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The title says it all.What are some awesome contraptions you would love your character to have? I'm currently playing a rogue who is going to be build around making epic gadgets.So far,he has..... *Built a hidden crossbow that fires from under your arm
Here are some new weapons;yes,many of them are conversions from 4E(Will WotC mind me putting em up here? : \) Anyways,take a look,review,and post a description of a weapon if you want me to stat it out.I'm just getting into homebrewing stuff,so go easy on me :P Craghammer:
One-handed exotic weapon
Damage:1d8(S) 1d10 (M) Critical:X3 Weight:7 lbs. Type:B Execution Axe:
Two-Handed Exotic Weapon Damage:1d10(S) 2d6(M) Critical:X3 Weight:9 lbs Type:S Qualities:Deadly Fullblade:
Two-Handed Exotic Weapon Damage:1d10 (S) 1d12(M) Critical:X4 Weight:11 lbs. Type:S Greatbow: Exotic Ranged Weapon Damage:1d8 (S) 1d10 (M) Critical:X3 Weight:6 lbs Type:P
First off,I am looking for a good TANK,not a meatshield. What build can keep their enemies focused on them,while still having a good defense(AC/saves/HP)? Here are some builds that I've seen so far: Dervish Dancer Fighter
Anything else? Would someone like to list the pros and cons of each?
I want to see what some good DPR builds are by level.Here are the rules: *Must be able to attack consistently for 8 rounds.
Finally,here is how you calculate DPR,shamelessly borrowed from the DPR Olympics thread:
h = Chance to hit, expressed as a percentage. This doesn't exceed .95 (unless you autohit for whatever reason) and never goes below .05.
-- Remember to subtract one from your crit multiplier, or your damage will be over-done in the formula! b = This is elemental burst damage, such as from fiery burst weapons and thundering. Such enhancements self-multiply based on your crit multiplier; if they don't, then they're added to r and not b.
Level 1
Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10 Level 11 Level 12
I want to see what some good DPR builds are by level.Here are the rules: *Must be able to attack consistently for 8 rounds.
Finally,here is how you calculate DPR,shamelessly borrowed from the DPR Olympics thread:
h = Chance to hit, expressed as a percentage. This doesn't exceed .95 (unless you autohit for whatever reason) and never goes below .05.
-- Remember to subtract one from your crit multiplier, or your damage will be over-done in the formula! b = This is elemental burst damage, such as from fiery burst weapons and thundering. Such enhancements self-multiply based on your crit multiplier; if they don't, then they're added to r and not b.
Level 1
Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10 Level 11 Level 12
How would one go about making Ezio from Assassin's creed?Obviously this will take some working with your DM. I'm thinking ninja/fighter,perhaps with a 2 level dip in alchemist for bombs. Gear would be 2X Daggers in a spring-loaded wrist sheaths,a shortsword,a light crossbow,a coat pistol/pistol,lots of throwing daggers,and darts.I'm not sure what armor he'd have-it's metal and leather,so could I get a mithril medium armor perhaps? Feats would be something along the lines of Dodge,Power Attack,Vital Strike,Fleet X2,TWF,GTWF,WF,Weapon Finesse,etc.... Stats would have to be a high Dex and Wis,as well as a highish Cha. Any more ideas?
Okay,so I would like to have a backup char for PFS in case my current one kicks the bucket. Right now,the main problem I'm dealing with is choosing a class;I know the Fighter,Barbarian,Paladin,and Magus are all viable options.What are the pros/cons of each class? I want my tank to be both tough(lots of hit points) and sticky(attract the enemy's attention,and keep it). The first one should be pretty easy:A high con and toughness will do the trick. The second one will NOT be so easy:I'm thinking combat reflexes combined with a decent damage output.
I've been tinkering with the idea of a rogue/barbarian type for the last few weeks,but I'm having trouble seeing synergy.The idea behind it is that he is a sneaky character that can function skill-wise as rogue,but lets shadowy rage power him through battle.Any way to optimize this more? It
STATS
FEATS(He's a human)
GEAR
Right now I'm in a L2 PFS game.My DM has agreed to let me change my class from a poisoner rogue to a ninja,as they aren't that different. So far he's a Human TWF Ninja,and I want him to be the assassin 'strike from the shadows' type.Here are his stats: Str 13
Feats:
He uses 2 Wakizashis as his main weapons,and carries a plethora of other weapons as well.I was considering taking a dip into either ranger(keep a good amount of skills),fighter(extra feat),or barb(+10 movement) in order to get proficiency with all martial weapons(I want this to use things like a switchblade,boot blade,combat scabbards,etc.) Any way to optimize him more?
Right now I'm in a L2 PFS game.My DM has agreed to let me change my class from a poisoner rogue to a ninja,as they aren't that different. So far he's a Human TWF Ninja,and I want him to be the assassin 'strike from the shadows' type.Here are his stats: Str 13
Feats:
He uses 2 Wakizashis as his main weapons,and carries a plethora of other weapons as well.I was considering taking a dip into either ranger(keep a good amount of skills),fighter(extra feat),or barb(+10 movement) in order to get proficiency with all martial weapons(I want this to use things like a switchblade,boot blade,combat scabbards,etc.) Any way to optimize him more?
Right now I'm playing in a PFS game with my rogue(who actually only has one XP). Here is my character build so far,and plans for the future:
HP:11
Feats:
L2:Weapon Focus(Shortsword)
Traits:
GEAR:
His level 1 DPR right now with a Full-Round Attack is:
Any ideas on how to make him a more efficient killing machine?Right now the magic items I'm working toward getting are a Cloak of Elvenkind,Goggles of Night,and +1 Shortswords.I roleplay him as a shadowy killer that strikes from the darkness.
Okay,so for Pathfinder Society I'm wanting to play a sniper-style rogue. So far,I'm thinking a crossbow,using the sniper archetype(a really distant Sneak Attack),and a pumped Stealth.Basically,I wanna blow something up before it knows whats happening.I don't know what race to choose,but I'm thinking either Elf,Halfling,or Human. Since I'm starting at level 1,I can't really do alot at the moment,but once I start to level up what feats/rogue talents should I use?So far I'm thinking.... FEATS
ROGUE TALENTS
Any ideas?
In my opinion,they should allow you to take two pistols at 1st level,but have them battered. I don't know if they could work this in,but maybe they could have a fighting style(like the ranger).The styles could be something like Longarms,Two-Pistol Fighting, and Duelist(A single pistol) Longarm Bonus Feats:Rapid Reload,Weapon Focus,etc.
What do you think? |