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Zero-Six-Eight-Nine's page

265 posts. Organized Play character for Z...D....


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Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

"Thanks" 0689 takes the refreshment and begins to drink.

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

0689 follows the halfling into the tea shop. Even though he does not particularly care for the plant based drink, he knows that others do. Out of politeness he request a cup of tea. He then remains silent and lets the talkers talk.

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

"Markets tend to be the breeding ground for information" 0689 says agreeing Desha's comment.

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

Will be purchasing Aquisitives Champion, Improved for 4 fame and slotting it.

Faction: Improved Aquisitives
Ally: N/A
Social: Honorary Spider
Personal: Scoured Stars Survivor
Starship: Automated Defensive

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

0689 waits for the information to come back to Desha.

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

I have been told I am a decent shot 0689 says to the other android. "Even though I am no trained soldier."

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

"So this a new one." 0689 says to himself more than others, "Other than the first seeker. Do we know of anyone else that could be of use to us on the planet. A contact perhaps."

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

Player Name: Zach D
Character Name: 0689
SFS #: 133462-701

Reputation 20 Fame
Reputation with Acquisitives:24
Reputation with Dataphiles:
Reputation with Exoguardians:1
Reputation with Second Seekers (Luwazi Elsebo):1
Reputation with Second Seekers (Jadnura): 1
Reputation with Wayfinders:1

Should be up to date. Will double check when I have access to my records.

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

Mine looks great. Thanks for running and getting my first character to level 5

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

0689 goes back to retrieve his pistol and holsters it. He then meets the others in the banquet hall and joins in the applause, as is customary, he guesses.

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

0689 drops his side arm and pulls his rifle around.

He shoulders it and fires a overcharged laser bolt.

attack VS EAC: 1d20 + 8 ⇒ (5) + 8 = 131d8 + 4 + 1d6 ⇒ (6) + 4 + (1) = 11

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

0689 follows up with a hamered pair.

attack #1 vs KAC: 1d20 + 7 - 4 ⇒ (6) + 7 - 4 = 91d6 + 2 ⇒ (3) + 2 = 5
attack #2 vs KAC: 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 131d6 + 2 ⇒ (3) + 2 = 5

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

"Yeah, I think we found her." 0689 shouts into the comm unit. "May need one more back here when you all have a moment."

He then notices Esar leaving, "Hey, where the hell are you going?"

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

0689 activate his exocortex and raises his pistol and fires a single round.

attack #1 vs KAC: 1d20 + 7 ⇒ (17) + 7 = 241d6 + 2 ⇒ (4) + 2 = 6

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

0689 moves into the room and closes the door behind him.

I am guessing closing the door is a move action.

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

0689 moves towards the door and nods to Esar. "Let's do this" A single move action to get to the door and ready to open it to let Esar through.

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

"Esar, hold fast, I'll come with you" 0689 then turn towards the door, and meets Esar in the hallway. Trying to sneak out of the main hall.

stealth, if needed: 1d20 + 2 ⇒ (8) + 2 = 10

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

0689 answers, "Copy on my way up"

It will be a double move to get up there. Not sure if I can still look for another bomb. Will roll anyway. And good thinking Kallus.

perception: 1d20 + 10 ⇒ (5) + 10 = 15
stealth: 1d20 + 2 ⇒ (1) + 2 = 3

If i blow this for you guys, I am so sorry.

Edit: no pun intended

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

0689 moves into the room and takes the Northern wall.

He waits for a distraction before he searches under the table an explosive.

Will wait for a distraction.
perception: 1d20 + 10 ⇒ (2) + 10 = 12
if no distraction,stealth: 1d20 + 2 ⇒ (11) + 2 = 13

Not off to a good start

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

Not too excited about the stealth or bluff check accompanying the check to disarm the bombs. But, I feel that if a couple of us can keep Triloteyo distracted as the rest of us search and disarm the bombs. We may be able to pull this off.

"Well, we were supposed to show off the full extent of capabilities to the guest. So might as well go for broke on this one." 0689 crosses his arms in contemplation. "Yes, If you all can keep the, whatever it is busy, I can assist in disarming the bombs.

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

"Exactly, we were told to keep him informed if we find out anything" 0689 instantly connects with the Vesk leader and fills hims in on what was located.

"Alright. I say we start back to the gala. Unless, Radaszam has another lead for us to follow up on."

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

computers, DC 25 to hack: 1d20 + 12 ⇒ (19) + 12 = 31
perception, DC 19: 1d20 + 10 ⇒ (9) + 10 = 19

"Let's see what we have here." He goes to work on the computer. "Okay. Some recent search history. Some one has interest in a human female named Sanivvi Acheosi. Also videos on how to style hair." He then spins the computer around, "Doesn't this look like one of the staffers. She was setting up the audio visual equipment."

computers, DC 25 to hack data module: 1d20 + 12 ⇒ (18) + 12 = 30

"Team,I think I found a hit list, and the only target left alive is Luwazi." He then smirks. "Who ever this killer is must be really skilled at altering their appearances. No suspect description is the same."

And now he will step down off of his box

And will take 10 minutes to recover stamina

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

What the hell!!

Seriously...this is the second encounter 0689 has had, that he had to switch to melee.

0689 takes a guarded step back and pulls his knife and attempts to stab red.

attack vs KAC: 1d20 + 6 ⇒ (5) + 6 = 11
slashing damage: 1d4 + 2 ⇒ (3) + 2 = 5

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

0689 moves into the room and cuts a sharp right. He heads up the steps to get some height on the creatures and fires at the red one.

attack vs EAC: 1d20 + 7 ⇒ (1) + 7 = 8
fire damage: 1d8 + 4 + 1d6 ⇒ (2) + 4 + (6) = 12

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

Yes allow me to toss the grenade.

0689 takes the grenade from Esar and tosses it towards the center of the room.

screamer grenade: 1d20 + 4 ⇒ (12) + 4 = 161d10 ⇒ 9 sonic damage.
DC for the deafened would be 14.

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

If we do split, we can each team can take a screamer grenade and get them from both sides.

engineering check if needed: 1d20 + 12 ⇒ (5) + 12 = 17

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

0689 looks at the grenades and takes one. "I suggest a raid style entry. First we force the door and if we see any movement, we lob in a couple screaming grenade and possibly a smoke grenade to mask our entry. Hopefully this catches them off guard and we should be make relatively quick work to those inside."

Looking over the others, "I can take point." He holds his rifle in one hand and a screamer grenade in the other.

Once we are in agreement, we can go in.

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

"I agree, to pull off a kill in this setting, and get away with it. It must be really confident in its abilities or really stupid. Perhaps both." He looks over at the technomancer, and with his same stoic expression continues on. "Yes. You are correct in a way. It is one of the many aspects of our job. "

He looks back at the Vesk leader, "Have you heard any rumors about who or what this assassin is?"

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

"Well I did take part in a mission to the scoured stars. We did end up being the first to explore the planets out in the vastness." 0689 continues to go into details of what had occurred in the vastness and planetside. "but, then we ended up getting ambushed." He ends it abruptly.

physical science: 1d20 + 11 ⇒ (18) + 11 = 29

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

0689 look over to iteration 177. "On one mission we were asked to seek out a person who stole an item from the archives. He was using this item to create fake resources and was actually making a killing. But, we were able to track them down in a cave a few miles outside of settlement. A successful bounty was acquired after that one."

profession bounty hunter: 1d20 + 7 ⇒ (9) + 7 = 16

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

0689 see his companions having better luck grabbing the attention of Naiaj and excuses himself.

He then moves over to Iteration-177 and hoping to have a better interaction with the fellow android.

I have played a scenario with Iteration in it before, however, since it takes place after this one, I do not think the boon would matter for this one.

0689 stay silent for now, waiting to hear what Esar has to say.

sense motive: 1d20 - 2 ⇒ (9) - 2 = 7

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

"I do not have a name, but a number, mainly because once this shell is used up, it will most likely be destroyed and entered into a new host." He then shows the four digit ID number on his left arm. His custom rig

"Just so I understand, you want to be here because you are obligated to the mission of the society. But do not like interaction, well then what do you like?" 0689 is slow to pick up he is actually be rude. "and since you are not the sociable type, I believe that you may be the, what do the humans call it, the "muscle" or the "strong silent type".

sense motive: 1d20 - 2 ⇒ (11) - 2 = 9 Well that is two down two to go

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

0689 walks up to Naiaj and looks at the disinterest she has with her surroundings. "You seem to hate these things as much as I do. So, who is forcing you to be here?"

sense motive: 1d20 - 2 ⇒ (6) - 2 = 4 Ha nope

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

I have updated the slides with my information.

Purchases:

Ring of Resistance mk2-4200 credits
Serum of Healing Mk 2 x2- 850 credits total

Is there any boons that are explicitly called out for this mission, I did not see any after the mission briefing. So far my boon distribution is as follow, if a specific boon is called out and I have it, I will most likely trade it out. And I do not think this scenario has starship combat, so I will leave that one empty.

Ally:
Faction: Aquistive Champion
Personal: Scoured Stars Survivor
Promotional:
Social: Athaeum Insight
Starship:

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

"Well if they want to see what starfinder agents really look like, might as well show up in what we wear on missions." 0689 responds to Vorag.

He then scans over to the technomnancer, "I am sure you will be fine during the meet and greet."

culture: 1d20 + 4 ⇒ (17) + 4 = 21

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

0689 acknowledges the message that scrolled across his data pad. He leaves his apartment, which consist only of a cot, a desk, a single chair and a wall locker, to head to the meeting location.

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

Player:Zach D
Character: 0689
SFS: 133462-701
XP: 11
Fame" 18
Starting Credits:2913
Day Job Will forgo day job to check a box on chronicle #3

Reputation
Reputation with Acquisitives:21
Reputation with Dataphiles:
Reputation with Exoguardians:1
Reputation with Second Seekers (Luwazi Elsebo):
Reputation with Second Seekers (Jadnura): 1
Reputation with Wayfinders:1

Acquisitives

I would love to join in on this. Level 4 Android Mechanic Bounty hunter

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

Chronicle received, thanks.

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

email is
zacharydavis114 @ yahoo . com

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.
DoubleGold wrote:
And they are out of grenades.

Thank you gaming gods

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

I already used my serum and only healed 1 from it and now one else,I do not think, had anything to heal me.

reflex #1: 1d20 + 9 ⇒ (20) + 9 = 29 Well that is a save, but even the half damage will still reduce me to zero
reflex #2: 1d20 + 1 ⇒ (16) + 1 = 17 And managed to dodge the fire damage even while unconscious

I will spend a RP to stabilize once more.

To recap, 0689 is unconscious and stable, all the while he is invisible on the floor. Go get'em guys.

One suggestion, can everyone move away from me. If I get hit with another grenade, I will instantly lose another resolve point.

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

Has 10 minutes gone by to replenish my stamina points?

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

Will spend another resolve point to regain 1 hp.

0689 finally comes around and finds the devilbound dead beside him. He reaches into his belt and pulls out his mk 1 serum and injects it into his thigh.

serum: 1d8 ⇒ 1 Well that was useless

If allowed, he will spend another resolve point and take 10 minutes to get my stamina back

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

Not this hero. This hero is unconscious. That last hit took him to perfect 0.

0689 looks down as the beast sinks its claws into his abdomen. He drops to the ground, knife still stuck in the devil.

will burn a resolve point to stabilize.

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

0689 continues to stab at the devil bound.

attack vs KAC: 1d20 + 7 ⇒ (12) + 7 = 19
slashing: 1d4 + 2 ⇒ (4) + 2 = 6

I guess I am no longer grappled since he failed to renew the grapple check and the condition only last to the end of his next turn.

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

My first time being grappled in starfinder play...this should be fun.

Since it worked so well last time.

attack vs KAC: 1d20 + 7 ⇒ (15) + 7 = 22
slashing damage: 1d4 + 2 ⇒ (4) + 2 = 6

Wow...just looked up the new rules for grab and they got a lot better. Now you just have to beat the KAC by 4 on the attack and you automatically grab. If you beat it by +13, you get an auto pin.

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

0689 drops his rifle and pulls his knife. He then attempts to stab down at the devil.

attack: 1d20 + 7 ⇒ (13) + 7 = 201d4 + 2 ⇒ (3) + 2 = 5

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

Will move shot to one of the other enemies in sight.

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

reflex: 1d20 + 9 ⇒ (20) + 9 = 29 Yep that does it. Would rather have it on an attack roll

0689 moves forward a bit to get a clear shot at the leader.

combat tracked
attack: 1d20 + 8 ⇒ (12) + 8 = 20
fire damage+overcharged: 1d8 + 4 + 1d6 ⇒ (2) + 4 + (4) = 10

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