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Zetha {UI} - Matsu Kurisu's page

250 posts. Alias of Matsu Kurisu.


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Dark Archive

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Dark Archive

Turn order: kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog,

Out of Turn Updates
Ildervok: Cold damage: 1d4 + 1 ⇒ (4) + 1 = 5 Banish M2 Immortal Ichor (AD6) to reduce by 7 to 0

Hour = 2 Zetha/Matsu_Kurisu: Irori's Mastery
When this is the hour: On your blessed check, you may reroll any dice showing 1.

Start of Turn
At: #6: Crypt
Draw M1 Azer (AD1), M2 Troll (AD2) to hand

Display Arueshale's gift on Charisma +1d4+1

Give: No
Move: No
At This Location: The difficulty of checks against Undead banes is increased by 3.

Display ac Enhance(Stealth)

Free Explore = 2: Demilich, Story Bane 4: Combat 26(14+6+6) THEN Combat 24(12+6+6) OR Divine 15(9+6)

Spoiler:
Type: Monster
Traits:
Undead
Lich
Veteran
To Defeat: Combat 14+## THEN Combat 12+## OR Divine 9+#
Immune to Mental and Poison. Resistant to Attack.

Before acting, each character must succeed at a Constitution, Wisdom, Divine, or Fortitude 6+# check or suffer the scourge Drained and bury 1d4+1 cards from their hand, deck, and/or discards.
If this monster would be defeated, roll 1d4. On a 1, it is undefeated.
If undefeated, bury your deck or role card.


each character must succeed at a Constitution, Wisdom, Divine, or Fortitude 6+# check or suffer the scourge Drained and bury 1d4+1 cards from their hand, deck, and/or discards.
Raheli buries Jayna Lemore to for Zetha to ignore BYA
Athez 1d10+4+3+6+2d6, enhance +7, Steal Soul +1d4, Cockroach Coat +1d4, discard bury Blessing of Achaekek +2d10
Combat 29(26+3)/34: 1d10 + 4 + 3 + 6 + 2d6 + 7 + 1d4 + 1d4 + 2d10 ⇒ (2) + 4 + 3 + 6 + (4, 3) + 7 + (2) + (3) + (9, 2) = 45 Defeated by >5

Athez 1d10+4+3+6+2d6, enhance +7, Steal Soul +1d4, Cockroach Coat +1d4, Faithfull hounds(ac Bottled Lightning) +2d4
Combat 27(24+3)/32: 1d10 + 4 + 3 + 6 + 2d6 + 7 + 1d4 + 1d4 + 2d4 ⇒ (5) + 4 + 3 + 6 + (6, 1) + 7 + (3) + (3) + (3, 2) = 43 Defeated by >5
Lich undefeated?: 1d4 ⇒ 3 - Nope!

Location #6: Crypt
When Permanently Closed: You may examine the top card of the hourglass. If it is a blessing, you may draw it. (Hourglass Card 2 Arueshalae/Akaitora: The Courtesan, Blessing 1 - DRAW )

We Win!!

Dark Archive

Out of Turn Updates
Encountering I3 Bottled Lightning instead of I1: Ring of Energy Resistance

Bottled Lightning, Item 4: Intelligence 12

Spoiler:
Traits:
Alchemical
Attack
Electricity
Liquid
Ranged
To Acquire:
Intelligence
Craft 12
For your combat check, banish to use Craft, Dexterity, or Ranged +3d8.
During a local encounter with a non-story bane monster, banish to ignore its before acting powers.

DURING RECOVERY
If proficient, you may succeed at a Craft 14 check to recharge this card.


Banish M4 Mobogo (AD6) to use Stealth 1d10+4+3, Steal Soul +1d4, Cockroach Coat +1d4
Intelligence 12: 1d10 + 4 + 3 + 1d4 + 1d4 ⇒ (3) + 4 + 3 + (4) + (1) = 15 Acquired

Correcting hand reset
Draw Scrying (Old)

"

Zetha wrote:

Hand: ac Enhance, Blessing of Achaekek, Blessing of Maat, M2 Immortal Ichor (AD6) , ac Bottled Lightning, Blessing of Norgorber, Scrying (Old),

Displayed: Ahtez, Cockroach Coat, lt Steal Soul, Faithful Hound,
Deck: 8 Discard: 9 Buried: 3
Hero Points: 3
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): M3 Soul Mistress (AD5), Ophidian Armor, Deadened Shadows Cloak, Entice
Recharged: Blazing Servant, Bound Imp, Haste,
Discard Pile: ac Formian Myrmidon, Secret Broker, Blessing of Abadar, ac Meteor Swarm (AD6), M1 Shining Child (AD5), ac Scabbard of Keen Edges, Good Omen (Core), Heister, Vizier,
Buried Pile: ac Aviva Racovick, ac Ice Strike (AD3), Blessing of the Spy,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
[X] When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order: kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog,

Out of Turn Updates

Hour = 2 Zetha/Matsu_Kurisu: Lady Luck
When this is the hour: When you play a blessing, you may give a card to any character.

Start of Turn
At: #6: Crypt
Draw M1 Ancient Black Dragon (AD6), M2 Manananggal (AD5) to hand

Display Arueshale's gift on Charisma +1d4+1

Give: No
Move: No
At This Location: The difficulty of checks against Undead banes is increased by 3.

Raheli buries Pathfinder Chronicler to examine 3
Crypt Card 1: Cytillipede, Monster 4
Crypt Card 2: Trapped Chest, Barrier 1
Crypt Card 3: Quickened Ray, Spell 5

Display Faithful Hound @ #6: Crypt

Free explore = 1: Cytillipede, Monster 4: Combat 16

Spoiler:
Traits:
Vermin
To Defeat:
Combat 16
Before acting, each local character must succeed at a Constitution, Wisdom, or Fortitude 7 check or they cannot play weapons and spells this encounter.
If undefeated, a random local character summons and encounters this monster.

Banish M2 Manananggal (AD5) to use Stealth 1d10+4+3, Steal Soul +1d4, Cockroach Coat +1d4
BYA Fortitude 7: 1d10 + 4 + 3 + 1d4 + 1d4 ⇒ (4) + 4 + 3 + (3) + (2) = 16 Success

Athez 1d10+4+3+6+2d6, Steal Soul +1d4, Cockroach Coat +1d4
Combat 16/21: 1d10 + 4 + 3 + 6 + 2d6 + 1d4 + 1d4 ⇒ (2) + 4 + 3 + 6 + (2, 4) + (2) + (2) = 25 Success, >5 Hammers discard(No)

Recovery Haste explore = 2: Trapped Chest, Barrier 1: Disable 13(7+6)

Spoiler:
Traits:
Cache
Lock
Trap
Veteran
To Defeat:
Strength
Melee 11+#
OR Disable 7+#
If undefeated, suffer 1d4 Acid damage and the scourge Dazed.
If defeated, summon and encounter a weapon, a spell, an armor, or an item.

Banish M1 Ancient Black Dragon (AD6) to use Stealth 1d10+4+3, Steal Soul +1d4, Cockroach Coat +1d4
Disable 13: 1d10 + 4 + 3 + 1d4 + 1d4 ⇒ (1) + 4 + 3 + (3) + (3) = 14 Banished

Summon & Encounter I1: Ring of Energy Resistance, Item 6: Arcane 9

Spoiler:
Traits:
Accessory
Magic
To Acquire:
Constitution
Fortitude 8
OR Intelligence
Arcane 9
When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4.

Arcane 1d10+2+2, Steal Soul +1d4, Arueshale's Gift +1d4+1
Arcane 9: 1d10 + 2 + 2 + 1d4 + 1d4 + 1 ⇒ (5) + 2 + 2 + (1) + (4) + 1 = 15 Acquired

Zetha ends her turn.

Zetha attempts to recover all cards in her Recovery pile.
Arueshale's gift on Charisma +1d4+1, Steal Soul +1d4
Haste: Arcane 10: 1d10 + 2 + 2 + 1d4 + 1 + 1d4 ⇒ (6) + 2 + 2 + (3) + 1 + (1) = 15 -> Haste recharged .

Zetha resets her hand.
Discard
Draw up M4 Mobogo (AD6)

Scenario.Closed location: Max Hand(7) > Discards(9) = No. Discard from hand( ), discard from deck( )

Summary
Location = #6: Crypt
Acquired = I1: Ring of Energy Resistance
Banished = 1: Cytillipede, 2: Trapped Chest,
Examined = 3: Quickened Ray,
Display: = Faithful Hound @ #6: Crypt

Location = #0: Base
Acquired =
Examined =

From Box = M1 Ancient Black Dragon (AD6), M2 Manananggal (AD5), I1: Ring of Energy Resistance

Give =

Used = Raheli buries Pathfinder Chronicler to examine 3

Other =

"

Zetha wrote:

Hand: ac Enhance, Blessing of Achaekek, Blessing of Maat, M2 Immortal Ichor (AD6) , ac Ring of Energy Resistance, Blessing of Norgorber, M4 Mobogo (AD6),

Displayed: Ahtez, Cockroach Coat, lt Steal Soul, Faithful Hound,
Deck: 9 Discard: 9 Buried: 3
Hero Points: 3
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): M3 Soul Mistress (AD5), Entice, Deadened Shadows Cloak, Ophidian Armor, Scrying (Old)
Recharged: Blazing Servant, Bound Imp, Haste,
Discard Pile: ac Formian Myrmidon, Secret Broker, Blessing of Abadar, ac Meteor Swarm (AD6), M1 Shining Child (AD5), ac Scabbard of Keen Edges, Good Omen (Core), Heister, Vizier,
Buried Pile: ac Aviva Racovick, ac Ice Strike (AD3), Blessing of the Spy,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
[X] When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order: kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog,

Out of Turn Updates

Hour = 1 Zetha/Matsu_Kurisu: The Gold-fisted
When this is the hour: When you acquire a boon, you may recharge a card.

Start of Turn
At: ##0: Base
Draw M1 Shining Child (AD5), M2 Infernal Warhounds (AD6) to hand

Display Arueshale's gift on Charisma +1d4+1

Give: No
Move: #6: Crypt
At This Location: The difficulty of checks against Undead banes is increased by 3.

Recovery Augury(Monster)
1: Dybbuk, Monster 5 - RECHARGE
2: Ash Giant Zombie, Monster 5 - RECHARGE
3: Restoration, Spell 4, SHUFFLED

Free explore Top card(3-11): 1d9 + 2 ⇒ (7) + 2 = 9 = 9: Ghast, Monster 3: Combat 25(13+6+6)

Spoiler:
Traits:
Ghoul
Undead
Veteran
To Defeat:
Combat 13+##
Immune to Mental and Poison.
Before acting, each local character must succeed at a Constitution or Fortitude 6 check or suffer the scourge Exhausted.
If undefeated, banish an ally; if you cannot, suffer the scourge Dazed.

Banish M1 Shining Child (AD5)2 to use Stealth 1d10+4+3, Arueshale's gift +1d4+1, Steal Soul +1d4, Cockroach Coat +1d4
Undead +3DC
BYA Fortitude 9(6+3): 1d10 + 4 + 3 + 1d4 + 1 + 1d4 + 1d4 ⇒ (8) + 4 + 3 + (4) + 1 + (3) + (4) = 27 Success

Undead +3DC
Athez 1d10+4+3+6+2d6, Steal Soul +1d4, Cockroach Coat +1d4
Combat 28(25+3): 1d10 + 4 + 3 + 6 + 2d6 + 1d4 + 1d4 ⇒ (6) + 4 + 3 + 6 + (6, 4) + (2) + (3) = 34 Success, >5 Hammers discard(No)

Reload Vizier, examine(Top card(3-8,10,11): 1d8 ⇒ 7, discard Vizier to explore = 10: Friendly Game of Sredna, Barrier 4: Strength 7

Spoiler:
Traits:
Respect
Task
To Defeat:
Strength 7
OR Constitution
Fortitude 12
If defeated, you may remove this barrier from the game and gain 1 respect point.
If defeated by more than 6, you may remove this barrier from the game and gain 2 respect points.

Banish M2 Infernal Warhounds (AD6) to use Stealth 1d10+4+3, Arueshale's gift +1d4+1, Steal Soul +1d4, Cockroach Coat +1d4
Strength 7/13/17: 1d10 + 4 + 3 + 1d4 + 1 + 1d4 + 1d4 ⇒ (10) + 4 + 3 + (1) + 1 + (1) + (4) = 24 Success >10. If we care about respect points, will remove Friendly Game of Sredna from the game and gain 2 respect points.

Zetha ends her turn.

Zetha attempts to recover all cards in her Recovery pile.
Arueshale's gift on Charisma +1d4+1, Steal Soul +1d4
Augury: Arcane 8: 1d10 + 2 + 2 + 1d4 + 1 + 1d4 ⇒ (3) + 2 + 2 + (2) + 1 + (3) = 13 -> Augury recharged .

Zetha resets her hand.
Discard
Draw up Haste, Blessing of Norgorber, Faithful Hound

Scenario.Closed location: Max Hand(7) > Discards(9) = No. Discard from hand( ), discard from deck( )

Summary
Location = #6: Crypt random(3-8,11),1,2
Acquired =
Banished = 9: Ghast, 10: Friendly Game of Sredna
Examined =
Display: =

Location = #0: Base
Acquired =
Examined =

From Box = M1 Shining Child (AD5), M2 Infernal Warhounds (AD6),

Give =

Used =

Other = If we care about respect points, will remove Friendly Game of Sredna from the game and gain 2 respect points.

"

Zetha wrote:

Hand: ac Enhance, Blessing of Achaekek, Blessing of Maat, M2 Immortal Ichor (AD6) , Haste, Blessing of Norgorber, Faithful Hound,

Displayed: Ahtez, Cockroach Coat, lt Steal Soul,
Deck: 9 Discard: 9 Buried: 3
Hero Points: 3
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): M3 Soul Mistress (AD5), Ophidian Armor, Entice, Deadened Shadows Cloak, Scrying (Old), M4 Mobogo (AD6)
Recharged: Blazing Servant, Bound Imp,
Discard Pile: ac Formian Myrmidon, Secret Broker, Blessing of Abadar, ac Meteor Swarm (AD6), M1 Shining Child (AD5), ac Scabbard of Keen Edges, Good Omen (Core), Heister, Vizier,
Buried Pile: ac Aviva Racovick, ac Ice Strike (AD3), Blessing of the Spy,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
[X] When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order: kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog,

Out of Turn Updates

Hour = 11 Zetha/Matsu_Kurisu: Gorum's Iron:
When this is the hour: On your non-Attack combat check, add 1.

Start of Turn
At: #3: Laboratory
Draw M1 Baykok (AD5), M2 Hippogriff Rider (AD4) to hand

Display Arueshale's gift on Charisma +1d4+1

Give: No
Move: #3: Laboratory
At This Location: When you fail a check to defeat a bane, suffer 1 Acid damage.

Recovery Bound Imp to draw (Secret Broker, Blessing of the Spy)

Free explore = 1: Formian Myrmidon, Ally 6: Diplomacy 14

Spoiler:
Traits:
Aristocrat
Formian
To Acquire:
Intelligence
Knowledge 15
OR Charisma
Diplomacy 14
On a local combat or Intelligence check, discard to change the value of 1 die to its highest possible value.
Bury to examine the top card of each location. Then, if you are not in an encounter, you may move then explore.

Banish M2 Hippogriff Rider (AD4) to use Stealth 1d10+4+3, Arueshale's gift +1d4+1, Steal Soul +1d4, Cockroach Coat +1d4
Diplomacy 14: 1d10 + 4 + 3 + 1d4 + 1 + 1d4 + 1d4 ⇒ (9) + 4 + 3 + (3) + 1 + (4) + (3) = 27 Acquired

Bury Discard Blessing of the Spy, explore +1d = 2: Scabbard of Keen Edges, Item 5: Intelligence 12

Spoiler:
Traits:
Accessory
Magic
To Acquire:
Intelligence
Craft 12
On your Piercing or Slashing combat check, freely discard to add 2d4. If any die rolled on this check shows 4, count it as a 6. If you reload, recharge, or discard a weapon on the check, you may recharge this card instead of discarding it.

Intelligence 1d8, Blessing of the Spy +1d8, Steal Soul +1d4
Discard ac Formian Myrmidon 1d8 => 8
Intelligence 12: 8 + 1d8 + 1d4 ⇒ 8 + (5) + (4) = 17 Acquired

Discard Secret Broker, explore = 3: Demilich VILLAIN
During this exploration, you may recharge a card to add a die to any check that invokes a trait on the recharged card.

3: Demilich VILLAIN fight:

3: Demilich, Story Bane 4: Combat 26(14+6+6) THEN Combat 24(12+6+6) OR Divine 15(9+6)
Spoiler:
Type: Monster
Traits:
Undead
Lich
Veteran
To Defeat:
Combat 14+##
THEN Combat 12+##
OR Divine 9+#
Immune to Mental and Poison. Resistant to Attack.

Before acting, each character must succeed at a Constitution, Wisdom, Divine, or Fortitude 6+# check or suffer the scourge Drained and bury 1d4+1 cards from their hand, deck, and/or discards.
If this monster would be defeated, roll 1d4. On a 1, it is undefeated.
If undefeated, bury your deck or role card.


Banish M1 Baykok (AD5) to use Stealth 1d10+4+3, Steal Soul +1d4, Cockroach Coat +1d4
BYA Fortitude 12(6+6): 1d10 + 4 + 3 + 1d4 + 1d4 ⇒ (9) + 4 + 3 + (4) + (3) = 23 Success

Athez 1d10+4+3+6+2d6, Steal Soul +1d4, Cockroach Coat +1d4
#1 Combat 26: 1d10 + 4 + 3 + 6 + 2d6 + 1d4 + 1d4 ⇒ (4) + 4 + 3 + 6 + (5, 1) + (3) + (3) = 29 Success, <5 Hammers discard(Blessing of Abadar)

Athez 1d10+4+3+6+2d6, Steal Soul +1d4, Cockroach Coat +1d4
#2 Combat 24: 1d10 + 4 + 3 + 6 + 2d6 + 1d4 + 1d4 ⇒ (7) + 4 + 3 + 6 + (2, 4) + (4) + (2) = 32 Success

Villain stays defeated?: 1d4 ⇒ 2 YES. Villain flees

Location #3: Laboratory.Closed
Banish Entangled
When Permanently Closed: Summon 3 spells and encounter 1 of them; banish the others.
S1: Good Omen, Spell 1 - Banished
S2: Enhance, Spell 0
S3: Death's Touch, Spell 4 - Banished

S2: Enhance, Spell 0: Arcane 5

Spoiler:
Traits:
Arcane
Divine
Magic
Veteran
To Acquire:
Intelligence
Wisdom
Arcane
Divine 5
Freely display next to a local character and choose a skill. While displayed:
* On their checks using that skill, add 1+#.
* At the end of the turn, banish.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 7 check to recharge it instead.

Arueshale's gift on Charisma +1d4+1, Steal Soul +1d4
Arcane 5: 1d10 + 2 + 2 + 1d4 + 1 + 1d4 ⇒ (3) + 2 + 2 + (3) + 1 + (1) = 12 Acquired

Scenario.Closed location: Max Hand(7) > Discards(3) = Yes. Discard from hand(ac Meteor Swarm (AD6)), discard from deck(M1 Shining Child (AD5))

Zetha ends her turn.

Zetha attempts to recover all cards in her Recovery pile.
Arueshale's gift on Charisma +1d4+1, Steal Soul +1d4
Bound Imp: Arcane 8: 1d10 + 2 + 2 + 1d4 + 1 + 1d4 ⇒ (9) + 2 + 2 + (2) + 1 + (4) = 20 -> BBound Imp recharged .

Zetha resets her hand.
Discard ac Scabbard of Keen Edges
Draw up Good Omen (Core)

Scenario.Closed location: Max Hand(7) > Discards(6) = Yes. Discard from hand(Good Omen (Core)), discard from deck(Heister)

Summary
Location = #3: Laboratory - CLOSED
Acquired = 1: Formian Myrmidon, 2: Scabbard of Keen Edges, S2: Enhance
Banished = 3: Demilich: Villain flees
Examined =
Display: =

Location = #0: Base
Acquired =
Examined =

From Box = M1 Baykok (AD5), M2 Hippogriff Rider (AD4), S1: Good Omen, S3: Death's Touch,

Give =

Used =

Other =

Zetha wrote:

Hand: Augury, ac Enhance, Vizier, Blessing of Achaekek, Blessing of Maat, M2 Immortal Ichor (AD6) ,

Displayed: Ahtez, Cockroach Coat, lt Steal Soul,
Deck: 11 Discard: 8 Buried: 3
Hero Points: 3
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

[spoiler=Deck, Discard, Buried]

Reloaded:
Middle of Deck (Unknown Order): Entice, Deadened Shadows Cloak, Blessing of Norgorber, Ophidian Armor, Faithful Hound, Haste, M4 Mobogo (AD6), M3 Soul Mistress (AD5), Scrying (Old)
Recharged: Blazing Servant, Bound Imp,
Discard Pile: ac Formian Myrmidon, Secret Broker, Blessing of Abadar, ac Meteor Swarm (AD6), M1 Shining Child (AD5), ac Scabbard of Keen Edges, Good Omen (Core), Heister,
Buried Pile: ac Aviva Racovick, ac Ice Strike (AD3), Blessing of the Spy,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
[X] When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE


[/spoiler]

Dark Archive

Turn order: kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog,

Out of Turn Updates

Hour = 6 Zetha/Matsu_Kurisu: Sands of the Hour
When this is the hour: No effect

Start of Turn
At: #0: Base
Draw M3 Soul Mistress (AD5), M4 Mobogo (AD6) to hand

Display Arueshale's gift on Charisma +1d4+1

Give: No
Move: #3: Laboratory
At This Location: When you fail a check to defeat a bane, suffer 1 Acid damage.

Recharge Bound Imp to draw (Augury)

Free explore Top Card(2-10): 1d9 + 1 ⇒ (2) + 1 = 3 = 3: Dust of Revealing, Item 4: Arcane 11

Spoiler:
Traits:
Craft
Object
To Acquire:
Intelligence
Arcane
Divine 11
On a local Perception check, freely bury to add 2d10.
Recharge to examine the top card of your location; if it is a bane, a local character may encounter it.

Arcane 1d10+3+2, Arueshale's gift +1d4+1, Steal Soul +1d4, Recovery Blazing Servant(ac Meteor Swarm (AD6)) +1d8+6
Arcane 11: 1d10 + 3 + 2 + 1d4 + 1 + 1d4 + 1d8 + 6 ⇒ (4) + 3 + 2 + (3) + 1 + (4) + (5) + 6 = 28 Acquired

Zetha ends her turn.
Dazed. Shuffle hand into deck to banish

Zetha attempts to recover all cards in her Recovery pile.
Arueshale's gift on Charisma +1d4+1, Steal Soul +1d4
Blazing Servant: Arcane 14: 1d10 + 2 + 2 + 1d4 + 1 + 1d4 ⇒ (4) + 2 + 2 + (4) + 1 + (3) = 16 -> Blazing Servant recharged .

Zetha resets her hand.
Discard
Draw up Blessing of Achaekek, Vizier, ac Meteor Swarm (AD6), Bound Imp, Blessing of Maat, Augury, M2 Immortal Ichor (AD6)

Summary
Location = #3: Laboratory - Shuffled(2,4-10)
Acquired =
Banished =
Examined =
Display: =

Location = #0: Base
Acquired =
Examined =

From Box = M3 Soul Mistress (AD5), M4 Mobogo (AD6)

Give =

Used =

Other =

"

Zetha wrote:

Hand: Blessing of Achaekek, Vizier, ac Meteor Swarm (AD6), Bound Imp, Blessing of Maat, Augury, M2 Immortal Ichor (AD6) ,

Displayed: Ahtez, Cockroach Coat, lt Steal Soul,
Deck: 16 Discard: 0 Buried: 2
Hero Points: 3 // Zetha has the following scourges marked:
Entangled:
While Marked:
You cannot evade or move.
When your location is closed, remove this scourge.

NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): M1 Shining Child (AD5), Scrying (Old), Blessing of Abadar, Secret Broker, M3 Soul Mistress (AD5), Blessing of Norgorber, Ophidian Armor, Blessing of the Spy, Haste, Faithful Hound, Deadened Shadows Cloak, Good Omen (Core), M4 Mobogo (AD6), Heister
Recharged: Blazing Servant,
Discard Pile:
Buried Pile: ac Aviva Racovick, ac Ice Strike (AD3),

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
[X] When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order: kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog,

Out of Turn Updates
Minor retcon: On #2: Dungeons.CLOSED, move to #0: Base, free explore, banish Wounded
Base Card 1: Moise
Base Card 2: Boors
Base Card 3: Jayna Lemore
Base Card 4: Pathfinder Chronicler
Base Card 5: Aviva Racovick - Acquired & displayed
Base Card 6: Pathfinder Bodyguard

Bury ac Aviva Racovick, draw 2 new Arcane spells, then banish 1 of them.
S1: Ice Strike, Spell 3 - ACQUIRED
S2: Good Omen, Spell 1 - Banished

Banish lt Antiplague, to banish Plagued

Hour = 2 Zetha/Matsu_Kurisu: The Prince of Pain
When this is the hour: When you encounter a card, you may draw a card; if you do, discard the top card of your deck.

Start of Turn
At: #0: Base
Draw M1 Shining Child (AD5), M2 Immortal Ichor (AD6) to hand

Display Arueshale's gift on Charisma +1d4+1

Give: No
Move: #3: Laboratory
At This Location: When you fail a check to defeat a bane, suffer 1 Acid damage.

Free explore = 1: Meteor Swarm, Spell 6: Arcane 15

Spoiler:
Traits:
Arcane
Attack
Bludgeoning
Magic
To Acquire:
Intelligence
Arcane 15
For your combat check, banish to use Arcane + 2d6; you may additionally add another 2d10 and the Fire trait. If you fail this check, you may reroll.

DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 17 check to recharge it instead.


Arcane 1d10+3+2, Arueshale's gift +1d4+1, Steal Soul +1d4, Recovery Good Omen +1d6+6
Arcane 15: 1d10 + 3 + 2 + 1d4 + 1 + 1d4 + 1d6 + 6 ⇒ (1) + 3 + 2 + (1) + 1 + (4) + (1) + 6 = 19 Acquired

Recovery Scrying (Old)(Monster)
2: Repulsion, Spell 6 - Shuffled
3: Dust of Revealing, Item 4 - Shuffled
4: Cursed Statue, Barrier 5: TRIGGER - Shuffled
Trigger: suffer the scourges Dazed, Drained, and Entangled.

Zetha ends her turn.
Drained: Bury ac Ice Strike (AD3) to banish

Zetha attempts to recover all cards in her Recovery pile.
Arueshale's gift on Charisma +1d4+1, Steal Soul +1d4
Good Omen (Core): Arcane 8: 1d10 + 2 + 2 + 1d4 + 1 + 1d4 ⇒ (4) + 2 + 2 + (1) + 1 + (2) = 12 -> Good Omen (Core) recharged .
Scrying (Old): Arcane 12: 1d10 + 2 + 2 + 1d4 + 1 + 1d4 ⇒ (9) + 2 + 2 + (2) + 1 + (2) = 18 -> Scrying (Old) recharged .

Zetha resets her hand.
Discard
Draw up Deadened Shadows Cloak, Bound Imp

Summary
Location = #3: Laboratory - Shuffled(2-10)
Acquired = 1: Meteor Swarm
Banished =
Examined = 2: Repulsion, 3: Dust of Revealing, 4: Cursed Statue
Display: =

Location = #0: Base
Acquired = 5: Aviva Racovick
Examined = 1: Moise, 2: Boors, 3: Jayna Lemore, 4: Pathfinder Chronicler, 6: Pathfinder Bodyguard

From Box = S1: Ice Strike, Spell 3 - ACQUIRED, S2: Good Omen, Spell 1 - Banished
M1 Shining Child (AD5), M2 Immortal Ichor (AD6)

Give =

Used =

Other =

"

Zetha wrote:

Hand: ac Meteor Swarm (AD6), Blazing Servant, Blessing of Abadar, M1 Shining Child (AD5), M2 Immortal Ichor (AD6) , Deadened Shadows Cloak, Bound Imp,

Displayed: Ahtez, Cockroach Coat, lt Steal Soul,
Deck: 14 Discard: 0 Buried: 2
Hero Points: 3 // Zetha has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.
If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.
Entangled:
While Marked:
You cannot evade or move.
When your location is closed, remove this scourge.

NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Augury, Haste, Ophidian Armor, Entice, Blessing of the Spy, Blessing of Norgorber, Faithful Hound, Secret Broker, Heister, Blessing of Maat, Blessing of Achaekek
Recharged: Good Omen (Core), Scrying (Old),
Discard Pile:
Buried Pile: ac Aviva Racovick, ac Ice Strike (AD3),

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
[X] When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Out of turn
Display Cockroach Coat

Encountering 2: Henchman Proxy B2: Animated Object, Core 1: Combat 24(12+6+6) or Arcane 14(8+6)

Spoiler:
Story Bane
Monster
Traits:
Construct
Veteran
Check to Defeat:
Combat 12+## OR
Arcane 8+#
Powers:
A random local character encounters this monster instead.
If defeated, roll 1d4, then summon and encounter a boon of the corresponding type:
1. Weapon
2. Spell
3. Armor
4. Item

Athez.Melee 1d10+4+2+6+2d6, Cockroach Coat +1d4
Location +2DC
Combat 24+2: 1d10 + 4 + 2 + 6 + 2d6 + 1d4 ⇒ (1) + 4 + 2 + 6 + (6, 6) + (3) = 28 Banished

Display lt Steal Soul

Summon & Encounter: 1d4 ⇒ 1 W1: Fury's Trident, Weapon 6: Strength 16

Spoiler:
Traits:
Fire
Magic
Melee
Ranged
Spear
To Acquire:
Strength
Melee
Ranged
Survival 16
For your combat check, reveal to use Strength, Melee, Ranged, or Survival + 2d8; you may remove 1d8 and the Fire trait. If proficient, you may discard a card to add another 1d8.
On a local combat check, freely discard to add 1d8 and the Fire trait.
You may use this power even if you have previously revealed this card on this check.

1d4 says nope - Banished

#2: Dungeons.When Closing: Summon and defeat the danger.
Taniniver, Story Bane 6: Constitution 10 THEN Combat 24

Spoiler:
Type: Monster
Traits:
Dragon
To Defeat:
Constitution
Fortitude 10
THEN Combat 24
Resistant to Acid, Attack, Cold, Electricity, and Fire.
After acting, each local character suffers the scourges Plagued and Wounded.
If undefeated, suffer the scourge Drained.

Banish Bound Shadow Demon to use Stealth 1d10+4+2, Cockroach Coat +1d4, Steal Soul +1d4
#1 Constitution 10: 1d10 + 4 + 2 + 1d4 + 1d4 ⇒ (4) + 4 + 2 + (2) + (3) = 15 Success

Athez.Melee 1d10+4+2+6+2d6, Cockroach Coat +1d4, Resistent(Cold) -4, Steal Soul +1d4
Location +2DC, Raheli recovery Blackspot -7DC
#2 Combat 19(24+2-7): 1d10 + 4 + 2 + 6 + 2d6 + 1d4 - 4 + 1d4 ⇒ (2) + 4 + 2 + 6 + (6, 5) + (2) - 4 + (1) = 24 Banished

After acting, each local character suffers the scourges Plagued and Wounded.
Everyone already has Plagued and Wounded.

#2: Dungeons.CLOSED

Everyone @Dungeons may draw a card
Zetha draws (Blessing of Abadar)

Zetha will move to #3: Laboratory on close

"

Zetha wrote:

Hand: lt Antiplague, Blessing of Abadar, Scrying (Old), Good Omen (Core), Blazing Servant,

Displayed: Ahtez, Cockroach Coat, lt Steal Soul,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 3 // Zetha has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.
At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.

NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Augury, Blessing of Maat, Bound Imp, Blessing of the Spy, Haste, Entice, Vizier, Secret Broker, Faithful Hound, Ophidian Armor, Blessing of Norgorber, Blessing of Achaekek, Deadened Shadows Cloak
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
[X] When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Zetha - Start
- 6D: The Demilich’s Domain

Card Upgrade
- Ophidian Armor AD6 in, Stalking Armor out

Loot swaps
- Steal Soul: 1d1 ⇒ 1 in, Fire Shield out
lt Antiplague: 1d1000 ⇒ 287 in, Belt of Charging out

Starting location
- #2: Dungeons

Starting Scenario
suffers the scourges Plagued and Wounded

Starting Hand
"

Zetha wrote:

Hand: Cockroach Coat, Bound Shadow Demon, Scrying (Old), Good Omen (Core), lt Steal Soul, lt Antiplague, Blazing Servant,

Displayed: Ahtez,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 3 // Zetha has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.
At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.

NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Achaekek, Entice, Deadened Shadows Cloak, Haste, Vizier, Blessing of Abadar, Secret Broker, Blessing of the Spy, Blessing of Maat, Bound Imp, Ophidian Armor, Heister, Blessing of Norgorber
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
[X] When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Zetha
Scenario
- 6C2: Backstabbed

Scenario Reward
Loot: the weapons Sawtooth Saber and Shocking Sawtooth Saber, and the item Red Mantis Mask.
Draw Armor AD6 and add to upgrade pool
Bonus Upgrade (Not taken)

Adventure Reward
- NA

Tier 6.3
- Hero point = Power
[X] When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).
(Available 3)

Card Upgrade
Armor 6: 1d1000 ⇒ 858
Ophidian Armor AD6 in, Stalking Armor out

Banished Cards
-

Loot
- Steal Soul: 1d1000 ⇒ 916 in, Fire Shield out

Dark Archive

Turn order: kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog,

Out of Turn Updates

Hour = 3 Zetha/Matsu_Kurisu: The Twin
When this is the hour: On your check, the first item or ally played is played freely.

Start of Turn
At: #6: Blood Pool
Draw M1 Banshee (AD5), M2 Cave Bear (AD1) to hand

Display Arueshale's gift on Dexterity +1d4+1

Give: No
Move: No
At This Location: After you discard cards as damage, bury a card from your discards.

Recovery Augury(Monster)
#6: Cinnabar
#5: Henchman Proxy B5, i.e. Red Mantis Assassins
#4: Mobogo

Free explore = 6: Cinnabar, Story Bane 4: Combat 22 THEN Diplomacy 11

Spoiler:
Type: Monster
Traits:
Assassin
Human
To Defeat:
Combat 22
THEN Combat 22
OR Diplomacy 11
Before acting, roll 1d6. Suffer that amount of Combat damage and the scourge Wounded; the difficulty to defeat is increased by the same amount.
If defeated by a Diplomacy check, draw a new ally and examine the top card of each location.

BYA Damage: 1d6 ⇒ 1 Banish M1 Banshee (AD5) -8 to 0. Suffer Wounded

Athez 1d10+4+3+6+2d6, Hour.Freely Reveal Deadened Shadows Cloak +1d6, Always on Cockroach Coat +1d4, Ostog discards Blessing of Shax +2d10, Arueshale's gift on Dexterity +1d4+1, Steal Soul +1d4,
Raheli recovery Blackspot DC-7
BYA DC+1
#1 Combat 16(22-7+1): 1d10 + 4 + 3 + 6 + 2d6 + 1d4 + 1d6 + 2d10 + 1d4 + 1 + 1d4 ⇒ (4) + 4 + 3 + 6 + (1, 4) + (3) + (1) + (5, 2) + (1) + 1 + (3) = 38 Success

Banish M2 Cave Bear (AD1) to use Stealth 1d10+4+3, Hour.Freely Reveal Deadened Shadows Cloak +1d6, Always on Cockroach Coat +1d4, Arueshale's gift on Dexterity +1d4+1, Steal Soul +1d4
BYA DC+1
#2 Diplomacy 12(11+1): 1d10 + 4 + 3 + 1d6 + 1d4 + 1d4 + 1 + 1d4 ⇒ (7) + 4 + 3 + (1) + (1) + (2) + 1 + (2) = 21 Success. Defeated

We Win :-)

Dark Archive

Out of turn
On Arue's turn
bury sup Jayna Lemore to ignore Kayltanya BYA
Discard Blessing of Achaekek
Display lt Steal Soul

On close, move to #6: Blood Pool,
Besieged: 1 Ranged damage, recharge Stalking Armor -2 to 0

On Ostog's turn, bury(Secret Broker, Entice) to guard Blood pool

"

Zetha wrote:

Hand: Augury, Deadened Shadows Cloak,

Displayed: Ahtez, lt Steal Soul, Cockroach Coat,
Deck: 14 Discard: 5 Buried: 3
Hero Points: 3
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Abadar, Blessing of Norgorber, Bound Shadow Demon, Scrying (Old), Blazing Servant, Belt of Charging, Heister, Faithful Hound, Haste, Bound Imp, Blessing of Maat
Recharged: ac Blackjack's Gear, Stalking Armor,
Discard Pile: Blessing of the Spy, M2 Ash Giant Zombie (AD5), ac Ring of Energy Resistance, Vizier, Blessing of Achaekek,
Buried Pile: sup Jayna Lemore, Secret Broker, Entice,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
~ When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order: kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog,

Out of Turn Updates
Correcting last turn. Moved to base on location close. Banish M1 Shining Child (AD5) to reduce Besiged damage to 0
Display Cockroach Coat

Hour = 1 Zetha/Matsu_Kurisu: Torag's Power
When this is the hour: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.

Start of Turn
At: #0: Base
Draw M1 Troll (AD2), M2 Dybbuk (AD5) to hand

Display Arueshale's gift on Charisma +1d4+1

Give: No
Move: #2: Pits Banish M1 Troll (AD2) to reduce Besiged damage to 0
At This Location: When you fail a check to acquire or defeat, suffer 1 Combat damage.

Free explore = 1 Henchman Proxy A3
Red Mantis Assassin: Story Bane: Combat 22(10+6+6)

Spoiler:
Traits:
Assassin
Human
Red Mantis
Veteran

To Defeat:
Combat 10+##

Resistant to Attack and Fire.
Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6.
If undefeated, suffer the scourge Wounded.


Banish M2 Dybbuk (AD5) to use Stealth 1d10+4+3, Always on Cockroach Coat +1d4, Reveal Deadened Shadows Cloak +1d6, Reveal Stalking Armor +2
BYA Wisdom 10(4+6): 1d10 + 4 + 3 + 1d4 + 1d6 + 2 ⇒ (6) + 4 + 3 + (2) + (2) + 2 = 19 Success

Athez 1d10+4+3+6+2d6, Always on Cockroach Coat +1d4, Reveal Deadened Shadows Cloak +1d6, Reveal Stalking Armor +2
Combat 22: 1d10 + 4 + 3 + 6 + 2d6 + 1d4 + 1d6 + 2 ⇒ (9) + 4 + 3 + 6 + (5, 2) + (4) + (5) + 2 = 40 Banished

Location #2: Pits
When Closing: Draw a number of cards equal to the number of local characters, (Scrying (Old), Good Omen (Core))
then recharge your hand (and may shuffle).

Ostog moves when location is closed
Zetha Move to base, Empty hand on move, ignore besiged damage
Take free explore, Acquire and display 5: Jayna Lemore

Recharge ac Blackjack's Gear to move to Zetha Move to #1: Caves,[b] Empty hand on move, ignore besiged damage

Zetha ends her turn.

Zetha attempts to recover all cards in her Recovery pile.
Arueshale's gift on Charisma +1d4+1,

Zetha resets her hand.
Discard
Draw up Secret Broker, Stalking Armor, Deadened Shadows Cloak, Blessing of Achaekek, Augury, Entice, lt Steal Soul

[b]Summary
Location = #2: Pits CLOSED
Acquired =
Banished = 1 Henchman Proxy A3
Examined =
Display: =

Location = #0: Base
Acquired = 5: Jayna Lemore
Banished =

From Box = M1 Troll (AD2), M2 Dybbuk (AD5)

Give =

Used =

Other = Ostog moves when location is closed, Zetha Move to #1: Caves,[b]

"

Zetha wrote:

[b]Hand: Secret Broker, Stalking Armor, Deadened Shadows Cloak, Blessing of Achaekek, Augury, Entice, lt Steal Soul,

Displayed: Ahtez, Cockroach Coat, sup Jayna Lemore,
Deck: 13 Discard: 4 Buried: 0
Hero Points: 3
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Shadow Demon, Good Omen (Core), Blessing of Norgorber, Bound Imp, Scrying (Old), Haste, Blazing Servant, Faithful Hound, Blessing of Abadar, Blessing of Maat, Heister
Recharged: ac Blackjack's Gear,
Discard Pile: Blessing of the Spy, M2 Ash Giant Zombie (AD5), ac Ring of Energy Resistance, Vizier,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
~ When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order: kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog,

Out of Turn Updates

Hour = 2 Zetha/Matsu_Kurisu: Asmodeus's Tyranny
When this is the hour: When you fail a check, you may bury your hand and discards to reroll.

Start of Turn
At: #1: Caves
Draw M2 Xenarth (AD4), M3 Shining Child (AD5) to hand

Display Arueshale's gift on Charisma +1d4+1

Give: No
Move: #3: Ruin
At This Location: When a monster is undefeated, shuffle a new monster into the location.

Display ac Blackjack's Gear

Free explore = 1 Henchman Proxy A2
Red Mantis Assassin: Story Bane: Combat 22(10+6+6)

Spoiler:
Traits:
Assassin
Human
Red Mantis
Veteran

To Defeat:
Combat 10+##

Resistant to Attack and Fire.
Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6.
If undefeated, suffer the scourge Wounded.


Banish M2 Xenarth (AD4) to use Stealth 1d10+4+3, Reveal Deadened Shadows Cloak +1d6, Reveal Stalking Armor +2
BYA Wisdom 10(4+6): 1d10 + 4 + 3 + 1d6 + 2 ⇒ (3) + 4 + 3 + (5) + 2 = 17 Success

Athez 1d10+4+3+6+2d6, recharge Deadened Shadows Cloak +1d6, Reveal Stalking Armor +2
Combat 22: 1d10 + 4 + 3 + 6 + 2d6 + 1d6 + 2 ⇒ (5) + 4 + 3 + 6 + (5, 3) + (5) + 2 = 33 Banished

Location #3: Ruin
When Closing: Summon and defeat the danger.
Red Mantis Assassin: Story Bane: Combat 22(10+6+6)

Spoiler:
Traits:
Assassin
Human
Red Mantis
Veteran

To Defeat:
Combat 10+##

Resistant to Attack and Fire.
Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6.
If undefeated, suffer the scourge Wounded.


Banish M3 Shining Child (AD5) to use Stealth 1d10+4+3, Reveal Deadened Shadows Cloak +1d6, Reveal Stalking Armor +2
BYA Wisdom 10(4+6): 1d10 + 4 + 3 + 1d6 + 2 ⇒ (1) + 4 + 3 + (2) + 2 = 12 Success

Athez 1d10+4+3+6+2d6, recharge Deadened Shadows Cloak +1d6, Reveal Stalking Armor +2
Combat 22: 1d10 + 4 + 3 + 6 + 2d6 + 1d6 + 2 ⇒ (6) + 4 + 3 + 6 + (4, 3) + (1) + 2 = 29 Banished

Location #3: Ruin CLOSED
When Permanently Closed: Shuffle a new monster into another location. #6: Blood Pool

Zetha ends her turn.

Zetha attempts to recover all cards in her Recovery pile.
Arueshale's gift on Charisma +1d4+1,

Zetha resets her hand.
Discard
Draw up Cockroach Coat

Summary
Location = #3: Ruin CLOSED
Acquired =
Banished = 1 Henchman Proxy A2
Examined =
Display: =

Location =
Acquired =
Banished =

From Box = M2 Xenarth (AD4), M3 Shining Child (AD5)

Give =

Used =

Other = Shuffle a new monster into another location. #6: Blood Pool

"

Zetha wrote:

Hand: Faithful Hound, Stalking Armor, Deadened Shadows Cloak, Cockroach Coat, Blessing of Abadar, M1 Shining Child (AD5), Heister,

Displayed: Ahtez, ac Blackjack's Gear,
Deck: 14 Discard: 4 Buried: 0
Hero Points: 3
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Entice, Bound Shadow Demon, Blazing Servant, lt Steal Soul, Blessing of Maat, Haste, Scrying (Old), Augury, Blessing of Norgorber, Belt of Charging, Good Omen (Core), Bound Imp
Recharged: Secret Broker,
Discard Pile: Blessing of the Spy, M2 Ash Giant Zombie (AD5), ac Ring of Energy Resistance, Vizier,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
~ When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order: kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog,

Out of Turn Updates

Hour = 2 Zetha/Matsu_Kurisu: Erastil's Eye
When this is the hour: If you are at a Wild location, you may discard a card to explore.

Start of Turn
At: #1: Caves
Draw M1 Shining Child (AD5), M2 Ash Giant Zombie (AD5) to hand

Display Arueshale's gift on Charisma +1d4+1

Give: No
Move: No
At This Location: When you fail a check to defeat a bane, suffer the scourge Dazed.

Free explore = 1: Ambush, Barrier 1: Stealth 14(8+6)

Spoiler:
Traits:
Skirmish
Veteran
Trigger
To Defeat:
Wisdom
Perception
Stealth 8+#
When examined, encounter this barrier; on the check to defeat, add 1d4.
If undefeated, banish this barrier, then a random local character summons and encounters a monster.
That monster cannot be evaded; subtract 1 from each die rolled against it.

Stealth 1d10+4+3, reveal Stalking Armor +2, Reveal Deadened Shadows Cloak +1d6
Stealth 14: 1d10 + 4 + 3 + 2 + 1d6 ⇒ (10) + 4 + 3 + 2 + (2) = 21 Banished

Discard Blessing of the Spy, explore +1d = 2: Brawl, Barrier 1: Dexterity 10(4+6)

Spoiler:
Traits:
Skirmish
Veteran
To Defeat:
Strength
Dexterity
Melee 4+#
Before acting, each other local character summons and encounters this barrier.
If undefeated, suffer 1+# Combat damage.
After all encounters, if any character defeated this barrier, banish it.

Dexterity 1d10+4, Blessing of the Spy +1d10
Dexterity 10: 1d10 + 4 + 1d10 ⇒ (3) + 4 + (7) = 14 Banished

Location.discard(M2 Ash Giant Zombie (AD5)) explore = 3: Ring of Energy Resistance, Item 6: Arcane 9

Spoiler:
Traits:
Accessory
Magic
To Acquire:
Constitution
Fortitude 8
OR Intelligence
Arcane 9
When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4.

Arcane 1d10+3+2, Arueshale's gift on Charisma +1d4+1
Arcane 9: 1d10 + 3 + 2 + 1d4 + 1 ⇒ (1) + 3 + 2 + (2) + 1 = 9 Acquired

Location.discard(ac Ring of Energy Resistance) explore = 4: Blackjack's Gear, Item 4: Dexterity 10

Spoiler:
Traits:
Blackjack
Clothing
Loot
Magic
To Acquire:
Dexterity
Disable 10
OR Wisdom
Perception 13
Display. While displayed:
* You may recharge to heal a Blackjack weapon.
* You may recharge to move. You may not use this power during an encounter.
* On your Acrobatics, Disable, or Stealth check, you may recharge to add 1d8.

Dexterity 1d10+4, recharge Secret Broker +2d12
Dexterity 10: 1d10 + 4 + 2d12 ⇒ (8) + 4 + (9, 11) = 32 Acquired

Discard Vizier, examine and may explore = 5: Kayltanya, Story Bane 6 - VILLAIN
Will not explore

Banished M2 Ash Giant Zombie (AD5) to use Stealth
Stealth 1d10+4+3, reveal Stalking Armor +2, Reveal Deadened Shadows Cloak +1d6
Dexterity 10: 1d10 + 4 + 3 + 2 + 1d6 ⇒ (4) + 4 + 3 + 2 + (3) = 16 Banished

Zetha ends her turn.

Zetha attempts to recover all cards in her Recovery pile.
Arueshale's gift on Charisma +1d4+1,

Zetha resets her hand.
Discard
Draw up Heister

Summary
Location = #1: Caves (5-10)
Acquired = 3: Ring of Energy Resistance, 4: Blackjack's Gear
Banished = 1: Ambush, 2: Brawl
Examined = 5: Kayltanya
Display: =

Location =
Acquired =
Banished =

From Box = M1 Shining Child (AD5), M2 Ash Giant Zombie (AD5)

Give =

Used =

Other =

"

Zetha wrote:

Hand: Faithful Hound, Stalking Armor, Deadened Shadows Cloak, ac Blackjack's Gear, Blessing of Abadar, M1 Shining Child (AD5), Heister,

Displayed: Ahtez,
Deck: 15 Discard: 4 Buried: 0
Hero Points: 3
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Scrying (Old), Haste, Augury, Blessing of Norgorber, lt Steal Soul, Entice, Bound Imp, Blazing Servant, Good Omen (Core), Cockroach Coat, Blessing of Maat, Bound Shadow Demon, Belt of Charging
Recharged: Secret Broker,
Discard Pile: Blessing of the Spy, M2 Ash Giant Zombie (AD5), ac Ring of Energy Resistance, Vizier,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
~ When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Zetha - Start
- 6C2: Backstabbed

Card Upgrade
- Deadened Shadows Cloak AD6 in, Evocation Staff out

Loot swaps
- Steal Soul: 1d1 ⇒ 1 in, Fire Shield out

Starting location
- #1: Caves

Starting Hand
"

Zetha wrote:

Hand: Faithful Hound, Blessing of Abadar, Deadened Shadows Cloak, Vizier, Secret Broker, Stalking Armor, Blessing of the Spy,

Displayed: Ahtez,
Deck: 15 Discard: 0 Buried: 0
Hero Points: 3
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Maat, Good Omen (Core), Blessing of Norgorber, lt Steal Soul, Belt of Charging, Haste, Bound Imp, Bound Shadow Demon, Blazing Servant, Cockroach Coat, Augury, Blessing of Achaekek, Entice, Scrying (Old)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
~ When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Zetha
Scenario
- 6B: With Friends Like These

Scenario Reward
Gain a supporter feat (Boors).
Loot: the weapon Ashbringer.

Adventure Reward
- NA

Tier 6.2
- Hero point = Skill(Charisma)
(Available 3)

Card Upgrade
Item 6: 1d1000 ⇒ 334
Deadened Shadows Cloak AD6 in, Evocation Staff out
Banished Cards
-

Loot
- Steal Soul: 1d1000 ⇒ 404 in, Fire Shield out

Dark Archive

Zetha also acquired Sadomasochism Spell 6

Dark Archive

Turn order: kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog,

Out of Turn Updates

Hour = 3 Zetha/Matsu_Kurisu: The Owl
When this is the hour: Your Survival check is blessed.

Start of Turn
At: #0: Base
Draw M1 Banshee (AD5), M2 Baykok (AD5) to hand

Display Arueshale's gift on Charisma +1d4+1

Give: No
Move: #2: Forest
At This Location: When you defeat a monster, you may discard a card to explore.

Free explore Top card: 1d5 ⇒ 5 = 5: Soultrapping Gem, Barrier 6: None

Spoiler:
Traits:
Magic
Trap
To Defeat:
None 0
Display this barrier. While displayed:
* You may not move or explore.
* At the start of a local character's turn, they may succeed at a Strength 9, Disable 14, or Combat 28 check to banish this barrier.
* When your location is closed, banish this barrier.

Banish M2 Baykok (AD5) to evade

Discard Blessing of the Spy, explore +1D Top card: 1d5 ⇒ 3 =
3: Shining Child, Monster 5: Combat 20

Spoiler:
Traits:
Fire
Outsider
To Defeat:
Combat 20
Immune to Fire and Poison. All damage is Fire.
Before acting, each local character must succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed.

Ostog Constitution or Fortitude 8 check or suffer the scourge Dazed.

Zetha's BYA check: M1 Banshee (AD5) to use stealth
Stealth 1d10+4+3, Cockroach Coat +1d4, Steal Soul +1d4, Blessing of the Spy +1d10
Fortitude 8 : 1d10 + 4 + 3 + 1d4 + 1d4 + 1d10 ⇒ (1) + 4 + 3 + (1) + (2) + (9) = 20 Success

Ahtez.Melee 1d10+4+3+6+2d6, Cockroach Coat +1d4, Steal Soul +1d4, Blessing of the Spy +1d10
Combat 20: 1d10 + 4 + 3 + 6 + 2d6 + 1d4 + 1d4 + 1d10 ⇒ (3) + 4 + 3 + 6 + (5, 1) + (2) + (1) + (8) = 33 Banished

Location: When you defeat a monster, you may discard a card(M1 Yzahnum the Efreeti (AD6)) to explore Top card (1,2,4,5): 1d4 ⇒ 4= 5: Soultrapping Gem, Barrier 6: None

Spoiler:
Traits:
Magic
Trap
To Defeat:
None 0
Display this barrier. While displayed:
* You may not move or explore.
* At the start of a local character's turn, they may succeed at a Strength 9, Disable 14, or Combat 28 check to banish this barrier.
* When your location is closed, banish this barrier.

Display 5: Soultrapping Gem

Zetha ends her turn.

Zetha attempts to recover all cards in her Recovery pile.
Arueshale's gift on Charisma +1d4+1, Steal Soul +1d4

Zetha resets her hand.
Discard
Draw up Blessing of Norgorber, M1 Emperor Scorpion (AD4)

Summary
Location = #2: Forest - Random (1,2,4)
Acquired =
Banished = 3: Shining Child
Examined = 5: Soultrapping Gem
Display: = Display 5: Soultrapping Gem

Location = #0: Base
Acquired =
Banished =

From Box = M1 Banshee (AD5), M2 Baykok (AD5)

Give =

Used =

Other = Ostog Constitution or Fortitude 8 check or suffer the scourge Dazed.

"

Zetha wrote:

Hand: ac Sadomasochism, ac Staff of Greater Necromancy, Blessing of Abadar, Blessing of Maat, M2 Infernal Warhounds (AD6), Blessing of Norgorber, M1 Emperor Scorpion (AD4),

Displayed: Ahtez, Cockroach Coat, ac Mantle of Life, lt Steal Soul,
Deck: 13 Discard: 8 Buried: 0
Hero Points: 3
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Shadow Demon, Good Omen (Core), Evocation Staff, Haste, ac Pegg and Louie, M2 Dybbuk (AD5), Stalking Armor, Augury, Belt of Charging, Scrying (Old), Blazing Servant, Vizier
Recharged:
Discard Pile: ac Benefaction, Secret Broker, ac Sawtooth Saber, Entice, Faithful Hound, Heister, Blessing of the Spy, M1 Yzahnum the Efreeti (AD6),
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
~ When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order: kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog,

Out of Turn Updates
Recovery Good Omen for Akaitora/Arueshalae
Good Omen (Core): Arcane 8: 1d10 + 2 + 2 + 1d4 ⇒ (9) + 2 + 2 + (3) = 16 -> Good Omen (Core) recharged.

Hour = 3 Zetha/Matsu_Kurisu: The Owl
When this is the hour: Your Survival check is blessed.

Start of Turn
At: #0: Base
Draw M1 Banshee (AD5), M2 Baykok (AD5) to hand

Display Arueshale's gift on Charisma +1d4+1

Give: No
Move: #2: Forest
At This Location: When you defeat a monster, you may discard a card to explore.

Free explore = 1: Meteor Swarm, Spell 6: Arcane 15

Spoiler:
Traits:
Arcane
Attack
Bludgeoning
Magic
To Acquire:
Intelligence
Arcane 15
For your combat check, banish to use Arcane + 2d6; you may additionally add another 2d10 and the Fire trait. If you fail this check, you may reroll.

DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 17 check to recharge it instead.


Banish M2 Baykok (AD5) to use stealth
Stealth 1d10+4+3, Cockroach Coat +1d4, Steal Soul +1d4
Arcane 15: 1d10 + 4 + 3 + 1d4 + 1d4 ⇒ (1) + 4 + 3 + (4) + (2) = 14 Failing. Recharge Blessing of Maat +3 to succeed

Discard Blessing of the Spy, explore +1D = 2: Zenobia Zenderholm, VILLAIN

VILLAIN FIGHT:

2: Zenobia Zenderholm, Story Bane 6: Constitution 8 THEN Combat 22
Spoiler:
Type: Monster
Traits:
Cleric
Undead
To Defeat:
Constitution
Fortitude 8
THEN Combat 22
Immune to Mental and Poison.
After acting, suffer the scourges Drained and Plagued.

Scenario: Before acting against a story bane: 1d6 ⇒ 6
6. Discard a random card from your hand or bury a random card from your discards.
Random from discards: 1d7 ⇒ 1 (ac Benefaction)

Banish M1 Banshee (AD5) to use stealth
Stealth 1d10+4+3, Cockroach Coat +1d4, Steal Soul +1d4, Blessing of the Spy +1d10
#1 Arcane 15: 1d10 + 4 + 3 + 1d4 + 1d4 + 1d10 ⇒ (6) + 4 + 3 + (2) + (3) + (5) = 23 Success

Reveal ac Staff of Greater Necromancy(ac Meteor Swarm) 1d10+2+2+2d12, Arueshale's gift on Charisma +1d4+1, Steal Soul +1d4, Blessing of the Spy +1d10
#2 Combat 22: 1d10 + 2 + 2 + 2d12 + 1d4 + 1 + 1d4 + 1d10 ⇒ (6) + 2 + 2 + (2, 3) + (1) + 1 + (1) + (8) = 26 Defeated.
Assuming successful Guards, we win!

Dark Archive

Redo of prior turn

Turn order: kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog,

Out of Turn Updates
Recovery Good Omen for Akaitora/Arueshalae
Good Omen (Core): Arcane 8: 1d10 + 2 + 2 + 1d4 ⇒ (2) + 2 + 2 + (4) = 10 -> Good Omen (Core) recharged.

Hour = 3 Zetha/Matsu_Kurisu: Rovagug's Destruction
When this is the hour: On your check, you may banish a random blessing from your discards to bless.

Start of Turn
At: #3: Graveyard
Draw M1 Emperor Scorpion (AD4), M2 Meladaemon (AD6) to hand

Display Arueshale's gift on Charisma +1d4+1

Give: No
Move: No
At This Location: Monsters you encounter gain the Undead trait and are immune to Mental and Poison.

Free explore = 4: Henchman Proxy A1
Vampire: Combat 22(10+6+6) THEN Divine Combat 22(10+6+6)

Spoiler:
Story Bane
Traits:
Undead
Vampire
Veteran

To Defeat:
Combat 10+##THEN
Combat 10+##OR
Divine 7+#

Immune to Mental and Poison.
While acting, before any character plays a card, that character recharges a card.
If undefeated, bury 2 random cards from your discards and suffer the scourge Drained.


Scenario: Before acting against a story bane: 1d6 ⇒ 4 Suffer Force damage: 1d4 ⇒ 3 - Banish M2 Meladaemon (AD6) to reduce by 8 to 0.

Ahtez.Melee(Vampire Recharge(Evocation Staff) 1d10+4+3+6+2d6, Steal Soul (no vampire as always on) +1d4
Combat 22: 1d10 + 4 + 3 + 6 + 2d6 + 1d4 ⇒ (1) + 4 + 3 + 6 + (5, 4) + (3) = 26 Success

Ahtez.Melee(Vampire Recharge(M1 Emperor Scorpion (AD4)) 1d10+4+3+6+2d6, Steal Soul (no vampire as always on) +1d4
Combat 22: 1d10 + 4 + 3 + 6 + 2d6 + 1d4 ⇒ (8) + 4 + 3 + 6 + (2, 6) + (1) = 30 Banished

Attempting to close: Location #3: Graveyard
When Closing: Summon and defeat the story bane Zombie Minion.
Zombie Minion, story bane, CtD: Combat 9 then Combat 17(11+6)

Spoiler:
TYPE monster
POWERS
Immune to Mental and Poison.
If undefeated, each local character suffers 1d4 Poison damage.

Ahtez.Melee 1d10+4+3+6+2d6, Steal Soul +1d4, Cockroach Coat +1d4
#1 Combat 9: 1d10 + 4 + 3 + 6 + 2d6 + 1d4 + 1d4 ⇒ (1) + 4 + 3 + 6 + (4, 5) + (3) + (3) = 29 Success

Ahtez.Melee 1d10+4+3+6+2d6, Steal Soul +1d4, Cockroach Coat +1d4
#2 Combat 17: 1d10 + 4 + 3 + 6 + 2d6 + 1d4 + 1d4 ⇒ (9) + 4 + 3 + 6 + (6, 2) + (3) + (4) = 37 Banished. Location Closed

When Permanently Closed: Shuffle a new Undead monster into a random other location.
Undead added to 1,2,6: 1d3 ⇒ 1 #1: Campsite

On closing, move to Base and Explore
Base heal: 1d7 ⇒ 1 (Blessing of the Spy)
Draw Base Card 3: Aviva Racovick

Bury 3: Aviva Racovick
• You may bury to draw 2 new Arcane spells, then banish 1 of them.
S1: Icy Prison, Spell 5 - Banished
S2: Sadomasochism, Spell 6 - Acquired

Zetha ends her turn.

Zetha attempts to recover all cards in her Recovery pile.
Arueshale's gift on Charisma +1d4+1, Steal Soul +1d4

Zetha resets her hand.
Discard
Draw up Blessing of the Spy

Summary
Location = #3: Graveyard CLOSED
Acquired = S2: Sadomasochism
Banished = 4: Henchman Proxy A1, S1: Icy Prison
Examined =
Added: = Random undread to #1: Campsite

Location = #0: Base
Acquired = 3: Aviva Racovick
Banished =

From Box = M1 Emperor Scorpion (AD4), M2 Meladaemon (AD6), S1: Icy Prison, S2: Sadomasochism

Give =

Used =

Other = On closing, Zetha move to Base

"

Zetha wrote:

Hand: Blessing of Abadar, Blessing of Maat, M1 Yzahnum the Efreeti (AD6), M2 Infernal Warhounds (AD6), ac Staff of Greater Necromancy, ac Sadomasochism, Blessing of the Spy,

Displayed: Ahtez, Cockroach Coat, ac Mantle of Life, lt Steal Soul,
Deck: 15 Discard: 6 Buried: 0
Hero Points: 3
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): ac Pegg and Louie, Augury, Haste, Stalking Armor, M1 Emperor Scorpion (AD4), Evocation Staff, M2 Dybbuk (AD5), Scrying (Old), Good Omen (Core), Blessing of Norgorber, Bound Shadow Demon, Belt of Charging, Blazing Servant, Blessing of Achaekek
Recharged:
Discard Pile: ac Benefaction, Secret Broker, ac Sawtooth Saber, Entice, Faithful Hound, Heister,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
~ When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order: kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog,

Out of Turn Updates
Recovery Good Omen for Akaitora/Arueshalae
Good Omen (Core): Arcane 8: 1d10 + 2 + 2 + 1d4 ⇒ (10) + 2 + 2 + (1) = 15 -> Good Omen (Core) recharged.

Hour = 3 Zetha/Matsu_Kurisu: Rovagug's Destruction
When this is the hour: On your check, you may banish a random blessing from your discards to bless.

Start of Turn
At: #3: Graveyard
Draw M1 Emperor Scorpion (AD4), M2 Meladaemon (AD6) to hand

Display Arueshale's gift on Charisma +1d4+1

Give: No
Move: #3: Graveyard
At This Location: Monsters you encounter gain the Undead trait and are immune to Mental and Poison.

Free explore = 1: Kazavon's Shield, Armor 6: Fortitude 12

Spoiler:
Traits:
Loot
Magic
Offhand
Shield
To Acquire:
Constitution
Divine
Fortitude 12
When you suffer Acid, Combat, or Fire damage, freely reveal to reduce it by 2.
If proficient, on a local check against a Dragon or Incorporeal bane, reveal to add 1d6 and the Magic trait.
If proficient, on your Melee combat check, freely recharge to reroll a die.
After playing this armor, you may not play a 2-Handed boon this encounter.

Banish M1 Emperor Scorpion (AD4) to use Stealth 1d10+4+3, Cockroach Coat +1d4, Steal Soul +1d4
Fortitude 12: 1d10 + 4 + 3 + 1d4 + 1d4 ⇒ (2) + 4 + 3 + (4) + (4) = 17 Acquired

Discard Blessing of Abadar, explore = 2: Stone-shard Breastplate, Armor 5: Fortitude 14

Spoiler:
Traits:
Heavy Armor
Magic
To Acquire:
Constitution
Fortitude
Survival 14
Display. While displayed:
* When you suffer Combat damage, you may recharge to reduce it by 3.
* When you suffer any damage, you may bury to reduce it to 0.
* If proficient, on your check to defeat a monster or a Lock, Obstacle, or Skirmish barrier, you may freely discard to add your Strength die.

Banish M2 Meladaemon (AD6) to use Stealth 1d10+4+3, Cockroach Coat +1d4, Steal Soul +1d4
Fortitude 14: 1d10 + 4 + 3 + 1d4 + 1d4 ⇒ (10) + 4 + 3 + (3) + (4) = 24 Acquired

Display ac Stone-shard Breastplate

Zetha ends her turn.
Bury ac Staff of Greater Necromancy to heal Allies: 1d4 + 1 ⇒ (1) + 1 = 2 (Secret Broker, Heister)

Zetha attempts to recover all cards in her Recovery pile.
Arueshale's gift on Charisma +1d4+1, Steal Soul +1d4

Zetha resets her hand.
Discard Evocation Staff
Draw up Stalking Armor, ac Pegg and Louie, Blazing Servant

Summary
Location = #3: Graveyard:
Acquired = 1: Kazavon's Shield, 2: Stone-shard Breastplate
Banished =
Examined =
Added: =

Location = #0: Base
Acquired =
Acquired =
Banished =

From Box = M1 Emperor Scorpion (AD4), M2 Meladaemon (AD6)

Give =

Used =

Other =
"

Zetha wrote:

Hand: ac Kazavon's Shield, Blessing of Maat, M1 Yzahnum the Efreeti (AD6), M2 Infernal Warhounds (AD6), Stalking Armor, ac Pegg and Louie, Blazing Servant,

Displayed: Ahtez, Cockroach Coat, ac Mantle of Life, lt Steal Soul, ac Stone-shard Breastplate,
Deck: 12 Discard: 7 Buried: 1
Hero Points: 3
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Norgorber, Good Omen (Core), Heister, Belt of Charging, Secret Broker, Haste, Scrying (Old), Blessing of Achaekek, Augury, Bound Shadow Demon, Vizier
Recharged:
Discard Pile: Blessing of the Spy, ac Benefaction, ac Sawtooth Saber, Entice, Faithful Hound, Blessing of Abadar, Evocation Staff,
Buried Pile: ac Staff of Greater Necromancy,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
~ When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order: kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog,

Out of Turn Updates

Hour = 3 Zetha/Matsu_Kurisu: The Twin
When this is the hour: On your check, the first item or ally played is played freely.

Start of Turn
At: #3: Graveyard
Draw M1 Yzahnum the Efreeti (AD6), M2 Infernal Warhounds (AD6) to hand

Display Arueshale's gift on Charisma +1d4+1

Give: No
Move: #3: Graveyard
At This Location: Monsters you encounter gain the Undead trait and are immune to Mental and Poison.

Free explore = Al1: Pegg and Louie, Ally 5: Survival 13

Spoiler:
Traits:
Ghost
Undead
To Acquire:
Wisdom
Survival 13
OR Suffer The Scourge Frightened 0
When a local character suffers damage, reveal to reduce it by 1d6, then they suffer 1 Mental damage that cannot be reduced.
Recharge to explore. This exploration, before acting, roll 1d4; on a 1, suffer the scourge Frightened.

Banish M3 Xenarth (AD4) to use Stealth 1d10+4+7, Cockroach Coat +1d4, Steal Soul +1d4
Survival 13: 1d10 + 4 + 3 + 1d4 + 1d4 ⇒ (6) + 4 + 3 + (1) + (4) = 18 Acquired

Recovery Scrying (Old)(Monster), examine 3 =
1: Ash Giant Zombie, Monster 5 - On bottom
2: Stone-shard Breastplate, Armor 5 - SHUFFLED
3: Gargoyle, Monster 4 - 2nd to bottom

Recharge ac Pegg and Louie explore,
am I Frightened?: 1d4 ⇒ 4 no
Top card (2,4-8): 1d6 ⇒ 4 6: Soul Mistress, Monster 5: Combat 21

Spoiler:
Traits:
Hag
Outsider
To Defeat:
Combat 21
Immune to Cold and Fire. Resistant to Attack.
When you discard cards as damage, you must first choose items.
If undefeated, suffer the scourge Plagued.

Reveal ac Staff of Greater Necromancy(Faithful Hound) 1d10+2+2+3d12, Gift +1d4+1, Steal Soul +1d4, Resistant to Attack -4
Combat 21: 1d10 + 2 + 2 + 3d12 + 1d4 + 1 + 1d4 - 4 ⇒ (4) + 2 + 2 + (11, 12, 3) + (1) + 1 + (3) - 4 = 35 Banished

Discard Heister, explore Top card (2,4,5,7,8): 1d5 ⇒ 3 =
5: Warband, Barrier 1: Special

Spoiler:
Traits:
Skirmish
Veteran
Trigger
To Defeat:
None 0
When examined, succeed at a Stealth 7+# check or encounter this barrier.
Summon and encounter a monster, then each other local character summons and encounters it. If the one you summoned is defeated, this barrier is defeated; otherwise, shuffle this barrier into a random location.

Warband is M3: Meladaemon, Monster 6: Combat 24
Spoiler:
Traits:
Fiend
Outsider
To Defeat:
Combat 24
Immune to Acid and Poison.
Resistant to Cold, Electricity, and Fire.
Before acting, each local character must succeed at a Constitution or Fortitude 11 check or suffer the scourge Exhausted.
If undefeated, suffer the scourge Plagued.

Banish M1 Meladaemon (AD6) to use Stealth 1d10+4+7, Cockroach Coat +1d4, Steal Soul +1d4
BYA Fortitude 11: 1d10 + 4 + 3 + 1d4 + 1d4 ⇒ (9) + 4 + 3 + (3) + (1) = 20 Success

Ahtez.Melee(Cold) 1d10+4+7+6+2d6, Cockroach Coat +1d4, Steal Soul +1d4, Resistant to Cold -4
Combat 24: 1d10 + 4 + 7 + 6 + 2d6 + 1d4 + 1d4 - 4 ⇒ (6) + 4 + 7 + 6 + (4, 4) + (1) + (2) - 4 = 30 Banished

Zetha ends her turn.

Zetha attempts to recover all cards in her Recovery pile.
Arueshale's gift on Charisma +1d4+1, Steal Soul +1d4
Scrying (Old): Arcane 12: 1d10 + 2 + 2 + 1d4 + 1 + 1d4 ⇒ (10) + 2 + 2 + (2) + 1 + (4) = 21 -> Scrying (Old) recharged .

Zetha resets her hand.
Discard ac
Draw up Blessing of Maat, Good Omen (Core), Evocation Staff

Summary
Location = #3: Graveyard: Random(2,4,7,8) then 3,1
Acquired = Al1: Pegg and Louie
Banished = 6: Soul Mistress, 5: Warband,
Examined = 1: Ash Giant Zombie, 2: Stone-shard Breastplate, 3: Gargoyle,
Added: =

Location = #0: Base
Acquired =
Acquired =
Banished =

From Box = M1 Yzahnum the Efreeti (AD6), M2 Infernal Warhounds (AD6), M3: Meladaemon Al1: Pegg and Louie,

Give =

Used =

Other =
"

Zetha wrote:

Hand: ac Staff of Greater Necromancy, Blessing of Abadar, M1 Yzahnum the Efreeti (AD6), M2 Infernal Warhounds (AD6), Blessing of Maat, Good Omen (Core), Evocation Staff,

Displayed: Ahtez, Cockroach Coat, ac Mantle of Life, lt Steal Soul,
Deck: 12 Discard: 7 Buried: 0
Hero Points: 3
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blazing Servant, Belt of Charging, Blessing of Achaekek, M2 Dybbuk (AD5), Stalking Armor, Blessing of Norgorber, Haste, Vizier, Bound Shadow Demon
Recharged: Augury, ac Pegg and Louie,
Discard Pile: Blessing of the Spy, ac Benefaction, Secret Broker, ac Sawtooth Saber, Entice, Faithful Hound, Heister,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
~ When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order: kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog,

Out of Turn Updates
Move to #5: River on close from Trail close

Hour = 5 Zetha/Matsu_Kurisu: Torag's Power
When this is the hour: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.

Start of Turn
At: #0: Base
Draw M3 Xenarth (AD4), M4 Orc Rager (AD2) to hand

Display Arueshale's gift on Charisma +1d4+1

Give: No
Move: #3: Graveyard
At This Location: Monsters you encounter gain the Undead trait and are immune to Mental and Poison.

Free explore = 1: Sawtooth Saber, Weapon 3: Strength 13

Spoiler:
Traits:
Finesse
Magic
Melee
Red Mantis
Slashing
Sword
Veteran
To Acquire:
Strength
Acrobatics
Melee 13
For your combat check, reveal to use Strength, Acrobatics, or Melee + 1d6+2; if this is not the first combat check to defeat the bane this encounter, add 1d8. If proficient, you may additionally discard to add another 1d8+#.

Banish M4 Orc Rager (AD2) to use Stealth 1d10+4+7, Cockroach Coat +1d4
Strength 13: 1d10 + 4 + 3 + 1d4 ⇒ (5) + 4 + 3 + (3) = 15 Acquired

Recovery Augury(Monster), examine 3 =
2: Warband, Barrier 1: Trigger - SHUFFLED

Trigger: 2: Warband
When examined, succeed at a Stealth 7+# check or encounter this barrier.
Stealth 13(7+6): 1d10 + 4 + 3 ⇒ (8) + 4 + 3 = 15 not encountered

3: Kazavon's Shield, Armor 6 - SHUFFLED
4: Warsworn, Monster 6 - On top

Discard Secret Broker, explore. During this exploration, you may recharge a card to add a die to any check that invokes a trait on the recharged card. =
4: Warsworn, Monster 6: Combat 26

Spoiler:
Traits:
Undead
To Defeat:
Combat 26
Immune to Mental and Poison.
Before acting, each local character suffers Combat damage equal to the number of weapons and armors in their hand and displayed cards.
If undefeated, suffer the scourge Drained.

Recovery Entice to defeat
Reload Random Ally 1 @ #3: Graveyard

Display lt Steal Soul

Zetha ends her turn.

Zetha attempts to recover all cards in her Recovery pile.
Arueshale's gift on Charisma +1d4+1, Steal Soul +1d4
Augury: Arcane 8: 1d10 + 2 + 2 + 1d4 + 1 + 1d4 ⇒ (8) + 2 + 2 + (3) + 1 + (2) = 18 -> Augury recharged .
Entice: Arcane 13: 1d10 + 2 + 2 + 1d4 + 1 + 1d4 ⇒ (7) + 2 + 2 + (3) + 1 + (3) = 18 -> Entice discarded.

Zetha resets her hand.
Discard ac Sawtooth Saber
Draw up Heister, Blessing of Abadar, Scrying (Old)

Summary
Location = #3: Graveyard: Random Ally 1, shuffled(2,3,5-10)
Acquired = 1: Sawtooth Saber
Banished =
Examined = 2: Warband, 3: Kazavon's Shield,
Added: = Random Ally 1

Location = #0: Base
Acquired =
Acquired =
Banished =

From Box = M3 Xenarth (AD4), M4 Orc Rager (AD2)

Give =

Used =

Other =

"

Zetha wrote:

Hand: Faithful Hound, ac Staff of Greater Necromancy, M1 Meladaemon (AD6), M3 Xenarth (AD4), Heister, Blessing of Abadar, Scrying (Old),

Displayed: Ahtez, Cockroach Coat, ac Mantle of Life, lt Steal Soul,
Deck: 13 Discard: 5 Buried: 0
Hero Points: 3
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Evocation Staff, Blessing of Norgorber, Blessing of Achaekek, Bound Shadow Demon, Stalking Armor, Haste, Blessing of Maat, Belt of Charging, Blazing Servant, Good Omen (Core), M2 Dybbuk (AD5)
Recharged: Augury,
Discard Pile: Blessing of the Spy, ac Benefaction, Secret Broker, ac Sawtooth Saber, Entice,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
~ When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order: kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog,

Out of Turn Updates
Move to #5: River on close from Trail close

Hour = 1 Zetha/Matsu_Kurisu: Cayden Cailean's Revelry
When this is the hour: On your check, you may discard a card to reroll 1 die showing 1 or 2.

Start of Turn
At: #5: River
Draw M1 Sentinel Devil (AD5), M2 Dybbuk (AD5) to hand

Display Arueshale's gift on Charisma +1d4+1

Give: No
Move: No
At This Location: On your check, you may discard a card to reroll a die.

Free explore = 1: Henchman Proxy A4
Vampire, Story Bane: Combat 22(10+6+6) THEN Combat 22(10+6+6) OR Divine 13(7+6)

Spoiler:
Traits:
Undead
Vampire
Veteran

To Defeat:
Combat 10+## THEN
Combat 10+## OR Divine 7+#

Immune to Mental and Poison.
While acting, before any character plays a card, that character recharges a card.
If undefeated, bury 2 random cards from your discards and suffer the scourge Drained.


Scenario vs Story Bane: 1d6 ⇒ 1 Each local character must succeed at a Dexterity or Acrobatics 10 check or suffer 1d4+1 Fire damage.
Dexterity 10: 1d10 + 4 ⇒ (9) + 4 = 13 Success

Use Ahtez.Melee(Cold) 1d10+4+3+6+2d6,
Vampire recharge Faithful Hound
#1 Combat 22: 1d10 + 4 + 3 + 6 + 2d6 ⇒ (7) + 4 + 3 + 6 + (1, 3) = 24 Success

Use Ahtez.Melee(Cold) 1d10+4+3+6+2d6,
Vampire recharge M2 Dybbuk (AD5)
#2 Combat 22: 1d10 + 4 + 3 + 6 + 2d6 ⇒ (1) + 4 + 3 + 6 + (5, 3) = 22 Banished

Location #5: River.When Closing: Succeed at a Strength 11(5+6) check.
Banish M1 Sentinel Devil (AD5) to use Stealth 1d10+7, Cockroach Coat +1d4
Strength 11: 1d10 + 7 + 1d4 ⇒ (6) + 7 + (3) = 16 Success. Closed

On close, move to Base, use Scenario power explore
Base Card 1 (Ketrik): ACQUIRED
Base Card 2 (Pathfinder Bodyguard):
Base Card 3 (Boors):
Base Card 4 (Aviva Racovick):
Base Card 5 (Moise):
Heal: 1d3 ⇒ 3 (Scrying (Old))

Bury 1 Ketrik draw 3 new armors, then banish 2 of them.
Ar 1: Shoanti Barbarian Hide, Armor 4 - Banished
Ar 2: Mantle of Life, Armor 5 - ACQUIRED
Ar 3: Moon Maiden Armor, Armor 4 - Banished

Display ac Mantle of Life

Zetha ends her turn.

Zetha attempts to recover all cards in her Recovery pile.
Arueshale's gift on Charisma +1d4+1,

Zetha resets her hand.
Discard
Draw up Faithful Hound, lt Steal Soul, Entice

Summary
Location = #5: River - CLOSED
Acquired =
Banished = 1: Henchman Proxy A4
Examined =

Added: =

Location = #0: Base
Acquired = 1 Ketrik
Acquired = Ar 2: Mantle of Life,
Banished = Ar 1: Shoanti Barbarian Hide, Ar 3: Moon Maiden Armor

From Box = M1 Sentinel Devil (AD5), M2 Dybbuk (AD5) Ar 1: Shoanti Barbarian Hide, Ar 2: Mantle of Life, Ar 3: Moon Maiden Armor,

Give =

Used =

Other = move to Base

"

Zetha wrote:

Hand: Augury, ac Staff of Greater Necromancy, Secret Broker, M1 Meladaemon (AD6), Faithful Hound, lt Steal Soul, Entice,

Displayed: Ahtez, Cockroach Coat, ac Mantle of Life,
Deck: 15 Discard: 2 Buried: 0
Hero Points: 3
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Shadow Demon, Heister, Blessing of Achaekek, Belt of Charging, Vizier, Stalking Armor, Blazing Servant, Scrying (Old), Evocation Staff, Blessing of Abadar, Blessing of Maat, Good Omen (Core), M2 Dybbuk (AD5), Blessing of Norgorber
Recharged:
Discard Pile: Blessing of the Spy, ac Benefaction,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
~ When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Vampire second check
Athez.melee 1d10+4+3+6+2d6, Vampire recharge(Evocation Staff)
CtD2 Combat 22: 1d10 + 4 + 3 + 6 + 2d6 ⇒ (3) + 4 + 3 + 6 + (1, 2) = 19 Failing. -1 Hero point. 3 Remaining
CtD2 Combat 22: 1d10 + 4 + 3 + 6 + 2d6 ⇒ (4) + 4 + 3 + 6 + (5, 4) = 26 Success

"

Zetha wrote:

Hand: Faithful Hound, ac Staff of Greater Necromancy, M1 Meladaemon (AD6), Cockroach Coat, Secret Broker, Augury,

Displayed: Ahtez,
Deck: 15 Discard: 3 Buried: 0
Hero Points: 3
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Stalking Armor, Haste, Blessing of Norgorber, Good Omen (Core), Blessing of Abadar, Blessing of Maat, lt Steal Soul, Heister, Blessing of Achaekek, Entice
Recharged: Belt of Charging, Vizier, Blazing Servant, Evocation Staff,
Discard Pile: Blessing of the Spy, ac Benefaction, Scrying (Old),
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
~ When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order: kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog,

Out of Turn Updates
suffer 2 Acid damage on Raheli's turn. Banish Bound Imp -3 to 0

Hour = 1 Zetha/Matsu_Kurisu: Iomedae's Justice
When this is the hour: On your check against an Outsider card, add 1d4.

Start of Turn
At: #4: Trail
Draw M1 Meladaemon (AD6), M2 Sentinel Devil (AD5) to hand

Display Arueshale's gift on Charisma +1d4+1

Give: No
Move: No
At This Location: The difficulty of checks to defeat is increased by the number of distant characters.

Free explore = 3: Benefaction, Blessing 0: Diplomacy 5

Spoiler:
Traits:
Divine
When this is the hour: No effect.
To Acquire:
Diplomacy
Divine 5
On another character's check, discard to bless.
To avenge, discard.
Discard to explore.

Diplomacy 1d10+2+1, Arueshale's gift on Charisma +1d4+1
Diplomacy 5: 1d10 + 2 + 1 + 1d4 + 1 ⇒ (9) + 2 + 1 + (4) + 1 = 17 Acquired

Discard Blessing of the Spy, explore +1d = 4: Staff of Greater Necromancy, Item 6: Arcane 12

Spoiler:
Traits:
Arcane
Attack
Divine
Loot
Magic
Staff
To Acquire:
Arcane
Divine 12
For your combat check or your check to defeat a Skirmish barrier, reveal this card and discard a spell to use Arcane or Divine + 2d12; you may additionally add 1d12 and the Poison trait. This counts as playing a spell.
If proficient, at the end of your turn, bury to heal 1d4+1 allies.

Arcane 1d10+2+1, Arueshale's gift on Charisma +1d4+1, Blessing of the Spy +1d10
Diplomacy 12: 1d10 + 2 + 1 + 1d4 + 1 + 1d10 ⇒ (4) + 2 + 1 + (1) + 1 + (3) = 12 Acquired

Recovaery Bound Shadow Demon, examine(5: Sayona, Monster 5), Immune to mental

Discard ac Benefaction explore = 5: Sayona, Monster 5: Combat 21

Spoiler:
Traits:
Sayona
Undead
To Defeat:
Combat 21
Immune to Mental and Poison.
Resistant to Cold.
On the check to defeat, after the roll, if you have fewer cards in hand than your hand size, discard a card then reset.

Use Ahtez.Melee(Cold) 1d10+4+3+6+2d6, Resistent Cold -4
Recharge Belt of Charging +1d8 Draw Scrying (Old)
Combat 21: 1d10 + 4 + 3 + 6 + 2d6 - 4 + 1d8 ⇒ (10) + 4 + 3 + 6 + (5, 2) - 4 + (7) = 33 Banished
Cards in hand = 7 = Hand size, no effect

Recovery Scrying (Old) {Monster} =
6: Yzahnum the Efreeti, Monster 6 - On bottom Ohhh! This is good. HATE this guy!!
7: Troll, Monster 2 - 2nd to bottom
8: Paralytic Pulse, Barrier 6: Trigger

Trigger encounter = 8: Paralytic Pulse, Barrier 6: Disable 13

Spoiler:
Traits:
Trap
Trigger
To Defeat:
Wisdom 15
OR Disable 13
When examined, move to this barrier's location and encounter it.
After acting, a random local character summons and encounters the danger.
If undefeated, each local character suffers the scourge Exhausted.

Banish M2 Sentinel Devil (AD5) to use Stealth 1d10+4+3, recovery Blazing Servant(Vizier AD4) +1d8+4
Disable 13: 1d10 + 4 + 3 + 1d8 + 4 ⇒ (7) + 4 + 3 + (3) + 4 = 21 Banished
Who encounters Danger? R,Z,A,O: 1d4 ⇒ 4 Ostog encounters Danger

Zetha ends her turn.

Zetha attempts to recover all cards in her Recovery pile.
Arueshale's gift on Charisma +1d4+1,
Bound Shadow Demon: Arcane #: 1d10 + 2 + 2 + 1d4 + 1 ⇒ (9) + 2 + 2 + (3) + 1 = 17 -> Bound Shadow Demon recharged.
Scrying (Old): Arcane 12: 1d10 + 2 + 2 + 1d4 + 1 ⇒ (2) + 2 + 2 + (4) + 1 = 11 -> Scrying (Old) discarded.
Blazing Servant: Arcane 14: 1d10 + 2 + 2 + 1d4 + 1 ⇒ (10) + 2 + 2 + (4) + 1 = 19 -> Blazing Servant recharged .

Zetha resets her hand.
Discard
Draw up Cockroach Coat, Evocation Staff, Secret Broker, Augury

Summary
Location = #4: Trail (9,10,7,6)
Acquired = 3: Benefaction, 4: Staff of Greater Necromancy
Banished = 5: Sayona, 8: Paralytic Pulse
Examined = 7: Troll, 6: Yzahnum the Efreeti

Added: =

From Box = M1 Meladaemon (AD6), M2 Sentinel Devil (AD5)

Give =

Used =

Other = Ostog encounters Danger

"

Zetha wrote:

Hand: Faithful Hound, ac Staff of Greater Necromancy, M1 Meladaemon (AD6), Cockroach Coat, Evocation Staff, Secret Broker, Augury,

Displayed: Ahtez,
Deck: 14 Discard: 3 Buried: 0
Hero Points: 4
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Heister, Entice, Blessing of Achaekek, lt Steal Soul, Blessing of Norgorber, Stalking Armor, Good Omen (Core), Haste, Blessing of Abadar, Blessing of Maat
Recharged: Belt of Charging, Vizier, Blazing Servant,
Discard Pile: Blessing of the Spy, ac Benefaction, Scrying (Old),
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
~ When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Zetha - Start
- 6B: With Friends Like These

Card Upgrade
- Scrying AD4 in new slot

Loot swaps
- Steal Soul: 1d1 ⇒ 1 in, Fire Shield out

Starting location
- #4: Trail

Starting Hand
"

Zetha wrote:

Hand: Belt of Charging, Vizier, Faithful Hound, Bound Imp, Blazing Servant, Bound Shadow Demon, Blessing of the Spy,

Displayed: Ahtez,
Deck: 15 Discard: 0 Buried: 0
Hero Points: 4
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Norgorber, Heister, Scrying (Old), Blessing of Achaekek, Blessing of Maat, Augury, Stalking Armor, Entice, Blessing of Abadar, Secret Broker, lt Steal Soul, Haste, Cockroach Coat, Good Omen (Core)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
~ When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Zetha
Scenario
- 6A:

Scenario Reward
Supporter: Aviva Racovick
Loot: the armor Hellknight Plate

Adventure Reward
- NA

Tier 6.1
- Hero point = Card(Spell) - Scrying AD4 in new slot
(Available 4)

Card Upgrade
No upgrades

Banished Cards
-

Loot
- Steal Soul: 1d1000 ⇒ 705 in, Fire Shield out

Dark Archive

Zetha acquired Dread Helm Armor 5

Dark Archive

zetha moves base

Dark Archive

Turn order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae,

Out of Turn Updates

Hour = 1 Zetha/Matsu_Kurisu: Desna's Freedom
When this is the hour: On each check, the first blessing played to bless may be played freely.

Start of Turn
At: #0: Base
Draw M1 Dandasuka (AD3), M2 Dire Lion (AD3) to hand

Display Arueshale's gift on Charisma +1d4+1

Give: No
Move: No
At This Location: The difficulty of combat checks is increased by #(6).

Free explore, examine 6, rearrange, encounter = 3: Ketrik - auto acquire
Base, Heal#: 1d2 ⇒ 1 (Blessing of the Spy)

Display and bury Ketrik, draw 3 new armors, then banish 2 of them.
Ar1: Dread Helm, Armor 5 - Acquired
Ar2: Sable Company Leathers, Armor 3 - Banished
Ar3: Shoanti Barbarian Hide, Armor 4 - Banished

Banish M2 Dire Lion (AD3) to move to #6: Mountain

Recovery Haste, explore = 1: Haunt, Barrier 2: Diplomacy 14(8+6)

Spoiler:
Traits:
Task
Trigger
Undead
Veteran
To Defeat:
Charisma
Diplomacy 8+#
OR Divine 6+#
When examined, suffer the scourge Frightened.
Cannot be evaded.
If undefeated, suffer the scourge Drained.

Diplomacy 1d10+2+1, Arueshale's gift on Charisma +1d4+1, recovery Blazing Servant(ac Dread Helm AD5) +1d8+5
Diplomacy 14: 1d10 + 2 + 1 + 1d4 + 1 + 1d8 + 5 ⇒ (6) + 2 + 1 + (1) + 1 + (1) + 5 = 17 Banished

Reload Vizier, examine (2: Limning Starknife, Weapon 4)

Zetha ends her turn.
Ablaze (Acid): 1d4 - 2 ⇒ (1) - 2 = -1 Nil

Zetha attempts to recover all cards in her Recovery pile.
Arueshale's gift on Charisma +1d4+1,
Haste: Arcane 10: 1d10 + 2 + 2 + 1d4 + 1 ⇒ (8) + 2 + 2 + (3) + 1 = 16 -> Haste recharged .
Blazing Servant: Arcane 14: 1d10 + 2 + 2 + 1d4 + 1 ⇒ (8) + 2 + 2 + (4) + 1 = 17 -> Blazing Servant recharged .

Zetha resets her hand.
Discard
Draw up Vizier, Belt of Charging

Summary
Location = 0: Base
Acquired = 3: Ketrik, Ar1: Dread Helm,
Banished = Ar2: Sable Company Leathers, Ar3: Shoanti Barbarian Hide,
Examined =
Added: =

Location = #6: Mountain
Acquired =
Banished = 1: Haunt
Examined = 2: Limning Starknife

From Box = M1 Dandasuka (AD3), M2 Dire Lion (AD3), Ar1: Dread Helm, Ar2: Sable Company Leathers, Ar3: Shoanti Barbarian Hide,

Give =

Used =

Other = move to #6: Mountain

"

Zetha wrote:

Hand: Faithful Hound, Stalking Armor, Blessing of Norgorber, Blessing of Maat, M1 Dandasuka (AD3), Vizier, Belt of Charging,

Displayed: Ahtez, Cockroach Coat,
Deck: 14 Discard: 1 Buried: 0
Hero Points: 4
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Evocation Staff, Blessing of the Spy, Blessing of Achaekek, Secret Broker, Entice, Bound Imp, Bound Shadow Demon, Good Omen (Core), Blessing of Abadar, Augury, lt Steal Soul
Recharged: ac Dread Helm, Haste,
Discard Pile: Heister,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
~ When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae,

Out of Turn Updates

Hour = 3 Zetha/Matsu_Kurisu: The Idiot
When this is the hour: When you fail a check, suffer the scourge Drained.

Start of Turn
At: #4: Ravine
Draw M1 Skeletal Minotaur (AD5), M2 Garden Guardian (AD3) to hand

Display Arueshale's gift on Charisma +1d4+1

Give: No
Move: No
At This Location: The difficulty of combat checks is increased by #(6).

Free explore = 1: Wood Golem, Monster 3: Combat 18

Spoiler:
Traits:
Construct
Golem
To Defeat:
Combat 18
Immune to Attack, Cold, Mental, and Poison.
Vulnerable to Fire.
If the check to defeat has the Fire trait, ignore this monster's immunities.
Before acting, succeed at a Constitution or Fortitude 6 check or suffer 1d4 Combat damage and the scourge Wounded.

Banish M2 Garden Guardian (AD3) to evade. Cold immune

Discard Heister, explore top card 1-8: 1d8 ⇒ 6 = 6: The Survivor, Blessing 1: Survival 10(4+6)

Spoiler:
Traits:
Harrow
Suit: Shields
Veteran
When this is the hour: At the start of your turn, you may recharge any number of cards then reset.
To Acquire:
Constitution
Survival 4+#
On any check, discard to bless; if this would add 1d4, bless twice instead.
Discard to explore.

Banish M2 Roc (AD4) to use stealth 1d10+4+3, Reveal Stalking Armor +2, Cockroach Coat +1d4
Survival 10: 1d10 + 4 + 3 + 2 + 1d4 ⇒ (4) + 4 + 3 + 2 + (3) = 16 Acquired

Reload Vizier examine top card 1-5,7,8: 1d7 ⇒ 2 and may discard to explore (No)
2: Henchman Proxy A2 - Will not explore

Zetha ends her turn.
Ablaze (Acid): 1d4 - 2 ⇒ (4) - 2 = 2 Banish M1 Skeletal Minotaur (AD5) -7 to 0

Zetha attempts to recover all cards in her Recovery pile.
Arueshale's gift on Charisma +1d4+1,

Zetha resets her hand.
Discard
Draw up Vizier, Faithful Hound, Haste

Summary
Location = #4: Ravine Top card 2, random(1,3-5,7,8)
Acquired = 6: The Survivor
Banished =
Examined = 1: Wood Golem, 2: Henchman Proxy A2
Added: =

From Box = M1 Skeletal Minotaur (AD5), M2 Garden Guardian (AD3)

Give =

Used =

Other =

"

Zetha wrote:

Hand: Blazing Servant, Stalking Armor, Blessing of Norgorber, Blessing of Maat, Vizier, Faithful Hound, Haste,

Displayed: Ahtez, Cockroach Coat,
Deck: 11 Discard: 2 Buried: 0
Hero Points: 4
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Secret Broker, lt Steal Soul, Bound Shadow Demon, Blessing of Abadar, Evocation Staff, Blessing of Achaekek, Belt of Charging, Good Omen (Core), Entice
Recharged: Bound Imp, Augury,
Discard Pile: Blessing of the Spy, Heister,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
~ When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae,

Out of Turn Updates

Hour = 4 Zetha/Matsu_Kurisu: Gorum's Iron
When this is the hour: On your non-Attack combat check, add 1.

Start of Turn
At: #1: Bridge
Draw M3 Gray Maiden Footsoldier (AD2), M4 Mammoth (AD3) to hand

Display Arueshale's gift on Charisma +1d4+1

Give: No
Move: #4: Ravine
At This Location: The difficulty of combat checks is increased by #.

Free explore = 1: Cave Bear, Monster 1: Survival 12(6+6)

Spoiler:
Traits:
Animal
Veteran
To Defeat:
Combat 11+##
OR Survival 6+#
Before acting, succeed at a Combat 6+# # or Survival 3+# check or suffer 1d4 Combat damage.
After acting, if you suffered damage from this monster that was not reduced, suffer the scourge Wounded.

Ahtez.Melee 1d10+4+3+2d6, Reveal Stalking Armor +2, Cockroach Coat +1d4
BYA Combat 18(6+6+6): 1d10 + 4 + 3 + 2d6 + 2 + 1d4 ⇒ (1) + 4 + 3 + (6, 4) + 2 + (2) = 22 Success
Banish M3 Gray Maiden Footsoldier (AD2) to use stealth 1d10+4+3, Reveal Stalking Armor +2, Cockroach Coat +1d4
Survival 12: 1d10 + 4 + 3 + 2 + 1d4 ⇒ (6) + 4 + 3 + 2 + (2) = 17 Banished

Discard Blessing of the Spy, explore +1d = 2: Wyvern, Monster 4: Combat 18 OR Survival 12

Spoiler:
Traits:
Dragon
To Defeat:
Combat 18
OR Survival 12
Damage suffered from this monster may not be reduced.
Before acting, succeed at a Constitution or Fortitude 8 check or suffer 1 Poison damage and the scourge Poisoned.

Banish M4 Mammoth (AD3) to use stealth 1d10+4+3, Reveal Stalking Armor +2, Cockroach Coat +1d4, Blessing of the Spy +1d10
BYA Constitution 8: 1d10 + 4 + 3 + 2 + 1d4 + 1d10 ⇒ (3) + 4 + 3 + 2 + (1) + (4) = 17 Success
Ahtez.Melee 1d10+4+3+2d6, Reveal Stalking Armor +2, Cockroach Coat +1d4, Blessing of the Spy +1d10
Combat 24(18+6): 1d10 + 4 + 3 + 2d6 + 2 + 1d4 + 1d10 ⇒ (4) + 4 + 3 + (4, 3) + 2 + (2) + (4) = 26

Zetha ends her turn.
Ablaze (Acid): 1d4 - 2 ⇒ (2) - 2 = 0 No damage

Zetha attempts to recover all cards in her Recovery pile.
Arueshale's gift on Charisma +1d4+1,

Zetha resets her hand.
Discard
Draw up Blazing Servant

Summary
Location = #4: Ravine
Acquired =
Banished = 1: Cave Bear, 2: Wyvern
Examined =
Added: =

From Box = M3 Gray Maiden Footsoldier (AD2), M4 Mammoth (AD3)

Give =

Used =

Other =

"

Zetha wrote:

Hand: Stalking Armor, Heister, Vizier, Blessing of Norgorber, Blessing of Maat, Blazing Servant, M2 Roc (AD4),

Displayed: Ahtez, Cockroach Coat,
Deck: 13 Discard: 1 Buried: 0
Hero Points: 4
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Good Omen (Core), Bound Shadow Demon, Secret Broker, Evocation Staff, Belt of Charging, Blessing of Achaekek, Faithful Hound, Blessing of Abadar, lt Steal Soul, Haste, Entice
Recharged: Bound Imp, Augury,
Discard Pile: Blessing of the Spy,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
~ When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae,

Out of Turn Updates
Changing starting location to #2: Dunes
Starting with Aviva Racovick:

Hour = 1 Zetha/Matsu_Kurisu: Lady Despair
When this is the hour: On your turn, if you would suffer a scourge, a random local character suffers it instead.

Start of Turn
At: #2: Dunes
Draw M1 Inquisitor Devil (AD3), M2 Roc (AD4) to hand

Display Arueshale's gift on Charisma +1d4+1

Bury Aviva Racovick: draw 2 new Arcane spells, then banish 1 of them.
S1: Wall of Light, Spell 3

Spoiler:
Traits:
Arcane
Attack
Divine
Loot
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 8
Display. While displayed:
* For your combat check, you may use your Arcane or Divine + 2d4, or 2d8 if it is against an Undead bane.
* On another local character's combat check, add 1d4 and the Magic trait.
* At the end of the turn, banish.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 10 check to recharge it instead.

s2: Good Omen, Spell 1 - Banished

Give: Wall of Light to Raheli
Move: #1: Bridge
At This Location: Non-story banes cannot be evaded.

Recovery Bound Imp, draw(Cockroach Coat, Stalking Armor)

Display Cockroach Coat

Recovery Augury(Monster)
1: Harrowing, Spell 3 - Shuffled
2: Trapped Chest, Barrier 1 - Shuffled
3: Guardian Zombie, Monster 2 - On Bottom

Free explore Top card (1,2,4-10): 1d9 ⇒ 9 = 10:
10 Graveknight, Story Bane 1 Villain: Combat 12+## OR Divine 9+#

Spoiler:
Type: Monster
Traits:
Undead
Veteran
To Defeat:
Combat 12+##
OR Divine 9+#
Roll 1d4. This monster gains the trait, is immune to, and all damage is:
1. Acid 3. Electricity
2. Cold 4. Fire

Immune to Cold, Electricity, Mental, and Poison. Resistant to Attack.

Before acting, a random character summons and encounters a random Undead story bane. Then, each local character suffers 1d4 damage.


Banish M1 Inquisitor Devil (AD3) to evade

Zetha ends her turn.
Ablaze (Acid): 1d4 - 2 ⇒ (1) - 2 = -1 No damage

Zetha attempts to recover all cards in her Recovery pile.
Arueshale's gift on Charisma +1d4+1,
Bound Imp: Arcane 8: 1d10 + 2 + 2 + 1d4 + 1 ⇒ (5) + 2 + 2 + (4) + 1 = 14 -> Bound Imp recharged .
Augury: Arcane 8: 1d10 + 2 + 2 + 1d4 + 1 ⇒ (8) + 2 + 2 + (2) + 1 = 15 -> Augury recharged .

Zetha resets her hand.
Discard
Draw up Nil

Summary
Location = #1: Bridge SHUFFLED(1-10) VILLAIN is here
Acquired = S1: Wall of Light
Banished = s2: Good Omen
Examined = 1: Harrowing, 2: Trapped Chest, 3: Guardian Zombie, 10 Graveknight VILLAIN
Added: =

From Box = M1 Inquisitor Devil (AD3), M2 Roc (AD4) s2: Good Omen

Give = Wall of Light to Raheli

Used =

Other =
"

Zetha wrote:

Hand: Stalking Armor, Heister, Vizier, Blessing of Norgorber, Blessing of Maat, Blessing of the Spy, M2 Roc (AD4),

Displayed: Ahtez, Cockroach Coat,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 4
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Secret Broker, Good Omen (Core), Blazing Servant, Faithful Hound, Blessing of Abadar, lt Steal Soul, Evocation Staff, Entice, Bound Shadow Demon, Blessing of Achaekek, Belt of Charging
Recharged: Bound Imp, Augury,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
~ When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Start @ Bridge

"

Zetha wrote:

Hand: Heister, Vizier, Blessing of Norgorber, Bound Imp, Blessing of Maat, Augury, Blessing of the Spy,

Displayed: Ahtez,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 4
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Faithful Hound, Blessing of Achaekek, Haste, Secret Broker, Blessing of Abadar, Stalking Armor, Cockroach Coat, Good Omen (Core), Evocation Staff, Bound Shadow Demon, Blazing Servant, Entice, lt Steal Soul
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
~ When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Adventure Reward
- Max Skill(Dex) - T+1

No change to upgrades

Dark Archive

Oooh, that changes things. The extra feat will be card(weapon)
I will be dropping invocation staff so looking for an item upgrade.
Need to check what weapon I will be going for
I will review things tonight

Dark Archive

Zetha
Scenario
- 5D: An Unwelcome Reunion

Scenario Reward
Loot: ally Darb Tuttle, armor Kazavon's Shield.

Adventure Reward
- None

Tier 5.6
- Hero point = Saved
(Available 4)
Tier up 6.0

Card Upgrade
No upgrades

Banished Cards
-

Loot
- Steal Soul: 1d1000 ⇒ 504 in, Fire Shield out

Dark Archive

Turn order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae,

Out of Turn Updates

Hour = 1 Zetha/Matsu_Kurisu: The Father of Creation
When this is the hour: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.

Start of Turn
At: #3: Ruin
Draw M1 Corpse Lotus (AD5), M2 Soul Mistress (AD5) to hand

Display Arueshale's gift on Charisma +1d4+1

Give: No
Move: No
At This Location: When a monster is undefeated, shuffle a new monster into the location.

Free explore = 3: Hordemaster, Monster 5: Combat 22

Spoiler:
Traits:
Undead
To Defeat:
Combat 22
Immune to Mental and Poison.

Before acting, each local character summons and encounters the story bane Zombie Minions. Characters who suffer damage during that encounter cannot play boons during this encounter.


Finally! NOT Imune to cold :-(
Ahtez Melee 1d10+3+3+2d6, Reveal Stalking Armor +2, lt Steal Soul +1d4, Cockroach Coat +1d4
Combat 22: 1d10 + 3 + 3 + 2d6 + 2 + 1d4 + 1d4 ⇒ (7) + 3 + 3 + (6, 2) + 2 + (4) + (3) = 30 Banished

Discard Blessing of the Spy, explore +1d = 4: Ash Giant Zombie, Monster 5

Spoiler:
Traits:
Undead
Zombie
To Defeat:
Combat 24
Immune to Cold, Electricity, Force, Mental, and Poison.
Damage from this monster is suffered by each local character; characters who suffer damage that is not reduced to 0 suffer the scourge Plagued.

Nope! Imune to cold :-(
Banish M2: Soul Mistress (AD5)2, evade

Zetha ends her turn.

Zetha attempts to recover all cards in her Recovery pile.
Arueshale's gift on Charisma +1d4+1, Steal Soul +1d4

Zetha resets her hand.
Discard
Draw up Augury

Summary
Location = #3: Ruin
Acquired =
Banished = 3: Hordemaster
Examined =
Added: =

From Box = M1 Corpse Lotus (AD5), M2 Soul Mistress (AD5)

Give =

Used =

Other =
"

Zetha wrote:

Hand: Stalking Armor, Evocation Staff, Blessing of Maat, Blessing of Achaekek, M2: Soul Mistress (AD5), Augury, M1 Corpse Lotus (AD5),

Displayed: Ahtez, lt Steal Soul, Cockroach Coat,
Deck: 8 Discard: 9 Buried: 0
Hero Points: 3
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): ac Acidic Bolas (AD3)
Recharged: Blazing Servant, Heister, Bound Shadow Demon, Haste, Good Omen (Core), Bound Imp,
Discard Pile: Blessing of Norgorber, Vizier, ac Firepelt Cougar, ac Sands of the Hour, Entice, Faithful Hound, Blessing of Abadar, Secret Broker, Blessing of the Spy,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
~ When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: USED
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae,

Out of Turn Updates
Recovery Good Omen (Core) for Raheli
Good Omen (Core): Arcane 8: 1d10 + 2 + 2 + 1d4 ⇒ (6) + 2 + 2 + (2) = 12 -> Good Omen (Core) recharged.

Zetha moves to #0: Base on close.

Hour = 1 Zetha/Matsu_Kurisu: Master of Masters
When this is the hour: On your check, you may reroll any dice showing 1.

Start of Turn
At: #0: Base.
Draw M1 Gray Maiden Footsoldier (AD2), M2 Cytillipede (AD4) to hand

Display Arueshale's gift on Charisma +1d4+1

Give: ac Ring of Immolation to Raheli
Move: #3: Ruin
At This Location: When a monster is undefeated, shuffle a new monster into the location.

Recovery Bound Imp, draw 2(Secret Broker, Blessing of Achaekek)

Free explore = 1: Villain Proxy V1 Damn! Imune to cold :-(
Banish M1 Gray Maiden Footsoldier (AD2) to evade

Discard Secret Broker explore top card 1-12: 1d12 ⇒ 3 = 3: Ash Giant Zombie, Monster 5: Combat 24

Spoiler:
Traits:
Undead
Zombie
To Defeat:
Combat 24
Immune to Cold, Electricity, Force, Mental, and Poison.
Damage from this monster is suffered by each local character; characters who suffer damage that is not reduced to 0 suffer the scourge Plagued.

Damn! Imune to cold :-(
Banish M2 Cytillipede (AD4) to evade

Zetha ends her turn.

Zetha attempts to recover all cards in her Recovery pile.
Arueshale's gift on Charisma +1d4+1, Steal Soul +1d4
Bound Imp: Arcane 8: 1d10 + 2 + 2 + 1d4 + 1 + 1d4 ⇒ (1) + 2 + 2 + (3) + 1 + (2) = 11 -> Bound Imp recharged .

Zetha resets her hand.
Discard
Draw up Cockroach Coat, Blessing of the Spy

Start of turn
Display Cockroach Coat

Summary
Location =
Acquired =
Banished =
Examined =
Added: =

From Box = M1 Gray Maiden Footsoldier (AD2), M2 Cytillipede (AD4)

Give = Ring of Immolation (AF5) to Raheli

Used =

Other =

"

Zetha wrote:

Hand: Stalking Armor, Evocation Staff, Blessing of Maat, Blessing of Achaekek, M2: Soul Mistress (AD5), Blessing of the Spy,

Displayed: Ahtez, lt Steal Soul, Cockroach Coat,
Deck: 9 Discard: 8 Buried: 0
Hero Points: 3
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): ac Acidic Bolas (AD3)
Recharged: Augury, Blazing Servant, Heister, Bound Shadow Demon, Haste, Good Omen (Core), Bound Imp,
Discard Pile: Blessing of Norgorber, Vizier, ac Firepelt Cougar, ac Sands of the Hour, Entice, Faithful Hound, Blessing of Abadar, Secret Broker,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
~ When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: USED
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae,

Out of Turn Updates
Ghast of Raheli's turn: BYA Constitution 6
Constitution 1d6, Steal Soul +1d4
Constitution 6: 1d6 + 1d4 ⇒ (4) + (3) = 7 Success

Hour = 1 Zetha/Matsu_Kurisu: Master of Masters
When this is the hour: On your check, you may reroll any dice showing 1.

Start of Turn
At: #4: Crypt
Draw M1 Bloodbug Swarm (AD4), M2 Basilisk (AD3) to hand

Display Arueshale's gift on Charisma +1d4+1

Give: No
Move: No
At This Location: The difficulty of checks against Undead banes is increased by 3.

Free explore = 3: Red Mantis Initiate, Monster 2: Combat 20(10+5+5) OR Wisdom 10(5+5)

Spoiler:
Traits:
Human
Ranger
Veteran
To Defeat:
Combat 10+##
OR Wisdom 5+#
Before acting, a random local character suffers 1d4 Ranged Combat damage.
If undefeated, roll 1d4; on a 1, suffer the scourge Poisoned.

Who gets shot (R,Z): 1d2 ⇒ 2 Zetha takes Combat Damage: 1d4 ⇒ 3 Banish M2 Basilisk (AD3) to reduce by 5 to 0
Ahtez.Melee 1d10+3+3+5+2d6, reveal Stalking Armor +2, Reveal Belt of Charging +1d8, Steal Soul +1d4
Combat 20: 1d10 + 3 + 3 + 5 + 2d6 + 2 + 1d8 + 1d4 ⇒ (6) + 3 + 3 + 5 + (2, 2) + 2 + (6) + (1) = 30 Banished
Recharge Belt of Charging to draw(Bound Shadow Demon)

Recovery Haste explore = 4: Wailing Maidens, Barrier 3: Stealth 13

Spoiler:
Traits:
Trap
Trigger
To Defeat:
Wisdom
Disable
Perception
Stealth 13
When examined, succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed.
Before acting, succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed.
If undefeated, suffer 1d4 Mental damage that cannot be reduced, then suffer 1d4 Combat damage.

Banish M1 Bloodbug Swarm (AD4) to use Stealth 1d10+3+3, reveal Stalking Armor +2, Steal Soul +1d4
BYA Constitution 8: 1d10 + 3 + 3 + 2 + 1d4 ⇒ (6) + 3 + 3 + 2 + (3) = 17 Success
Stealth 1d10+3+3, reveal Stalking Armor +2, Steal Soul +1d4, Recharge Heister +1d12
Stealth 13: 1d10 + 3 + 3 + 2 + 1d4 + 1d12 ⇒ (2) + 3 + 3 + 2 + (2) + (9) = 21 Banished

Draw item from Heister I1: Ring of Immolation, Item 5

Spoiler:
Traits:
Accessory
Fire
Magic
Veteran
To Acquire:
Constitution
Fortitude 8
OR Intelligence
Arcane 9
When you suffer Cold damage, freely reveal to reduce it by 4.
On your combat check, recharge to add 1d8+# and the Fire trait; against a bane that invokes the Cold trait, freely reveal instead.

Recharge Bound Shadow Demon, examine 5: Ghost - Immune to Mental - leave

On close move to #4: Crypt

Zetha ends her turn.

Zetha attempts to recover all cards in her Recovery pile.
Arueshale's gift on Charisma +1d4+1, Steal Soul +1d4
Haste: Arcane 10: 1d10 + 2 + 2 + 1d4 + 1 + 1d4 ⇒ (9) + 2 + 2 + (4) + 1 + (4) = 22 -> Haste recharged .

Zetha resets her hand.
Discard
Draw up Bound Imp, M2: Soul Mistress (AD5)

Summary
Location = #4: Crypt
Acquired = I1: Ring of Immolation
Banished = 3: Red Mantis Initiate, 4: Wailing Maidens
Examined = 5: Ghost
Added: =

From Box = M1 Bloodbug Swarm (AD4), M2 Basilisk (AD3), I1: Ring of Immolation

Give =
Used =

Other =

"

Zetha wrote:

Hand: Good Omen (Core), Evocation Staff, ac Ring of Immolation, Bound Imp, M2: Soul Mistress (AD5), Blessing of Maat, Stalking Armor,

Displayed: Ahtez, lt Steal Soul,
Deck: 11 Discard: 7 Buried: 0
Hero Points: 3
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): ac Acidic Bolas (AD3), Cockroach Coat, Blessing of Achaekek, Secret Broker, Blessing of the Spy
Recharged: Augury, Blazing Servant, Heister, Bound Shadow Demon, Haste,
Discard Pile: Blessing of Norgorber, Vizier, ac Firepelt Cougar, ac Sands of the Hour, Entice, Faithful Hound, Blessing of Abadar,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
~ When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: USED
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae,

Out of Turn Updates
Last turn summary was incorrect Display Faithful Hound @ #6: Oubliette is not actually happen in my turn, so Faithful hound was in hand and then was discarded to the Evocation Staff power on Arueshalae's turn , so is not displayed at #6: Oubliette

Hour = 1 Zetha/MatsuKurisu: Orison
When this is the hour: No effect.

Start of Turn
At: #6: Oubliette
Draw M1: Cave Bear (AD1), M2: Soul Mistress (AD5) to hand

Display Arueshale's gift on Charisma +1d4+1

Give: No
Move: No
At This Location: Damage you suffer is increased by 1.

Free explore = 1: Acidic Bolas, Weapon 3: Dexterity 13

Spoiler:
Traits:
Acid
Bludgeoning
Chain
Magic
Ranged
To Acquire:
Dexterity
Ranged 13
For your combat check, reveal to use Dexterity or Ranged + 1d4 + 1d6; you may remove 1d6 and the Acid trait. You may additionally recharge to add another 1d4. If you fail this check against a non-villain monster, you may reload the monster into its location.
If proficient, discard to evade a monster you encounter.

Dexterity 1d10+3, Steal Soul +1d4
Dexterity 13: 1d10 + 3 + 1d4 ⇒ (8) + 3 + (2) = 13 Acquired

Recovery Augury(Monster)
2: Wyrmsmite, Weapon 3 - Shuffled
3: Asyra, Ally 5 - Shuffled
4: Perplexing Text, Barrier 1 - Shuffled

Discard Blessing of Abadar explore Top card (2-8): 1d7 + 1 ⇒ (6) + 1 = 7 =
7: Mummy, Story Bane 2: Combat 24(14+5+5)

Spoiler:
Type: Monster
Traits:
Mummy
Undead
Veteran
To Defeat:
Combat 14+##
Immune to Cold, Mental, and Poison.
Vulnerable to Fire.
If undefeated, bury your discards and suffer the scourge Wounded.

Immune to cold :-(
Recharge ac Acidic Bolas (AD3) 1d10+3+1d4+1d6+1d4, Steal Soul +1d4, Recovery Blazing Servant(M2: Soul Mistress (AD5)) +1d8+5
Combat 24: 1d10 + 3 + 1d4 + 1d6 + 1d4 + 1d4 + 1d8 + 5 ⇒ (2) + 3 + (3) + (1) + (1) + (4) + (4) + 5 = 23 Failing. Use Paizo reroll
Combat 24: 1d10 + 21 ⇒ (2) + 21 = 23 Failing. Use Hero Point. 3 Remaining.
Combat 24: 1d10 + 3 + 1d4 + 1d6 + 1d4 + 1d4 + 1d8 + 5 ⇒ (1) + 3 + (1) + (4) + (3) + (3) + (6) + 5 = 26 Banished

#6: Oubliette.When Closing: Succeed at a Constitution 10(5+5) check.
Banish M1: Cave Bear (AD1) to use Stealth 1d10+3+3, Steal Soul +1d4
Constitution 10: 1d10 + 3 + 3 + 1d4 ⇒ (10) + 3 + 3 + (2) = 18 CLOSED

When Permanently Closed: You may heal an ally. (Heister)

On close move to #4: Crypt

Zetha ends her turn.

Zetha attempts to recover all cards in her Recovery pile.
Arueshale's gift on Charisma +1d4+1, Steal Soul +1d4
Augury: Arcane 8: 1d10 + 2 + 2 + 1d4 + 1 + 1d4 ⇒ (10) + 2 + 2 + (4) + 1 + (3) = 22 -> Augury recharged .
Blazing Servant: Arcane 14: 1d10 + 2 + 2 + 1d4 + 1 + 1d4 ⇒ (5) + 2 + 2 + (2) + 1 + (3) = 15 -> Blazing Servant recharged .

Zetha resets her hand.
Discard
Draw up Belt of Charging, Haste, Heister, Stalking Armor

Summary
Location = #6: Oubliette CLOSED
Acquired = 1: Acidic Bolas
Banished = 7: Mummy
Examined = 2: Wyrmsmite, 3: Asyra, 4: Perplexing Text,
Added: =

From Box = M1: Cave Bear (AD1), M2: Soul Mistress (AD5)

Give =
Used = Use Paizo reroll. Use Hero Point. 3 Remaining.

Other = On close move to #4: Crypt

"

Zetha wrote:

Hand: Good Omen (Core), Evocation Staff, Blessing of Maat, Belt of Charging, Haste, Heister, Stalking Armor,

Displayed: Ahtez, lt Steal Soul,
Deck: 10 Discard: 7 Buried: 0
Hero Points: 3
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Achaekek, Cockroach Coat, Bound Imp, Blessing of the Spy, Secret Broker, M2: Soul Mistress (AD5), Bound Shadow Demon, ac Acidic Bolas (AD3)
Recharged: Augury, Blazing Servant,
Discard Pile: Blessing of Norgorber, Vizier, ac Firepelt Cougar, ac Sands of the Hour, Entice, Faithful Hound, Blessing of Abadar,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
~ When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: USED
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Out of turn
On Arueshalae's turn
Ashwing Gargoyle:Combat 23

Spoiler:
Story Bane
Type: Monster
Traits: Gargoyle
To Defeat: Combat 23
Resistant to Melee. Vulnerable to Magic. Before acting, if you have the Human trait, suffer the scourge Wounded. If evaded or undefeated, reload this monster into its location.

Reveal Evocation Staff(Faithful Hound) 1d10+2+2+1d10, Arueshale's gift on Charisma +1d4+1, Steal Soul +1d4, Vulnerable to Magic +4
Combat 23: 1d10 + 2 + 2 + 1d10 + 1d4 + 1 + 1d4 + 4 ⇒ (8) + 2 + 2 + (10) + (1) + 1 + (2) + 4 = 30 - banished

"

Zetha wrote:

Hand: Blessing of Abadar, Good Omen (Core), Evocation Staff, Blazing Servant, Augury, Blessing of Maat,

Displayed: Ahtez, lt Steal Soul,
Deck: 9 Discard: 7 Buried: 0
Hero Points: 4
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Spy, Stalking Armor, Secret Broker, Haste, Cockroach Coat, Bound Shadow Demon, Blessing of Achaekek, Bound Imp
Recharged: Belt of Charging,
Discard Pile: Blessing of Norgorber, Heister, Vizier, ac Firepelt Cougar, ac Sands of the Hour, Entice, Faithful Hound,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
~ When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae,

Out of Turn Updates
Discard Blessing of Norgorber for Arueshale

Hour = 3 Zetha/MatsuKurisu: The Healing Light
When this is the hour: Characters cannot suffer scourges.

Start of Turn
At: #6: Oubliette
Draw M1: Orc Rager (AD2), M2: Corpse Lotus (AD5) to hand

Display Arueshale's gift on Charisma +1d4+1

Give: No
Move: No
At This Location: Damage you suffer is increased by 1.

Free explore = 1: Sayona, Monster 5: Combat 21

Spoiler:
Traits:
Sayona
Undead
To Defeat:
Combat 21
Immune to Mental and Poison.
Resistant to Cold.
On the check to defeat, after the roll, if you have fewer cards in hand than your hand size, discard a card then reset.

Ahtez melee 1d10+3+3+5+2d6, reveal Belt of Charging +1d8, Resistant Cold -4
Combat 21: 1d10 + 3 + 3 + 5 + 2d6 + 1d8 - 4 ⇒ (5) + 3 + 3 + 5 + (1, 5) + (8) - 4 = 26 Banished
After Roll 7 cards in hand = Hand size, no effect
Recharge Belt of Charging, draw (Heister)

Display lt Steal Soul

Discard Heister explore and may evade barriers = 2: Hippogriff Rider, Monster 4: Combat 18 THEN Combat 17

Spoiler:
Traits:
AND
Animal
Human
Ranger
Trigger
To Defeat:
Combat 18
THEN Combat 17
OR Survival 11
When examined, suffer 1 Ranged Combat damage.
Before acting, suffer 1 Ranged Combat damage.
If undefeated, a random character suffers 1d4+1 Ranged Combat damage.

Recovery Entice to auto defeat, add Ally 1 from box to location

Discard Vizier examine and may explore = Al1: Firepelt Cougar, Ally 4: Survival 12

Spoiler:
Traits:
Animal
To Acquire:
Wisdom
Survival 12
On a local combat check, reload to add 1d6.
Discard to explore; if you have not attempted a combat check this turn, you may succeed at a Survival 9 check to recharge instead.

Banish M1: Orc Rager (AD2) to use Stealth 1d10+3+3, Steal Soul +1d4
Survival 12: 1d10 + 3 + 3 + 1d4 ⇒ (8) + 3 + 3 + (4) = 18 Acquired

Discard ac Firepelt Cougar explore = 3: Sands of the Hour, Blessing 0: Arcane 4

Spoiler:
Traits:
Arcane
Divine
When this is the hour: No effect.
To Acquire:
Arcane
Divine
Knowledge
Perception 4
On any check using a skill listed in the hour's check to acquire, recharge to bless.
Discard to examine the top card of your location, then you may explore.

Arueshale's gift on Charisma +1d4+1, Steal Soul +1d4
Arcane 4: 1d10 + 2 + 2 + 1d4 + 1 + 1d4 ⇒ (7) + 2 + 2 + (3) + 1 + (2) = 17 Acquired

Discard Sands of the Hour examine and may explore = 4: Mammoth, Monster 3: Combat 18

Spoiler:
Traits:
Animal
To Defeat:
Combat 18
OR Survival 9
Before acting, each local character suffers 1 Combat damage.

BYA Combat Damage 1+1 - Banish M2: Corpse Lotus (AD5) -7 to 0

Ahtez melee 1d10+3+3+5+2d6, Steal Soul +1d4
Combat 18: 1d10 + 3 + 3 + 5 + 2d6 + 1d4 ⇒ (1) + 3 + 3 + 5 + (5, 6) + (1) = 24 Banished

Zetha ends her turn.

Zetha attempts to recover all cards in her Recovery pile.
Arueshale's gift on Charisma +1d4+1, Steal Soul +1d4
Entice: Arcane 13: 1d10 + 2 + 2 + 1d4 + 1 + 1d4 ⇒ (6) + 2 + 2 + (3) + 1 + (2) = 16 -> Entice recharged.

Zetha resets her hand.
Discard
Draw up Good Omen (Core), Evocation Staff, Blazing Servant, Augury, Blessing of Maat

Summary
Location = #6: Oubliette
Acquired = Al1: Firepelt Cougar, 3: Sands of the Hour
Banished = 1: Sayona, 2: Hippogriff Rider, 4: Mammoth
Examined =
Added: =
Display Faithful Hound @ #6: Oubliette

From Box = M1: Orc Rager (AD2), M2: Corpse Lotus (AD5), Al1: Firepelt Cougar

Give =
Used =

Other =
"

Zetha wrote:

Hand: Faithful Hound, Blessing of Abadar, Good Omen (Core), Evocation Staff, Blazing Servant, Augury, Blessing of Maat,

Displayed: Ahtez, lt Steal Soul,
Deck: 10 Discard: 5 Buried: 0
Hero Points: 4
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Secret Broker, Bound Imp, Bound Shadow Demon, Haste, Blessing of Achaekek, Stalking Armor, Cockroach Coat, Blessing of the Spy
Recharged: Belt of Charging, Entice,
Discard Pile: Blessing of Norgorber, Heister, Vizier, ac Firepelt Cougar, ac Sands of the Hour,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
~ When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Zetha will not summon as it is COld immune :-(
Can display Faithful Hound for Raheli if she wants it

Dark Archive

Zetha - Start
- 5D: An Unwelcome Reunion

Card Upgrade
- Secret Broker (AD5) in, Bound Lantern Archon out
- Heister (AD5) in, Evangelist out

Loot swaps
- Steal Soul: 1d1 ⇒ 1 in, Fire Shield out

Starting location
- #6: Oubliette

Starting Hand
"

Zetha wrote:

Hand: Faithful Hound, Entice, Vizier, Blessing of Abadar, Belt of Charging, lt Steal Soul, Blessing of Norgorber,

Displayed: Ahtez,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 4
NOTES:
Available Support: Distant: All support available
Local:
Movement: On Close: Move Zetha to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Achaekek, Good Omen (Core), Secret Broker, Augury, Stalking Armor, Blessing of the Spy, Blessing of Maat, Blazing Servant, Cockroach Coat, Heister, Bound Shadow Demon, Evocation Staff, Haste
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Charisma +2
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play an Attack spell, banish it.
At the start of your turn, you may draw 1 new monster ([X] or 2 new monsters).
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(~ or to add 1d6 to your check to defeat a barrier)(~ or immediately after evading an encounter, to explore your location).
[X] When you play Ahtez for your combat check, add 1d6 ([X] 2d6)
~ When you evade an encounter, you may put it under the top card of your location deck (~ and may examine the top card of your location deck).

~ For your combat check (~ or your check to defeat a barrier that has the Skirmish trait) you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Typo above Zetha actually has 4 hero points

Dark Archive

Zetha
Scenario
- 5C: Revisiting the Countess

Scenario Reward
Bonus upgrade

Adventure Reward
- None

Tier 5.5
- Hero point = Saved
(Available 5)

Card Upgrade
Ally 5: 1d1000 ⇒ 461
- Secret Broker (AD5) in, Bound Lantern Archon out

Ally 5: 1d1000 ⇒ 236
- Heister (AD5) in, Evangelist out

Spell 5: 1d1000 ⇒ 671
- Symbol of Fortune (AD5) in, Fire Shield out

Blessing 2: 1d1000 ⇒ 646
- Blessing of Abadar (AD2) in, Blessing of the Spy out

Banished Cards
-

Loot
- Steal Soul: 1d1000 ⇒ 649 in, Fire Shield out

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