Artemis Entreri

_Zoresk_'s page

87 posts. Organized Play character for Z...D....


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Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

"That was interesting" Zoresk says out loud.

He begins looking at the metal panels and begins taking notes.

********

Once back on the ship, he debriefs Muesello about the doorway, the odd constructs, the aeon nexus, and the metal panels on the floor.

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Yep. Failed to add the +1's. Not doing too bad on this mission

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Zoresk reloads his crossbow on the move and concentrates on blue before firing.

attack vs prey: 1d20 + 14 ⇒ (16) + 14 = 30
2d10 + 2 + 1d8 ⇒ (8, 4) + 2 + (7) = 21 piercing damage

one action-running reload, one action-hunt prey, one action-strike

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Zoresk concentrates on red as he brings his crossbow up and fires.

As part of my Hunt Prey action, I get a free recall knowledge check on the thing. If it is a critical success, me and my allies get a +1 circumstance bonus to our next attack rolls against my prey.

attack: 1d20 + 14 ⇒ (19) + 14 = 33
2d10 + 2 + 1d8 ⇒ (9, 7) + 2 + (2) = 20

If that is a critical hit, Bow Specialization: If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobile and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free before it can move from its space. The creature doesn’t become stuck if it’s incorporeal, liquid (like a water elemental or some oozes), or could otherwise escape without effort.

One action-hunt prey, one action-draw crossbow, one action-strike

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Zoresk joins Meadow at the base of the steps, "I usually just call them beasts." He says with a shrug.

"What is the price of this power?" He says concentrating on blue.

If I can, I would like to hunt prey on blue.

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

south actuator, acrobatics: 1d20 + 11 ⇒ (7) + 11 = 18

north actuator, arcana: 1d20 + 9 ⇒ (20) + 9 = 29

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

religion: 1d20 + 11 ⇒ (5) + 11 = 16

Zoresk hesitantly touches the symbol, "Seems like some sort of religious iconography. Not sure what it is though"

He pulls out the Wayfinder Muesello provided and enters it into the socket. "Here goes nothing"

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

"I have been on missions like this before. How much time do we have before you sail off with out us or send another crew in to retrieve our bodies?" Zoreks asks with an amused smirk, winking at Meadow.

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Zoresk draws the cold iron blade etched with runes, "Ah, this thing I picked up on an earlier mission. We were tasked with finding a missing caravan which ended up as a recovery mission when a kami-possessed item was stolen by a thief. We were able to find the thief, but the item drew the attention of an undead warrior. After felling the undead, the thief gifted us this weapon."

Zoresk then puts the blade back in its sheath.

As the half-elf jumps on board, a smile of amusement crosses the mercenary's face. "Cutting it close, eh." He then helps her to her feet. "Nice to have you along."

Looking around the boat, he is curious, "Just the three, uh, four of us then?"

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Zoresk was picked up from one of the many port cities of Cheliax. He carries a simple crossbow on a sling that hangs down by his side. On his back is a katana he picked up while in Tien Xia.

He approaches the dark-tinged elf and offers a hand. "I am Zoresk. Used to be a scout for Mendev, but have since moved on. I assume you are with The Society. So, what do you bring to the table? Don't see many Drow kin around here."

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Checking in.

Friendly fire is fine.

Busy day at work, so I will post something when I wake up.

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

looks good to me.

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Zoresk will hang out for a few days, exploring the local wilderness before heading back to Absalom.

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Zoresk shrugs and moves to the food storage, leaning his crossbow against a wall. He tosses Aldonza an apple jokingly, before pulling out some supplies.

"Not the best cook, but I can make sure its edible." He moves then move the door and yells out to Dahlia, "Can you have some one skin and dress the bear. We could use some of the meat for the feast."

"Good thing we brought it back with us."

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

I remember how tough this bear is. Especially for level 1-2 characters where a good hit can take you out.

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Zoresk looks over the carnage that the bear caused. "Good thing we took care of this beast. Not sure how many more it would have slaughtered if we hadn't of dealt with it."

"Let's gather them up and put them on out sleds. No sense in wasting more time out in the elements."

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Zoresk loads another bolt. And fires.

to hit: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
damage: 1d10 + 2 ⇒ (7) + 2 = 9
precision: 1d8 ⇒ 8

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Zoresk reloads and takes another well aimed shot.

to hit: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
damage: 1d10 + 2 ⇒ (1) + 2 = 3
precision damage: 1d8 ⇒ 8

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Zoresk reloads and takes a more careful shot.

Hunter's Aim adds +2 circumstance bonus to attack rolls and ignores concealed condition

to hit: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
damage: 1d10 + 2 ⇒ (6) + 2 = 8
precision: 1d8 ⇒ 1

Spending last hero point for the attack roll

to hit: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

GM just realized Crossbow Ace also gives me +2 bonus to damage. So if it is a hit, should be 11 damage

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Zoresk hunts the bear as well and moves to get a clear shot. He fires a bolt.

to hit: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d10 ⇒ 8
precision: 1d8 ⇒ 1

Have crossbow ace, which changes my damage die from d8 to d10 whenever I hunt prey or reload

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Zoresk looks around at the carnage, trying to determine if it is the same marks as the caribou.

perception: 1d20 + 9 ⇒ (13) + 9 = 22

If he finds tracks of the bear, he will then designate that as his prey.

Zoresk then pulls his crossbow around and places a bolt inside the grooves. Slowly he moves towards the the mound.

Will stride 30' at a time towards the cave

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

survival: 1d20 + 7 ⇒ (16) + 7 = 23 +1 in a forest terrain.

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Nah, I feel comfortable with our lead.

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Zoresk rubs his forehead as the Goblin runs out onto the ice...

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

survival: 1d20 + 7 ⇒ (13) + 7 = 20 +1 circumstance if is considered forest

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Zoresk is definitely not a front liner...I just ended up in front for some reason. I shoot and move.

I agree with Argoni's choices.

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

perception: 1d20 + 9 ⇒ (13) + 9 = 22
nature: 1d20 + 7 ⇒ (16) + 7 = 23

"There it is" Zoresk points towards the treeline. "Bet that's the beast that killed the caribou. Must be at least 10 feet tall"

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Zoresk grabs a pole and attempts to vault across the river.

acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Zoresk keeps his head down and continues to trudge through the snowy landscape.

survival: 1d20 + 7 ⇒ (10) + 7 = 17 +1 if it is considered forest terrain

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Zoresk removes his crossbow and attempts to climb.

acrobatics: 1d20 + 7 ⇒ (4) + 7 = 11

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Zoresk will stick to survival.

survival: 1d20 + 7 ⇒ (18) + 7 = 25 +1 circumstance if it is forest terrain

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

I could designate it as my prey and it could give me a bonus to track it. I do not have Monster Hunter, so no free check to recall knowledge. I can attempt a recall knowledge on bears though with a +7

"Some massive bear prints here." Zoresk tells the other. "best be on the look out"

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

"He could have been just looking out for us, but, that arrowhead is odd."

Later he examines the Caribou carcass.

nature: 1d20 + 7 ⇒ (4) + 7 = 11
survival: 1d20 + 7 ⇒ (20) + 7 = 27

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Seeing that his team mates seem to have the obstacle handled. Zoresk hangs back and takes a breather.

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Zoresk begins the trek, trudging through the snow, looking back ever so often to check on the others.

survival: 1d20 + 7 ⇒ (1) + 7 = 8

Will go ahead and reroll that.

survival: 1d20 + 7 ⇒ (13) + 7 = 20 better

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Zoresk smirks as the race is set to begin. "Agreed. Let's go make a name for ourselves."

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Zoresk will leave the talking to the ones with a silver tongue. He goes to the supply room and purchases a pup tent and hatchet. The other supplies he has with him already.

Does our resident healer have a healer's kit or do you rely on the Divine....

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Agents of the Open Road

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Zoresk sits across from the Ulfens and pulls his cloak tight. He admires Aldonza's honesty. "Don't sell us short yet. May be a random bunch, but we were selected for this mission."

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Zoresk joins Aldonza at the table and begins to read over the scrolls. "Any additional information on the race itself, such as obstacles and climate...other than cold." He says winking to Khenari

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Zoresk swings his crossbow off and sits it beside an open seat, and takes his place facing the Venture Captain. He smirks in amusement at Khenari's banter with the Venture Captain, but says nothing.

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

"How about Agents of the Open Road. You know, be prideful of our organization." Zoresk shrugs. He then pats his waist, "Speaking of which, need to pick up my Wayfinder from the local quartermaster."

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

n/a

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

"Reward or reputation. With the state of the current society. We are trying to drum up recruitment more than ever. Winning a big race like this on behalf of the society will hopefully catch the eye of the locale." Zoresk shares while holding the mug in his hands.

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3
Khenari T'Lok wrote:


"From the crusades I see, terrible tragedy that all ended up, thankfully no more demons popping up as much as they did thanks to the efforts."

"We are still mopping up what is left of the Demon Lord's forces. Soon enough the area will be safe for travel and hopefully, resettlement."

Argoni Slate wrote:
"Oh, I'm Argoni Slate. Ari if you like. Ya'll here to see the VC?"

Zoresk nods at the halfling's question. "We are. But it appears we are early."

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

A gruff masculine voice joins the conversation, "It is not that bad in the North. Just have to keep moving.".

A second later, a kellid male enters the room. He drops his cowl to reveal a day or two worth of facial hair. His red and brown leather armor looks worn, covered by a winter cloak. The Shield of Mendev embossed on his armor is barely visible. A crossbow hangs by his hip.

"greetings. Name is Zoresk, former scout of the Mendevian Crusaders. Current agent for the Pathfinder Society. For the time being at least."

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Player name: Zach D
Character name: Zoresk
Class/Level: Ranger 2
PFS number: 133462-2005
Faction: Horizon Hunters
XP: 13
Money: 21.73
Earn Income: Scouting Lore at task level 0: DC 14: 1d20 + 5 ⇒ (2) + 5 = 7
Perception Bonus: +9 (expert), +11 vs prey
Initiative Bonus: +9

PFS School Items: minor healing potion
Slotted Boons:

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Mine is good. Thanks

Vigilant Seal

Male Human (Kellid) Ranger 5 | HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3

Thanks for running. It was a blast.

Gender

HP:20/21

Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Deity

Grundinnar

About Skaarr

M Half-Orc (Shoanti) Witch 1/Fighter 1 Age 19

N Medium Humanoid (Half-orc)

Init +3; Senses Darkvision 60'; Perception +1

--------------------
DEFENSE
--------------------

AC 21, touch 11, flat-footed 20 (+9 armor, +1 dex, +1 natural armor)

HP 21 (1d6+1d10+9)

Fort +5, Ref +1, Will +2

--------------------
OFFENSE
--------------------

Speed 20 ft. (30 ft. base)

Melee mwk greataxe +4 (1d12+3 x3)

Ranged sling +2 (1d3+2) 50' range increments

Space 5 ft., Reach 5 ft.

--------------------
SPECIAL ABILITIES
--------------------
Intimidating (Ex): Half-orc receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.

Orc Blood (Ex): Half-orc count as both humans and orcs for any effect related to race.

Orc Ferocity (Ex):Once per day, when a half-orc is brought below 0 hit points, but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

--------------------
Witch Spells (CL 1st, Concentration +3)
--------------------
Known:

0 - All

1st - air bubble, enlarge person, infernal healing, mage armor, mount, urban grace

Memorized:

0 - daze (DC 13), detect magic, stabilize

1st - infernal healing x2

--------------------
HEXES (DC 14)
--------------------
Slumber (Su):If the creature fails a will save, it falls into a deep, magical sleep for 1 rounds. This hex can affect a creature of any HD.

--------------------
STATISTICS
--------------------

Str 14, Dex 12, Con 16, Int 16, Wis 10, Cha 8

Base Atk +1; CMB +3; CMD 14

Traits:
Reactionary

Honeyed Words

Feats:
Toughness
Power Attack

Skills (10 Points - 2 witch, 2 fighter, 6 int):
Bluff +4 (1 rank, -1 cha, +3 int) (to convince lies)
Diplomacy +2 (2 rank, -1 cha, +1 trait)
Knowledge (Local) +5 (2 rank, 3 int)
Perception +2 (2 rank)
Spellcraft +8 (2 rank, 3 int, 3 class)

Racial Modifiers:+2 int, darkvision, intimidating, orc blood, orc ferocity, weapon familiarity

Languages:Abyssal, Common, Giant, Goblin, Orc, Shoanti

--------------------
GEAR/POSSESSIONS
--------------------
Location: On Persons
Carrying Capacity Light:58 lbs. Medium:59-116 lbs. Heavy: lbs.
Money:435 GP 5 SP

Masterwork Greataxe 12 lbs. - 320 GP
Full Plate 50 lbs. - 1,500 GP (-6 ACP)

Witch's Kit 11 lbs. - 21 GP (minus torches)
-backpack
-bedroll
-belt pouch
-candles (10)
-chalk (10)
-flint and steel
-ink
-inkpen
-iron pot
-mess kit
-soap
-spell component pouch
-trail rations (5 days)
-waterskin.

Potion of Enlarge Person x2 1 lbs. - 100 GP
Scroll of Endure Elements x2 0 lbs. - 50 GP
Scroll of Burning Hands x2 0 lbs. - 50 GP
Wand of Infernal Healing (50/50) 0 lbs. - 2 Prestige Points (750 GP)

Total Weight:83 lbs.

Advancement Choices:

1st:Witch; cantrips, hex (slumber), patron (strength), witch's familiar (turtle)
2nd:Fighter; Bonus feat (power attack)

Shelly (Turtle Familiar):

N Tiny animal
Init –2; Senses low-light vision; Perception +4

DEFENSE
AC 16, touch 10, flat-footed 16 (–2 Dex, +6 natural, +2 size)
hp 3 (1d8–1)

Fort +1, Ref +0, Will +1

OFFENSE
Speed 5 ft., swim 20 ft.

Melee bite –2 (1d3–4)

Space 2-1/2 ft.; Reach 0 ft.

STATISTICS
Str 3, Dex 6, Con 8, Int 2, Wis 12, Cha 3
Base Atk +0; CMB –4; CMD 2 (6 vs. trip)

Feats Skill Focus (Perception)

Skills Perception +4, Swim +10

SPECIAL ABILITIES
Familiar
The master of a turtle familiar gains a +1 natural armor bonus to AC.

Shell Retreat (Ex)
A turtle can retreat within its shell as a swift action, gaining a +2 enhancement bonus to its existing natural armor. While in its shell, a turtle cannot take any action except to end the retreat. The turtle can end its retreat with a free action on its turn.

Alertness (Ex)

While a familiar is within arm's reach, the master gains the Alertness feat.

Empathic Link (Su)

The master has an empathic link with her familiar to a 1 mile distance. The master can communicate emphatically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that her familiar does.
Improved Evasion (Ex)

When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells

The witch may cast a spell with a target of “You” on her familiar (as a touch spell) instead of on herself. A witch may cast spells on her familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Store Spells

Starting at 1st level, a witch’s familiar stores all of the spells that the witch knows. This does not allow the familiar to cast these spells or use spell-trigger or spell completion magic items. Starting at 2nd level, and every two levels thereafter, a witch’s familiar adds new bonus spells to the witch’s spell list based on her patron. These spells are automatically stored by the familiar and can be prepared as normal once they are gained.

===================================================

Chronicle Sheets
Frostfur Captives
The Icebound Outpost
Emerald Spire: The Tower Ruins