Aycenia

Karinah Njuki's page

26 posts. Alias of fnord72.


About Karinah Njuki

Karinah Njuki
Wizard 6
NG Diminutive Forgotten One (fey)
Initiative +14; Senses Environmental awareness, low-light vision; Perception +12
Languages: (14+1) Abyssal, Aklo, Ancient Osirian, Azlanti, Auran, Celestial, Common, Draconic, Elven, Ignan, Infernal, Osirian, Sylvan, Thassilonian

DEFENSE:

AC 23[27], touch 22[26], flat-footed 16[20] ([+4 mage armor], +6 dex, +1 dodge, +1 natural, +1 deflection, +4 size) blur 20% miss
Fort +4 (+1 base, +2 Con, +1 resistance)
Ref +10 (+3 base, +6 Ref, +1 resistance)
Will +8 (+4 base, +3 Wis, +1 resistance)

OFFENSE:

Speed: 20 ft
Melee +4 size, -1 Str OR +6 Dex
Spear
Ranged +4 size, +6 Dex
+1 Hand Crossbow +15 (1) 19-20x2, Range 30’
Ray +14
BAB +2, CMB -3 (+2 BAB, -1 str, -4 size), CMD 13 (+2 BAB, -1 str, +6 dex, -4 size)
Space 2.5 ft; Reach 0 ft

Spell-Like Abilities (CL 3rd)
At-Will: Blur

TACTICS:

Stay out of sight.

STATISTICS/SKILLS:

Str 8, Dex 22, Con 15, Int 26, Wis 16, Cha 23
(Racial -8, +8, -, +4, +6, +10) (Rolled 17, 16, 15, 14, 13, 10 +4) (4th: Int)

Feats
1)Weapon Finesse w1) Scribe Scroll 3) Improved Initiative 5) Dodge w5) Craft Wondrous Item

Traits Reactionary (+2 init); Equality for All (+2 CMB/CMD vs creatures 2 or more sizes larger)

SKILLS
Favored Class: [Wizard: HP: Skills:5] Skills (3x6 race + 2x8 wizard + 5x8 Int + 5 FC): 79
Trapfinding +1 Perc(traps) / Disable Device
Racial Modifiers: Acrobatics +4 when jumping, +4 survival
Total, Ranks, Attribute, Class, Other
Acrobatics (Dex) +15, 6+6+3+0 +4 jump
Appraise (Int)* +8, 0+8+3+0
Bluff (Cha)* +11, 2+6+3+0
Climb (Dex) +10, 1+6+3+0
Craft (Alchemy) (Int)* +12, 1+8+3+0
Diplomacy (Cha)* +14, 5+6+3+0
Disable Device (Dex)t +7, 1+6+0+0
Disguise (Cha)* +10, 1+6+3+0
Escape Artist (Dex) +10, 1+6+3+0
Fly (Dex)* +16, 1+6+3+6 size
Handle Animal (Cha)*t +6, 0+6+0+0
Heal (Wis) +3, 0+3+0+0
Intimidate (Cha)* +7, 1+6+0+0
Knowledge (arcana)*t +17, 6+8+3+0
Knowledge (dung)*t +12, 1+8+3+0
Knowledge (eng)*t +12, 1+8+3+0
Knowledge (geog)*t +12, 1+8+3+0
Knowledge (hist)*t +12, 1+8+3+0
Knowledge (local)*t +12, 1+8+3+0
Knowledge (nature)*t +13, 2+8+3+0
Knowledge (nobility)*t +12, 1+8+3+0
Knowledge (planes)*t +12, 1+8+3+0
Knowledge (religion)*t +12, 1+8+3+0
Linguistics (Int)*t +17, 6+8+3+0
Perception (Wis) +12, 6+3+3+0
Perform (Singing) (Cha) +10, 1+6+3+0
Prof (barrister)(Wis)*t +3, 0+3+3+0
Prof (soldier)(Wis)*t +3, 0+3+3+0
Ride (Dex)* +12, 6+6+0+0
Sense Motive (Wis)* +11, 5+3+3+0
Sleight of Hand (Dex)t +15, 6+6+3+0
Spellcraft (Int)*t +12, 6+8+3+0
Stealth (Dex)* +27, 6+6+3+12 size
Survival (Wis) +7, 0+3+0+4 race
Swim (Dex) +6, 0+6+3+0
Use Magic Device (Cha)t +10, 1+6+3+0

SPECIAL ABILITIES:

Environmental Awareness (Ex): The very earth speaks to a forgotten one. A forgotten one has the benefits of tremorsense and blindsight within a 100-foot radius. It cannot be flanked or caught flat-footed.
Poison Use (Ex): Forgotten Ones are skilled in the use of poison and never risk accidentally poisoning themselves. Forgotten ones use a mixture of bee and spider venom on their spears that causes severe itching and soreness.
Forgotten One Poison-injury; save Fort DC 11; frequency 1/hour for 24 hours;effect -1 (non-cumulative) penalty on attack rolls, skill checks, and saving throws, if the target fails at least 8 saves it also takes 1 point of Con damage;cure 1 save. Humanoids and monstrous humanoids have a 5% chance of being severely allergic to forgotten one poison. The effects of a failed save are as above, but the penalty is -2 rather than -1, and 1d3 Con damage.
Forgetful Presence (Su): Three times per day, a forgotten one can cause any creature within 20 feet of it to forget an encounter with it as per a modify memory spell with the restriction that it can only remove memories specifically dealing with the forgotten one. Opponents that succeed on a DC 17 Will save avoid the effects. Opponents that make the save are immune to the forgetful presence of that forgotten one for 24 hours. The save DC is Charisma-based.

Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Arcane Bond
Rhamphorhynchus Pterosaur (+2 init)
+3 natural armor; Int 8, Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells, Speak with Master
SPELLS
Arcane School: Conjuration (Teleportation); Opposed: Abjuration, Necromancy
Spells/Day: 4/6/6/5/0/0/0/0/0/0

Spells Memorized; DC 18 + spell level; *Arcane School, ^Opposed School
3: Haste, Mad Monkeys*, Spiked Pit*, ()()Summon Monster III
2: Blindness/Deafness^, Create Pit*, Glitterdust*, ()()Invisibility
1: Expeditious Retreat, Grease*, Magic Missile, Mudball*, Obscuring Mist*, Silent Image
0: Detect Magic, Ghost Sound, Prestidigitation, Read Magic

Spells Known:
3: (4) Haste, Mad Monkeys*, Spiked Pit*, Summon Monster III*
2: (4) Blindness/Deafness^, Create Pit*, Glitterdust*, Invisibility
1: (15) Burning Hands, Charm Person, Enlarge Person, Expeditious Retreat, Gravity Bow, Grease*, Illusion of Calm, Mage Armor*, Magic Aura, Magic Missile, Mudball*, Obscuring Mist*, Reduce Person, Shocking Grasp, Silent Image
0: Acid Splash*, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Flare, Ghost Sound, Haunted Fey Aspect, Light, Mage Hand, Mending, Message, Open/Close, Penumbra, Prestidigitation, Ray of Frost, Read Magic, Spark

GEAR:

Strength 8, base carrying capacity 26/53/80 x.25 for size (6.5 lbs for light encumbrance). Gear is 1/2 cost, 1/10 weight.

Ring: Ring of Protection +1 1000g
Shoulder: Cloak of Resistance +1 1000g .25 lb
Handy Haversack 2000g 5 lbs
-Decanter of Endless Water 9000g 2 lbs This decanter has small loops on it for Karinah’s hands and feet.
-Wand Mage Armor 750g

+1 Hand Crossbow 2300g .5 lbs
Bolts (20) 1g .5 lbs

16000