Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Fourth Player: Message sent. Continuity: My interest for the next setting is one that you are engaged in. I am ambivalent if that is based in Khel Zhad or not. Gameplay: Dungeons are a classic, and always fun! As Norde suggests we almost certainly would need a rogue type if you are planning on any level of traps. And honestly, interesting combat and structure/exploration are plenty to keep me engaged. Sounds like it will be story-light which is totally fine.
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Zordt looked at the demon with hollowed eyes. He spoke, his voice raspy and harsh instead of the normal pleasant baritone. "Butter and honey come at a cost. They always do. I decided long ago I would rather pay with coin earned from my back rather than...other obligations." He grips his bow, but his hand shakes. The cold was there again. It was always there. "Better off without you." He raises his bow, grimly drawing arrows back.
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Zordt's face twisted as the demon vanished. His words faltered, his voice cracking. Spellcraft: 1d20 + 5 ⇒ (3) + 5 = 8 He did not know what the creature cast, but based on his own use of the spell invisibility was surely the most reasonable guess. He did what he could for now; moved further in and let loose an arrow at the summoned greyskin. Orc Hornbow (PBS, IC, Weather): 1d20 + 9 + 1 + 2 - 2 ⇒ (20) + 9 + 1 + 2 - 2 = 30
Confirm: 1d20 + 9 + 1 + 2 - 2 ⇒ (20) + 9 + 1 + 2 - 2 = 30
THIS IS THE LAST ROUND THAT INSPIRE COURAGE WILL BE ACTIVE
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
To all of my games: As predicted with the holidays coming up, my posting will become sporadic until the new year rolls around. I will still be checking in at infrequent times, but I cannot commit to checking daily. Please ping me on Discord if a response is needed, or GMPC me as necessary.
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Zordt's song continued and he started closing the gap, leaving the glowing stone behind him. He could not stop whatever strange spell the demon was casting, he did not even recognize what it was. But he saw the creature bled, so he would make it bleed more. Spellcraft: 1d20 + 5 ⇒ (3) + 5 = 8 Orc Hornbow (IC, Weather): 1d20 + 9 + 1 - 2 ⇒ (7) + 9 + 1 - 2 = 15
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
It was time. For better or worse, the arrows flew. Orc Hornbow (IC, RS, Weather): 1d20 + 9 + 1 - 2 - 2 ⇒ (9) + 9 + 1 - 2 - 2 = 15
Orc Hornbow (IC, RS, Weather): 1d20 + 9 + 1 - 2 - 2 ⇒ (7) + 9 + 1 - 2 - 2 = 13
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Indeed, PF 1e suffers from major power creep. You have a pretty nuanced understanding of it that I can't add much to, it's either severely limit their sources or have a lot of active scrutiny.
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Zordt simply nodded at Norde, knowing the warrior needed no preparation. He raised and drew his bow, aimed towards the demon, then waited for confirmation from Gitana that she was prepared.
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Zordt refreshed his gravity bow, hoping the weight would help with the wind, knowing in his heart it would not. "We have nothing to speak of with this demon. Hit fast, hit hard, stay alive." And remember why you left Zordt. Despite the cold he did not shiver. He knew why he was here. Edit: changed the song, I found one I liked for the scenario much better!
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
5e is a good simplistic system to introduce newcomers who have never played an RPS system before. But it's balance is poor, and it's high-level play is absolutely pathetic, so has very low replay value. 2e...I'm still forming my opinions on it. The choices are surprisingly robust for a new system, but since everything is a feat it's already suffering from choice fatigue. Mechanically it works fine but it's overwhelming to newcomers. The action economy is a welcome change and on its own helps balance martials and casters better, although the unnecessary range and duration limits on even high-level spells can be so crippling that many casting builds never catch up.
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
I have nothing to help with the weather. Zordt activated his claws of the ice bear, and effortlessly scaled the cliff. He secured a rope and tossed one end of it down. "C'mon, up we go!" I think it's best we bring the boy with. He may be some kind of manifestation of Will we need to bring back in order to truly free him.
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Excellent, thank you for the clear list of options. I definitely lost those a bit in the narrative. Zordt votes to go up. ~~~~~~~~~~~~~~~~~~~~~~ Playing more games with GM Trifty? Count me in, and that's before I even read the premise :P But seriously, count me in. A coherently structured dungeon is always a good time. Honestly GM? You've been doing a great job with this, especially considered the open-ended nature of it. You did a great balance of allowing player autonomy while keeping the action moving. Higher levels of sandbox to require more prep work, I know that first hand from the game I'm running right now. Yes there are points of improvement to make, but nobody is a master on their first attempt, and you kept the game rolling forward to its conclusion with nothing but very minor hiccups, which is more than almost anybody can say for their first PbP game, especially as a GM. I probably wouldn't bring Zordt back for this second game. He was fun to build and to play, but he's deeply set in this world and adventure, and mechanically once he got going he was a bit repetitive in combat. If we're going to be doing a combat-focused dungeon crawler I'll make somebody who I'll enjoy the pure mechanics of a little more.
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Zordt began his climb to the top of the building, grabbing a handful of rocks and preparing his arrows to fly into the darkness with magical light attached to them. "Gitana, Hedrak, we can triple the amount of light we have if we work together. I can get a rope set up for easy climbing up if need be."
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
"Unless Gitana has seriously been holding out on us with some flight magic, I don't think up is a choice. We can wander off into the dark but it would be pretty aimless...I suppose better than nothing. Let's try climbing to the top of this structure, get as high as we can. Then we can throw some rocks with light cast on them to at least see a little of the surrounding area."
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Zordt pushed down his fear and anxieties. "Not right now, play inside for a little while. I promise you can go out soon."
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Zordt frowned out at the weather. "No, I don't think we have. That did not seem like the demon we chased into here. There's still something out there. Our work isn't done. I don't know how to proceed though, in these conditions we would just be stumbling blind. Perhaps just like in our own world we have to wait out this storm." He pulled at his bowstring. "Even if we were to brave it, my arrows would fly poorly in wind this strong."
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Zordt stepped back, disturbed. The rules of this plane were strange, but not so strange that he would consider consuming the local...denizens. "No, you are no longer slaves to such desires. Go and be free." I'm still down 14 after that, my header is up to date. If you don't mind: CLW: 1d8 + 1 ⇒ (7) + 1 = 81d8 + 1 ⇒ (6) + 1 = 7
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
One left. Just one left. Orc Hornbow (RS, PBS): 1d20 + 9 - 2 + 1 ⇒ (10) + 9 - 2 + 1 = 18
Orc Hornbow (RS, PBS): 1d20 + 9 - 2 + 1 ⇒ (8) + 9 - 2 + 1 = 16
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Normally I would be inclined to say no, but your archetype specifies that your cards are not destroyed when thrown and they also gain the returning quality...so I would think that logically yes? It's a weird question for sure.
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Normally I would be inclined to say no, but your archetype specifies that your cards are not destroyed when thrown and they also gain the returning quality...so I would think that logically yes? It's a weird question for sure.
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Zordt's song falters upon the blow, and he steps back before trying to strike down the one that attacked him. INSPIRE COURAGE IS NO LONGER ACTIVE, SAVING WHAT ROUNDS I HAVE LEFT Orc Hornbow (RS, PBS): 1d20 + 9 - 2 + 1 ⇒ (16) + 9 - 2 + 1 = 24
Orc Hornbow (RS, PBS): 1d20 + 9 - 2 + 1 ⇒ (6) + 9 - 2 + 1 = 14
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Acrobatics: 1d20 + 15 ⇒ (7) + 15 = 22
Zordt landed nimbly and fired at the blind wolf! Orc Hornbow (RS, PBS, IC): 1d20 + 9 - 2 + 1 + 2 ⇒ (3) + 9 - 2 + 1 + 2 = 13
Orc Hornbow (RS, PBS, IC): 1d20 + 9 - 2 + 1 + 2 ⇒ (3) + 9 - 2 + 1 + 2 = 13
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Attacks: 2d20 ⇒ (1, 1) = 2 Zed was clearly more than a little distracted by their surroundings as two arrows buried themselves less than half an inch from his own foot.
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Zordt began a deep hymn, something taken from the dwarves. Rather coincidental it was about slaying demons. Inspire courage, let's crash in there! Zordt will make sure the others are prepared so they can cast any buffs they want and be ready for the surprise round.
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
I've got 6 rounds of bardic performance left, which we may want to save for the final boss, and not entirely sure if this is it or not. Heroism is still active on Norde and Hedrak, those are the only (non-self) buffs I have going at the moment.
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Zordt kept his alchemically-enhanced eyes sharp and searching for the cause of the carnage, trying to find the demon as swiftly as possible. Perception: 1d20 + 21 ⇒ (17) + 21 = 38
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Well, onwards, towards death and destruction. Hedrak and Norde should still have heroism on them for the duration, unless we spend a LOT of time in here before the fight. I'm also hoping with a +21 to perception that I'll notice anything before it notices us.
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
With a quick chant and a flick of his wrist, Zordt made Norde's greatsword glow with a gentle light. Light cantrip. "Yes, we are not in our world. We can expect little except violence and death here. I'm...not even sure if those people are real." He said with a chill as the woman was dragged off.
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Onwards! Zordt will recast gravity bow. I'll also get some other resources going:
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Zordt stared blankly at the man. "Seriously? In this time of danger and unrest you make a move for power? For shame." He turned to the older woman. "Take over for the time being. If anybody comes through the portal, be it us or anybody we rescued, they will say "heat wave" so that you know it is no enemy in disguise. We will trust you to minimize the hysteria."
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Zordt narrowed his eyes and frowned at the Father. "Uhh. Who is in charge after Father Francess?" He called out to the rest of the clergy.
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Zordt let Gitana tend to the others while he addressed the onlookers. "We have defeated it, here. Now we must ensure it is destroyed forever. We will follow it to its home plane and put an end to it. Father Frances, come." Once the Father came down closer to him, Zordt lowered his voice. "I can't promise what will come out of that portal. If it's truly any of us, or any innocents we rescue, I will have them say "sand dunes". I entrust you to control the temperament of the soldiers."
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Zordt dug through his pack and pulled out a sky-blue potion. He handed it to Hedrak. "Here, that should help with the worst of it." Potion of Lesser Restoration, now seems an excellent time to use it.
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Unless the GM specifies otherwise I'm going to assume we have a minute. We will need at least 4 rounds to heal, and then we don't know how immediate action will be once we jump into this portal. Gitana, I believe all of our headers are up to date. Although do you really have 20 HP max? That seems extraordinarily low, even for a caster with average con.
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
"Got it!" Zordt shouted to Hedrak, turning his volley to the shadow harassing him. Orc Hornbow (RS, PBS, IC): 1d20 + 9 - 2 + 1 + 2 ⇒ (11) + 9 - 2 + 1 + 2 = 21
Orc Hornbow (RS, PBS, IC): 1d20 + 9 - 2 + 1 + 2 ⇒ (8) + 9 - 2 + 1 + 2 = 18
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Zordt scowled as the demon continues to slip from the control of the spear. He stepped back and turned his attention to the shadow closest to him. Orc Hornbow (RS, PBS, IC): 1d20 + 9 - 2 + 1 + 2 ⇒ (10) + 9 - 2 + 1 + 2 = 20
Orc Hornbow (RS, PBS, IC): 1d20 + 9 - 2 + 1 + 2 ⇒ (4) + 9 - 2 + 1 + 2 = 14
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Fort: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Zordt steeled himself against the blast of cold with his cloak raised high. "Hit it with the lance again, we're winning!"
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Inspire courage applies to all attack rolls, but it only applies to weapon damage rolls. So it will help you to land spells but won't increase their damage. As Hedrak pierces the demon's defenses Zordt released more arrows, hoping that such a mundane assault would have an effect on this supernatural monstrosity. Orc Hornbow (RS, PBS, IC): 1d20 + 9 - 2 + 1 + 2 ⇒ (13) + 9 - 2 + 1 + 2 = 23
Orc Hornbow (RS, PBS, IC): 1d20 + 9 - 2 + 1 + 2 ⇒ (5) + 9 - 2 + 1 + 2 = 15
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Zordt rolled his eyes explosively and carefully jumped over the outer magic circle line to show himself. "F&+!ing happy now? Let us take care of this!" And he carefully jumps back in.
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
"Until the outer ring is broken the monster is entirely contained, the only thing that could release him would be you all coming in and destroying the circle! If we cannot overcome him then he will just be trapped in here with our corpses, and then you can decide what to do next!"
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
"I'm the bloody one that argued for your bunch of dipshit armored hotheads to stay outside, and this demon wouldn't know that! I swear on my mother's left tit that I'll cut you down myself if you break that magic circle!"
Male Half-Orc Bard (Arrowsong Minstrel) 5 | HP: 41/41 | AC: 18, T: 15, FF: 13 | Fort: +4, Ref: +10, Will: +6 | CMB: +6, CMD: 21 | Init: +8, Perception: +11 | Spells: 1st (1/4), 2nd (0/2), IC (3/12)
Norde: remember heroism bumps your saves by +2, although that doesn't help in this case. Fort: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
The cold finally bit into Zordt and he shivered terribly. "D-d-damn..." He raised his bow but the magical barriers were back up. He growled between chattering teeth. He whipped around towards the envoy. "We have it contained, steel your resolve! If you panic it will give it an opening!" Diplomacy: 1d20 + 12 ⇒ (12) + 12 = 24
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