Rune Giant

Zod Kralzel's page

70 posts. Alias of BloodWolven.


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Giant.... fighter?


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Giant.... fighter?


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Koldur:
He merrily joins you for the meal. He enjoys the telling of your tales. "I shall grow stronger! Thank you for this!" He accepts the golden ring with your mark upon it. "Good luck on your ventures, should you need my aid merely ask."


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

He would take the hide armor as it does not seem it will work for anyone else, he was looking for large magical armor anyways!


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Zod nods his thanks and waves before leaving.


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

He slowly states enunciating with a rough accent, "I don't know, Sable said it would be training for me. If I wanted without any pressing engagements."


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

He looks up at the group and wonders out loud, "I guess I will go out with Saronis then."


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

From the corner the giants says, "The power of the gods, now resides in you. You should feel stronger and different!"


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

After the knock on the door you likely hear the barbarian get up. The sun is up though the blue curtains keep the room dark. He tries to be quiet as he leaves the room.

stealth: 1d20 + 0 ⇒ (18) + 0 = 18 But if you continue to sleep you take a -10...


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

With my split I will invest:
+1 Lamellar (steel) 1,300 gp
+1 cold iron greatsword 2,400 gp
300 gp left over.


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

He stays outside of the temple as the others enter. When you exit you see the man who passed by in a humpf talking to Zod. "Any luck? This man says he can do it for 30 gp."


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Zod slips into his medium sized form and pulls out a thick duster to help cover his charcoal colored skin. He left the huge greatsword at the entrance to town from the castle.

He follows and asks in a curious manner, "What do we have to sell again, Flouncy?"


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Seeing Koldur he smiles, "It is good to see you not full of holes." Seeing the elf he offers, "Ah he must have help, thank you!" Once Flouncy is done healing Koldur he asks, "Shall we go loot the giants now?"


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Zod continues backing up until they get to the hall of cut stone and table with its grisly refreshments.

By then you don't hear much fighting anymore. He would ask Flouncy, "Would you heal me a couple of times."


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Round 4

He quickly states, "Beorn, Flouncy, I am going to pull you with me!"

He holds his huge blade in one hand and reaches out with the other grabbing Beorn and Flouncy in a sweeping motion.
Next round we are going to move!

Round 5

He rushes back, hopefully with Beorn and Flouncy in his free hand and arm.


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Round 3
fort DC 23: 1d20 + 11 ⇒ (14) + 11 = 25He is not blinded!!!

Zod quickly retreats from the close call for himself and whispering thanks to Olivira. Soon enough he is beyond the group and getting ready to swing at what comes at them first.


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Round 1 - AoO
He out with his greatsword as the three headed troll comes into his threatened square.

MC Huge cold iron greatsword using PA: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
damage with PA: 4d6 + 9 + 6 ⇒ (4, 2, 5, 6) + 9 + 6 = 32

Round 2

He tries to cleave through the yellow troll to the three headed troll, and the huge pink cave troll. Though the blade is deflected by the yellow troll's hide and fails the attack.

MC Huge cold iron greatsword using PA: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10
damage with PA: 4d6 + 9 + 6 ⇒ (1, 6, 4, 1) + 9 + 6 = 27

MC Huge cold iron greatsword using PA: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
damage with PA: 4d6 + 9 + 6 ⇒ (1, 4, 4, 2) + 9 + 6 = 26

MC Huge cold iron greatsword using PA: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10
damage with PA: 4d6 + 9 + 6 ⇒ (3, 1, 6, 1) + 9 + 6 = 26


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Surprise Round
He moves forward into the room putting his large warhammer on his belt.

Round 1
He enlarges into his huge form, since there is room and pulls his greatsword out, noting to make sweeping attacks as overhead would not work.


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

He follows Koldur into the lair of the trolls, having to shift down to large size to fit through the doorway.


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

dex check DC 12: 1d20 + 2 ⇒ (12) + 2 = 14

With his off hand leaving the greatsword he reaches down and snags it just enough. Snickering knowing its fate, especially now.

Now that it is dealt with he states, "I have the doorway covered, backup and heal!"


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Round 10

He swings his blade but it bounces off his armor.

MC Huge cold iron greatsword using PA: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
damage with PA: 4d6 + 9 + 6 ⇒ (2, 1, 5, 2) + 9 + 6 = 25

28 more damage needed!


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Round 9

He swings the greatsword down cutting a line on its face and opening a wound on its chest, slicing through armor as the blade falls.

MC Huge cold iron greatsword using PA: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
damage with PA: 4d6 + 9 + 6 ⇒ (3, 3, 1, 4) + 9 + 6 = 26

28 more damage needed!


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Round 4

Reflex Save DC 14: 1d20 + 3 ⇒ (3) + 3 = 6 He fails but his resistances help him out with the cold damage. 23 damage!


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Round 3

He gets huge!

Round 4

As the trolls throw rocks at him he takes his attack of opportunity to slice the first one. Then swings back to cleave them on his turn!

MC Huge cold iron greatsword: 1d20 + 9 ⇒ (12) + 9 = 21
damage with PA: 4d6 + 9 ⇒ (5, 2, 6, 3) + 9 = 25

Cleave! AC 10
MC Huge cold iron greatsword using PA: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
damage with PA: 4d6 + 9 + 6 ⇒ (1, 4, 1, 2) + 9 + 6 = 23
MC Huge cold iron greatsword using PA: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
damage with PA: 4d6 + 9 + 6 ⇒ (1, 1, 6, 4) + 9 + 6 = 27

With the failed cleave he swears and is glad they are out of reach to get an AoO on him.

Round 5

He yells, "Hey, what was that?!" Then aims to cleave again.

MC Huge cold iron greatsword using PA: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
damage with PA: 4d6 + 9 + 6 ⇒ (3, 3, 1, 2) + 9 + 6 = 24
MC Huge cold iron greatsword using PA: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25
damage with PA: 4d6 + 9 + 6 ⇒ (5, 3, 1, 2) + 9 + 6 = 26


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8
Koldur of the Axe wrote:

Koldur feels more then he sees the energy affecting Zod.

"I don't get it. Something is upsetting your inner self but I'm not too well versed on this. You mentioned a ring? Just what did you pick up?" He grumbles as he turns to engage the troll he hears. Not waiting for Zod's answer, he brandishes his axes in the troll's general position as he moves forward to take the full brunt of its charge.

Round 1
"oei NumbSkull. Come get some!" he speaks in taunting giant.

When the others come back to hear what he has to say, he relays, "I made an absurd wish. A ring of infinite wishes! Though it is by far the most cursed thing I could imagine. It has bonded with me. I would have to not make a wish in a day and lose the ring or die."


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

He sits up and moans, "Oh my aching head! Wha... No, now I see... the ring... it has personality. I could use a rest but I can still fight. Have we seen more trolls?"


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Zod slowly crawls his way out of the main door and drops to the ground once he is in day light.


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

I am going to do it... I wish for a ring of infinite wishes!

I want boots of the Earth too!

Super Cursed Ring of Infinite wishes.
5d100 ⇒ (62, 37, 88, 93, 69) = 349
Drawback: Character now bears some identifying mark, a weird red glow as the same amount of light as a candle.
Drawback: Character must make a Fortitude save each day or take 1 point of Strength damage.
Requirement:Item must have a particular spell cast upon it each day (bless or atonement).

Requirement:Item must be used at least once a day, or it won’t function again for its current possessor.

5d100 ⇒ (7, 27, 97, 100, 80) = 311

Intermittent: Only works during the day.
Drawback: Character must make a Fortitude save each day or take 1 point of Dexterity damage.

To negate one of the above curses do one of the requirements below:
Requirement: Character must have a minimum number of 5 ranks in the skill K Arcana, K planes, or Spellcraft.

Requirement:Item must be used to kill a living creature each day. Spikes extend from the ring to do this. 1d3 dage.

5d20 ⇒ (16, 18, 18, 14, 11) = 77

Intelligent Item


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Zod takes care of the other fire and gets it going in the hallway to the South.


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Zod takes point and brings all the logs to two piles, one next to the stairway down and the hallway going South. He looks up at Beorn and states, "Smoke rises so should we take this pile down the stairs before lighting it?"


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

"Is it stone trolls or cave trolls that turn to stone if exposed to sunlight? Flouncy would you check again please." He drops off some of the wood and heads back for more.


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Zod replies to Beorn, "I don't know but when I popped in it was just the two, Flouncy!?"


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

He puts down his greatsword and climbs up. He soon is back with an armful of wood. He slides down the side of the cliff and building easily in his huge form. He becomes large and takes the wood into the building.


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Round 1
Dropping warhammer and torch in the corner.

Round 2
He enlarges himself and picks up his huge greatsword. With his 5 foot step he gives flanking to Koldur.

Round 3
MC Huge cold iron greatsword using PA: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15
damage with PA: 4d6 + 9 + 6 ⇒ (4, 2, 6, 3) + 9 + 6 = 30


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Round 1

Zod retreats behind the door.


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Zod shakes his head, then you hear some flint on steel. Then you see a lit torch above the door. This gives the rest of you like 4 rounds to act.

Surprise Round
The large Zod with torch in one hand and warhammer in the other steps around the door and walks in.

From outside you hear Zod bellow and likely hits one of them with the torch. The trolls yell and attack Zod.


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

He asks making sure that the plan is set in his mind, "So door off or not? I could stay behind the door and when something comes out to see Koldur, I can flank it and the rest of you pepper it?" He then gets behind the large door and can do either options depending on what they want. "I think a torch would get their attention. What do you think?


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

He offers, "Do you want me to enter and draw them out? Should I take the door off its hinge in case we want to flank anything that comes out?"

Sense Motive DC 12:
You can tell he is a bit nervous.

SM DC 15:
He is ready to prove himself to your group, willing to take on some dangers even by himself.


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Zod points at Flouncy before he leaves and reduces him to diminutive size.


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

He quietly says through the message system, "Flouncy I think we are ready, would you come make me invisible then I will take in a load of wood. Unless someone has a different plan?"


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

He takes his huge greatsword in his biggest form and turns one tree after another into tinder.


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Zod rolls over now in his new bed of leaves, some 1,000 feet from the hill giant. Likely with the rest of the group. He lazily says as he stretches, "Ahhhh... mmmmm.... thanks again Beorn that roast deer was great! I can still taste it. Oh we ready to head out?" He shakes his head and splashes some water into his face. Getting up he brushes off some spiders from his shoulder. He grabs his weapons, one for each of his sizes. I just realized he can't have armor until it is magical, otherwise he would burst it when growing bigger. So Reccon that purchase and made his greatsword huge.

He walks over to the black pegasus and rubs it down.


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

He asks, apparently ready, "We ready to fly towards that troll lair?!"


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Zod brightens at this knowledge and speaks in giant to find out what it likes... then relays, " meat and alcohol. Fang Berry Moonshine if possible."


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Zod asks a bit unsure about his words now, "Um, then what should we do with him. I could stay with him and escort him to the town outskirts. Maybe stay on this side of the lake?"


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

"Good a destination for us, due North West for at least two days of walking. We should be there in hours. Though looking at the time maybe we should camp and pick this up in the morning?" He says in common before saying in giant, "thank you for your aid. We shall let the trolls of their poor misgivings about you. If you head North East you will eventually come to a town. Their town, don't go in it, and I will find you once I get back."


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Zod would join Beorn in the hunt. Doing his best to aid you and doing a great job of it. Pointing out tracks and signs of life.

survival: 1d20 + 5 ⇒ (18) + 5 = 23


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

In giant he asks, "So would you want to stay and I can go hunt some?"


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

As the rations are brought forth Zod takes them and hands them to the hill giant. In giant he apologizes, "We only have these, they are better than nothing. Maybe Beorn will go hunting and get you some fresh meat." He then looks to Beorn and asks in broken common, "Would you please hunt some meat for giant, I would but I don't remember who speaks giant."


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

He likely dives down towards the giant most directly. Once the pegasus, Talon, lands he takes his time to dismount. Then he moves quickly up to the other giant reverting into his large form. Within 15 feet he stops and says in giant, "My fellow giant what ails you?" Greatsword still on his back, the warhammer and pick are on his belt.

sense movtive: 1d20 + 0 ⇒ (13) + 0 = 13
diplomacy: 1d20 - 1 + 4 ⇒ (1) - 1 + 4 = 4

----
Zod smiles at the same sized giant as him and offers, "I am sure we could remedy two of those three problems for you. I have a companion dwarf who loves to party, I am sure he has some alcohol for you. We should be able to scrounge up some food for you." He then says over his shoulder in broken common, "He is okay. Rognar he needs a drink and some food. What do we have for him?"