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323 posts. Alias of Greenclaw.


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Female Human Tier 6 Shifter Character Deck

Blessing 6: 1d1000 ⇒ 735
Blessing 4: 1d1000 ⇒ 854


Female Human Tier 6 Shifter Character Deck

Off turn: Summon random monster.

Siren Caller:

SS
Monster B
Traits:
Siren
Aquatic
Veteran
To Defeat:
Wisdom 8
All damage dealt by the Siren Caller is Mental damage that may not be reduced.
The difficulty of checks to defeat the Siren Caller is increased by the adventure deck number of the current scenario, if any.
If undefeated, examine the top 3 cards of your deck and discard any allies. Shuffle any remaining cards into your deck.

Discard Aiger's Kiss to evade using Zova's power.
Recharge Blessing of Green Faith for MM's check.

Zova wrote:

Hand: Polar Bear, Shadowcat, Vampire Squid, Hippopotamus, Aspect of the Bull, Archaeopteryx, Pteranodon,

Displayed:
Deck: 6 Discard: 6 Buried: 4
Notes: Recharge Shadowcat to add Survival 1d8+6 to another character Combat check. Discard Hippo to add 1d10 to a combat/ship/aquatic bane check at location. Use blessings as needed. Reroll used: Y Hero Points: 7
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill ([X](+1). If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


Female Human Tier 6 Shifter Character Deck

Off turn Pirate Bomber damage:
Display Aspect of the Dinosaur.
Fire Damage: 1d4 ⇒ 3
Poison Damage: 1d4 ⇒ 2
Both sets of damage reduced by 3 to 0.

It is the hour of Milani.
Auto fail scenario SoT check.
1d6 ⇒ 1
Shuffle hand into deck. Draw back 9 cards to replace.

Zova wrote:

Hand: Baby Triceratops, Shadowcat, Vampire Squid, Aspect of the Wolf, Blessing of Wind and Waves, Angelstep, Monkey, Blessing of Ketephys, Baby Triceratops B,

Displayed: Aspect of the Dinosaur,
Deck: 9 Discard: 3 Buried: 1
Notes: Use blessings as needed. Reroll used: Y Hero Points: 7
Sideboard cards:

Move to Teleportation Chamber.

Explore.
Pteranodon:

SS
Ally 4
Traits:
Animal
To Acquire:
Wisdom
Survival 11
On your turn, discard this card to move to another location. You may then explore your location; add 1d6 to your combat checks during this exploration.

Survival 11: 1d8 + 6 ⇒ (6) + 6 = 12 Acquired!

After the ship gets bombed by a crazy pirate, Zova decides to head across to catch up with Flenta. On the way she hitches a ride with a friendly flying lizard-like bird.

Discard (recharge) Monkey to explore again.

Voidlord Akinaru:

None
Villain 6
Type: Monster
Traits:
Giant
Outsider
To Defeat:
Combat 35
THEN Combat 45
This monster is immune to the Cold trait.
When encountered, a random other open location cannot be temporarily closed.
Before acting, you may banish a card; if you do not, discard 1d4+1 cards from your deck, then bury your discard pile.
If the check to defeat does not have the Fire trait, bury the top or bottom card of your deck.

Only one open location, which cannot be temp closed.
Before encounter: bury card from top of deck: Moose.
Random Ship: 1d24 ⇒ 19
Come What May:

Ship 4
Class 4
Check to Defeat
Wisdom/Survival 10 OR Charisma/Diplomacy 11
When Encountered
You may recharge any number of cards that have the Aristocrat or Captain trait; for each such card recharged, add 3 to your check to defeat the Come What May. Reduce Structural damage to this ship by 1.
When Commanding
At the end of your turn, you may discard a card from the blessings deck to examine your plunder cards, banish 1 plunder card, and stash 1 plunder card of the same type.
Check to Repair
Craft 8

When Commanding (Wrecked)
After you reset your hand, discard any cards that have the Aristocrat or Captain trait.


Survival 10: 1d6 + 6 ⇒ (6) + 6 = 12
Plunder: 1d6 ⇒ 6 Ally
BYA. Banish Angelstep.
Display Aspect of the Wolf.
Discard Blessing of the Wind and Waves. Recharge Baby Triceratops B to add Survival +12. Add Flenta bonus.
Combat 35: 2d6 + 4 + 1d12 + 1d6 + 1d8 + 6 + 12 + 1d4 + 2 ⇒ (1, 6) + 4 + (7) + (2) + (5) + 6 + 12 + (3) + 2 = 48
Bury top card of deck: Aspect of the Tiger.
Discard Blessing of Ketephys for second check. Recharge Baby Triceratops to add Survival +12. Add Flenta bonus.
Combat 45: 3d6 + 4 + 1d12 + 1d6 + 1d8 + 6 + 12 + 1d4 + 2 ⇒ (2, 2, 1) + 4 + (8) + (3) + (3) + 6 + 12 + (3) + 2 = 46 Defeated!
Bury top card of deck: Aspect of the Bat.

Zova is confronted by the group's arch-nemesis Akinaru. The young shifter lets out all of her pent up frustration at the trials that he's had led her and her friends through. The Voidlord gets in a few good hits but is overwhelmed by Zova's raw fury...and barely escapes with his life. Zova follows close on his heels.

Location Close. Villain escapes to Pinnacle Atoll. Zova moves there also.
End Turn.
Recharge Aspect of the Dinosaur, Aspect of the Wolf.
Reset Hand to 9.

Zova wrote:

Hand: Polar Bear, Shadowcat, Vampire Squid, Hippopotamus, Aiger's Kiss, Blessing of the Green Faith, Aspect of the Bull, Archaeopteryx, Pteranodon,

Displayed:
Deck: 5 Discard: 5 Buried: 4
Notes: Recharge Shadowcat to add Survival 1d8+6 to another character Combat check. Discard Hippo to add 1d10 to a combat/ship/aquatic bane check at location. Use blessings as needed. Reroll used: Y Hero Points: 7
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill ([X](+1). If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


Female Human Tier 6 Shifter Character Deck

It is the hour of Cayden Cailean.
Auto Fail SoT effect. 1d6 ⇒ 3. Move to 1d2 ⇒ 1 Pinnacle Atoll.
Hand 1 short from end of last turn. Retcon drawing and adding Vampire Squid.
Explore.

Crawling Cyclops Hands:

SS
Barrier 4
Traits:
Skirmish
Undead
To Defeat:
Wisdom
Perception 14
OR Divine 10
If undefeated, 1 random character at the location rolls 1d4, 1d6, 1d8, 1d10, and 1d12. For each roll of 1, that character must banish 1 card.

Discard Blessing of Kelizandri to add 1 die.
Wisdom 14: 2d8 + 3 ⇒ (2, 1) + 3 = 6
Discard Blessing of Savored Sting to add 2 die. Banish Blessing of Kelizandri.
Wisdom 14: 4d8 + 3 ⇒ (3, 3, 5, 1) + 3 = 15 Defeated!
Hirgy?: 1d12 ⇒ 2

Some creepy crawling hands prove a handful for Zova, but with a bit of help from the gods, she manages to avoid getting too badly groped.

Discard (recharge) Monkey to explore again.

Hull Damage:

SS
Barrier 1
Traits:
Obstacle
Aquatic
Veteran
To Defeat:
Intelligence
Craft 6
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, your ship is repaired. If undefeated, your ship is dealt 1d4 Structural damage, and you must banish 1 random plunder card.

Auto Fail. Shuffle barrier back into deck. Banish 1 random plunder card.
Structural Damage: 1d4 ⇒ 1 Recharge Archaeopteryx instead of discarding a card.
Hirgy?: 1d12 ⇒ 2

Zova is uncharacteristically shaken by the encounter with the bodiless hands, and is unable to fix some ship's damage. She decides to take a rest and hopefully sleep it off.

End Turn. Reset Hand to 10 (revealing a plant).

Zova wrote:

Hand: Aspect of the Tiger, Aspect of the Dinosaur, Polar Bear, Angelstep, Aiger's Kiss, Moose, Blessing of the Green Faith, Aspect of the Bull, Blessing of Ketephys, Vampire Squid,

Displayed:
Deck: 9 Discard: 3 Buried: 1
Notes: Use blessings as needed. Reroll used: Y Hero Points: 7
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill ([X](+1). If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


Female Human Tier 6 Shifter Character Deck

Off turn: Zova auto succeeds at guard check at Survival +6.

It is the hour of Norgorber.
Display Aspect of the Bat.
Auto succeed location Start of Turn effect.
Auto fail scenario Start of Turn effect.
1d6 ⇒ 1 Shuffle hand into deck and draw new hand.

Zova wrote:

Hand: Baby Triceratops, Hippopotamus, Witchhunter's Sword, Angelstep, Shadowcat, Blessing of the Savored Sting, Aspect of the Wolf, Blessing of Kelizandri B, Blessing of Ketephys,

Displayed: Aspect of the Bat,
Deck: 12 Discard: 2 Buried: 0
Notes: Use blessings as needed. Reroll used: Y Hero Points: 7
Sideboard cards:

Explore (examine) Gozreh's Flow.

Electricity Arc Trap:

SS
Barrier 4
Traits:
Trap
Magic
Electricity
To Defeat:
Dexterity
Disable 12
OR Intelligence
Arcane 14
If undefeated, you are dealt 1d4 Electricity damage, and each other character at your location is dealt 1 Electricity damage.

Recharge Aspect of the Wolf to add Survival skill.
Dexterity 12: 1d8 + 1d8 + 6 ⇒ (3) + (8) + 6 = 17 Defeated!

Zova is much more confident disabling a trap that can be dismantled by hand, rather than solely by the use of magic. She knows that the other trap is still active nearby but continues being cautious for now.

Discard (recharge) Hippopotamus to explore (examine) again.

Hurricane Winds:

SS
Henchman 3
Type: Barrier
Traits:
Obstacle
Task
Weather
To Defeat:
Intelligence
Knowledge
Wisdom
Survival 13
You may recharge any number of allies, for each ally recharged, add 1d4 to your check to defeat this barrier.
If undefeated, Hurricane Winds deals 1d4+1 Structural damage to your ship; shuffle this barrier into a random open location.
If defeated, you may immediately attempt to close the location this henchman came from.

Before encounter, bury Witchhunter's Sword from hand.
Random Ship: 1d24 ⇒ 3
Feathered Devil - Class 1:

Spoiler:
Ship 1
Class 1
When Encountering
To Defeat:
Charisma/Diplomacy 5
OR
Wisdom/Survival 7
You may reveal any number of allies; add 1 to your check to defeat for each revealed ally.

When Commanding
When you would discard cards as Structural damage, you may recharge 1 or more allies instead of discarding that number of cards.

When Commanding (Wrecked)
To Repair:
Craft 4
When you would discard an ally for its power, bury it instead.


Auto Defeated at Survival +6 and 2 allies! Plunder: Ally

Recharge Shadowcat, Baby Triceratops.
Survival 13: 1d8 + 6 + 2d4 ⇒ (7) + 6 + (2, 4) = 19 Henchman defeated!
Auto Close location at Survival +6
Move to Random Other Location: 1d4 ⇒ 1 Fog Bank.

Strong winds blow up, but Zova is an old sea hand by now and easily turns the storm to her advantage, shoring up this area from further danger. She ends up getting lost in some fog but that won't stop her for long.

End Turn. Recharge Aspect of the Bat. Reset Hand to 10 (revealing a plant).

Zova wrote:

Hand: Aspect of the Tiger, Aspect of the Dinosaur, Polar Bear, Angelstep, Archaeopteryx, Blessing of the Savored Sting, Monkey, Blessing of Kelizandri B, Blessing of Ketephys,

Displayed:
Deck: 12 Discard: 2 Buried: 1
Notes: Use blessings as needed. Reroll used: Y Hero Points: 7
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill ([X](+1). If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


Female Human Tier 6 Shifter Character Deck

MM's turn:
Display Aspect of the Wolf.
Dexterity 6: 1d8 + 1d6 ⇒ (3) + (3) = 6
Display Aspect of the Dinosaur to reduce damage to 0.

Flenta's turn:
Shuffle Aiger's Kiss into deck.

It is the hour of Hshurha.
Auto succeed start of turn Survival 7 location check at +6 on the roll.
Auto fail start of turn scenario effect.
1d6 ⇒ 2
Random Card: 1d9 ⇒ 6 Bearskin Armor. Shuffle into Mother Myrtle's deck.
Explore Gozreh's Flow.

Alkali Flask:

SS
Item 4
Traits:
Liquid
Attack
Acid
Ranged
Alchemical
To Acquire:
Intelligence
Craft 11
For your combat check, banish this card to use your Dexterity or Ranged skill + 3d6. You may additionally discard another card to add your Craft skill; after playing that card, succeed at a Craft 15 check to recharge that card instead of discarding it.

Auto fail and banish the item.

Discard (recharge) Monkey to explore again.

Teleportation Trap:

SS
Barrier 6
Traits:
Trap
Magic
To Defeat:
Intelligence
Arcane 13
If defeated, you may move any number of characters at your location to a location of your choice.
If undefeated, you are dealt 2d4 Combat damage and moved to a random other location.

Discard Wendifisa Spear to evade the encounter. Location shuffled.

Discard (recharge) Hippopotamus to explore again.
Random Card: 1d6 + 1 ⇒ (5) + 1 = 6

Cannonade:

SS
Barrier 3
Traits:
Skirmish
Veteran
To Defeat:
Wisdom
Perception
Survival 10
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, your ship is dealt 2 Structural damage; if undefeated, your ship is dealt 1d4+1 Structural damage.

Discard Blessing of Kelizandri to add a die.
Survival 16: 2d8 + 6 ⇒ (2, 7) + 6 = 15
Shirt reroll the 2.
Survival 16: 1d8 + 7 + 6 ⇒ (5) + 7 + 6 = 18 Defeated!
Recharge Shadowcat and Vampire Squid for Structural Damage.

Zova joins Flenta in the hunt for Akinaru. Narrowly avoiding a magical trap, the young shifter is also able to steer their ship past the worst of a cannon assault.

End Turn.
Recharge Aspect of the Dinosuar, Aspect of the Wolf.
Reset Hand to 10 (revealing a plant).

Zova wrote:

Hand: Baby Triceratops, Angelstep, Polar Bear, Moose, Blessing of the Green Faith, Blessing of Kelizandri B, Witchhunter's Sword, Blessing of the Savored Sting, Blessing of Ketephys, Aspect of the Bat,

Displayed:
Deck: 12 Discard: 2 Buried: 0
Notes: Use blessings as needed. Reroll used: Y Hero Points: 7
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill ([X](+1). If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


Female Human Tier 6 Shifter Character Deck

Start at Gozreh's Flow.
Starting Hand +2.

Zova wrote:

Hand: Shadowcat, Angelstep, Aspect of the Wolf, Blessing of Kelizandri, Wendifisa Spear, Hippopotamus, Aspect of the Dinosaur, Bearskin Armor, Monkey, Vampire Squid, Blessing of Ketephys,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Notes: Use blessings as needed. Reroll used: N Hero Points: 7
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill ([X](+1). If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


Female Human Tier 6 Shifter Character Deck

Picking Ally 6 for bonus boon: Baby Triceratops.
Not interesting in any of the other boons for a 2nd upgrade.
Banking hero point up to 7.
Keeping the Monkey as loot for this final game.

If we keep the reward, will shuffle in another Blessing of Kelizandri and Baby Triceratops into her deck.


Female Human Tier 6 Shifter Character Deck

MM turn: Electricity Damage: 1d4 ⇒ 3
Bury Bearskin Armor to reduce to 0.
Flenta turn: Recharge Cyclops to add Survival skill.
Dexterity 11: 1d8 + 1d8 + 6 ⇒ (6) + (5) + 6 = 17

It is the hour of Asmodeus.
Start of turn: Summon and encounter Draugr Captain. Discard Blessing of Kelizandri to evade using Zova's power.
Everyone needs to encounter the Draugr Captain.

Explore.

Voidlord Akinaru:

None
Villain 6
Type: Monster
Traits:
Giant
Outsider
To Defeat:
Combat 35
THEN Combat 45
This monster is immune to the Cold trait.
When encountered, a random other open location cannot be temporarily closed.
Before acting, you may banish a card; if you do not, discard 1d4+1 cards from your deck, then bury your discard pile.
If the check to defeat does not have the Fire trait, bury the top or bottom card of your deck.

Scenario effect: Bury bottom card of deck Cyclops.
BYA: Not banishing a card. Discard 1d4 + 1 ⇒ (1) + 1 = 2 cards from deck: Sentinel Devil, Aspect of the Bat. Bury discard pile.

Recharge Aspect of the Tiger to add Survival skill + 10. Recharge Giant Raven to add 1d6. Display Aspect of the Dinosaur to add 1d12. Discard Blessing of Ketephys to add 2 dice. Flenta bonus.
Combat (Strength) 35: 4d6 + 4 + 1d8 + 6 + 10 + 1d6 + 1d12 + 1d4 + 2 ⇒ (1, 2, 5, 5) + 4 + (5) + 6 + 10 + (2) + (2) + (1) + 2 = 45
Bury bottom card of deck: Aspect of the Tiger.

Zova looks to either side, encouraged to see her friends on either side of her as they press forward into the fort to take on the Voidlord.

A horde of undead pirates rush forward to slow their approach. Zova sneaks by one and closes in on Akinaru. Calling on all of her powers, the shifter slashes, pecks and pounds on the villain. The giant outsider is a tough opponent, however. Zova knows that her friends will back her up soon, and hopes she's weakened Akinaru enough to help them finish him off.

Leave 2nd check to somebody else. Can recharge Shadowcat to add 1d8+6 to a Combat check and have Blessing of Savored Sting in hand also.


Female Human Tier 6 Shifter Character Deck

It is the hour of Norgorber.
Start of turn:

Draugr Captain:

SS-6 henchman (monster)
UndeadCaptainPirate
Check to defeat
Combat
27
Powers
The Draugr Captain is immune to the Mental and Poison traits.

Before you act, recharge all but 1 card in your hand, then draw as many cards as you recharged.

If defeated, you may immediately attempt to close the location this henchman came from.


Discard Angelstep using Zova's power to evade the encounter.

Explore Fort Hazard.

Besmaran Priest:

SS
Ally B
Traits:
Human
Cleric
Pirate
To Acquire:
Divine
Charisma
Diplomacy 6
Recharge this card to add 1d6 to your non-combat Wisdom or Charisma check.
Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration.

Charisma 6: 2d6 ⇒ (3, 4) = 7 Acquired!

Zova stumbles across a pirate priest communing with an undead pirate, perhaps a former crew member. Not eager to deal with the draugr, Zova convinces the priest to step aside for a chat.

Discard (recharge) Moose to explore again.

Phantom Fog:

SS
Barrier 5
Traits:
Obstacle
Weather
To Defeat:
Wisdom
Survival 15
If undefeated, move to a random open location and shuffle this card into that location.

Reveal Bearskin Armor. Add Moose bonus.
Survival 15: 1d8 + 6 + 2 + 1d8 ⇒ (7) + 6 + 2 + (7) = 22 Defeated!

The undead pirate is unhappy at the rude snub, and conjures up a magical fog...which Zova easily avoids, no doubt annoying the draugr even further.

Discard (recharge) Vampire Squid to explore again.

Cyclops:

SS
Monster 4
Traits:
Giant
Cyclops
To Defeat:
Combat 22
Before you act, examine the top card of your deck; then recharge it.
Damage dealt by the Cyclops is dealt to each character at your location.

Examine top card of deck and recharge: Blessing of the Green Faith.
Recharge Oni Mariner to add Survival +12
Combat (Strength) 22: 1d6 + 4 + 1d8 + 6 + 12 ⇒ (5) + 4 + (2) + 6 + 12 = 29 Defeated and add to hand.

A cyclops interrupts Zova's chat with the cleric. Zova interrupts the flow of blood to the monster's brain with a well placed slash to his neck.

Discard Besmaran Priest to explore again.

Venomous Pike +2:

SS
Weapon 6
Traits:
Polearm
Melee
Piercing
Poison
2-Handed
Magic
To Acquire:
Strength
Melee 13
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1d12+2. Add another 1d4 if you are on a ship. If you fail this check, you may discard this card to ignore the result and reroll the dice. You must take the second result.

Display Aspect of the Wolf to add 1d6 to Strength check. Discard Blessing of Kelizandri to add a die.
Strength 13: 2d6 + 4 + 1d6 ⇒ (1, 6) + 4 + (3) = 14 Acquired!

The priest bids farewell and offers Zova a weapon to aid in her future battles. Not intending to use it, the young shifter accepts it, if only to be polite to the pirate.

End Turn. Discard Venomous Pike +2 to evade the Draugr Captain. Reset Aspect of the Wolf..

Zova sneaks past the annoying undead pirate as she waits for her friends to arrive.

Reset Hand to 9.

Zova wrote:

Hand: Cyclops, Blessing of Ketephys, Bearskin Armor, Shadowcat, Aspect of the Tiger, Blessing of Kelizandri, Aspect of the Dinosaur, Giant Raven, Blessing of the Savored Sting,

Displayed: Aspect of the Bull,
Deck: 10 Discard: 5 Buried: 5
Notes: Use blessings as needed. Reroll used: N Hero Points: 6
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill ([X](+1). If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


Female Human Tier 6 Shifter Character Deck

It is the hour of Asmodeus.
Move to Torture Pit. Explore.

Icy Boarding Pike +1:

SS
Weapon B
Traits:
Polearm
Melee
Piercing
2-Handed
Magic
To Acquire:
Strength
Melee 10
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1 and add the Cold trait. Add another 1d4 if you are on a ship. If you fail this check, you may discard this card to ignore the result and reroll the dice. You must take the second result.

Strength 10: 2d6 + 4 ⇒ (3, 6) + 4 = 13 Acquired!

Zova picks up a magical pike. While she doesn't plan to use it in combat, it may come in handy opening a door, or perhaps disarming a trap.

Discard (recharge) Hippopotamus to explore again.

Mase Darimar:

SS
Ally 4
Traits:
Half-Elf
Druid
Captain
Pirate
To Acquire:
Wisdom
Perception 8
THEN Charisma
Diplomacy 11
Recharge this card and another card to add 2d8 to your check to defeat a bane that has the Aquatic trait.
Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration.

Wisdom 8: 1d8 + 3 ⇒ (5) + 3 = 8
Auto Fail 2nd check. Banish the ally.

Encountering a spellcasting pirate, Zova is wise enough to know not to try and talk to the druid...and passes on by.

Discard (recharge) Monkey to explore again.

Oni Mariner:

None
Henchman 6
Type: Monster
Traits:
Giant
Outsider
To Defeat:
Combat 26
Before you act, a random character must succeed at a Dexterity or Acrobatics 11 check or be dealt 1d4 Cold damage.
If the check to defeat does not have the Acid or Fire trait, bury the top or bottom card of your deck.
If defeated, you may immediately attempt to close the location this henchman came from.

Random Character, 1-Flenta, 2-Myrtle, 3-Zova: 1d3 ⇒ 1
Flenta needs to deal with a BYA Dex or Acro 11 check.
Bury bottom card of deck: Monkey.
Recharge Polar Bear to add Survival skill +12.
Combat (Strength) 26: 1d6 + 4 + 1d8 + 6 + 12 ⇒ (2) + 4 + (8) + 6 + 12 = 32 Defeat and add to hand.
Bury top card of deck: Archaeopteryx.

Zova soon finds herself in a fight with a seafaring oni. The giant may be big and strong, but the young shifter takes on bear form and cuts the oni back down to size with a couple of powerful strikes with her claws.

Attempt to close. Display Blessing of Wind and Waves.
Dexterity 11: 3d8 ⇒ (6, 1, 7) = 14 Location closed. Bury Icy Boarding Pike +1.
Recharge Blessing of Wind and Waves.
Use Zova's power to discard Witchhunter's Sword to move to Fort Hazard.

End Turn. Reset Hand to 10 (revealing a plant).

Zova wrote:

Hand: Oni Mariner, Blessing of Ketephys, Bearskin Armor, Blessing of Kelizandri B, Moose, Blessing of Kelizandri, Angelstep, Vampire Squid, Blessing of the Savored Sting, Aspect of the Wolf,

Displayed: Aspect of the Bull,
Deck: 10 Discard: 1 Buried: 5
Notes: Use blessings as needed. Reroll used: N Hero Points: 6
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill ([X](+1). If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


Female Human Tier 6 Shifter Character Deck

It is the hour of Norgorber.
Display Aspect of the Bull. Display Aspect of the Bat.
Explore (examine) Murder Hole: Giant Sea Anemone. Put it under next card and explore.

Sentinel Devil:

SS
Henchman 5
Type: Monster
Traits:
Outsider
Devil
To Defeat:
Combat 20
The Sentinel Devil is immune to the Fire and Poison traits.
If the check to defeat does not have the Attack or Ranged trait, discard a card before you attempt the roll.
If defeated, you may immediately attempt to close the location this henchman came from.

Bury top card of deck: Baby Triceratops
Recharge Aspect of the Dinosaur to add Survival skill +12 to the check.
Discard Wendifisa Spear before the roll.
Combat (Strength) 24: 2d6 + 4 + 1d8 + 6 + 12 ⇒ (2, 4) + 4 + (2) + 6 + 12 = 30 Defeated and add into hand!

Zova finds herself face-to-face with barbed, sharp-toothed devil with a long, lashing tail. It leaps towards the young shifter, who shifts into raptor form, whipping her own tail around in a powerful swat, before sinking her own set of sharp teeth into the outmatched devil's exposed neck.

Attempt to close.

Ruffian:

SS-B henchman (monster)
HumanPirateVeteran
Check to defeat
Combat
7
Powers
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any.

After you act, if your check to defeat did not have the Swashbuckling trait, bury 1 item or weapon of your choice from your discard pile.

If defeated, you may immediately attempt to close the location this henchman came from.


Recharge Giant Raven to add Survival skill +8 to the check.
Combat (Strength) 17: 1d6 + 4 + 1d8 + 6 + 8 ⇒ (4) + 4 + (2) + 6 + 8 = 24
AYA: Bury Wendifisa Spear.

Buccaneer:

SS-B henchman (monster)
HumanPirateVeteran
Check to defeat
Combat
8
Powers
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If the check to defeat has the Swashbuckling trait, the difficulty is increased by twice the adventure deck number instead.

If defeated, you may immediately attempt to close the location this henchman came from.


Recharge Sentinel Devil to add Survival skill +10.
Combat (Strength) 18: 1d6 + 4 + 1d8 + 6 + 10 ⇒ (5) + 4 + (2) + 6 + 10 = 27

Two extraordinarily foolish pirates rush to attack Zova, despite just having seen her brutally defeat the devil with her bare hands (teeth, tail and feet).

They won't make such a mistake ever again...nor do anything else for that matter. Their lives end in an instant, at the hands of the savage young shifter.

Location closed. No closing effect.

End Turn. Recharge Aspect of the Bat. Reset Hand to 10 (displaying a plant).

Zova wrote:

Hand: Polar Bear, Blessing of Ketephys, Hippopotamus, Blessing of Kelizandri B, Witchhunter's Sword, Blessing of Kelizandri, Angelstep, Monkey, Blessing of Wind and Waves, Aspect of the Wolf,

Displayed: Aspect of the Bull, Aspect of the Bat,
Deck: 12 Discard: 0 Buried: 2
Notes: Use blessings as needed. Reroll used: N Hero Points: 6
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill ([X](+1). If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


Female Human Tier 6 Shifter Character Deck

Buccaneer:

SS-B henchman (monster)
HumanPirateVeteran
Check to defeat
Combat
8
Powers
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If the check to defeat has the Swashbuckling trait, the difficulty is increased by twice the adventure deck number instead.

If defeated, you may immediately attempt to close the location this henchman came from


Recharge Aspect of the Tiger to add Survival skill +10
Combat (Strength) 14: 1d6 + 4 + 1d8 + 6 + 10 ⇒ (4) + 4 + (2) + 6 + 10 = 26

Zova sighs as a particularly foolish pirate tries an assassination. He fails in his mission, just as he fails to keep his head attached to his neck.


Female Human Tier 6 Shifter Character Deck

Swapping in Polar Bear for Pteranodon for Deck Upgrade.

Starting at Murder Hole.

Zova wrote:

Hand: Polar Bear, Blessing of Ketephys, Hippopotamus, Blessing of Kelizandri B, Witchhunter's Sword, Aspect of the Bull, Giant Raven, Aspect of the Tiger, Aspect of the Dinosaur, Wendifisa Spear, Aspect of the Bat,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Notes: Use blessings as needed. Reroll used: N Hero Points: 6
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill ([X](+1). If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


Female Human Tier 6 Shifter Character Deck

For the reward, Zova would like to shuffle a Blessing of Kelizandri and Baby Triceratops into her deck.


Female Human Tier 6 Shifter Character Deck

Banking hero point (up to 6).

Deck Upgrades:
Ally 6: 1d1000 ⇒ 690
Ally 6: 1d1000 ⇒ 411

No changes to loot, just keepin' the monkey!


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Female Human Tier 6 Shifter Character Deck

OK, let's try this again.
It is the hour of Achaekek.
Start of turn location power:
1-Flenta, 2-MM, 3-Zova: 1d3 ⇒ 3
Force Damage: 1d4 - 1 ⇒ (2) - 1 = 1 Aspect of Dinosaur reduces the damage (forgot that last time).
Explore Shrine to Norgorber.

"Not so fast, ladies!" A heavily armored and armed woman steps forward from behind the shrine and snarls.

Paralictor Valeria Asperixus:

SS
Henchman 6
Type: Monster
Traits:
Human
Hellknight
To Defeat:
Combat 35
Before you act, Paralictor Valeria Asperixus deals 1d4 Combat damage to you.
If the check to defeat has the Fire or Mental trait, the difficulty is increased by 5.
If Valeria would be defeated, reroll the dice. She is defeated or undefeated based solely on the results of the second die roll.
If defeated, you may immediately attempt to close the location this henchman came from.

BYA Combat Damage: 1d4 ⇒ 3 Aspect of the Dinosaur reduces the damage to 0.
Recharge Baby Triceratops to add Survival +12 to the check. Replace highest die with 1d4. Add Flenta bonus.
Combat 35: 2d6 + 4 + 1d8 + 6 + 12 + 1d4 + 1d4 + 2 ⇒ (6, 2) + 4 + (5) + 6 + 12 + (4) + (4) + 2 = 45
Combat 35: 2d6 + 4 + 1d8 + 6 + 12 + 1d4 + 1d4 + 2 ⇒ (4, 1) + 4 + (8) + 6 + 12 + (1) + (2) + 2 = 40 Defeated!

It's the last straw for Zova, who snaps. Charging forward in a feral rage, the shifter fends off the woman's defensive thrust and launches a breathtaking series of slashes, headbutts and kicks at the woman.

Armor is shredded, then flesh and bone. Panting, covered in blood, but looking a little bit more sedate, Zova sighs. "OK, now can we go back to the ship? I'm starving!"

Banish the 2 blessings to close!


1 person marked this as a favorite.
Female Human Tier 6 Shifter Character Deck

It is the hour of Achaekek.
Start of turn location power:
1-Flenta, 2-MM, 3-Zova: 1d3 ⇒ 3
Force Damage: 1d4 - 1 ⇒ (2) - 1 = 1 Discard Monkey for damage.

"By the gods of land, sea and air, let's be rid of this place!" Zova's mood has been soured by the beatings she's received and the evil aura permeating this place. She turns on her heels and heads back to the ship in a huff!

Banish Blessing of Ketephys and Blessing of Kelizandri to close the location.

End Turn. End Game?


Female Human Tier 6 Shifter Character Deck

Still a bit rattled after the beating she took at the hand of her friends, Zova gets bombarded by a wave of negative energy. Instinctively she shifts herself some tough skin to avoid further pain.

Display Aspect of the Dinosaur to reduce BYA damage to 0.


Female Human Tier 6 Shifter Character Deck

"Hey guys, what are you doing? Whatever I did to annoy you, I'm sorry OK!"

Zova fends off her friends attacks as best as she can but ends up battered and bruised.

Recharge Bearskin Armor to reduce MM's 2 Combat Damage to 0.
Discard Hippopotamus, Archaeopteryx, Pteranodon for Flenta's damage.

End Turn. Reset Hand to 9.

Zova wrote:

Hand: Blessing of Kelizandri, Blessing of Ketephys, Aspect of the Bat, Giant Raven, Moose, Baby Triceratops, Aspect of the Wolf, Monkey, Aspect of the Dinosaur,

Displayed: Aspect of the Bull, Aspect of the Tiger,
Deck: 6 Discard: 6 Buried: 1
Notes: Use blessings as needed. Reroll used: Y Hero Points: 5
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill ([X](+1). If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


Female Human Tier 6 Shifter Character Deck

Off turn: Recharge Blessing of Green Faith for MM's check.
It is the hour of Asmodeus.
Move to Shrine to Norgorber. Explore.

Enervating Pistol +3:

SS
Weapon 6
Traits:
Firearm
Ranged
Piercing
Reliable
Swashbuckling
Magic
To Acquire:
Dexterity
Ranged
Craft 15
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8+3; you may additionally bury this card to add another 2d6.
Shuffle this card into your deck to decrease the difficulty of a combat check by 2d4, or 1d4+4 if you have the Arcane skill.

Dexterity 15: 2d8 ⇒ (2, 5) = 7 Fail and banish.

Shaking her head at the carelessness of pirates, leaving yet another armed gun lying around, Zova kicks some leaves over it so as to hopefully keep it out of sight and harm's way.

Discard (recharge) Vampire Squid to explore again. Discard Wendifisa Spear fpr scenario effect.

Symbol of Insanity:

SS
Barrier 4
Traits:
Trap
Magic
To Defeat:
Wisdom
Divine 14
If undefeated, each character at your location randomly chooses another character; the chosen character is dealt Combat damage equal to the number of cards that have the Attack trait and weapons in the choosing character's hand.

Ask for Blessing of the Elements from Mother Myrtle and local Wisdom bonus.
Wisdom 14: 1d4 + 1d8 + 3 + 1d4 ⇒ (1) + (7) + 3 + (2) = 13
Shirt reroll the 1.
Wisdom 14: 1d4 + 12 ⇒ (1) + 12 = 13 Damn it!

Zova has no attack cards or weapons in hand, so won't do any damage to others. I'm unsure of others' current hands due to the corrections of the last couple of turns, so will await everyone to do their own roll and apply any damage before ending/continuing my turn.


Female Human Tier 6 Shifter Character Deck

It is the hour of the Gods.
Recharge Aspect of the Wolf to add Survival skill to Start of Turn check. Reveal Bearskin Armor.
FORT 10: 1d8 + 1 + 1d8 + 6 + 2 ⇒ (1) + 1 + (2) + 6 + 2 = 12

Move to Lucrehold. Explore.

Bottled Lightning:

SS
Item 5
Traits:
Liquid
Attack
Electricity
Ranged
Alchemical
To Acquire:
Intelligence
Craft 11
For your combat check, banish this card to use your Dexterity or Ranged skill + 3d8. You may additionally discard another card to add your Craft skill; after playing that card, succeed at a Craft 16 check to recharge that card instead of discarding it.

Intelligence 11: 2d6 ⇒ (1, 5) = 6 Fail and banish

Discard (recharge) Monkey to explore again. Discard Blessing of Wind and Waves for scenario power.

Giant Sea Anemone:

SS
Monster 5
Traits:
Animal
Aquatic
To Defeat:
Combat 20
The Giant Sea Anemone is immune to the Mental and Poison traits. Damage from failing the check to defeat the Giant Sea Anemone is Poison damage.
You may succeed at a Wisdom or Perception 14 check to evade the Giant Sea Anemone.
If undefeated, the Giant Sea Anemone deals 1d4 Structural damage to your ship; recharge your hand and return the Giant Sea Anemone to the top of the location deck, if it came from one.

Recharge Aspect of the Dinosaur to add Survival +12. Add Flenta bonus. Replace highest die with 1d4.
Combat (Strength) 20: 1d6 + 4 + 1d4 + 6 + 12 + 1d4 + 2 ⇒ (4) + 4 + (1) + 6 + 12 + (1) + 2 = 30 Defeated! Draw into hand.

Flenta follows along with her friends. It seems sticking together as a group is wise during this mission. The young shifter confidently steps forward to deal with a giant sea creature, knowing that her unique skills are well suited to dealing with such beasts.

Discard (recharge) Shadowcat to examine next card: Pirate Captain. Explore location. Discard Angelstep for scenario power.

Pirate Captain:

SS
Monster B
Traits:
Human
Captain
Pirate
Veteran
To Defeat:
Combat 12
Before you act, recharge a card.
The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any. You may not play allies that have the Pirate trait on this check.
After you act, the Pirate Captain deals 2 Structural damage to your ship.

BYA: Recharge Blessing of Blessing of the Savored Sting.
Recharge Giant Sea Anemone to add Survival skill +10 to check.
Combat (Strength) 18: 1d6 + 4 + 1d4 + 6 + 10 + 1d4 + 2 ⇒ (4) + 4 + (1) + 6 + 10 + (4) + 2 = 31 Defeated and add to hand.

An angry pirate! If there is anything that Zova is more used to fighting than creatures from the deep, it is pirates with an attitude. Stepping forward once again, Zova cuts the captain down to size. "I've seen enough of this place. Let's head somewhere else!"

Banish Pirate Captain to close the location.

End Turn. Reset Hand to 9.

Zova wrote:

Hand: Blessing of Kelizandri, Blessing of Ketephys, Blessing of the Green Faith, Hippopotamus, Wendifisa Spear, Archaeopteryx, Vampire Squid, Pteranodon, Bearskin Armor,

Displayed: Aspect of the Bull, Aspect of the Tiger,
Deck: 10 Discard: 2 Buried: 1
Notes: Use blessings as needed. Reroll used: N Hero Points: 5
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill ([X](+1). If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


Female Human Tier 6 Shifter Character Deck

EOT: recharge Baby Triceratops to add Survival skill to Fortitude check.
Fortitude 10: 1d8 + 1 + 1d8 + 6 ⇒ (8) + 1 + (7) + 6 = 22

Zova wrote:

Hand: Blessing of Kelizandri, Blessing of Ketephys, Blessing of the Savored Sting, Aspect of the Dinosaur, Blessing of Wind and Waves, Shadowcat, Aspect of the Wolf, Angelstep, Bearskin Armor, Monkey,

Displayed: Aspect of the Bull, Aspect of the Tiger,
Deck: 10 Discard: 0 Buried: 1
Notes: Use blessings as needed. Shadowcat: recharge to add Survival (1d8+6) to another combat check. Reroll used: N Hero Points: 5
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill ([X](+1). If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


Female Human Tier 6 Shifter Character Deck

It is the hour of the Gods.
Display Aspect of the Tiger
Recharge Aspect of the Bat to add Survival skill to start of turn check.
FORT 10: 1d8 + 1 + 1d8 + 6 ⇒ (4) + 1 + (5) + 6 = 16
Explore Torture Pit.

Luccaria:

SS
Henchman 5
Type: Monster
Traits:
Human
Cleric
To Defeat:
Combat 19
When you encounter Luccaria, if there are at least 3 other cards in her location deck, she is evaded, and each character at your location takes 1d4+1 Combat damage.
If any character would recharge or discard a spell that has the Divine trait, bury it instead.
If defeated, you may immediately attempt to close the location this henchman came from.

Recharge Giant Raven to add Survival +8 to the check. Replace highest die with 1d4.
Combat (Strength) 19: 1d6 + 4 + 1d4 + 6 + 8 ⇒ (3) + 4 + (2) + 6 + 8 = 23 Defeated!

It's been awhile since Zova faced a human foe that wasn't a pirate. She is momentarily taken off guard when faced by a slender, pale-skinned woman dressed from head to toe in all black. The woman starts to cast some sort of concealing spell, but the young shifter's reflexes are way to quick to be avoided.

Zova leaps into action, slashing the woman with a series of strikes with her talon-like claws.

Attempt to close location.
Recharge Moose to add Survival skill.
Acrobatics 11: 1d8 + 3 + 1d8 + 6 ⇒ (3) + 3 + (1) + 6 = 13
On closing, bury Withchunter's Sword

End Turn. Reset Hand to 10 (revealing a plant).

Zova wrote:

Hand: Blessing of Kelizandri, Blessing of Ketephys, Blessing of the Savored Sting, Aspect of the Dinosaur, Blessing of Wind and Waves, Shadowcat, Aspect of the Wolf, Angelstep, Bearskin Armor, Baby Triceratops,

Displayed: Aspect of the Bull, Aspect of the Tiger,
Deck: 10 Discard: 0 Buried: 1
Notes: Use blessings as needed. Shadowcat: recharge to add Survival (1d8+6) to another combat check. Reroll used: N Hero Points: 5
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill ([X](+1). If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


Female Human Tier 6 Shifter Character Deck

It is the hour of Erastil.
Move to Torture Pit.
Explore.

Baby Triceratops:

SS
Ally 6
Traits:
Animal
To Acquire:
Wisdom
Survival 13
Discard this card to explore your location. Add 3d6 to your combat checks during this exploration. Each character at your location buries a card.

Reveal Bearskin Armor.
Survival 13: 2d8 + 6 + 2 ⇒ (1, 6) + 6 + 2 = 15 Acquired! Woohoo! Ally 6, the only type of card I think Zova is interested in going forward.

Zova is intrigued as Flenta calls the group over to see a young horned reptile. The shifter spends some time studying the beast in the hope of being able to shift aspects of its form in a future battle. Its horns look like they might be fun to try!

Discard (recharge) Monkey to explore again, discarding Wendifisa Spear for scenario power.

Shark-Eating Crab:

SS
Monster 4
Traits:
Animal
Aquatic
To Defeat:
Combat 18
If the Shark-Eating Crab would be defeated, reroll the dice. The Shark-Eating Crab is defeated or undefeated based solely on the result of the second die roll.
Bury any allies played on the check to defeat the Shark-Eating Crab.

Recharge Aspect of the Wolf to add Survival +8 to the check. Flenta bonus. Replacing highest die with 1d4.
Combat (Strength) 18: 1d6 + 4 + 1d4 + 6 + 8 + 1d4 + 2 ⇒ (1) + 4 + (1) + 6 + 8 + (3) + 2 = 25
Combat (Strenth) 18: 1d6 + 4 + 1d4 + 6 + 8 + 1d4 + 2 ⇒ (3) + 4 + (3) + 6 + 8 + (1) + 2 = 27
Reveal Vampire Squid to shuffle Wendifisa Spear back into deck. Recharge the squid.

Zova doesn't need horns to deal with a crab. She leaps and bounds around the beast like a monkey, whacking the unfortunate crustacean with her powerful fists.

End Turn. Recharge Pteranodon to add Survival to end of turn Fortitude check. Reveal Bearskin Armor
FORT 10: 1d8 + 1 + 1d8 + 6 + 2 ⇒ (3) + 1 + (2) + 6 + 2 = 14

End Turn. Reset Hand to 11 (revealing 2 plants).

Zova wrote:

Hand: Aspect of the Bat, Blessing of Ketephys, Blessing of the Savored Sting, Giant Raven, Moose, Shadowcat, Witchunter's Sword, Angelstep, Bearskin Armor, Baby Triceratops, Aspect of the Tiger,

Displayed: Aspect of the Bull,
Deck: 12 Discard: 0 Buried: 0
Notes: Use blessings as needed. Witchunter's Sword: bury to add 1d8 and Poison trait and ignore AYA powers. Shadowcat: recharge to add Survival (1d8+6) to another combat check. Reroll used: N Hero Points: 5
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill ([X](+1). If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


Female Human Tier 6 Shifter Character Deck

Retconned Lucrehold damage: Combat Damage: 1d4 - 1 ⇒ (1) - 1 = 0


Female Human Tier 6 Shifter Character Deck

Will examine top 2 cards at Lucrehold at start of game: Sniper Goggles (Item 4) and Tetrolimulus (Monster 5). Leave them in that order.

It is the hour of the Gods.
Display Aspect of the Bull.
Display Aspect of the Bat.
Move to Fort Hazard. Explore (examine): Anchor. Put it under next card and explore.

Cannon Golem:

SS
Henchman 6
Type: Monster
Traits:
Construct
Golem
To Defeat:
Combat 24
You may not play spells that have the Attack trait.
Before you act, the Cannon Golem deals 1d4+1 Structural damage to your ship.
If undefeated, the Cannon Golem deals 1d4+4 Ranged Combat damage to each character at a random other occupied location.
If defeated, you may immediately attempt to close the location this henchman came from.

BYA Structural Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Recharge Aspect of the Dinosaur to add Survival skill +12 to the check. Add Flenta bonus.
Combat (strength): 1d6 + 4 + 1d4 + 1d8 + 6 + 12 + 1d4 + 2 ⇒ (5) + 4 + (1) + (4) + 6 + 12 + (4) + 2 = 38

Zova follows the others over to the hazardous fort. "Ah, did someone remember to anchor the ship before we left?"

Before anyone can answer her question, a living cannon responds by shooting a cannon ball in their ship's direction. Zova in turn responds by going complete beastmode on the golem, savagely dismantling it with teeth, claw and whiplike tail.

To close, bury discard pile.
On Closing, discard 1d4 ⇒ 3 cards from blessing deck.

End Turn.
Recharge Aspect of the Bat.
Reset Hand to 10 (revealing a plant).

Zova wrote:

Hand: Vampire Squid, Aspect of the Wolf, Blessing of the Savored Sting, Wendifisa Spear, Pteranodon, Shadowcat, Witchunter's Sword, Angelstep, Bearskin Armor, Monkey,

Displayed: Aspect of the Bull,
Deck: 12 Discard: 0 Buried: 0
Notes: Use blessings as needed. Reroll used: N Hero Points: 5
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill ([X](+1). If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


Female Human Tier 6 Shifter Character Deck

Starting at Lucrehold. Draw starting hand 9+2.

Zova wrote:

Hand: Vampire Squid, Aspect of the Wolf, Blessing of the Savored Sting, Wendifisa Spear, Pteranodon, Shadowcat, Aspect of the Bull, Angelstep, Bearskin Armor, Aspect of the Dinosaur, Aspect of the Bat,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes: Use blessings as needed. Reroll used: N Hero Points: 5
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [X]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill ([X](+1). If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


Female Human Tier 6 Shifter Character Deck

Skill Feat: STR [X]+4

No interest in new loot and passing on upgrades.


Female Human Tier 6 Shifter Character Deck

Recharge Insanity Daemon to add Survival skill +10 to check. Adding Staff of Weather and Flenta's power.
Combat (Strength) 32: 2d6 + 3 + 1d8 + 6 + 10 + 2d8 + 1d4 + 2 ⇒ (4, 2) + 3 + (6) + 6 + 10 + (1, 8) + (3) + 2 = 45 Defeated!

Zova joins Flenta against the undead dragon. Together the two companions prove way too much of a match for Brinebones. Blades, claws and magical powers combine to overcome the villain.

I think that's another win in the bag!


Female Human Tier 6 Shifter Character Deck

Zova buries Bearksin Armor to reduce Electricity Damage to 0.


Female Human Tier 6 Shifter Character Deck

It is the hour of Hshurha.
Start of Turn: Draw a card: Archaeopteryx.
Move to Rocky Cliff. Discard (recharge) Pteranodon to move to Fog Bank. No explore. Discard (recharge) Shadowcat to examine the top card of the location and then explore.

Brinebones:

SS
Villain 6
Type: Monster
Traits:
Undead
Dragon
Aquatic
To Defeat:
Combat 32
THEN Combat 32
Brinebones is immune to the Electricity, Mental, and Poison traits.
Before you act, randomly choose an occupied location. Each character at that location must attempt a Dexterity or Acrobatics 14 check. Characters who succeed are dealt 2 Electricity damage; characters who fail are dealt 1d4+1 Electricity damage.

Random Occupied Location: 1d2 ⇒ 2 Fog Bank.
Recharge Vampire Squid for BYA Acrobatics check to add Survival skill.
Acrobatics 12: 2d8 + 3 + 1d8 + 6 ⇒ (8, 1) + 3 + (6) + 6 = 24

Zova senses trouble deep in the fog. Not wanting to leave Flenta to have to deal with the undead dragon by herself, Zova shifts some wings and takes flight over the cliffs towards her little friend. Together they should to be able to defeat this vile creature, while relying on clever Myrtle to block any chance of its escape.

Pausing for guard and BYA checks.


Female Human Tier 6 Shifter Character Deck

It is the hour of Sivanah.
Display Aspect of the Bat.
Explore Windward Isle (examine top card of deck): Treasure Hunt. Put it under next card and explore.

Audessa Reyquio:

SS
Ally 4
Traits:
Human
Aristocrat
To Acquire:
Dexterity
Acrobatics 7
THEN Charisma
Diplomacy 10
Reveal this card to add 1 to your check. You may play another ally on this check.
Discard this card to explore your location.

Acrobatics 7: 2d8 + 3 ⇒ (4, 1) + 3 = 8
Charisma 10: 2d6 ⇒ (3, 3) = 6 Fail and banish

Discard (recharge) Hippopotamus to explore again (putting barrier underneath the top card).

Pearl of Wisdom:

SS
Item B
Traits:
Object
Magic
To Acquire:
Wisdom 7
Recharge this card to roll your Wisdom die instead of the normal die on a non-combat check

Wisdom 7: 1d8 + 3 ⇒ (8) + 3 = 11 Acquired!

Discard (recharge) Monkey to explore again (putting barrier under the top card).

Brinebones:

SS
Villain 6
Type: Monster
Traits:
Undead
Dragon
Aquatic
To Defeat:
Combat 32
THEN Combat 32
Brinebones is immune to the Electricity, Mental, and Poison traits.
Before you act, randomly choose an occupied location. Each character at that location must attempt a Dexterity or Acrobatics 14 check. Characters who succeed are dealt 2 Electricity damage; characters who fail are dealt 1d4+1 Electricity damage.

Scenario Electricity Damage: 1d4 ⇒ 2 Discard Pearl of Wisdom and Withchhunter's Sword.
Random Occupied Location: 1d2 ⇒ 1 Coastline: Mother Myrtle needs to attempt the DEX or ACRO check.
Recharge Pteranodon to add Survival skill +8 to Combat check. Discard Blessing of Ketephys. Add Flenta bonus.
Combat (Strength) 32: 3d6 + 3 + 1d8 + 6 + 8 + 1d4 + 2 ⇒ (2, 5, 6) + 3 + (4) + 6 + 8 + (4) + 2 = 40
Reveal and discard Wendifisa Spear. Discard Blessing of the Green Faith. Ask for Eagle Aerie from Flenta. Add Flenta bonus.
Combat (Survival) 32: 2d8 + 6 + 1d12 + 1 + 1d12 + 1d8 + 1d4 + 2 ⇒ (5, 3) + 6 + (4) + 1 + (5) + (4) + (2) + 2 = 32 Defeated!
Reveal Vampire Squid. Heal random card into deck: Blessing of Ketephys.

Location Closed! Draw a card: Blessing of Wind and Waves.
Bury Angelstep to heal 1d4 + 1 ⇒ (1) + 1 = 2 cards back into deck: Furious Broadsword +2 and Wendifisa Spear.
End Turn. Recharge Aspect of the Bat.
Recharge Angelstep (Survival) 9: 1d8 + 6 ⇒ (5) + 6 = 11. Reset Hand to 9.

Zova wrote:

Hand: Bearskin Armor, Vampire Squid, Blessing of Wind and Waves, Pteranodon, Insanity Daemon, Shadowcat, Wendifisa Spear, Aspect of the Dinosaur, Giant Raven,

Displayed: Aspect of the Bull, Aspect of the Tiger, Aspect of the Bat,
Deck: 11 Discard: 4 Buried: 0
Notes: Use blessings as needed. Reroll used: N Hero Points: 5
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [ ]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill ([X](+1). If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


Female Human Tier 6 Shifter Character Deck

It is the hour of Abadar.
Explore Windward Isle.

Furious Broadsword +2:

SS
Weapon 6
Traits:
Sword
Melee
Slashing
Magic
To Acquire:
Strength
Melee 13
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; discard this card and 1 other card to add another 3d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
If any d6 rolled on this check is a 6, count it as a 7.

Display Aspect of the Dinosaur.
Strength 13: 2d6 + 3 + 1d12 ⇒ (2, 5) + 3 + (3) = 13 Acquired!

Flenta doesn't seem particularly interested in the magical sword that Zova pointed out to her, so the young shifter picks it up and tucks it away. She doesn't plan on using it, but it may fetch a nice price back at port.

Discard (recharge) Archaeopteryx to explore again.

Blasting Pistol +2:

SS
Weapon 5
Traits:
Firearm
Ranged
Piercing
Swashbuckling
Magic
To Acquire:
Dexterity
Ranged
Craft 13
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6+2; you may additionally bury this card to add another 4d4 and the Force trait. If you did not bury this card, roll 1d6, or 1d12 if you are proficient with weapons; on a 1, shuffle this card into your check.
If you are proficient with weapons, you may discard this card to add 2d4 and the Force trait to any combat check at your location.

Auto Fail and banish.

Zova doesn't have any more room left in her pack to pick up a pistol lying not far away from the sword.

Discard (recharge) Shadowcat to examine top card of location: Alkali Flask. Explore.

Alkali Flask:

SS
Item 4
Traits:
Liquid
Attack
Acid
Ranged
Alchemical
To Acquire:
Intelligence
Craft 11
For your combat check, banish this card to use your Dexterity or Ranged skill + 3d6. You may additionally discard another card to add your Craft skill; after playing that card, succeed at a Craft 15 check to recharge that card instead of discarding it.

Auto Fail and Banish.

Who's leaving all this stuff lying around? Zova kicks a flask out of her way, not wanting to carry any more junk around with her.

End Turn. Discard Furious Broadsword +2. Recharge Aspect of the Dinosaur. Reset Hand to 11 (revealing 2 plants).

Zova wrote:

Hand: Bearskin Armor, Vampire Squid, Aspect of the Bat, Pteranodon, Wendifisa Spear, Blessing of Ketephys, Blessing of the Green Faith, Witchhunter's Sword, Angelstep, Monkey, Hippopotamus,

Displayed: Aspect of the Bull, Aspect of the Tiger,
Deck: 10 Discard: 2 Buried: 0
Notes: Use blessings as needed. Local: bury Witchunter's Sword to add 1d8, Poison and ignore AYA powers. Reroll used: N Hero Points: 5
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [ ]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill ([X](+1). If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


Female Human Tier 6 Shifter Character Deck

It is the hour of Besmara.
Display Aspect of the Bull and Aspect of the Tiger.
Explore Windward Isle.

Kapre:

SS
Monster 5
Traits:
Plant
To Defeat:
Combat 20
The Kapre is immune to the Mental and Poison traits.
You may succeed at a Charisma or Diplomacy 12 check to evade the Kapre, put it on the bottom of the location deck, and move to a random location.
Before you act, succeed at a Wisdom 12 check or a random character at your location takes an amount of Combat damage equal to the number of spells that have the Attack trait and weapons in your hand.

Not attempting to evade. Auto fail BYA check, but have no weapons or attack spells in hand.
Recharge Aspect of the Wolf to add Survival +8.
Combat (Strength) 20: 2d6 + 3 + 1d8 + 6 + 8 + 1d4 + 2 ⇒ (2, 3) + 3 + (8) + 6 + 8 + (4) + 2 = 36 Defeated. Add monster to hand.

Confronted by a strange tree-like creature with smoke blowing out of its mouth, Zova prepares for Combat. Being as one with the wild as she is, the shifter is not affected by the creature's usual defenses. Zova slashes through the monster's bark-like skin with her long claws.

Discard (recharge) Moose to explore again.

Insanity Daemon:

SS
Monster 5
Traits:
Outsider
To Defeat:
Combat 20
The Insanity Demon may not be evaded and is immune to the Acid and Poison traits.
Before you act, succeed at an Arcane or Divine 8 check or you may not play spells with the Attack trait.
After you act, succeed at a Wisdom 10 check or reset your hand using 2 as your hand size; then end your turn.

Auto fail BYA check.
Recharge Kapre to add Survival skill +10
Combat (Strength) 20: 1d6 + 3 + 1d8 + 6 + 10 + 1d4 + 2 ⇒ (4) + 3 + (1) + 6 + 10 + (1) + 2 = 27 Defeated! Add monster to hand.
Discard Blessing of Kelizandri to add 1 die.
AYA Wisdom 10: 2d8 + 3 ⇒ (2, 6) + 3 = 11

A daemon is the next to confront the young shifter. This evil creature also finds Zova's feral nature too wild to control. The monster's mind altering affects only serve to further enrage the shifter who finishes off the daemon with ease.

Discard (recharge) Giant Raven to examine top 2 cards of location: Ambush (Barrier B), Furious Broadsword +2 (Weapon 6). Explore.

Ambush:

SS
Barrier B
Traits:
Skirmish
Veteran
To Defeat:
Dexterity
Acrobatics
Wisdom
Perception 9
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, you may explore again.
If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

Recharge Insanity Daemon to add Survival skill.
Acrobatics 15: 1d8 + 3 + 1d8 + 6 ⇒ (2) + 3 + (5) + 6 = 16 Defeated!

A group of foolish pirates are the next to try and ambush Zova, obviously too stupid to notice that she is a much too dangerous young woman to choose a mark. Luckily for them, the shifter is content to evade them and just moves on, leaving them completely confused as to where she just went.

Not exploring further. Leaving the weapon for Flenta.

End Turn. Reset Hand to 9.

Zova wrote:

Hand: Bearskin Armor, Vampire Squid, Shadowcat, Pteranodon, Wendifisa Spear, Aspect of the Dinosaur, Archaeopteryx, Witchhunter's Sword, Angelstep,

Displayed: Aspect of the Bull, Aspect of the Tiger,
Deck: 12 Discard: 1 Buried: 0
Notes: Use blessings as needed. Recharge Shadowcat to add Zova's WIS or Survival skill to a combat check. Local: bury Witchunter's Sword to add 1d8, Poison and ignore AYA powers. Reroll used: N Hero Points: 5
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [ ]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill ([X](+1). If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


Female Human Tier 6 Shifter Character Deck

Start with the ship at Windward Isle.
Starting hand with bonus +2.

Zova wrote:

Hand: Aspect of the Wolf, Blessing of Kelizandri, Moose, Pteranodon, Giant Raven, Aspect of the Tiger, Aspect of the Dinosaur, Archaeopteryx, Aspect of the Bull, Witchhunter's Sword, Angelstep,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes: Use blessings as needed. Reroll used: N Hero Points: 5
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [ ]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill ([X](+1). If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


Female Human Tier 6 Shifter Character Deck

A minor correction I just noticed: Zova took a Card Feat (spell) after 5-6A.

Swapping in Shadowcat for deck upgrade.


Female Human Tier 6 Shifter Character Deck

Spend hero point on Power Feat: On your SRT, DEX or COM check, you may discard (or recharge) a card that has the Animal trait to add your Survival skill ([X]+1).

Deck Upgrades:
Ally 6: 1d1000 ⇒ 686
Item 6: 1d1000 ⇒ 201

Not interested in the new loot options, will just stick with the Monkey.


Female Human Tier 6 Shifter Character Deck

Electricity Damage: 1d4 ⇒ 3
Bury Bearskin Armor to reduce all damage to 0.
Recharge Anathaemic Volume to play a random blessing from discard pile. 1d3 ⇒ 2: Blessing of the Savored Sting.
Wisdom 13: 2d8 + 3 ⇒ (5, 5) + 3 = 13 + highest of 1d4 + 1d6 + 1d8 + 1d10 ⇒ (2) + (4) + (5) + (10) = 21 = 23. Success!

Recharge Erinyes Devil to add Survival skill +10 to check. Add Flenta bonus.
Combat (Strength) 34: 2d6 + 3 + 1d8 + 6 + 10 + 1d4 + 2 ⇒ (6, 1) + 3 + (7) + 6 + 10 + (4) + 2 = 39 Defeated! Bury bottom card of deck (Erinyes Devil).

Permanently Close Location: Bury 1d4 ⇒ 3 cards. Draw 1d4 ⇒ 1 cards.

Zova encounters the giant bard once again. As her friends get sent this way and that, the young shifter is unaffected by the brute's enchanting words and strikes back with a fury.

Kurida is soundly defeated once more, fleeing again. "You're running out of places to hide!" Zova shouts after her, shaking a clawed fist at the giant's back.

End Turn. Reset Hand to 9.

Zova wrote:

Hand: Pteranodon, Monkey, Reed Moccasin, Vampire Squid, Blessing of Wind and Waves, Blessing of the Gods, Pearl of Magic, Aspect of the Dinosaur, Hippopotamus,

Displayed: Aspect of the Bull, Aspect of the Wolf,
Deck: 6 Discard: 8 Buried: 7
Notes: Use blessings as needed. Reroll used: N Hero Points: 5
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [ ]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill. If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


Female Human Tier 6 Shifter Character Deck

Off turn: Recharge Blessing of the Faith, Discard Blessing of the Savored Sting, Blessing of Ketephys on MM's turn.
It is the hour of Cayden Cailean.
Move to Lucrehold.
Wisdom 9: 1d8 + 3 ⇒ (1) + 3 = 4
Random open location: 1d2 ⇒ 1 Theater of Corruption
Random card: 1d8 ⇒ 4 Angelstep
Explore.

Kurida:

None
Villain 6
Type: Monster
Traits:
Giant
Outsider
Bard
To Defeat:
Combat 31
When encountered, each other character must succeed at a Dexterity or Acrobatics 13 check or move to a random location and discard a random card.
Before you act, you are dealt 1d4 Electricity damage, then succeed at a Wisdom 13 check or discard a random card.
If the check to defeat does not have the Acid or Fire trait, bury the top or bottom card of your deck.

The villain again! Dex or Acro checks needed by both Flenta and Mother Myrtle. There is a chance Flenta ends up at Lucrehold and can guard the only other open location, or stays at the theater and can provide bonuses to Zova's check.

Pausing for the results of these rolls...


Female Human Tier 6 Shifter Character Deck

Recharge Daughter of Imerta to add Survival skill to Dex check.
Dexterity 13: 1d8 + 1d8 + 6 + 1d6 ⇒ (1) + (3) + 6 + (5) = 15


Female Human Tier 6 Shifter Character Deck

End of last turn: Burying Keen Rapier +3 to recharge 1d4 ⇒ 3 cards from discard pile.
It is the hour of Gozreh.
Don't move. Wisdom 9: 1d8 + 3 ⇒ (5) + 3 = 8
Random open location: 1d4 + 1 ⇒ (4) + 1 = 5 Lucrehold
Random Card: 1d11 ⇒ 1 Recharge Aspect of the Dinosaur
Explore.

Addu:

SS
Monster 6
Traits:
Dragon
Aquatic
To Defeat:
Combat 20
THEN Combat 20
The Addu is immune to the Fire and Poison traits.
Before you act, each character at your location must succeed at a Constitution or Fortitude 14 check or bury the top card of his deck.
After you act, the Addue deals 1d4+1 Structural damage to your ship.

Everyone needs to make a CON or FORT check.
Reveal Bearskin Armor
FORT 14: 2d8 + 1 + 2 ⇒ (1, 3) + 1 + 2 = 7 Bury: Aspect of the Tiger.
Reveal Wendifisa Spear. Add Flenta bonus.
Combat (Survival) 20: 2d8 + 6 + 1d12 + 1 + 1d4 + 2 ⇒ (2, 7) + 6 + (4) + 1 + (3) + 2 = 25
Combat (Survival) 20: 2d8 + 6 + 1d12 + 1 + 1d4 + 2 ⇒ (8, 1) + 6 + (5) + 1 + (4) + 2 = 27 Defeated! Add into hand.
AYA Structural Damage: 1d4 + 1 ⇒ (2) + 1 = 3 With ship wrecked we need to discard cards from random character decks. Not sure if it is 1 card per structural damage?
1-Flenta, 2-Mother Myrtle, 3-Zova.
Random: 1d3 ⇒ 2
Random: 1d3 ⇒ 2
Random: 1d3 ⇒ 1
Random: 1d3 ⇒ 3 Aspect of the Bat

Zova swoops down to attack a huge beast rising up out of the water to attack Myrtle and Flenta with its razor-like teeth. Not having enough time to shift into a sea creature, the shifter instead draws her spear and plunges it into the beast multiple times.

Discard (recharge) Hippopotamus to explore again.

Erinyes Devil:

SS
Henchman 5
Type: Monster
Traits:
Outsider
Devil
To Defeat:
Combat 19
The Erinyes Devil is Immune to the Fire and Poison traits.
If you play a boon that has the Divine trait, banish it.
If defeated, you may immediately attempt to close the location this henchman came from.

Recharge Addu to add Survival skill +12 to check.
Combat (Strength) 19: 1d6 + 1d8 + 6 + 12 + 1d10 + 1d4 + 2 ⇒ (3) + (6) + 6 + 12 + (9) + (1) + 2 = 39 Defeated! Add to hand.

A devil swoops down from above, trying to catch Zova off guard. It proves a fatal mistake, as the young shifter is more than tough enough to shrug off the attack and strike the evil monster down with one bare-handed attack.

No Pirate card in hand, so unable to close the location...but at least it is empty.
Discard Keen Rapier +3 to move back to Windward Isle.
Draw a card: Giant Raven
Discard (recharge) Moose to explore the location.

Hull Damage:

SS
Barrier 1
Traits:
Obstacle
Aquatic
Veteran
To Defeat:
Intelligence
Craft 6
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, your ship is repaired. If undefeated, your ship is dealt 1d4 Structural damage, and you must banish 1 random plunder card.

Discard Blessing of Kelizandri to add 2 dice.
Intelligence 12: 3d6 ⇒ (3, 6, 3) = 12 Defeated! Ship is repaired!

Zova just notices that their ship is damaged in multiple places and is starking to sink beneath the waves. She flies back as quick as she can and joins the crew in trying to patch up the holes.

Discard (recharge) Giant Raven to examine top 2 cards of the loation: Fuse Grenade (Item 6) and Siren Caller (Monster B). Don't explore.

End Turn. Reset Hand to 11.

Zova wrote:

Hand: Erinyes Devil, Witchhunter's Sword, Blessing of the Savored Sting, Blessing of the Green Faith, Wendifisa Spear, Angelstep, Archaeopteryx, Daughter of Imerta, Bearskin Armor, Blessing of Ketephys, Anathemic Volume,

Displayed: Aspect of the Bull, Aspect of the Wolf,
Deck: 12 Discard: 6 Buried: 2
Notes: Use blessings as needed. Reroll used: N Hero Points: 5
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [ ]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill. If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


Female Human Tier 6 Shifter Character Deck

It is the hour of Achaekek.
Move to Lucrehold.
End of Move Step: Wisdom 9: 1d8 + 3 ⇒ (7) + 3 = 10
Display Aspect of the Wolf.
Explore Lucrehold.

Keen Rapier +3:

SS
Weapon 5
Traits:
Sword
Melee
Piercing
Finesse
Swashbuckling
Magic
To Acquire:
Strength
Melee 13
For your combat check, reveal this card to use your Strength or Melee skill + 2d4+3; you may additionally discard this card to add another 1d4. If any d4 rolled for this weapon is a 4, count it as a 5.

Strength: 2d6 + 3 + 1d6 ⇒ (2, 5) + 3 + (6) = 16 Acquire!

"Ohh, that looks sharp!" Zova swoops down and snares a sharp sword, almost as keen as her claws.

Discard (recharge) Reed Mocassin to examine top card of location...and explore.

Fortified Breastplate:

SS
Armor 5
Traits:
Heavy Armor
Magic
To Acquire:
Constitution
Fortitude 10
Reveal this card to add 3 to your Constitution or Fortitude check.
Reveal this card to reduce Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
If you are proficient with heavy armors, you may recharge this card when you reset your hand.

Reveal Bearskin Armor.
Fortitude 10: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8 Fail and banish.

...some armor looks way to heavy and only likely to hamper her nice afternoon flight.

Discard Blessing of the Wind and Waves to explore again.

Large Chest:

SS
Barrier B
Traits:
Cache
Lock
Veteran
To Defeat:
Strength
Melee 10
OR Dexterity
Disable 9
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.

Recharge Vampire Squid to add Survival skill to check.
Dexterity 15: 1d8 + 1d8 + 6 + 1d6 ⇒ (7) + (1) + 6 + (5) = 19 Defeated!
Random Weapons: 1d4 ⇒ 4
Spellsword +2 (Weapon 4), Keen Rapier +3 (Weapon 5), Flaming Longbow +2 (Weapon 5), Humanbane Gladius +2 (Weapon 5)

A large chest is too tempting, however, and Zova manages to pick the lock with her pinky claw...to reveal a nice stash of shiny weapons.

Discard Spellsword +2 to use Zova's 'move after exploration' power and move back to Windward Isle.

End Turn. Discard the other 3 weapons from the chest. Reset Hand to 11.

Zova wrote:

Hand: Aspect of the Dinosaur, Witchhunter's Sword, Blessing of the Savored Sting, Blessing of Kelizandri, Wendifisa Spear, Angelstep, Hippopotamus, Moose, Bearskin Armor, Blessing of Ketephys, Keen Rapier +3,

Displayed: Aspect of the Bull, Aspect of the Wolf,
Deck: 10 Discard: 7 Buried: 0
Notes: Use blessings as needed. Reroll used: N Hero Points: 5
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [ ]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill. If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


Female Human Tier 6 Shifter Character Deck

Off turn: Recharge Blessing of the Green Faith for Flenta's check.
It is the hour of the Gods.
Move to Shrine to Norgorber.
End of Move Step: Wisdom 9: 1d8 + 3 ⇒ (6) + 3 = 9
Explore Shrine to Norgorber.

Blessing of the Gods:

SS
Blessing B
Traits:
Divine
Basic
To Acquire:
None 0
When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Auto acquire.

Discard Blessing of the Gods to explore again.

Blessing of Achaekek:

SS
Blessing B
Traits:
Divine
Achaekek
To Acquire:
Intelligence
Craft 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Auto fail and banish.

Discard Archaeopteryx to explore again.

Sabotage:

SS
Barrier 5
Traits:
Task
Fire
To Defeat:
Dexterity
Disable
Wisdom
Perception 12
If undefeated, each character at your location is dealt 2 Fire damage, and your ship is dealt 1d4+2 Structural damage. Leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn.

Recharge Daughter of Imerta to add Survival skill.
Dexterity 12: 1d8 + 1d8 + 6 ⇒ (4) + (3) + 6 = 13

Discard Pteranodon to move to Windward Isle. Draw Monkey. Explore.

Pearl of Magic:

SS
Item 6
Traits:
Object
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 10
Bury this card to recharge 1d4+1 spells from your discard pile; you must have a skill matching each spell's Arcane or Divine trait to recharge that spell. If you have the Arcane or Divine skill, after playing this card, bury another card to recharge this card instead of burying it.

Discard (recharge) Monkey to auto acquire.

Zova continues to enjoy flying around. She feels truly blessed by the gods to be able to avoid nasty encounters and sneakily pick up magical trinkets using her shifting talents.

End Turn. Discard Pearl of Magic. Reset Hand to 11.

Zova wrote:

Hand: Blessing of Wind and Waves, Witchhunter's Sword, Blessing of the Savored Sting, Blessing of Kelizandri, Wendifisa Spear, Angelstep, Vampire Squid, Reed Moccasin, Bearskin Armor, Blessing of Ketephys, Aspect of the Wolf,

Displayed: Aspect of the Bull,
Deck: 11 Discard: 2 Buried: 0
Notes: Use blessings as needed. Reroll used: N Hero Points: 5
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [ ]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill. If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.

Cards 1-3 at Shrine of Norgorber
Card 1 at Windward Isle
dealt with.


Female Human Tier 6 Shifter Character Deck

It is the hour of the Gods.
Start of Turn: Recharge Aspect of the Bat to add Survival -
Dexterity 8: 1d8 + 1d8 + 6 ⇒ (7) + (2) + 6 = 15

End of Move Step: Wisdom 9: 1d8 + 6 ⇒ (6) + 6 = 12
Display Aspect of the Bull
Explore Ruined Amphitheater.

Lookout Duty:

SS
Barrier B
Traits:
Task
Veteran
To Defeat:
Wisdom
Perception 6
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, you may look at the top card of the barrier's location deck; if it is a monster, you may immediately encounter it.
If undefeated, your ship is dealt 1 Structural damage. Leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn.

Wisdom 12: 2d8 + 3 ⇒ (6, 6) + 3 = 15 Defeated!

Zova makes her way to the crow's nest, and gets a good view of what lies in store. First things first is a one-eyed harpy flying straight for her...

Look at top card of location: a henchman monster. Encounter!

Daughter of Imerta:

SS
Henchman 4
Type: Monster
Traits:
Giant
Outsider
Cyclops
Harpy
To Defeat:
Combat 18
Damage dealt by the Daughter of Imerta is dealt to each character at your location.
Before you act, each character must attempt a Wisdom 10 check; characters who fail may not play weapons or spells in this encounter and, if at another location, must move to this location.
If defeated, you may immediately attempt to close the location this henchman came from.

BYA Wisdom 10: 2d8 + 3 ⇒ (7, 1) + 3 = 11
Recharge Giant Raven to add Survival +8 to the check.
Combat (Strength) 18: 1d6 + 3 + 1d8 + 6 + 8 ⇒ (2) + 3 + (4) + 6 + 8 = 23 Defeated! Add to hand.
Attempt to Close.
Wisdom 9: 2d8 + 6 ⇒ (6, 4) + 6 = 16

Zova quickly sprouts some wings of her own and flies up to meet the ugly monster. She easily deals with the harpy, clipping its wings and sending it plummeting down to its doom.

She feels that the harpy's friends may be keen for revenge...but is sure that her and her friends will prove more than a match. Difficulty to defeat giants increased by 3.

Discard (recharge) Pteranodon to move to Shrine of Norgorber. Explore.

Shackles Pirate:

SS
Monster B
Traits:
Human
Pirate
Veteran
To Defeat:
Combat 9
The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any.
If the check to defeat has the Swashbuckling trait, add 1d4 to it.

Reveal Wendifisa Spear.
Combat (Survival) 15: 1d8 + 6 + 1d12 + 1 + 1d6 ⇒ (4) + 6 + (12) + 1 + (6) = 29 Defeated!

Enjoying the rush of wind through her hair, Zova flies over to check on Mother Myrtle. She arrives just in time to help fight off a troublesome pirate who was pestering her friend for some soup.

End Turn. Reset Hand to 11 (revealing 2 plants).

Zova wrote:

Hand: Blessing of Wind and Waves, Witchhunter's Sword, Blessing of the Savored Sting, Blessing of Kelizandri, Wendifisa Spear, Angelstep, Blessing of the Green Faith, Archaeopteryx, Bearskin Armor, Daughter of Imerta, Hippopotamus,

Displayed: Aspect of the Bull,
Deck: 11 Discard: 0 Buried: 0
Notes: Use blessings as needed. Reroll used: N Hero Points: 5
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [ ]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill. If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


Female Human Tier 6 Shifter Character Deck

Start at Ruined Amphitheater.

Zova wrote:

Hand: Giant Raven, Witchhunter's Sword, Aspect of the Bull, Blessing of Kelizandri, Wendifisa Spear, Angelstep, Blessing of the Green Faith, Aspect of the Bat, Pteranodon,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Notes: Use blessings as needed. Reroll used: N Hero Points: 5
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [ ]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill. If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


Female Human Tier 6 Shifter Character Deck

First xp at tier 6. Spend Hero Point on Card Feat. Spell [X]5

Upgrades:
Blessing 6: 1d1000 ⇒ 399 Blessing of the Savored Sting
Spell 6: 1d1000 ⇒ 668 Aspect of the Dinosaur
Item 6: 1d1000 ⇒ 995 Scarab of Khepri

No Ally 6 in all those cards! :(


Female Human Tier 6 Shifter Character Deck

It is the hour the Gods.
Random Ship: 1d24 ⇒ 1

Merchantman - Class 0:

Spoiler:
Ship B
Class 0

When Encountering
To Defeat:
Wisdom/Survival 5
OR
Perception 7
If defeated, when you stash a plunder card, roll on the Plunder Table twice and choose 1 of the results.

When Commanding
When you would roll for plunder, you may discard a card from the blessings deck to choose the type of plunder card instead.

When Commanding (Wrecked)
To Repair:
Craft 6
If you fail to defeat a bane that has the Pirate trait, bury a card


Auto defeat with Survival +6
Move to Raker Shoals.
Explore.
Fire Yai Oni:

None
Villain 6
Type: Monster
Traits:
Giant
Outsider
Fire
To Defeat:
Combat 33
The Fire Yai Oni is immune to the Fire trait.
When encountered, your ship is wrecked.
Before you act, all characters at your location are dealt 1d4 Fire damage.
If the check to defeat does not have the Acid or Cold trait, bury the top or bottom card of your deck.

Ship is wrecked.
Zova and Flenta are dealt 1d4 Fire damage.
Fire damage: 1d4 ⇒ 2
Bury Bearskin Armor to reduce damage to 0.
Recharge Lorelei to add Survival +12. Discard Blessing of Ketephys to add 2 die. Add Flenta bonus.
Combat (Strength) 33: 4d6 + 3 + 1d8 + 6 + 12 + 1d4 + 1 ⇒ (5, 1, 1, 1) + 3 + (3) + 6 + 12 + (3) + 1 = 36 Defeated!

Zova steers the Roaring Dragon through the remains of the enemy armada. Finally she finds herself face to face with the boss Oni. The red-skinned, three-eyed giant roars in rage as she approaches and then sends a bolt of fire towards her and Flenta from its third eye.

Stung by the blast but not daunted, the young shifter charges forward like an enraged bull straight at the huge creature. Backed up by brave Flenta, Zova leaps up onto its chest and plants a fist into each eye and brings her head down to smash into the oni's lethal third eye.

With a roar from the oni, a primal scream from Zova and a thud as the defeated giant slams onto the ground, the battle is over.

End Turn. End Game?


Female Human Tier 6 Shifter Character Deck

Off Turn:

Buccaneer:

Henchman
Type: Monster
Traits: Human Pirate Veteran
To Defeat: Combat 8
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If the check to defeat has the Swashbuckling trait, the difficulty is increased by twice the adventure deck number instead. If defeated, you may immediately attempt to close the location this henchman came from.


Reveal Wendifisa Spear
Combat (Survival) 14: 1d8 + 6 + 1d12 + 1 ⇒ (7) + 6 + (5) + 1 = 19

It is the hour of Gozreh.
Random Ship: 1d24 ⇒ 18

Blood Moon:

Ship 4
Class 4
Check to Defeat
Wisdom/Survival 9 OR Arcane/Divine 11
When Encountered
Before you act, if the top card of the blessings discard pile is Blessing of the Gods, the difficulty to defeat the Blood Moon is increased by 3.
When Commanding
Reduce Structural damage to this ship by 1.
You may discard a card from the blessings deck to add 1d12 to your check to defeat a monster. If the discarded card was Blessing of the Gods, add 1d12+3 instead.
Check to Repair
Craft 7

When Commanding (Wrecked)
When you encounter a bane, if the top card of the blessings discard pile is Blessing of the Gods, the difficulty to defeat that bane is increased by 3.


Survival 9: 1d8 + 6 ⇒ (7) + 6 = 13 Defeated!
Explore Fringes of the Eye.
Blessing of Cayden Cailean:

SS
Blessing B
Traits:
Divine
Cayden Cailean
To Acquire:
Strength
Constitution 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength or Constitution check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Strength 7: 2d6 + 3 ⇒ (5, 5) + 3 = 13 Acquired!

After defeating an unearthly ship, Zova decides a strong drink might be in order.

Discard Blessing of Cayden Cailean to explore again.

Albatross:

SS
Ally 5
Traits:
Animal
To Acquire:
Wisdom
Survival 11
Reveal this card to succeed at your check to defeat a non-villain bane. Then shuffle this card into a random open location and bury 1d4 cards from the top of your deck.

Survival 11: 1d8 + 6 ⇒ (1) + 6 = 7 Fail and banish

Zova ducks as a large seabird flies overhead, then sidesteps as it drops a nasty 'present' that almost lands on her head.

Discard (recharge) Giant Raven to examine top 2 cards of location: Henchman and Lookout Duty. Explore.

Oni Mariner:

None
Henchman 6
Type: Monster
Traits:
Giant
Outsider
To Defeat:
Combat 26
Before you act, a random character must succeed at a Dexterity or Acrobatics 11 check or be dealt 1d4 Cold damage.
If the check to defeat does not have the Acid or Fire trait, bury the top or bottom card of your deck.
If defeated, you may immediately attempt to close the location this henchman came from.

Random character 1-Flenta, 2-Myrtle, 3-Zova: 1d3 ⇒ 3
BYA Acrobatics 11: 1d8 + 3 ⇒ (4) + 3 = 7
Cold Damage: 1d4 ⇒ 4 Discard Telekinesis, Venomous Pike, Wendifisa Spear, Witchhunter's Sword.
[ooc]Reveal and bury Flaming Musket +2. Discard Blessing of Lamashtu.

Combat (Dexterity) 26: 3d8 + 1d10 + 2 + 2d8 ⇒ (2, 2, 3) + (2) + 2 + (2, 6) = 19
Shirt reroll the 1d10.
Combat (Dexterity) 26: 7 + 1d10 + 10 ⇒ 7 + (9) + 10 = 26 Defeated! Phew! Draw into hand.
Attempt to Close. Random Barrier:
Assassination Attempt:

SS
Barrier 6
Traits:
Skirmish
To Defeat:
None
Each character summons and encounters a Buccaneer henchman. If you defeat your Buccaneer, the barrier is defeated; otherwise, it is undefeated.
After you act, summon and encounter a Buccaneer henchman.

Everyone needs to encounter another Buccaneer!
Buccaneer:

Henchman
Type: Monster
Traits: Human Pirate Veteran
To Defeat: Combat 8
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If the check to defeat has the Swashbuckling trait, the difficulty is increased by twice the adventure deck number instead. If defeated, you may immediately attempt to close the location this henchman came from.


Recharge Galvo to add Survival +10 to the check.
Combat (Strength) 14: 1d6 + 3 + 1d8 + 6 + 10 ⇒ (4) + 3 + (2) + 6 + 10 = 25

AYA

Buccaneer:

Henchman
Type: Monster
Traits: Human Pirate Veteran
To Defeat: Combat 8
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If the check to defeat has the Swashbuckling trait, the difficulty is increased by twice the adventure deck number instead. If defeated, you may immediately attempt to close the location this henchman came from.

Recharge One Mariner to add Survival +12 t the check.
Combat (Survival) 14: 1d6 + 3 + 1d8 + 6 + 12 ⇒ (1) + 3 + (4) + 6 + 12 = 26 Defeated!
Upon closing add Barriers: 1d4 ⇒ 3 and Blessings: 1d4 ⇒ 2
Random card: 1d5 ⇒ 4 Blessing
Blessing of the Gods:

SS
Blessing B
Traits:
Divine
Basic
To Acquire:
None 0
When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Auto Acquire!

Zova takes on a giant oni and its army of pirates! She unloads her fiery gun upon the leader, then claws, bites and pounds the buccaneers into submission.

End Turn. Reset Hand to 9.

Zova wrote:

Hand: Blessing of the Green Faith, Blessing of the Gods, Monkey, Vampire Squid, Aspect of the Wolf, Aspet of the Bat, Bearskin Armor, Blessing of Ketephys, Lorelei,

Displayed: Aspect of the Tiger, Aspect of the Bull,
Deck: 12 Discard: 9 Buried: 1
Notes: Use blessings as needed. Reroll used: Y Hero Points: 5
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [ ]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill. If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


Female Human Tier 6 Shifter Character Deck

It is the hour of Abadar.
Random Ship: 1d24 ⇒ 16

Kraken:

Ship 3
Class 3
Check to Defeat
Strength
Melee
10
OR
Wisdom
Survival
8

When Encountered
On your check to defeat the Kraken, replace each die larger than your Strength die with your Strength die; the skill used for the check is unaffected.
When Commanding
Reduce Structural damage to this ship by 2.
You may discard a card from the blessings deck to add 1d12 to your Strength check.

Check to Repair
Craft
6

When Commanding (Wrecked)
At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury 1d4 cards.


Survival 8: 1d8 + 6 ⇒ (7) + 6 = 13
Plunder: 1d6 ⇒ 4 Item

Move to and explore Raker Shoals.

Large Chest:

SS
Barrier B
Traits:
Cache
Lock
Veteran
To Defeat:
Strength
Melee 10
OR Dexterity
Disable 9
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.

Recharge Lorelei to add Survival skill.
Dexterity 15: 2d8 + 1d8 + 6 ⇒ (4, 2) + (6) + 6 = 18
Random weapons: 1d4 ⇒ 4
Add to hand: Flaming Longbow +2 (Weapon 5), Goblin Pegleg (Weapon P), Flaming Musket +2 (Weapon 6), Venomous PIke +2 (Weapon 6).

Zova heads off to join Flenta, stopping to pick the lock of a large chest half-buried in the rocky beach. An impressive haul of fine looking weapons is stashed inside the chest...well three nice looking weapons and one rather dodgy pegleg.

Discard (recharge) Hippopotamus to explore again.

Large Chest:

SS
Barrier B
Traits:
Cache
Lock
Veteran
To Defeat:
Strength
Melee 10
OR Dexterity
Disable 9
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.

Recharge Vampire Squid to add Survival skill.
Dexterity 15: 1d8 + 1d8 + 6 ⇒ (5) + (2) + 6 = 13 Fail and banish.

Not far from the first chest is a second one, that proves harder to open than the first. Not keen to cart around any more weapons, Zova decides to press on.

Discard (recharge) Archaeopterx to explore again.

Animated Shield:

SS
Armor 4
Traits:
Shield
Magic
To Acquire:
Constitution
Fortitude 7
Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
If you are proficient with light armors, you may recharge this card when you reset your hand.

Revea; Bearskin Armor
Fortitude 7: 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4 Fail and banish
Move to Fringes of the Eye using Archaeopterx 'after you explore' power.

A shield pushes its way through the rocky ground and runs off. Rather than give chase, Zova sprouts some wings and flies back to the ship...as a bad storm is brewing.

Bury Angelstep to heal 1d4 + 1 ⇒ (2) + 1 = 3 cards: Blessig of Kelizandri, Telekinesis, Blessing of Lamashtu.
End Turn.
Auto recharge Angelstep at +8 (revealing Bearskin Armor).[ooc]1d8+6+Discard Flaming Longbow +2, Goblin Pegleg.
Reset Hand to 10 (revealing a plant).

Zova wrote:

Hand: Flaming Musket +2, Venomous Pike +2, Galvo, Blessing of Lamashtu, Wendifisa Spear, Telekinesis, Bearskin Armor, Blessing of Ketephys, Giant Raven, Witchhunter's Sword,

Displayed: Aspect of the Tiger, Aspect of the Bull,
Deck: 14 Discard: 3 Buried: 0
Notes: Use blessings as needed. Reroll used: N Hero Points: 5
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [X]+1 [X]+2 [X]+3 [ ]+4
Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Stealth: Dexterity +1
Constitution d8 [ ]+1 [ ]+2
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d8 [X]+1 [X]+2 [X]+3
Survival: Wisdom +3
Charisma d6 [ ]+1

Favored Card: Card that has the Animal trait
Hand Size: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9)
Proficient with: Light Armors
Powers:
When you would banish a spell that has the Animal trait ([X) or discard an ally that has the Animal trait) for its power, you may instead recharge it.
On your Strength, Dexterity or Constitution check, you may discard ([X] or recharge) a card that has the Animal trait to add your Survival skill. If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.
You may discard a card to move after your exploration ([X] or to evade your encounter).
[X] When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.


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