| Hedrak |
Thanks Norde! Did not know.
With a grunt, his weapon brimming with Arcane power, Hedrak waded in on the their closest opponent.
Morningstar: 1d20 + 12 ⇒ (12) + 12 = 24
Damage if it hits: 1d8 + 16 ⇒ (3) + 16 = 19
Bodyguard DC10: 1d20 + 9 ⇒ (7) + 9 = 16
Bodyguard DC10: 1d20 + 9 ⇒ (1) + 9 = 10
Bodyguard DC10: 1d20 + 9 ⇒ (6) + 9 = 15
----------
AC: 22 (24 if/when Bodyguard applies from Raziel)
HP: 42/42
Effects: Arcane Pool +1, Shield, Inspire Courage, Heroism
| GItana Stormcroft |
I moved Hedrak next to Norde and adjacent to both creatures near the center. Both enemies are about equal distance from where Hedrak was, so it would be good to indicate which Hedrak attacked.
Gitana advances in the room, card in hand.
If either of the creatures has 10' reach, Gitana will stop at position b10.
The witch spits out the words that will activate her next spell "Faic tuilleadh!" The card becomes wreathed in shadows as she hurls it at the she-wolf with the human face.
Ranged Touch with card, inspire Courage, Harrow penalty: 1d20 + 5 + 1 - 1 ⇒ (10) + 5 + 1 - 1 = 15 Hopefully, the wolf is still flat-footed.
If the card hits, the target must make a Fortitude Saving Throw DC 16 or be permanently blinded.
"Drink from our cup instead! It is filled with darkness and death!" she yells.
| GM Trifty |
Hedrak smashed his target across the head in the same instant that Norde slashed the she wolf, his magic sword blazing like a torch. A moment later and Gitana's card struck the wolf, shadows quickly covering her eyes.
In unison, the room's occupants turned their attention the the newcomers. A howl came from the wolf's human mouth, followed by the sounds of arcane chanting. With a flap of its wings, the greyskin beside the she wolf flew towards the rafters, roosting like a huge bird of prey. It is out of melee range.
The three greyskins across the room started towards you. Then the wolf pawed at the ground, sending a small pebble clattering towards you.
Your lights immediately went out.
Cast Darkness
Hedrak and Zordt could still see, but Norde and Gitana were blinked by a darkness thick as tar. Norde heard the sounds of footsteps on all sides, and a moment later he was struck by two blows.
Norde takes 21 damage. Map updated. Everyone is up!
Init Hedrak: 1d20 + 3 ⇒ (14) + 3 = 17
Init Zordt: 1d20 + 8 ⇒ (9) + 8 = 17
Init Gitana: 1d20 + 2 ⇒ (20) + 2 = 22
Init Norde: 1d20 + 2 ⇒ (11) + 2 = 13
Enemies: 1d20 + 3 ⇒ (19) + 3 = 22
Fort: 1d20 + 3 ⇒ (12) + 3 = 15
Vs Hedrak
Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage + Cold damage: 1d6 + 1d6 + 2 ⇒ (4) + (3) + 2 = 9
Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage + Cold damage: 1d6 + 1d6 + 2 ⇒ (2) + (6) + 2 = 10
Attack: 1d20 + 9 ⇒ (10) + 9 = 19 Charge
Damage + Cold damage: 1d6 + 1d6 + 2 ⇒ (2) + (2) + 2 = 6
Vs Norde
Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage + Cold damage: 1d6 + 1d6 + 2 ⇒ (2) + (5) + 2 = 9
Attack: 1d20 + 9 ⇒ (5) + 9 = 14 Flanking
Damage + Cold damage: 1d6 + 1d6 + 2 ⇒ (4) + (6) + 2 = 12
| Zordt Gnulm |
Attacks: 2d20 ⇒ (1, 1) = 2
Zed was clearly more than a little distracted by their surroundings as two arrows buried themselves less than half an inch from his own foot.
| GItana Stormcroft |
Sorry Gitana, but that position you placed Hedrak in is not where I want to be, as he would be too exposed to flanking. I had placed him next to the one I would like to attack. I have placed him back there.
Sorry. I can't see how he could attack the enemies to the west of Nordt from that position, unless he has 15 foot reach or is using a ranged attack. I have apparently missed something. Did the GM move one of the NPCs after your post?
If the darkness is not ret-conned by the point Hedrak just made, Gitana will recast Detect Magic with the plan to use it to locate the pebble and cast it outside if possible.
| Norde |
One of the orcs could pocket the pebble.
Norde yells out, "their magic has overpowered my sword!" He swings at the direction from which he was just attacked...
+1 Greatsword PA Rage Hit: 1d20 + 13 + 2 + 2 + 1 ⇒ (5) + 13 + 2 + 2 + 1 = 23
+1 Greatsword PA Rage Damage: 2d6 + 16 + 1 ⇒ (5, 6) + 16 + 1 = 28 x3
50% Miss Chance: 1d100 ⇒ 66 Hit
| GM Trifty |
Good point about step up!
Cast defensively: 1d20 + 6 ⇒ (20) + 6 = 26
Anyone who can find the pebble with their vision should be able to grab it if they can move into the same square as it. Detect magic doesn't reveal the location of auras until the third round, however.
| Hedrak |
"Damn it Zordt! We need light!" - Hedrak roared as he heard the arrows.
I know the Light spell probably does not work, but Hedrak does not :P
Understanding their predicament, the half-orc decided to risk all out, focusing on his martial and arcane training.
Spell Combat + Spellstrike for Frostbite and attack on the same target.
Concentration DC17: 1d20 + 7 ⇒ (20) + 7 = 27
Morningstar 1 on pink: 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13
Damage if it hits: 1d8 + 13 + 1d6 + 4 ⇒ (8) + 13 + (4) + 4 = 29
Morningstar 2 on pink if alive, else on blue: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30
Damage if it hits: 1d8 + 13 + 1d6 + 4 ⇒ (4) + 13 + (3) + 4 = 24
Morningstar 2 is a CRIT?: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19
Additional damage if it is (not sure if spell damage crits): 1d8 + 1d8 + 13 + 13 + 1d6 + 1d6 + 4 + 4 ⇒ (1) + (5) + 13 + 13 + (5) + (2) + 4 + 4 = 47
Bodyguard DC10: 1d20 + 9 ⇒ (15) + 9 = 24
Bodyguard DC10: 1d20 + 9 ⇒ (16) + 9 = 25
Bodyguard DC10: 1d20 + 9 ⇒ (14) + 9 = 23
Hedrak then steps in front of Gitana.
----------
AC: 22 (24 if/when Bodyguard applies from Raziel)
HP: 42/42
Effects: Arcane Strike, Arcane Pool +1, Shield, Inspire Courage, Heroism
| GM Trifty |
Gitana I believe Hedrak was attacking the enemy in e11, to the South, not to the West of Norde's position.
Hedrak knocks down his target. It doesn't get back up. At the same time, Norde unwittingly lands a powerful blow, immediately dropping his foe.
Gitana is up. Map updated.
| GItana Stormcroft |
Gitana cannot see, but she hopes someone can find the pebble faster than by her trying to find it with detect magic. She casts a spell to have at the ready for when she can see or in some other way detect the location of an enemy.
"I think the rock with the darkness is at my feet but I can't see a thing."
Then she utters a foul-sounding incantation that brings dark energy into a card in her hand, ready to fling it at someone evil.
| GM Trifty |
The wolf creature pawed at her eyes, frustrated. She groped around on the ground, finding the fallen greyskin Norde had just dropped. Unable to see, she was struggling to align her nipple over the fallen greyskin's mouth.
Then the winged greyskin swooped down on Zordt, slamming into him claw first. It quickly got its feet under it, wrapping an arm around Zordt and gripping hard. It loaded its hips under his, ready to lift him back up towards the rafters. Its huge fangs were terrifying up close, if Zordt's neck became exposed, he would be in danger.
Zordt takes 10 damage and is grappled.
The final two foes attacked Hedrak and Norde. Hedrak easily kept his distance. Norde was blind and defenseless. And he barely moved when his opponent's claws bounced harmlessly off his chainmail.
You heard a flapping noise, felt a rush of air across your face, and then a huge thud followed by the sounds of Zordt grunting.
There was a sound of clinking metal, and Norde felt claws across his chest. But the barbarian was unharmed, his armor doing exactly what it was supposed to.
Everyone is up. Map updated.
Vs Zordt
Attack: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Damage: 1d6 + 1d6 + 2 + 2 ⇒ (1) + (5) + 2 + 2 = 10
Attack: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Damage: 1d6 + 1d6 + 2 + 2 ⇒ (5) + (3) + 2 + 2 = 12
Grab: 1d20 + 10 ⇒ (16) + 10 = 26
Vs Norde
Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 1d6 + 2 ⇒ (5) + (5) + 2 = 12
Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d6 + 1d6 + 2 ⇒ (4) + (4) + 2 = 10
Vs Hedrak
Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d6 + 1d6 + 2 ⇒ (4) + (5) + 2 = 11
Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 + 1d6 + 2 ⇒ (6) + (5) + 2 = 13
| GM Trifty |
Zordt's dagger probably won't stop his opponent immediately, so he decides to try counter-grappling. If it works, he might be able to make a dive for the pebble of darkness right away. He swims a trapped arm towards the inside, trying to break the greyskin's grip.
CMB + IC: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
But he forgets to move his feet and post away in order to gain the distance needed to break free. He's stronger than this opponent, he can feel the way it moves against his hands, but as long as his hips are in the wrong place, his strength won't help him.
"Gitana, it's right there, by your left foot."
Zordt is stuck. By giving instructions about where the pebble is, Gitana should be able to find it after a full round of searching.
| GItana Stormcroft |
Gitana knelt and felt around the ground at her feet, hoping to put her hand on the rock or pebble that has the darkness cast on it.
Perception: 1d20 ⇒ 15
If she finds it, she'll put it in her pocket, if she has any actions left to do that. Otherwise, she'll pocket it next turn. I assume pocketing something is a move action, but indicate if it is otherwise.
| Hedrak |
In that case:
With a snarl, Hedrak lays into the enemy in front of him - "I will be right there Norde!"
Morningstar on Blue: 1d20 + 12 ⇒ (6) + 12 = 18
Damage if it hits: 1d8 + 17 + 1d6 + 4 ⇒ (3) + 17 + (1) + 4 = 25
The 1d6+4 is Frost damage. If it hits, creature is Fatigued (A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued) and Entangled due to the Rime Spell feat (The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.)
Bodyguard DC10: 1d20 + 9 ⇒ (19) + 9 = 28
Bodyguard DC10: 1d20 + 9 ⇒ (9) + 9 = 18
Bodyguard DC10: 1d20 + 9 ⇒ (10) + 9 = 19
----------
AC: 22 (24 if/when Bodyguard applies from Raziel)
HP: 42/42
Effects: Arcane Strike, Arcane Pool +1, Shield, Inspire Courage, Heroism, Frostbite 1 charge spent.
| GM Trifty |
Pocketing something as small as a pebble seems like a free action to me. Like Norde said, even just wrapping your hand around it should be sufficient.
Norde and Hedrak both missed. Zordt failed to escape the grapple he was trapped in. Gitana began searching for the pebble.
The wolf-mother finally aligned her udder over one of the fallen greyskins, who Norde had just knocked down. She sprayed milk into its mouth, and it immediately stood back up, eyes wide with fury. In the darkness, Norde couldn't see that his opponents were neglecting their defenses, and wasn't able to take advantage of the opportunity. Hedrak looked on, momentarily frozen in horror, as the creatures ripped into his warrior friend. A moment later and the magus himself was slashed across the face, his own hot blood dripping down into his eyes.
Norde takes 29 Damage. Hedrak takes 8 damage
Across the room, the winger greyskin maintained control of Zordt, got its hips underneath him, and began to flap its wings. Slowly, the pair left the ground. It smiled right in the half orc's face for a long moment just before they touched the ceiling, and then let him go.
A moment later and Gitana found the rock. The darkness immediately went out, and everyone could see again.
Zordt landed.
Zordt falls 20 feet, taking 2d6 points of damage and falling prone. A DC 15 acro check converts this to 1d6 points of nonlethal damage and no prone. The winged greyskin is once again roosting, ready to charge again on the next round.
You heard the sounds of tearing and the clanking of metal, Norde grunting noisily. There was a beating flap of wings..
Norde takes 29 damage.
The light returned. Gitana had the rock in her hand, triumphant. Norde was bleeding and battered, with a foe on either side. The wolf creature was still wounded, and had circled to the north. Hedrak looked only lightly wounded, but his foe was also unharmed.
Zordt fell from the ceiling, landing with a huge thud. Up above, the winged greyskin was watching with glee, roosting once again on the rafters.
Darkness now out, we can all see. Everyone is up!
CMW: 2d8 + 4 ⇒ (3, 5) + 4 = 12
Vs Norde
Attack: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25 Flanking
damage: 1d6 + 1d6 + 2 ⇒ (6) + (6) + 2 = 14
Attack: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28 Flanking
damage: 1d6 + 1d6 + 2 ⇒ (5) + (4) + 2 = 11
Attack: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14 Flanking, hits due to Norde's blindness
damage: 1d6 + 1d6 + 2 ⇒ (1) + (1) + 2 = 4
Vs Hedrak
Attack: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d6 + 1d6 + 2 ⇒ (5) + (1) + 2 = 8
Attack: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 1d6 + 1d6 + 2 ⇒ (6) + (3) + 2 = 11
| Zordt Gnulm |
Acrobatics: 1d20 + 15 ⇒ (7) + 15 = 22
Lethal/NL Damage: 1d6 ⇒ 61d6 ⇒ 1
Zordt landed nimbly and fired at the blind wolf!
Orc Hornbow (RS, PBS, IC): 1d20 + 9 - 2 + 1 + 2 ⇒ (3) + 9 - 2 + 1 + 2 = 13
Gravity Bow Damage (PBS, IC, AS): 3d6 + 3 + 1 + 2 + 2 ⇒ (1, 2, 4) + 3 + 1 + 2 + 2 = 15
Orc Hornbow (RS, PBS, IC): 1d20 + 9 - 2 + 1 + 2 ⇒ (3) + 9 - 2 + 1 + 2 = 13
Gravity Bow Damage (PBS, IC, AS): 3d6 + 3 + 1 + 2 + 2 ⇒ (6, 5, 5) + 3 + 1 + 2 + 2 = 24
| GItana Stormcroft |
Gitana slips the dark pebble into her pocket, so there will be no chance of her dropping it and allowing it to cut off the light. She steps back to get a line toward the she-wolf and sends her charged harrow card at her.
Ranged Touch with card: 1d20 + 5 ⇒ (9) + 5 = 14
Negative Energy damage: 2d8 + 5 ⇒ (7, 2) + 5 = 14
| GM Trifty |
I probably should have said this sooner, but given that the wolf is blind, it's also denied Dex to AC, so both of Zordt's arrows actually hit. Which was enough to finish it. I can redirect Norde's attack easily, should I also do so for Gitana?
| GItana Stormcroft |
Gitana will send the card up at the one on the ceiling. The thrown card has a range of 20'.
@Nordt: I think the one on next to Gitana is in the rafters out of melee range.
| Hedrak |
Hedrak swings hard at the foe in front of him.
Morningstar on Blue: 1d20 + 12 ⇒ (5) + 12 = 17
Damage if it hits: 1d8 + 17 + 1d6 + 4 ⇒ (7) + 17 + (4) + 4 = 32
The 1d6+4 is Frost damage. If it hits, creature is Fatigued (A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued) and Entangled due to the Rime Spell feat (The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.)
Bodyguard DC10: 1d20 + 9 ⇒ (6) + 9 = 15
Bodyguard DC10: 1d20 + 9 ⇒ (12) + 9 = 21
Bodyguard DC10: 1d20 + 9 ⇒ (18) + 9 = 27
----------
AC: 22 (24 if/when Bodyguard applies from Raziel)
HP: 34/42
Effects: Arcane Strike, Arcane Pool +1, Shield, Inspire Courage, Heroism, Frostbite 1 charge spent.
| GM Trifty |
Norde turned and hewed arm from body, finishing the greyskin that had been healed. Zordt shot down the wolf-mother, who fell in a bloody heap on the floor. Hedrak continued his duel with one of the greyskins, still unable to land a solid blow.
The flier, still hiding in the rafters, dove nimbly out of the way of Gitana's card. It landed on Zordt. This time, however, the Bard was ready, and though he took a hard blow to the head, he managed to grab ahold of the creature and throw it backwards, keeping his distance.
Zordt takes 16 damage and is not grappled.
Sensing an opportunity, the last two greyskins moved to either side of Hedrak, slashing from both directions. In an impressive display of supernatural defenses, however, Hedrak was able to doge an attack he clearly hadn't seen. Had Raziel warned him?
Hedrak takes 4 damage.
Map updated. Everyone is up.
Vs Hedrak Flanking
Attack: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Damage: 1d6 + 1d6 + 2 ⇒ (6) + (1) + 2 = 9
Attack: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Damage: 1d6 + 1d6 + 2 ⇒ (1) + (1) + 2 = 4
Attack: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Damage: 1d6 + 1d6 + 2 ⇒ (2) + (4) + 2 = 8
Attack: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Damage: 1d6 + 1d6 + 2 ⇒ (5) + (3) + 2 = 10
Vs Zordt Charge
Attack: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Damage: 1d6 + 1d6 + 2 + 2 ⇒ (5) + (4) + 2 + 2 = 13
Attack: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Damage: 1d6 + 1d6 + 2 + 2 ⇒ (6) + (6) + 2 + 2 = 16
Grab: 1d20 + 10 ⇒ (8) + 10 = 18
| Zordt Gnulm |
Zordt's song falters upon the blow, and he steps back before trying to strike down the one that attacked him.
INSPIRE COURAGE IS NO LONGER ACTIVE, SAVING WHAT ROUNDS I HAVE LEFT
Orc Hornbow (RS, PBS): 1d20 + 9 - 2 + 1 ⇒ (16) + 9 - 2 + 1 = 24
Gravity Bow Damage (PBS, AS): 3d6 + 3 + 1 + 2 ⇒ (2, 2, 6) + 3 + 1 + 2 = 16
Orc Hornbow (RS, PBS): 1d20 + 9 - 2 + 1 ⇒ (6) + 9 - 2 + 1 = 14
Gravity Bow Damage (PBS, AS): 3d6 + 3 + 1 + 2 ⇒ (5, 1, 6) + 3 + 1 + 2 = 18
| GItana Stormcroft |
I just realized I forgot to add the inspire courage bonus to her last ranged touch attack.
I'm not sure from the description of the encounter between Zordt and the flyer if it is still above ground level. If it is, she may not need to make the step.
The card Gitana threw at the flying greyskin missed it, but reappeared a moment later in her hand, still brimming with destructive negative energy. She stepped back and flicked it right back at the same one, hoping for a better outcome.
Ranged Touch with card: 1d20 + 5 ⇒ (10) + 5 = 15 Range 20 ft.
Negative Energy damage: 2d8 + 5 ⇒ (6, 5) + 5 = 16
| GM Trifty |
Sorry about that lack of clarity there Gitana, they are at ground level now.
With IC bonus added, you past attack should've hit. Happy to retcon that if you want to do something else this turn.
The combination of Zordt's and Gitana's attacks was enough to drop the flier. Norde struck his foe, but it managed to stay standing.
| Hedrak |
Hedrak cannot believe how this creature continues evading his attacks.
Morningstar on Blue: 1d20 + 10 ⇒ (3) + 10 = 13
Damage if it hits: 1d8 + 15 + 1d6 + 4 ⇒ (1) + 15 + (2) + 4 = 22
Holy crap. Really?
The 1d6+4 is Frost damage. If it hits, creature is Fatigued (A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued) and Entangled due to the Rime Spell feat (The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.)
Bodyguard DC10: 1d20 + 9 ⇒ (12) + 9 = 21
Bodyguard DC10: 1d20 + 9 ⇒ (17) + 9 = 26
Bodyguard DC10: 1d20 + 9 ⇒ (14) + 9 = 23
----------
AC: 22 (24 if/when Bodyguard applies from Raziel)
HP: 30/42
Effects: Arcane Strike, Arcane Pool +1, Shield, Inspire Courage, Heroism, Frostbite 1 charge spent.
| GItana Stormcroft |
I'll take the ret-con.
Gitana allowed herself a grim smile as the winged one fell. She drew more negative energy into a card, which dripped frosty streamers of cold.
She turned the card on the greyskin fighting Hedrak. If she could affect it with this spell, it would not only harm it but might weaken it as well.
Ranged Touch with card: 1d20 + 5 ⇒ (13) + 5 = 18 Range 20 ft.
Chill Touch, Negative Energy: 1d6 ⇒ 6 + DC 15 Fort save or take 1 point of Strength damage
Her hand dripped more cold streamers which transferred to the card as it reappeared in her hand.
The spell allows her to make 5 attacks with the same casting. The spell has different consequences if it hits an undead.
| GM Trifty |
It really is random.
Hedrak's foe was truly blessed. With preternatural grace, it continued to avoid his attacks while slipping in close to land multiple strikes, forcing the magus onto the defensive. It was unable to avoid Gitana's card, however, which struck it in the gut like a heavy punch.
Hedrak takes 18 points of damage.
Norde's opponent seemed unaffected by the gaping wound across its chest, striking the barbarian over the head. A moment later, however, and it fell to the floor, motionless.
Norde takes 11 damage and then green drops.
Map updated. Everyone is up.
Fort: 1d20 + 4 ⇒ (4) + 4 = 8
Vs Norde
Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 1d6 + 2 ⇒ (6) + (3) + 2 = 11
Vs Hedrak
Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d6 + 1d6 + 2 ⇒ (2) + (5) + 2 = 9
Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d6 + 1d6 + 2 ⇒ (1) + (6) + 2 = 9
Crit?: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d6 + 1d6 + 2 ⇒ (4) + (6) + 2 = 12
| Zordt Gnulm |
One left. Just one left.
Orc Hornbow (RS, PBS): 1d20 + 9 - 2 + 1 ⇒ (10) + 9 - 2 + 1 = 18
Gravity Bow Damage (PBS, AS): 3d6 + 3 + 1 + 2 ⇒ (5, 6, 5) + 3 + 1 + 2 = 22
Orc Hornbow (RS, PBS): 1d20 + 9 - 2 + 1 ⇒ (8) + 9 - 2 + 1 = 16
Gravity Bow Damage (PBS, AS): 3d6 + 3 + 1 + 2 ⇒ (6, 4, 1) + 3 + 1 + 2 = 17
| GItana Stormcroft |
Gitana sees how badly wounded Zordt is and steps away from battle heal him with a hex. "Keep fighting! We're almost there!"
She says the words to boost morale, but wonders if this is but another layer to penetrate before defeating the ultimate source of the evil.
Healing Hex: 2d8 + 5 ⇒ (6, 2) + 5 = 13
| Hedrak |
Quick question for Trifty about the damage these guys are dishing out - is any of it elemental, or sneak attack, or..?
Hedrak spat blood and continued his assault.
Morningstar on Blue: 1d20 + 10 ⇒ (9) + 10 = 19
Damage if it hits: 1d8 + 15 + 1d6 + 4 ⇒ (8) + 15 + (2) + 4 = 29
The 1d6+4 is Frost damage. If it hits, creature is Fatigued (A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued) and Entangled due to the Rime Spell feat (The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.)
Bodyguard DC10: 1d20 + 9 ⇒ (12) + 9 = 21
Bodyguard DC10: 1d20 + 9 ⇒ (16) + 9 = 25
Bodyguard DC10: 1d20 + 9 ⇒ (4) + 9 = 13
----------
AC: 22 (24 if/when Bodyguard applies from Raziel)
HP: 12/42
Effects: Arcane Strike, Arcane Pool +1, Shield, Inspire Courage, Heroism, Frostbite 2 charges spent.
| GM Trifty |
Yes Hedrak, 1d6 damage from each attack is cold damage. They attack twice per turn. Would you like me to clearly separate types of damage?
The group quickly finished off the last foe. Your breath steamed in the hall, the fury of combat still hot in your blood.
Combat over
The young lad who had been laying on the floor stood up. "Thank you." He spoke with two voices, one Will's which you were familiar with and had heard many times before, the other was the voice of a healthy child, strong, confident, and carefree. "You have saved me, and for that I am eternally grateful."
On the other side of the room, two villagers stepped forward. "You are hurt, brave warriors." They knelt down before you, each proffering a wrist. "Please, take our flesh. Let it nourish your body." Each of you felt a strong urge to consume. You had traveled long and far, and fought many foes. Now here was a healthy meal set before you. How could you pass it up?
You can eat the villagers for healing. I'm not saying there aren't any consequences, but remember that you aren't on the real world right now.
| GItana Stormcroft |
Gitana kneels before the child that speaks with two voices. "I'm so glad you're all right. But how did you get here? We came through a magic portal. Did you do the same?"
She struggles to make sense of the strange dimension.
Knowledge(Local): 1d20 + 5 ⇒ (6) + 5 = 11
Knowledge(History): 1d20 + 8 ⇒ (7) + 8 = 15
Knowledge(Nature): 1d20 + 8 ⇒ (17) + 8 = 25
Knowledge(Planes): 1d20 + 12 ⇒ (10) + 12 = 22
Knowledge(Religion): 1d20 + 5 ⇒ (17) + 5 = 22
When the other villagers offer their flesh, Gitana struggles to understand the sensations she is feeling and connect them to what she thinks she understands about the differences in planes may mean.
Will: 1d20 + 5 ⇒ (5) + 5 = 10
Though sorely tempted, she draws her wand of healing to use to heal herself and the others who were wounded in the fight.
"Our ways are not your ways," she says, trying to keep the revulsion she is feeling out of her voice. "This is how we heal."
She waves the wand and touches her hand with the wand tip and discharges the healing energy. Once she is healed, she attends to the others.
She's up to full -2
Norde: Needs 51
Healing Hex: 2d8 + 5 ⇒ (6, 3) + 5 = 14
CLW (wand): 1d8 + 1 ⇒ (1) + 1 = 2
CLW (wand): 1d8 + 1 ⇒ (1) + 1 = 2
CLW (wand): 1d8 + 1 ⇒ (7) + 1 = 8
CLW (wand): 1d8 + 1 ⇒ (5) + 1 = 6
CLW (wand): 1d8 + 1 ⇒ (5) + 1 = 6
CLW (wand): 1d8 + 1 ⇒ (7) + 1 = 8
CLW (wand): 1d8 + 1 ⇒ (8) + 1 = 9
Full
Hedrak: Needs 10
Healing Hex: 2d8 + 5 ⇒ (6, 6) + 5 = 17
Full
Zordt: Needs 6
CLW (wand): 1d8 + 1 ⇒ (4) + 1 = 5
Still down 1
11 charges left in wand.
Does getting healed change the desire to consume the villagers flesh?
| Zordt Gnulm |
Zordt stepped back, disturbed. The rules of this plane were strange, but not so strange that he would consider consuming the local...denizens. "No, you are no longer slaves to such desires. Go and be free."
I'm still down 14 after that, my header is up to date. If you don't mind:
CLW: 1d8 + 1 ⇒ (7) + 1 = 81d8 + 1 ⇒ (6) + 1 = 7