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About Zordt GnulmRequested Format:
Zordt Gnulm
Male Half-Orc Bard (Arrowsong Minstrel) 5 CG Medium Humanoid (Half-Orc) Init +8; Senses Perception +11; darkvision 60 ft. ------------------------------ DEFENSE ------------------------------ AC 18, touch 15, flat-footed 13 (+3 armor, +5 dex) hp 41 (5 HD; 1d8+2) Fort +4, Ref +10, Will +6 Shawl of Life Keeping Activates when HP reduced below 0 ------------------------------ OFFENSE ------------------------------ Speed 30 ft. Melee Falchion +7 (2d4+4/18-20 x2)
Ranged All ranged attacks within 30 feet +1 to hit/damage
Bard Spells Known (CL 4th; concentration +7)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . Statistics:
Male Half-Orc Bard (Arrowsong Minstrel) 5
CG Medium Humanoid (Half-Orc) Init +8; Senses Perception +11; darkvision 60 ft. ------------------------------ DEFENSE ------------------------------ AC 18, touch 15, flat-footed 13 (+3 armor, +5 dex) hp 41 (5 HD; 1d8+2) Fort +4, Ref +10, Will +6 Shawl of Life Keeping Activates when HP reduced below 0 ------------------------------ OFFENSE ------------------------------ Speed 30 ft. Melee Falchion +7 (2d4+4)
Ranged All ranged attacks within 30 feet +1 to hit/damage
Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ Burning Assurance Desert half-orcs lack the chip on their shoulder that many half-orcs acquire as a result of prejudice, and their self-confidence puts others at ease. Desert half-orcs with this racial trait gain a +2 racial bonus on Diplomacy checks. Bestial The orc blood of some half-orcs manifests in the form of particularly prominent orc features, exacerbating their bestial appearances but improving their already keen senses. They gain a +2 racial bonus on Perception checks. Weapon Familiarity Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon. Darkvision Half-orcs can see in the dark up to 60 feet. Reactionary You gain a +2 trait bonus on initiative checks. Heirloom Weapon You carry a non-masterwork simple or martial weapon that has been passed down from generation to generation in your family (pay the standard gp cost for the weapon). You gain proficiency with that weapon. Bardic Performance (12/12) A bard can use this ability for a number of rounds per day equal to 4 + his Charisma modifier + 2 for each additional level after first. Starting a bardic performance is a standard action, but it can be maintained as a free action. Changing a bardic performance from one effect to another requires a standard action. Countersong: A bard can counter magic effects that depend on sound. Each round of the countersong he makes a Perform check. Any allies within 30 feet that are affected by a sonic or language-dependent magical attack may use the bard’s Perform check result in place of their saving throw if, after the saving throw is rolled, the Perform check result is higher. Inspire Courage: A bard can use his performance to inspire courage in his allies. Affected allies receive a +2 morale bonus on saves vs charm/fear effects and a +2 competence bonus on attack and weapon damage rolls. Diminished Spellcasting An Arrowsong minstrel casts one fewer spell of each level than normal. If this reduces the number to 0, she can cast spells of that level only if her Charisma score allows bonus spells of that level. Arcane Archery An Arrowsong minstrel selects a number of spells equal to her Charisma modifier and adds them to her bard spell list as bard spells of the same level. At 4th level she adds an additional spell. An Arrowsong minstrel can select spells from the following list: acid arrow, arrow eruption, flame arrow, gravity bow, greater magic weapon, longshot, magic weapon, protection from arrows, spectral hand, true strike, and all sorcerer/wizard evocation spells. An Arrowsong minstrel must still select these spells as spells known before she can cast them. For the purpose of meeting the requirements of combat feats and prestige classes, an Arrowsong minstrel treats her bard level as her base attack bonus. Her skilled blending of archery and arcane magic also allows an Arrowsong minstrel to fulfill a spell’s somatic components even when using a bow in both hands. Precise Minstrel An Arrowsong minstrel gains Precise Shot as a bonus feat. Any creature that is affected by any of the Arrowsong minstrel’s bardic performance does not provide soft cover to enemies against her ranged attacks with a bow. Spells:
------------------------------ Spells ------------------------------ 0th (at will) Detect Magic Light Mage Hand Message Prestidigitation Read Magic 1st (4/day)
2nd (2/day)
Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ Carrying Capacity Light 0-86 lb. Medium 87-173 lb. Heavy 174-260 lb. Current Load Carried 85 lb. Money 20 GP 0 SP 0 CP
Background:
Two decades ago a human woman came to the Sky Plateau, a sorceress named Ethiria. A stunning woman even by human standards. She took a great interest in Kjarl and wormed herself behind his throne. Her presence unnerved many of the tribe, as she seemed to be able to influence Kjarl's decisions. She became pregnant shortly after arriving, and her influence only seemed to grow. But as soon as the child was born, Ethiria vanished in the middle of the night, never to be seen again.
Zordt was the child born of Kjarl and Ethiria. Unlike his dozens of siblings, Kjarl and the tribe elders paid close attention to him as he grew up. He grew as strong as his orc brethren, but was much faster, and developed a sharp mind and force of personality that was reminiscent of his mother. Kjarl was both optimistic and cautious; this offspring showed incredible promise as a strong and capable asset to his rule, but he worried that Zordt may be too competent, and thus overthrow him. He kept Zordt directly under his wing, both to groom him and to control him. Zordt was far from blind to the situation he was born into. He took cautious steps to be useful without seeming a threat, always playing a balancing act with his life. It was a stressful existence; he rarely slept, and could never relax. Training and learning and advancing publicly to show his potential, while privately pushing himself ever further should things take a turn for the worse. But his world was rocked to a halt when he came of age, and the spark of magic flew from his fingertips. He knew he could not hide it. It was either roll over and accept his fate, embrace his power and size the throne to ensure his own safety, or flee. Remembering the stress, the sleepless nights, and the constant looking over his shoulder that comes from all the politics, he knew his decision. Mirroring his own mother, he vanished in the dead of night, and never looked back. Appearance and Personality:
Unfinished |