Pirate Sniper

Zoicoluu's page

51 posts. Organized Play character for Deevor.


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Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Looks good to me.

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Zoicoluu will go for Luwasi ...

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

My posting has been patching in the last week or so, as work takes more time and I don't see it improving over the next couple of days.Although I would say I've really enjoyed you GM style.

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Zoicoluu tries to put the Jinsul off its fight...

Clever Feint , Bluff: 1d20 + 2 + 3 + 3 + 2 + 1d6 ⇒ (4) + 2 + 3 + 3 + 2 + (4) = 18 if successful -2AC against allies.

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

And a roll from me ... 1d20 ⇒ 8

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Reflex 1d20 + 3 + 2 + 0 ⇒ (11) + 3 + 2 + 0 = 16

Zoicoluu shouts to the Umbral Dawn, "He will be brought down by your superior power and strength."

Inspiring Boost to give a max of 7 stamina points back to Umbral Dawn.

"We must surround Flank this one to give the Dawn a better chance to hit him." she sends out this thought to everyone except Umbral Dawn.

Battle:

Takes 6pt SP damage, 6/12 SP
1 heal SP to Umbral Dawn.

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Zoicoluu bluffs a shot at the enemy.

Clever Feint Bluff:: 1d20 + 2 + 3 + 3 + 2 + 1d6 ⇒ (2) + 2 + 3 + 3 + 2 + (4) = 16

Clever Feint:

As a standard action, you can fake out an enemy within 60 feet, making that enemy open to your attacks. Attempt a Bluff check with the same DC as a check to feint against that enemy (though this isn’t a standard check to feint, so Improved Feint and Greater Feint don’t apply). Even if you fail, that enemy is flat-footed against your attacks until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies’ attacks until the end of your next turn. You can’t use clever feint against a creature that lacks an Intelligence score.

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Zoicoluu swiftly moves up some steps to get a better position to attack the Jinsul.

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Zoicoluu attempts to shoot at the Jinsul coming down the corridor, but the shot proves too difficult.

Ranged Weapon 30ft, Pulsecaster Pistol:1d20 + 3 ⇒ (6) + 3 = 9 Damage(E) 1d4 ⇒ 1 Lvl 1/250Cred/20 Charges/Usage 1/Bulk L/Non-Lethal

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Just wondering what we can do with the aid token?

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Zoicoluu announces that Centian is both brave and heroic leading the attack against the invaders.
Then moves to one of the other computer terminals.
Inspiring Boost - 6 Stamina Points back to Centian.

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Do we get a 10 minute break between the boarding and the end of the last mission? I just ned to know, as it depends whether I can use inspiring boost on Umbral Dawn again?

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

@Umbral Dawn - you get 7 Stamina Points back, from my round 1 action..

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Zoicoluu will go for the wings and use the shock fusion, (electricity).

In an effort to keep the pace going if Jodain goes before I get a chance to post..

If any ally takes more than 6 damage:

Zoicoluu moves to with 30ft of them and uses her Inspiring Boost improvisation to give them back 7 Stamina Points back.

If no ally has taken 6 damage:

Zoicoluu moves to within 45ft of Jodain.
Zoicoluu uses her Clever Feint ability to make the daemon flat-footed against all allies (AC -2) until the end of Zoicoluu's next turn, if the daemon has intelligence.

Clever Feint - Bluff: 1d20 + 2 + 3 + 3 + 2 + 1d6 ⇒ (3) + 2 + 3 + 3 + 2 + (1) = 14

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Zoicoluu goes over to the bikers and following Spanner's lead looks over the bikes, noticing the the lubrication mechanism's aren't aligned properly, such that if used the lubricant would go on the wheels and not the chain mechanism. And the enerjets are are facing in the wrong direction, they would force the bike to "Look Spanner, see that." She turns to the Starfinders, "I can see how real you made these, but look this isn't real. See the bikes aren't made correctly, as though they were made from someone's bad memories. See, anyone that knows about bikes can se the problem. It's the sort of elementary mistake any AI VR program can make. Best we get back to our real bodies and real life, don't you think."

Bluff: 1d20 + 2 + 3 + 3 + 2 + 1d6 ⇒ (9) + 2 + 3 + 3 + 2 + (5) = 24
Engineering: 1d20 + 1 + 3 + 1 + 0 ⇒ (11) + 1 + 3 + 1 + 0 = 16 aid another

If Zoicoluu can also enter a debate with the librarians....
"Gentlemen and ladies, I see what you're saying and I agree that Golarian is never far from our thoughts in the Starfinder Society. So much so, that it sometimes in our minds it appears real, but we all know that when we get back to reality and scour the stars and the planetary systems, Golarian isn't there. It disappeared as did our knowledge of it, only brought back by the writings of the sages that left their mark on the universe. Some of these books are what have given our minds the pictures of Golarian, we crave to complete our history and lineage in space and time. Yes the Golarian you see now is just the virtual image and memories that remain. Enough of this, let us leave this place and explore the real galaxy, that is where all academics can test their theories."

Bluff: 1d20 + 2 + 3 + 3 + 2 + 1d6 ⇒ (20) + 2 + 3 + 3 + 2 + (1) = 31

Second Seekers (Luwazi Elsebo)

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Dalaya Lashuntas Envoy/2 (Xenoseeker)

"Morning starfinders, great that you have had such a relaxing time, but the First Seeker has new instructions, time for action. Please you can you halt the relaxation program and return to action stations. We have incoming, could be a threat. We need all able bodied starfinders to return to their ships and prepare. All civilians must be evacuated back to the starships as we suspect that the planet is threatened, and loss of life could be imminent." She looks around the picnic area, a puzzled look on her brow, "Hmmmm, when we get back, remind me to get the programming changed, there are anomolies with the plant life. On Castrovel you would never get a great blue ostrichas plant growing up next to the aggressive golden bloomrist strangler, which would send creepers out and strangle the life from nearby plants and unlucky small creatures. Surely the program should have factored that into it's reality program. I know they look good together, but really the program ought to be better than that." she points to the two plants growing peacefully to the side of the picnic area.

Bluff: 1d20 + 2 + 3 + 3 + 2 + 1d6 ⇒ (5) + 2 + 3 + 3 + 2 + (3) = 18 to get the starfinders to believe they are in a rest program and their services are needed by the First Seeker. I assume as part of their training all starfinder know about the Scoured Stars expedition led by First Seeker Jadnura.
Life Science: 1d20 + 1 + 3 + 1 + 0 ⇒ (12) + 1 + 3 + 1 + 0 = 17 to disprove the current reality by reference to anomalies in the natural setting.

Not sure if Zoicoluu can help with the other two settings or not, so will wait for confirmation from GM. As Zoicoluu has pretty good Bluff, min of 12, went going straight off and a reasonable Life Science too, hope you guys are OK with that.

Expertise (extra d6 for bluff):

EXPERTISE You are an expert at dealing with challenges that test your skills, be the challenges social or otherwise. At 1st level, when attempting a Sense Motive check, you can roll 1d6 (your expertise die) and add the result of the roll to your check as an insight bonus. You can use this and other expertise abilities as long as you have at least 1 Resolve Point remaining. At 5th level, anytime you roll your expertise die, you gain a +1 bonus to the result. At 9th, 17th, and 20th levels, this bonus increases by 1. At 13th level, you roll 1d8 as your expertise die instead of 1d6.
Beginning at 9th level, you have even greater expertise with skills to which you can add your expertise die that you have also selected with the Skill Focus feat. For each such skill, once per day when rolling your expertise die to add to that skill, you may roll the expertise die twice and take the better of the two results.
SKILL EXPERTISE At 1st level and every 4 levels thereafter, you can use expertise with one additional class skill. You must have at least 1 rank in a skill to select it, and it must come from the following list: Bluff (Cha), Computers (Int), Culture (Int), Diplomacy (Cha), Disguise (Cha), Engineering (Int), Intimidate (Cha), and Medicine (Int).
1st Level - Bluff

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Zoicoluu pulls herself together when she hears the voice of a bartender and the familiar sound of hospitality. Turning round she steps towards the barman, "Yes that sounds a splendid idea... Jodain is it? Do you have something refreshing and fruity? It's been a long journey here to come visit some old friends." she says light heartedly as she accepts the colourful banded liquid in a tall glass. She looks around the bar, at the customers and staff, getting the lie of the land before she continues.

Turning back to Jodain she continues, "So do you get a lot of visitors? It's such a nice bar, very relaxing."

Perception 1d20 + 6 ⇒ (15) + 6 = 21
Diplomacy 1d20 + 9 ⇒ (13) + 9 = 22 to befriend Jodain.

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

I'm good for the Cracked Mirror to follow up the first recon mission, or Sands of Oblivion....

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Round 3
Seeing The Umbral Dawn's armour crack and blood seep through his protective suit, Zoicoluu lets her fellow Lashunta that his strength will out. "Your body is your strength, it is whole."

Inspiring Boost, a max of 7 SPs back to Yhe Umbral Dawn.

Inspiring Boost:

INSPIRING BOOST
As a standard action, you can signal an ally within 30 feet who has taken damage from any attack made by a significant enemy at any point after your last turn ended. That ally regains a number of Stamina Points (up to his maximum) equal to twice your envoy level + your Charisma modifier; at 15th level, this increases to three times your envoy level + your Charisma modifier. Once an ally has benefited from your inspiring boost, that ally can’t gain the benefits of your inspiring boost again until he takes a 10-minute rest to recover Stamina Points.
At 6th level, you can spend 1 Resolve Point to add your envoy level to the number of Stamina Points regained.

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Round 2
Zoicoluu moves closer and attempts to confuse the creature by making noises in the creatures mind, before feinting to shoot at it. As she does this she studies the creature.

Move Action: moves 5ft closer
Tries to use clever feint envoy improvisation. Bluff: 1d20 + 2 + 3 + 3 + 2 + 1d6 ⇒ (12) + 2 + 3 + 3 + 2 + (2) = 24 if creature has intelligence and the attempt if successful, then creature -2AC against allies attacks til end of Zoicoluu's next turn.
Life Science to identify the creature.:1d20 + 1 + 3 + 1 + 0 ⇒ (9) + 1 + 3 + 1 + 0 = 14

Clever Feint:

CLEVER FEINT As a standard action, you can fake out an enemy within 60 feet, making that enemy open to your attacks. Attempt a Bluff check with the same DC as a check to feint against that enemy (though this isn’t a standard check to feint, so Improved Feint and Greater Feint don’t apply). Even if you fail, that enemy is flat-footed against your attacks until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies’ attacks until the end of your next turn. You can’t use clever feint against a creature that lacks an Intelligence score.
At 6th level, you can spend 1 Resolve Point to treat a failed Bluff check for clever feint as if it were a success.

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Acrobatics: 1d20 + 1 + 3 + 2 + 0 - 1 ⇒ (11) + 1 + 3 + 2 + 0 - 1 = 16

Zoicoluu moves after the rest of the party.

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Zoicoluu's nervousness, means she finds it hard, no impossible not to chatter to herself as they approach.

Stealth: 1d20 + 0 + 0 + 2 + 0 - 1 ⇒ (2) + 0 + 0 + 2 + 0 - 1 = 3

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Zoicoluu feels uncomfortable in the swamp, but not that uncomfortable..

Survival: 1d20 + 0 + 0 + 1 + 0 ⇒ (19) + 0 + 0 + 1 + 0 = 20

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Onwards....

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Life Science: 1d20 + 1 + 3 + 1 + 0 ⇒ (20) + 1 + 3 + 1 + 0 = 25

As Zoicoluu remembers the stories of Castrovel, and the dinosaurs that would roam the planet, she identifies a path that would take them quickly and safely through the enormous beasts, on towards the beacon once more.

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

I think City of the Ancients might be better, as an investigation isn't so turn orientated as starship manoeuvring and combat. As I'm less likely to be online at the same time as everyone else (being UK based), then Zoicoluu might hold up the speed of the recon adventure.

Happy with either, but ought to make a decision very quickly, so we can start as soon as possible.

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

I think we are on the Dinosaurs mission, I suggest we abandon that and try another recon mission, like the Ancients mission ...

We need to get more missions open to then start the evacuation missions ......

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Zoicoluu looks around dismayed at what has infected the Starfinders.

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Apologies for not being with you, but with the goblins eating the paizo servers and our 30 year wedding anniversary, left little time for play.

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Zoicoluu runs over to the downed, starfinder, "Please, no more!" not understanding the sudden way the starfinders have suddenly stopped.

Not sure if Zoicoluu can use her Inspiring Boost ability on the downed starfinder. If she can she will, and the starfinder get 7 Stamina Points returned.

Otherwise she uses her Medicine/Life Science skills to a) stop the starfinder from dying and b) find out what's wrong with them.

Medicine 1d20 + 5 ⇒ (7) + 5 = 12 to stop the starfinder dying...
Life Science 1d20 + 6 ⇒ (3) + 6 = 9 to find out why they are behaving like that...

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Zoixoluu makes a desperate attempt to calm the starfinders, "Don't fire, we have come to rescue you. We are Starfinders too. We have come to take survivors back to Absalom Station if we can. Pleasehere is no need for you to attack us. Look!" she holds a symbol of the society for all to see.

Diplomacy 1d20 + 1 + 3 + 3 + 2 ⇒ (6) + 1 + 3 + 3 + 2 = 15

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Found you all again ... :-)

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Zoicoluu encourages the engineer to quickly get the engines started and under the crew's control again.

Aid Another - Engineering 1d20 + 5 ⇒ (6) + 5 = 11

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

hello, still not quite right...got rhe error on another game

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Zoicoluu uses touchpad by the captain's chair in an effort to control the lurching ship and bring it under the crew's control.

Computers - aid another 1d20 + 1 + 3 + 1 + 0 ⇒ (16) + 1 + 3 + 1 + 0 = 21

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Zoicoluu looks at the screen on the bridge as the craft jerks towards the planet, but she can't make out much of the details as her head is shaken from side to side.

Aid another - Perception 1d20 + 6 ⇒ (2) + 6 = 8

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Zoicoluu, seeing herself surrounded by androids and men with little inclination to study the historical importance of the Scoured Stars incident, decides to take the lead use her datapad to investigate the contents of the warning signal. She looks up and informs her compatriots, "The voice modulations of the message seem to correlate to Venture-Captain Whiskan, a senior Starfinder who was lost during the original Scoured Stars incident! Wow! Do you think he is still alive?"

Culture 1d20 + 5 ⇒ (19) + 5 = 24

Although Zoicoluu has an excellent Sense Motive (+6 +1d6), because Sense Motive can be used untrained, there is a chance the rest of the party can roll sense motive and aid one another ... However Culture is a trained only skill and Zoicoluu is probably the only part member trained in Culture.

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

"I so liked the sound of the city of the ancients, but now I will chart a course to the graveyard, it may hold clues as to the fate of the first armada's ships." Zoicoluu announces as she sits in the captains seat, looking at the screen ahead as it shows the scoured stars system, and their journey to Agillae-5.

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

If Centian wouldn't mind being the 2nd gunner, then I think we are set. I agree with both 6ix and TUD.

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.
Dalaya Lashuntas Envoy/2 (Xenoseeker)

Zoicoluu's antennae twitch as she speaks directly to The Umbral Dawn's mind, With your skills with weapons, you should surely take the glory of gunning the enemy and taking them down. The captain is merely a figurehead for the ship, the real skills lie with those who can pilot, aim and fire the weapons, maintain the life support systems and engines. A captain is the smallest part, not worthy of your concern. The lashunta looks once more to the screen showing the Scoured Stars system as they approach.

She looks at the others in the group, Ella, Centian, Spanner and 6ix, "Friends, I am not much of an engineer or know a great deal about science, so I can either help by taking the captain's chair or try to use the weapons. I apologise, but I might best be suited to sit in the captain's chair. You all have skills and abilities I can only admire and wonder at."

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Radazam - Quick question about requisitioning an item, once a PC gets an item, is it available for all adventures after it has been requisitioned or just the adventure it was requisitioned for?

Used Aid Tokens in PFS specials before, agree with LA6439F's (Ella's) points.

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Zoicoluu watches as the tear open, her eyes wide in wonderment as the fabric of space is moved. She breathes deeply, "Ready." she whispers at the screen.

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Zoicoluu smiles at The Umbral Dawn as her antennae twitch and she replies mentally, "It is good to meet with another of my kind, though your name is not one I recognise from Castovel. I am sure your deeds and valour are worthy of retelling, but would they be known by your given name or by the name you go by now?" Her head tilts slightly to the right as her flaming hair tumbles across her shoulder. "And I hope your opinion of these 'machine men' will soften. Many in my experience have contributed greatly to the success of missions I have had the privilege to being a team member." She looks intently at the lashunta man, a quiver passing through her body as she studies the dragon man's body.
.
.
.

Zoicoluu goes to help Radaszam check equipment knowing that she doesn't want to get dirty in the engine room.

=Perception: 1d20 + 2 + 3 + 1 + 0 ⇒ (5) + 2 + 3 + 1 + 0 = 11

But her mind is still clouded by the image of a lashunta in a red kimono as she finds it difficult to maintain her concentration.

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Bluff with expertise for VC Arvin 1d20 + 2 + 3 + 3 + 2 + 1d6 ⇒ (14) + 2 + 3 + 3 + 2 + (1) = 25

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

A young lashunta woman, gives a big smile, "Zoicoluu" her name sounds like a sweet song from her lips. Her voice hints at the excitement within, it modulates captivating those listening, "I've managed to travel from my home planet of Castrovel and join the Starfinders, with just a little persuasion and maybe the odd little white lie." She giggles a little, her naivety of the harshness of the world apparent. "I know that this is a dangerous mission, but it's exciting to discover what lies in the black vastness of space and discover its secrets. If we have to fight, then I can help, but I'm no good with weapons really." her smile turns wonkey across her fair face with this acknowledgement of her weakness.

"Perhaps I should go see Captain Arvin, if I can help the mission by providing words of encouragement to one and all. Anyone want to join me."

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Credits: 3006.

Slot:

Like to buy:
Lvl 1 Radiation Badge 100 cred (Pact Worlds pg 189)
Lvl 3 Graphite Carbon Skin 1220 cred (On the commencement sheet)

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

GM Khaoz:

Just completed levelling to 2nd level, SFS 1-01 and 1-10 are both GM credits hence not levelled until now.

Chronicle: 6
History:
SFS 1-02 Fugitive on the Red PLanet
SFS 1-04 Cries from the Drift
SFS 1-06 A Night in Nightarch (doesn't count til 3rd level)
SFS 1-01 Commencement
SFS 1-10 The Half-Alive Streets
Name: Paul Fowler.
AKA: Zoicoluu
Faction: Second Seekers(L.E.)
SFS: 12784-703
XP: 4
Fame: Will check, but should be 8
Reputation: Will check, but should be 8
Credits: Will check when I get home.
Dayjob: Profession(Hotelier or a core rulebook equivalent): 1d20 + 1 + 3 + 1 + 0 ⇒ (11) + 1 + 3 + 1 + 0 = 16

Second Seekers (Luwazi Elsebo)

Thanks, I have popped myself onto the signup sheet. with GM Khaoz

Second Seekers (Luwazi Elsebo)

Bit late to the party, but anyone need a 2nd level envoy on their table?

Second Seekers (Luwazi Elsebo)

bigboom wrote:

Zoicoluu, the sign up sheet you put yourself on is with DM S for a game outside of the online con 'Outpost I.' In this case, DM S would tell you when that game would start.

As for GM Blake, I believe you're referring to his table that is a part of the Outpost I con that is starting up next Monday, March 5. I also happen to be signed up to GM Blake's table as well and there is indeed one slot currently open.

It is at your discretion which table to sign up for but once you're confirmed to start, it would be good to remove yourself from other sign-ups for that same game so that other GMs don't think you're still available. Does this help?

Thanks Big Boom, I'll look to get on both and hopefully get to play in one of them.

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