Dalaya Lashuntas Envoy/2 (Xenoseeker)
Reflex 1d20 + 3 + 2 + 0 ⇒ (11) + 3 + 2 + 0 = 16 Zoicoluu shouts to the Umbral Dawn, "He will be brought down by your superior power and strength." Inspiring Boost to give a max of 7 stamina points back to Umbral Dawn. "We must surround Flank this one to give the Dawn a better chance to hit him." she sends out this thought to everyone except Umbral Dawn. Battle: Takes 6pt SP damage, 6/12 SP 1 heal SP to Umbral Dawn.
Dalaya Lashuntas Envoy/2 (Xenoseeker)
Zoicoluu bluffs a shot at the enemy. Clever Feint Bluff:: 1d20 + 2 + 3 + 3 + 2 + 1d6 ⇒ (2) + 2 + 3 + 3 + 2 + (4) = 16
Clever Feint: As a standard action, you can fake out an enemy within 60 feet, making that enemy open to your attacks. Attempt a Bluff check with the same DC as a check to feint against that enemy (though this isn’t a standard check to feint, so Improved Feint and Greater Feint don’t apply). Even if you fail, that enemy is flat-footed against your attacks until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies’ attacks until the end of your next turn. You can’t use clever feint against a creature that lacks an Intelligence score.
Dalaya Lashuntas Envoy/2 (Xenoseeker)
Zoicoluu will go for the wings and use the shock fusion, (electricity). In an effort to keep the pace going if Jodain goes before I get a chance to post.. If any ally takes more than 6 damage:
Zoicoluu moves to with 30ft of them and uses her Inspiring Boost improvisation to give them back 7 Stamina Points back. If no ally has taken 6 damage: Zoicoluu moves to within 45ft of Jodain. Zoicoluu uses her Clever Feint ability to make the daemon flat-footed against all allies (AC -2) until the end of Zoicoluu's next turn, if the daemon has intelligence. Clever Feint - Bluff: 1d20 + 2 + 3 + 3 + 2 + 1d6 ⇒ (3) + 2 + 3 + 3 + 2 + (1) = 14
Dalaya Lashuntas Envoy/2 (Xenoseeker)
Zoicoluu goes over to the bikers and following Spanner's lead looks over the bikes, noticing the the lubrication mechanism's aren't aligned properly, such that if used the lubricant would go on the wheels and not the chain mechanism. And the enerjets are are facing in the wrong direction, they would force the bike to "Look Spanner, see that." She turns to the Starfinders, "I can see how real you made these, but look this isn't real. See the bikes aren't made correctly, as though they were made from someone's bad memories. See, anyone that knows about bikes can se the problem. It's the sort of elementary mistake any AI VR program can make. Best we get back to our real bodies and real life, don't you think." Bluff: 1d20 + 2 + 3 + 3 + 2 + 1d6 ⇒ (9) + 2 + 3 + 3 + 2 + (5) = 24
If Zoicoluu can also enter a debate with the librarians....
Bluff: 1d20 + 2 + 3 + 3 + 2 + 1d6 ⇒ (20) + 2 + 3 + 3 + 2 + (1) = 31
Dalaya Lashuntas Envoy/2 (Xenoseeker)
"Morning starfinders, great that you have had such a relaxing time, but the First Seeker has new instructions, time for action. Please you can you halt the relaxation program and return to action stations. We have incoming, could be a threat. We need all able bodied starfinders to return to their ships and prepare. All civilians must be evacuated back to the starships as we suspect that the planet is threatened, and loss of life could be imminent." She looks around the picnic area, a puzzled look on her brow, "Hmmmm, when we get back, remind me to get the programming changed, there are anomolies with the plant life. On Castrovel you would never get a great blue ostrichas plant growing up next to the aggressive golden bloomrist strangler, which would send creepers out and strangle the life from nearby plants and unlucky small creatures. Surely the program should have factored that into it's reality program. I know they look good together, but really the program ought to be better than that." she points to the two plants growing peacefully to the side of the picnic area. Bluff: 1d20 + 2 + 3 + 3 + 2 + 1d6 ⇒ (5) + 2 + 3 + 3 + 2 + (3) = 18 to get the starfinders to believe they are in a rest program and their services are needed by the First Seeker. I assume as part of their training all starfinder know about the Scoured Stars expedition led by First Seeker Jadnura.
Not sure if Zoicoluu can help with the other two settings or not, so will wait for confirmation from GM. As Zoicoluu has pretty good Bluff, min of 12, went going straight off and a reasonable Life Science too, hope you guys are OK with that. Expertise (extra d6 for bluff): EXPERTISE You are an expert at dealing with challenges that test your skills, be the challenges social or otherwise. At 1st level, when attempting a Sense Motive check, you can roll 1d6 (your expertise die) and add the result of the roll to your check as an insight bonus. You can use this and other expertise abilities as long as you have at least 1 Resolve Point remaining. At 5th level, anytime you roll your expertise die, you gain a +1 bonus to the result. At 9th, 17th, and 20th levels, this bonus increases by 1. At 13th level, you roll 1d8 as your expertise die instead of 1d6. Beginning at 9th level, you have even greater expertise with skills to which you can add your expertise die that you have also selected with the Skill Focus feat. For each such skill, once per day when rolling your expertise die to add to that skill, you may roll the expertise die twice and take the better of the two results. SKILL EXPERTISE At 1st level and every 4 levels thereafter, you can use expertise with one additional class skill. You must have at least 1 rank in a skill to select it, and it must come from the following list: Bluff (Cha), Computers (Int), Culture (Int), Diplomacy (Cha), Disguise (Cha), Engineering (Int), Intimidate (Cha), and Medicine (Int). 1st Level - Bluff
Dalaya Lashuntas Envoy/2 (Xenoseeker)
Zoicoluu pulls herself together when she hears the voice of a bartender and the familiar sound of hospitality. Turning round she steps towards the barman, "Yes that sounds a splendid idea... Jodain is it? Do you have something refreshing and fruity? It's been a long journey here to come visit some old friends." she says light heartedly as she accepts the colourful banded liquid in a tall glass. She looks around the bar, at the customers and staff, getting the lie of the land before she continues. Turning back to Jodain she continues, "So do you get a lot of visitors? It's such a nice bar, very relaxing." Perception 1d20 + 6 ⇒ (15) + 6 = 21
Dalaya Lashuntas Envoy/2 (Xenoseeker)
Round 3
Inspiring Boost, a max of 7 SPs back to Yhe Umbral Dawn. Inspiring Boost: INSPIRING BOOST As a standard action, you can signal an ally within 30 feet who has taken damage from any attack made by a significant enemy at any point after your last turn ended. That ally regains a number of Stamina Points (up to his maximum) equal to twice your envoy level + your Charisma modifier; at 15th level, this increases to three times your envoy level + your Charisma modifier. Once an ally has benefited from your inspiring boost, that ally can’t gain the benefits of your inspiring boost again until he takes a 10-minute rest to recover Stamina Points. At 6th level, you can spend 1 Resolve Point to add your envoy level to the number of Stamina Points regained.
Dalaya Lashuntas Envoy/2 (Xenoseeker)
Round 2
Move Action: moves 5ft closer
Clever Feint: CLEVER FEINT As a standard action, you can fake out an enemy within 60 feet, making that enemy open to your attacks. Attempt a Bluff check with the same DC as a check to feint against that enemy (though this isn’t a standard check to feint, so Improved Feint and Greater Feint don’t apply). Even if you fail, that enemy is flat-footed against your attacks until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies’ attacks until the end of your next turn. You can’t use clever feint against a creature that lacks an Intelligence score. At 6th level, you can spend 1 Resolve Point to treat a failed Bluff check for clever feint as if it were a success.
Dalaya Lashuntas Envoy/2 (Xenoseeker)
Life Science: 1d20 + 1 + 3 + 1 + 0 ⇒ (20) + 1 + 3 + 1 + 0 = 25 As Zoicoluu remembers the stories of Castrovel, and the dinosaurs that would roam the planet, she identifies a path that would take them quickly and safely through the enormous beasts, on towards the beacon once more.
Dalaya Lashuntas Envoy/2 (Xenoseeker)
I think City of the Ancients might be better, as an investigation isn't so turn orientated as starship manoeuvring and combat. As I'm less likely to be online at the same time as everyone else (being UK based), then Zoicoluu might hold up the speed of the recon adventure. Happy with either, but ought to make a decision very quickly, so we can start as soon as possible.
Dalaya Lashuntas Envoy/2 (Xenoseeker)
Zoicoluu runs over to the downed, starfinder, "Please, no more!" not understanding the sudden way the starfinders have suddenly stopped. Not sure if Zoicoluu can use her Inspiring Boost ability on the downed starfinder. If she can she will, and the starfinder get 7 Stamina Points returned. Otherwise she uses her Medicine/Life Science skills to a) stop the starfinder from dying and b) find out what's wrong with them. Medicine 1d20 + 5 ⇒ (7) + 5 = 12 to stop the starfinder dying...
Dalaya Lashuntas Envoy/2 (Xenoseeker)
Zoixoluu makes a desperate attempt to calm the starfinders, "Don't fire, we have come to rescue you. We are Starfinders too. We have come to take survivors back to Absalom Station if we can. Pleasehere is no need for you to attack us. Look!" she holds a symbol of the society for all to see. Diplomacy 1d20 + 1 + 3 + 3 + 2 ⇒ (6) + 1 + 3 + 3 + 2 = 15
Dalaya Lashuntas Envoy/2 (Xenoseeker)
Zoicoluu, seeing herself surrounded by androids and men with little inclination to study the historical importance of the Scoured Stars incident, decides to take the lead use her datapad to investigate the contents of the warning signal. She looks up and informs her compatriots, "The voice modulations of the message seem to correlate to Venture-Captain Whiskan, a senior Starfinder who was lost during the original Scoured Stars incident! Wow! Do you think he is still alive?" Culture 1d20 + 5 ⇒ (19) + 5 = 24 Although Zoicoluu has an excellent Sense Motive (+6 +1d6), because Sense Motive can be used untrained, there is a chance the rest of the party can roll sense motive and aid one another ... However Culture is a trained only skill and Zoicoluu is probably the only part member trained in Culture.
Dalaya Lashuntas Envoy/2 (Xenoseeker)
"I so liked the sound of the city of the ancients, but now I will chart a course to the graveyard, it may hold clues as to the fate of the first armada's ships." Zoicoluu announces as she sits in the captains seat, looking at the screen ahead as it shows the scoured stars system, and their journey to Agillae-5.
Dalaya Lashuntas Envoy/2 (Xenoseeker)
Zoicoluu's antennae twitch as she speaks directly to The Umbral Dawn's mind, With your skills with weapons, you should surely take the glory of gunning the enemy and taking them down. The captain is merely a figurehead for the ship, the real skills lie with those who can pilot, aim and fire the weapons, maintain the life support systems and engines. A captain is the smallest part, not worthy of your concern. The lashunta looks once more to the screen showing the Scoured Stars system as they approach. She looks at the others in the group, Ella, Centian, Spanner and 6ix, "Friends, I am not much of an engineer or know a great deal about science, so I can either help by taking the captain's chair or try to use the weapons. I apologise, but I might best be suited to sit in the captain's chair. You all have skills and abilities I can only admire and wonder at."
Dalaya Lashuntas Envoy/2 (Xenoseeker)
Radazam - Quick question about requisitioning an item, once a PC gets an item, is it available for all adventures after it has been requisitioned or just the adventure it was requisitioned for? Used Aid Tokens in PFS specials before, agree with LA6439F's (Ella's) points.
Dalaya Lashuntas Envoy/2 (Xenoseeker)
Zoicoluu smiles at The Umbral Dawn as her antennae twitch and she replies mentally, "It is good to meet with another of my kind, though your name is not one I recognise from Castovel. I am sure your deeds and valour are worthy of retelling, but would they be known by your given name or by the name you go by now?" Her head tilts slightly to the right as her flaming hair tumbles across her shoulder. "And I hope your opinion of these 'machine men' will soften. Many in my experience have contributed greatly to the success of missions I have had the privilege to being a team member." She looks intently at the lashunta man, a quiver passing through her body as she studies the dragon man's body.
Zoicoluu goes to help Radaszam check equipment knowing that she doesn't want to get dirty in the engine room. =Perception: 1d20 + 2 + 3 + 1 + 0 ⇒ (5) + 2 + 3 + 1 + 0 = 11 But her mind is still clouded by the image of a lashunta in a red kimono as she finds it difficult to maintain her concentration.
Dalaya Lashuntas Envoy/2 (Xenoseeker)
A young lashunta woman, gives a big smile, "Zoicoluu" her name sounds like a sweet song from her lips. Her voice hints at the excitement within, it modulates captivating those listening, "I've managed to travel from my home planet of Castrovel and join the Starfinders, with just a little persuasion and maybe the odd little white lie." She giggles a little, her naivety of the harshness of the world apparent. "I know that this is a dangerous mission, but it's exciting to discover what lies in the black vastness of space and discover its secrets. If we have to fight, then I can help, but I'm no good with weapons really." her smile turns wonkey across her fair face with this acknowledgement of her weakness. "Perhaps I should go see Captain Arvin, if I can help the mission by providing words of encouragement to one and all. Anyone want to join me."
Dalaya Lashuntas Envoy/2 (Xenoseeker)
GM Khaoz:
Just completed levelling to 2nd level, SFS 1-01 and 1-10 are both GM credits hence not levelled until now. Chronicle: 6
bigboom wrote:
Thanks Big Boom, I'll look to get on both and hopefully get to play in one of them.
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