Either way, thank you for allowing me to be a part of this grand adventure for the past 3+ years.
Totally agree. This has been a great ride all the way through. Kosie and Stelle, thank you both for jumping in with 2/4/6 feet?paws? (not sure how to count the Stelle/Annie nor KoseiLion) and running with things. We don't complete without your energy.
GM Evilan, you already know that I think you are the best. And, of course, I'm right.
Florence Corvina wrote:
I'll still be seeing Kosei's player over in his Shackled City game (maybe my 2nd completed AP, in time? :)).
Oh, I see how it is. You delight only in Kosei's character, huh? Eidi? You like that one? Uh huh...
"So... that's it my friends? Is this what we fought so dearly to accomplish against tones of sand and all the dead souls of ancient Osirion? We are... successful"
"Oh, we're not done yet. We need to get this pyramid to the Ruby Prince...I think he has a birthday coming up and this pyramid would be the best present he has ever received," Zilchus smiles with excitement. He will have something no one else has, or will ever have again. Zilchus smiles in anticipation.
"It is worthy of him. And we shall aspire to get it to him."
Zilchus dumps the body where it is supposed to be dumped, and watches as as Florence and Kosei end the threat.
* * *
"Now, can we fly this thing a few miles outside of the Capital City? Someplace safe? And we'll want to be sure that all the traps and wards are removed...but yes, this will be a grand present. Qadira will tremble when they see it."
”I got it! I got it!” Zilchus grabs the body of the Hackystep and begins to drag it with him. He begins to remove any sort of magic or protection or rings or whatnot as he goes, tossing them to Kosei.
”We have to put him together before we can kill-kill him? That is the weirdest thing.”
Fort +14, Ref +9, Will +6 Resist 10 Fire & Acid DR 5/lawful
Special Qualities: Tail thrawping, heel nipping
OFFENSE
Speed 20 ft., swim 50 ft.
Melee bite +13 (2d8+12)
Space 10 ft.; Reach 10 ft.
STATISTICS
Str 26, Dex 15, Con 20, Int 2, Wis 13, Cha 9
Base Atk +7; CMB +17; CMD 30 (34 vs. trip)
Feats Dodge, Great Fortitude, Iron Will, Mobility, Toughness
Skills Perception +14, Swim +16
Fort +14, Ref +9, Will +6 Resist 10 Fire & Acid DR 5/lawful
Special Qualities: Tail thrawping, heel nipping
OFFENSE
Speed 20 ft., swim 50 ft.
Melee bite +13 (2d8+12)
Space 10 ft.; Reach 10 ft.
STATISTICS
Str 26, Dex 15, Con 20, Int 2, Wis 13, Cha 9
Base Atk +7; CMB +17; CMD 30 (34 vs. trip)
Feats Dodge, Great Fortitude, Iron Will, Mobility, Toughness
Skills Perception +14, Swim +16
Fort +14, Ref +9, Will +6 Resist 10 Fire & Acid DR 5/lawful
Special Qualities: Tail thrawping, heel nipping
OFFENSE
Speed 20 ft., swim 50 ft.
Melee bite +13 (2d8+12)
Space 10 ft.; Reach 10 ft.
STATISTICS
Str 26, Dex 15, Con 20, Int 2, Wis 13, Cha 9
Base Atk +7; CMB +17; CMD 30 (34 vs. trip)
Feats Dodge, Great Fortitude, Iron Will, Mobility, Toughness
Skills Perception +14, Swim +16
DEFENSE
AC 21, touch 12, flat-footed 18 (+2 Dex, +1 dodge, +9 natural, –1 size)
hp 105/105 (red) -11 -21
Fort +14, Ref +9, Will +6 Resist 10 Fire & Acid DR 5/lawful
Special Qualities: Tail thrawping, heel nipping
OFFENSE
Speed 20 ft., swim 50 ft.
Melee bite +13 (2d8+12)
Space 10 ft.; Reach 10 ft.
STATISTICS
Str 26, Dex 15, Con 20, Int 2, Wis 13, Cha 9
Base Atk +7; CMB +17; CMD 30 (34 vs. trip)
Feats Dodge, Great Fortitude, Iron Will, Mobility, Toughness
Skills Perception +14, Swim +16
Zilchus singes and also gets punched in the gut, a feeling that he can't say he likes. It hurts more than usual. While he is doubled over in pain, the chaosodile moves to strike from flank, giving time for Zilchus to recover and strike back.
DEFENSE
AC 21, touch 12, flat-footed 18 (+2 Dex, +1 dodge, +9 natural, –1 size)
hp 105/105 (red) - 11
Fort +14, Ref +9, Will +6 Resist 10 Fire & Acid DR 5/lawful
Special Qualities: Tail thrawping, heel nipping
OFFENSE
Speed 20 ft., swim 50 ft.
Melee bite +13 (2d8+12)
Space 10 ft.; Reach 10 ft.
STATISTICS
Str 26, Dex 15, Con 20, Int 2, Wis 13, Cha 9
Base Atk +7; CMB +17; CMD 30 (34 vs. trip)
Feats Dodge, Great Fortitude, Iron Will, Mobility, Toughness
Skills Perception +14, Swim +16
Zilchus moves up, trying to keep up with the quick Stelle. He quick casts Shield of Faith and then calls his lil' snapping buddy into the fight...entreating a chaosodile to be ready to rush to flank.
DEFENSE
AC 21, touch 12, flat-footed 18 (+2 Dex, +1 dodge, +9 natural, –1 size)
hp 105/105 (red)
Fort +14, Ref +9, Will +6 Resist 10 Fire & Acid DR 5/lawful
Special Qualities: Tail thrawping, heel nipping
OFFENSE
Speed 20 ft., swim 50 ft.
Melee bite +13 (2d8+12)
Space 10 ft.; Reach 10 ft.
STATISTICS
Str 26, Dex 15, Con 20, Int 2, Wis 13, Cha 9
Base Atk +7; CMB +17; CMD 30 (34 vs. trip)
Feats Dodge, Great Fortitude, Iron Will, Mobility, Toughness
Skills Perception +14, Swim +16
Entropic Chaosodile:
Large animal Init +2; Senses low-light vision, scent; Perception +14
DEFENSE
AC 21, touch 12, flat-footed 18 (+2 Dex, +1 dodge, +9 natural, –1 size)
hp 105/105 (red)
Fort +14, Ref +9, Will +6 Resist 10 Fire & Acid DR 5/lawful
Special Qualities: Tail thrawping, heel nipping
OFFENSE
Speed 20 ft., swim 50 ft.
Melee bite +13 (2d8+12)
Space 10 ft.; Reach 10 ft.
STATISTICS
Str 26, Dex 15, Con 20, Int 2, Wis 13, Cha 9
Base Atk +7; CMB +17; CMD 30 (34 vs. trip)
Feats Dodge, Great Fortitude, Iron Will, Mobility, Toughness
Skills Perception +14, Swim +16
Zilchus scoffs at the demand, thinking this twit is no less regal than his queentart.
He moves up behind a column, listening to Kosei speak and thinking what words he would like to add.
"My wise friend has it right. The signage to your chambers was lacking in the extreme, let alone the number of traps made it seem like we were unwanted guests!" Zilchus answers. "And I'm not sure we met your wife. We did meet a crap encrusted shrieking rag-wad of troll-used a!!@#$%, but I kind of think she would be out your league."
Zilchus empowers his armor with (more) fortification and power.
Zilchus is happy to get the spears if Stelle's archeries don't loosen them. He will pass them out (even one for Annie!) if others need them.
"I'll go first," Zilchus says as he watches Stelle go through...his words coming too late. He will wait a moment, then follow carrying his own present.
Zilchus spins his head to look at Kosei. ”What is a jacinth?” he looks down at Kosei’s offering. ”That’s a jacinth? And it’s worth something? I thought it was just a big huge ugly rock, like one of Annie’s old poops. Huh.” Zilchus seems surprised.
”Are you sure that’s worth a lot? I don’t think it has much use. It’s just a big dumb rock. How could it be that valuable? We’re in a desert. It’s useless.”
"*ANOTHER* TRAP!?" Zilchus looks at Florence. "I can't believe there is another one. It's almost as if this HackyStep doesn't want visitors. What a bungled and mis-designed pyramid this place is." Zilchus begins to root for his morningstar.
"Should be smash the arch? Is that it?"
Zilchus, with his protections from Electricity still active, is happy to go back and get the spears, one at a time, to see how much pain they actually cause.
”Hey! That worked! Nice work, Flo!” Zilchus pauses for others to be ready before airwalking forward. He’s keeping his eyes open and not yet approaching the arches.
"''Hakotep great badass and king of the rotted dust ask you to open deaf piece of s$~! rock'"
Zilchus quirks his head at Kosei’s salty language and then shakes his head as if he didn’t hear it correctly.
”Uhm....okay...is it time to smash this thing open? I’m tired of playing games. This entire pyramid is pretty dumb and not sure why we were invited in if all Hackystep was going to do was hide from us. I’m beginning to think he’s not the big threat we thought he was.”
"I'm sure Ben would agree if he were here," Zilchus mutters to Kosei, but also glad the wise lion man is here as well. "Well, just point me to the body that needs to be smashed, and I will do it. Not sure what we should be doing here. It's really weird, that there seems to be all this danger from the Pharoah, but he's pretty much a hidey little scaredyjerk, you know?"
"Should we smash all this? Or make it so it cannot be opened? I don't care much about the spears, unless we need them. Do we need them? I can get them, I suppose...it will hurt, but I will do it."
It's official! I'm now the employer slave to a beautiful, chill house panther named Dyer. Finalized the adoption stuff Tuesday and I'll be going to pick him up Saturday afternoon :)
I, for one, would like pictures. Maybe you can post them in the Roll20 somehow.
”Well, good job, Florence. That’s how you do!” Zilchus cheers as he pulls out his smashing morningstar. He gives the first statue many solid swings until he thinks it no longer holds evil magics.
”There. That should do it.” He seems ready to move to the next one when others are ready.
"Wise? Are you suggesting I am getting old Zilchus my friend?"
Zilchus watches to see if Kosei’s magic works.
”Oh, you are far wiser than I, my friend. Old? I cannot say, but wise, that I can say. They way...they way you understand women seems to match how you understand the world as it is. It is impressive.”
”Oh, so it’s cursed! Should we smash the statue? Would that help?” Zilchus looks at Florence who seems to know more than he does about such things. ”Or can we stonewall over the water? That might work too!”
If no one has any ideas, Zilchus will be willing to risk the gauntlet, triggering them and hoping for the best.
Zilchus rubs his wounds, smiling at Florence. These wounds, borne of victory, don't seem to hurt. They weren't as deep as some others, those that left scars with the names of Ben and Nidhi.
Unless others have the desire and strength, Zilchus will claim the longbow and some arrows. He probably won't use them, but they might come in handy.
"C'mon now, let's see what's over here then, eh, wise Kosei?"
Zilchus pokes through the remains of the General with his falchion, looking for signs of regeneration or re-life, much like with the last battle.
If there is nothing happening, he will cast Detect Magic and offer anything of interest to Florence for identification, then move over to examine the ghostly chariot.
Zilchus tilts his head, looking at the general and her pretty weak energy fart. "What was that? Do you want to try that again? You're making me embarrassed for Ancient Osirion. You can't...you can't tell me that you were the best general they had back then, can you?"
"No matter, it's about time you went back to dust. To the sands. Feel the rage of the river as it sweeps you back to death!" Zilchus nods the Chaosodile into flank, then opens up with his own attacks. He grunts with the efforts.
DEFENSE
AC 21, touch 12, flat-footed 18 (+2 Dex, +1 dodge, +9 natural, –1 size)
hp 105/105-11 (red)
Fort +14, Ref +9, Will +6 Resist 10 Fire & Acid DR 5/lawful
Special Qualities: Tail thrawping, heel nipping
OFFENSE
Speed 20 ft., swim 50 ft.
Melee bite +13 (2d8+12)
Space 10 ft.; Reach 10 ft.
STATISTICS
Str 26, Dex 15, Con 20, Int 2, Wis 13, Cha 9
Base Atk +7; CMB +17; CMD 30 (34 vs. trip)
Feats Dodge, Great Fortitude, Iron Will, Mobility, Toughness
Skills Perception +14, Swim +16
Zilchus takes an arrow to the gut and considers moving in, but also realizes it might be better to let his companions get more established.
He summons a Chaosodile behind the general, giving her something to do for a round. 5' behind the general.
Zilchus steps to circle around the general.
The chaosodile snaps its misshapen mouth hungrily.
Entropic Chaosodile:
Large animal Init +2; Senses low-light vision, scent; Perception +14
DEFENSE
AC 21, touch 12, flat-footed 18 (+2 Dex, +1 dodge, +9 natural, –1 size)
hp 105/105 (red)
Fort +14, Ref +9, Will +6 Resist 10 Fire & Acid DR 5/lawful
Special Qualities: Tail thrawping, heel nipping
OFFENSE
Speed 20 ft., swim 50 ft.
Melee bite +13 (2d8+12)
Space 10 ft.; Reach 10 ft.
STATISTICS
Str 26, Dex 15, Con 20, Int 2, Wis 13, Cha 9
Base Atk +7; CMB +17; CMD 30 (34 vs. trip)
Feats Dodge, Great Fortitude, Iron Will, Mobility, Toughness
Skills Perception +14, Swim +16
DEFENSE
AC 21, touch 12, flat-footed 18 (+2 Dex, +1 dodge, +9 natural, –1 size)
hp 105/105 (red)
Fort +14, Ref +9, Will +6 Resist 10 Fire & Acid DR 5/lawful
Special Qualities: Tail thrawping, heel nipping
OFFENSE
Speed 20 ft., swim 50 ft.
Melee bite +13 (2d8+12)
Space 10 ft.; Reach 10 ft.
STATISTICS
Str 26, Dex 15, Con 20, Int 2, Wis 13, Cha 9
Base Atk +7; CMB +17; CMD 30 (34 vs. trip)
Feats Dodge, Great Fortitude, Iron Will, Mobility, Toughness
Skills Perception +14, Swim +16
DEFENSE
AC 21, touch 12, flat-footed 18 (+2 Dex, +1 dodge, +9 natural, –1 size)
hp 105/105 (red)
Fort +14, Ref +9, Will +6 Resist 10 Fire & Acid DR 5/lawful
Special Qualities: Tail thrawping, heel nipping
OFFENSE
Speed 20 ft., swim 50 ft.
Melee bite +13 (2d8+12)
Space 10 ft.; Reach 10 ft.
STATISTICS
Str 26, Dex 15, Con 20, Int 2, Wis 13, Cha 9
Base Atk +7; CMB +17; CMD 30 (34 vs. trip)
Feats Dodge, Great Fortitude, Iron Will, Mobility, Toughness
Skills Perception +14, Swim +16
DEFENSE
AC 21, touch 12, flat-footed 18 (+2 Dex, +1 dodge, +9 natural, –1 size)
hp 105/105 (red)
Fort +14, Ref +9, Will +6 Resist 10 Fire & Acid DR 5/lawful
Special Qualities: Tail thrawping, heel nipping
OFFENSE
Speed 20 ft., swim 50 ft.
Melee bite +13 (2d8+12)
Space 10 ft.; Reach 10 ft.
STATISTICS
Str 26, Dex 15, Con 20, Int 2, Wis 13, Cha 9
Base Atk +7; CMB +17; CMD 30 (34 vs. trip)
Feats Dodge, Great Fortitude, Iron Will, Mobility, Toughness
Skills Perception +14, Swim +16
Oh man! As a purveyor of home cats and home cat related accessories, I support your acquisition of one of the many fine 2020 models that may be on display at your local cattery & dog salon.
I’m super excited for you. I can tell you from my acquisition of some 2015 models that I am still completely happy with them and they are still producing tons of cute and purr in my household. I have no regrets about either of them.
”Good job, Florence!” Zilchus leaves his unsanitary close positioning with the others and moves to explore the room. Still air walking, he does a clockwise circuit looking for secret doors and the like.
”Oh thanks,” Zilchus takes the scroll and uses it on Stelle, blowing the encoded diamond dust into Stelle’s face, as is appropriate for the completion of the spell. ”There. How is that? Better?”
I think we’re doing the Discovery Torch+sunrod exploration then.
Zilchus explores the dark area with the sunrod tucked in his belt.
Zilchus waits by the queen's dust until others have moved on, then lowers his loincloth to offer his own personally created 'holy' water into the dusty remnants.
"From my bladder to you, my Queen," Zilchus squirts happily, trying to get all the dust nice and damp. "We shall be better by your departure."
When that is done, and after a few stout shakes, he will join Kosei to explore the dark chamber.
Zilchus has Discovery Torch (lvl 3) and a sunrod that should overcome the darkness, but won't use that unless others do not have options. But yes, would like to explore the area.
Does Zilchus have any way to know how to kill the queen for realsies? Also, Zilchus needs none of the magics therein. He will reclaim his Death Ward with his Pearl 4.
Zilchus laughs and looks at his chaosodile, spitting out diamonds and not bodies. He shakes his head confused.
”Okay buddy, do one more search for things, and then you can go. I see I was mistaken about her body. My bad. My bad. I had no idea,” Zilchus moves over to the clever Stelle.
He readies his adamantine falchion over the canoptic jar. He looks at Flo, then Kosei.
”Think I should smash it good? I kind of want to smash it good. I kind of want to smash it good, then burn her body.”
”That’s it?!” Zilchus snaps at the chaosodile. ”Bring me her body. And you look at diseased at me! I brought you into this world, and I can take you out! Get me that body.”
While he is protected by various magics, if it looks too fetid, he will summon a Chaosodile and ask it to bring the body to the surface. He's not afraid you understand, but doesn't want to get dirty.
Zilchus just smiles. "I've never died before and I never thought this one would take me down. I had no worries," he says, conveniently forgetting something that might have never happened, or might have. "She was just too wrapped up in herself, you know?"
While Kosei fiddle-faddles with the wall, Zilchus will go down and try to fish out the mummy to see if she has any interesting magics or well preserved boozes on her. A 10000 year old scotch would be pretty sweet right about now.