury 1d4 cards from the top of your deck. Survival 11: 1d8 + 6 ⇒ (1) + 6 = 7 Fail and banish Zova ducks as a large seabird flies overhead, then sidesteps as it drops a nasty 'present' that almost lands on her head. Discard (recharge) Giant Raven to examine top 2 cards of location: Henchman and Lookout Duty. Explore.
Oni Mariner:
None Henchman 6 Type: Monster Traits: Giant Outsider To Defeat: Combat 26 Before you act, a random character must succeed at a Dexterity or Acrobatics 11 check or be dealt 1d4 Cold damage. If the check to defeat does not have the Acid or Fire trait, bury the top or bottom card of your deck. If defeated, you may immediately attempt to close the location this henchman came from. Random character 1-Flenta, 2-Myrtle, 3-Zova: 1d3 ⇒ 3 BYA Acrobatics 11: 1d8 + 3 ⇒ (4) + 3 = 7 Cold Damage: 1d4 ⇒ 4 Discard Telekinesis, Venomous Pike, Wendifisa Spear, Witchhunter's Sword. [ooc]Reveal and bury Flaming Musket +2. Discard Blessing of Lamashtu. Combat (Dexterity) 26: 3d8 + 1d10 + 2 + 2d8 ⇒ (2, 2, 3) + (2) + 2 + (2, 6) = 19 Shirt reroll the 1d10. Combat (Dexterity) 26: 7 + 1d10 + 10 ⇒ 7 + (9) + 10 = 26 Defeated! Phew! Draw into hand. Attempt to Close. Random Barrier: Assassination Attempt:
SS Barrier 6 Traits: Skirmish To Defeat: None Each character summons and encounters a Buccaneer henchman. If you defeat your Buccaneer, the barrier is defeated; otherwise, it is undefeated. After you act, summon and encounter a Buccaneer henchman. Everyone needs to encounter another Buccaneer! Buccaneer:
Henchman
Recharge Galvo to add Survival +10 to the check. Combat (Strength) 14: 1d6 + 3 + 1d8 + 6 + 10 ⇒ (4) + 3 + (2) + 6 + 10 = 25 AYA
Buccaneer:
Henchman Type: Monster Traits: Human Pirate Veteran To Defeat: Combat 8 The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If the check to defeat has the Swashbuckling trait, the difficulty is increased by twice the adventure deck number instead. If defeated, you may immediately attempt to close the location this henchman came from. Recharge One Mariner to add Survival +12 t the check. Combat (Survival) 14: 1d6 + 3 + 1d8 + 6 + 12 ⇒ (1) + 3 + (4) + 6 + 12 = 26 Defeated! Upon closing add Barriers: 1d4 ⇒ 3 and Blessings: 1d4 ⇒ 2 Random card: 1d5 ⇒ 4 Blessing Blessing of the Gods:
SS Blessing B Traits: Divine Basic To Acquire: None 0 When you encounter this card, you automatically acquire it. Discard this card to add 1 die to any check. Discard this card to explore your location. You may instead treat this card as if it had the same powers as the top card of the blessings discard pile. Auto Acquire! Zova takes on a giant oni and its army of pirates! She unloads her fiery gun upon the leader, then claws, bites and pounds the buccaneers into submission. End Turn. Reset Hand to 9.
Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [ ]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
![]()
Female Human Tier 6 Shifter Character Deck
![]() It is the hour of Abadar.
Kraken:
Ship 3 Class 3 Check to Defeat Strength Melee 10 OR Wisdom Survival 8 When Encountered
Check to Repair
When Commanding (Wrecked)
Survival 8: 1d8 + 6 ⇒ (7) + 6 = 13 Plunder: 1d6 ⇒ 4 Item Move to and explore Raker Shoals.
Large Chest:
SS Barrier B Traits: Cache Lock Veteran To Defeat: Strength Melee 10 OR Dexterity Disable 9 The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any. If defeated, add 1d4 random weapons from the box to your hand. If undefeated, you may banish this barrier. Recharge Lorelei to add Survival skill. Dexterity 15: 2d8 + 1d8 + 6 ⇒ (4, 2) + (6) + 6 = 18 Random weapons: 1d4 ⇒ 4 Add to hand: Flaming Longbow +2 (Weapon 5), Goblin Pegleg (Weapon P), Flaming Musket +2 (Weapon 6), Venomous PIke +2 (Weapon 6). Zova heads off to join Flenta, stopping to pick the lock of a large chest half-buried in the rocky beach. An impressive haul of fine looking weapons is stashed inside the chest...well three nice looking weapons and one rather dodgy pegleg. Discard (recharge) Hippopotamus to explore again.
Large Chest:
SS Barrier B Traits: Cache Lock Veteran To Defeat: Strength Melee 10 OR Dexterity Disable 9 The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any. If defeated, add 1d4 random weapons from the box to your hand. If undefeated, you may banish this barrier. Recharge Vampire Squid to add Survival skill. Dexterity 15: 1d8 + 1d8 + 6 ⇒ (5) + (2) + 6 = 13 Fail and banish. Not far from the first chest is a second one, that proves harder to open than the first. Not keen to cart around any more weapons, Zova decides to press on. Discard (recharge) Archaeopterx to explore again.
Animated Shield:
SS Armor 4 Traits: Shield Magic To Acquire: Constitution Fortitude 7 Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check. If you are proficient with light armors, you may recharge this card when you reset your hand. Revea; Bearskin Armor Fortitude 7: 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4 Fail and banish Move to Fringes of the Eye using Archaeopterx 'after you explore' power. A shield pushes its way through the rocky ground and runs off. Rather than give chase, Zova sprouts some wings and flies back to the ship...as a bad storm is brewing. Bury Angelstep to heal 1d4 + 1 ⇒ (2) + 1 = 3 cards: Blessig of Kelizandri, Telekinesis, Blessing of Lamashtu.
Zova wrote:
Skills and Powers: SKILLS
Strength d6 [X]+1 [X]+2 [X]+3 [ ]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Stealth: Dexterity +1 Constitution d8 [ ]+1 [ ]+2 Fortitude: Constitution +1 Intelligence d6 [ ]+1 Wisdom d8 [X]+1 [X]+2 [X]+3 Survival: Wisdom +3 Charisma d6 [ ]+1 Favored Card: Card that has the Animal trait
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