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About ZeritZerit
Abilities:
Str 16 Dex 16 Con 14 Int 12 Wis 10 Cha 10 Feats:
Imbued shot- At 1st level, the cavern sniper gains the ability to imbue his arrows or bolts with the effect of one of his drow faerie fire, darkness, or deeper darkness spell-like abilities (provided he has access to the ability) as a swift action. When such an arrow or bolt is fired, the spell’s area is centered where the arrow or bolt lands. If the target of the attack has a space larger than 5 feet, the cavern sniper can choose which square of the creature’s space is the center of the spell-like ability’s effect, as long as that square is within line of sight of the cavern sniper. The cavern sniper can instead choose to target a single square within line of sight with an imbued arrow or bolt, and uses that square as the center of the spell-like ability’s area of effect on a hit (AC 5). The arrow must be fired during the round it was imbued, or the spell-like ability is wasted. If the arrow or bolt misses, the use of the spell-like ability is wasted. This ability replaces the 1st-level fighter bonus feat. Point-Blank Shot- You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. Traits:
Drow Immunities- Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects. Keen Senses- Drow gain a +2 racial bonus on Perception checks. Poison Use- Drow are skilled in the use of poison and never risk accidentally poisoning themselves. Spell Resistance- Drow possess spell resistance equal to 6 plus their class levels. Surface Infiltrator- Some drow dwell close to the surface lands, either because they serve drow causes or they were exiled. Drow with this racial trait gain lowlight vision, allowing them to see twice as far as humans in conditions of dim light. This racial trait replaces the darkvision and light blindness racial traits. Weathered Emmisary- You gain a +1 trait bonus on all Linguistics and Survival checks, and Linguistics is always a class skill for you. Seeker- You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you. Skills:
Class Skills Climb (STR)+3 mod Craft(INT)+1 mod Handle Animal (CHAR) +1 mod Knowledge (Dungeoneering) (INT) +1 ranks +1 mod +3 class Knowledge (Engineering) (INT)+1 mod Linguistics (INT) +1 trait +1 mod Perception (WIS) +1 rank +1 trait +2 racial +0 mod +3 class Profession (WIS) +0 mod Ride (DEX)+3 mod Stealth (DEX) +1 ranks +3 mod +3 class Survival (WIS) +1 trait Swim (STR) +3 mod Languages:
Elven, Undercommon, Drow Sign Language, Common Equipment:
Combat Gear Scimitar @4lbs Dagger @1lb Composite Longbow @3lbs Arrows (x40) @6lbs Studded Leather Armor @20lbs +3 AC, +5 Max DEX, -1 Check Penalty Other Gear Fighter's Kit @29lbs -This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin. Dungeoneering Kit @25lbs -This bundle of essential supplies for exploring ruins and abandoned cities includes two candles, chalk, a hammer and four pitons, 50 feet of hemp rope, a hooded lantern with 5 flasks of oil, two sacks, two torches, and four tindertwigs. Coin
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Backstory:
If one really wanted to know where Zerit's life began it would be suggested to search deep underground in a forgotten drow undercity. However, to truly understand who this specific drow has become one need not look to that lost place. Or to his parents, a priestess of Lolth and Hellknight of the Cheliax. Not even combing through his past as a fighter in the ranks of a prestigious drow House and at the private order of a matriarch. Yes, these may be things of import to historians, but if you want to know "who" this Zerit is then look to the fall of his House. In the employ of his former House, Zerit found himself on many missions to the surface world. His missions would take him to many places, great cities, vast strongholds, wild forests, and looming peaks of mountains. Each time it was for a different purpose; scouting a potential threat from another House, acquiring an artifact or information, or simply eliminating an ally that had outlived their function. It was upon of the return of one of these journeys that his entire world was shattered. Instead of coming back to the beautiful, dark, and amazing undercity that Zerit had called home, he came back to a scene of destruction. Fires were ravaging through buildings, but no ordinary fires. He watched as pit fiends and drow clerics marched through the streets, annihilating members and warriors of his House. Quickly, Zerit made his way across rooftops and through tunnels into the home of the matriarch. As he opened the secret door behind one of the statues in the main chambers there was a horrible shriek. Zerit slowly and steadily peaked through a slight crack and peered upon a disaster. His matriarch and all the priestesses of the House were being lined up and slaughtered like toys. A demon and female drow cleric walked down the line and tortured any information out that they could before killing their subjects. It was at this point that all of Zerit's House was murdered. This is the point that one should look to know who Zerit became. After that day the drow forsook his House's name until he could rightfully bring it back. However, anybody that knows of the drow understands that a male cannot just establish a House in their own name. The politics of drow Houses require delicacy, communion with demons and pit fiends, clerics and priestesses of Lolth, and vast amounts of power, wealth, and clever wit. So what did Zerit do but what any sensible being would, he offered himself in service to the Lord of Hell. The drow presented himself at the altar of Asmodeus with nothing but his blood and the bow he carried. In a ritualistic scene, the drow rubbed his own blood on his bow in symbolism of his offering. Zerit muttered an incomprehensible prayer to the Archfiend, Asmodeus. After there was no answer, no sign, the defeated man shattered his bow and threw it upon the altar. The bow lay there broken and the string stained with the drow's own blood. A low chuckle resounded from behind Zerit and he quickly drew his dagger and shifted into a kneeling position to defend himself. In front of him stood a tall and lean male drow, his hair shining white and his eyes a crimson blood red that seemed to swirl with fire in them. The stranger showed the palms of his hands and bowed to Zerit. "Listen, there are much lesser people that would fear the look in your eyes. However, I am not one of them nor am I here to threaten you. So put that little stick away and we can talk like civilized beings, can we?" Reluctantly, Zerit sheathed his dagger back in its place upon his shoulder and eyed the strange drow with caution. Then the stranger began to speak to Zerit again. "Look boy, you aren't the first to come to Asmodeus with an offer. But, you might be the first to try to do it with nothing but a shabby blood and his own blood. You think the Ruler of Hell would answer you himself? Ha! He is the Ruler for a reason, he does a lot of business. Now look, you get to talk to me instead. I was molded by the God-Fiend himself and he named me Basileus, the Herald." Now that Zerit looked closer it didn't just seem like there was fire in the drow's red eyes, it was actual fire. Zerit tensed upon realizing Basileus's true identity and it was clearly visible to the devil. "I am the voice of Hell. Tell you what, I give you credit in surviving that deal that Lolth put on your House. Must have been quite the ordeal escaping in one piece, huh?" Zerit didn't respond, but continued to stare at Basileus. "Okay, receptive audience. You are not the first to come to Asmodeus after such hardship and, hell, we know you won't be the last. But you're sitting here trying to make a deal with The First and without a bargaining chip. I understand you might be grieving or looking for revenge, but you--" "Stop. You're wrong." Basileus stopped pacing and bantering and glared at Zerit when he was interrupted. "I do not come to the Dark Prince in search for vengeance upon the House that should be damned for their treachery. No. That was mere drow politics, my House was weaker and the matriarch deserved to die." The drow's voice rang cold and hard as he looked down at his hands that were held in front of him. "Right, no revenge. That is new." Basileus had a mocking tone as he now leaned against a wall in the dark tunnel with his arms across his chest. "I have a greater desire than that. Tonight I witnessed my House fall, that is true. However, I had no pain seeing our priestesses slain or the warriors I trained with being burned to ash. Instead, I had a feeling of pride in the knowledge that I would survive. Rather than seek revenge for the natural way of things, I seek greater power than that nature. My offering was of my bow and blood. In return I ask for power to establish my own House, as a patriarch of drow. A House that serves the Lord of Darkness, Asmodeus, instead of the weak Lolth. With Asmodeus's power and blessing a new and more powerful faction of drow can be formed to take control. I will do his bidding with my blood and bow." Zerit finished and bowed to the devil that had been listening intently. "Fine, do his bidding. But you'll probably need to take your bow with you. The Lord of Hell has better toys. For now you'll go to Cheliax and work for them in the name of Asmodeus. Your power will come in due time." When Zerit looked up Basileus was gone and he heard a snap from behind him. The drow fighter turned around to see his bow no longer in pieces, but back in prime condition and still stained dark with his blood. That is how Zerit came to be the drow that he is today. Through many years of service to the Cheliax government and to multiple pit fiends and devils that have beckoned for the drow to do their bidding, Zerit grew closer to his dream. The fighter made allies with the Cheliax, fiends and devils and with each task the name of Asmodeus continued to grow. His jobs gave him new experiences. Like that of a relic hunter when a particular devil wanted Zerit to acquire a precious and powerful magical gem from deep in a mountain. Or when he was hired by the Chelish government to assassinate a nuisance, which he did from high upon a rooftop in the dark of night without a trace or sound. Another time he served as a royal guard when employed to act as part of a convoy for the House of Thrune and eliminate would-be-assassins. Sometimes he would be hired as a mercenary to do more violent work or guard a Chelish noble on their travels. However, recently he was employed to do a job in Taldor. Upon reaching a village within Taldor the drow agent was to find his contact and be given more details about the nature of his visit. Zerit's trudged in through the mud and rain he pulled his cloak tightly around himself and lowered his hood to try and hide his heritage. As he walked into the town he looked up only to see that it was a dead end, literally and figuratively. Hanging from a noose in a tree was a man with a Chelish amulet jammed into his neck. There was a sign that read, "Death to the Cheliax", nailed into the dead man's chest. The drow let out a heavy sigh and made his way into a small tavern, hoping to find a drink and hot meal. Personality:
Zerit is a drow and as so is not generally kind. The dark elf is cold and calculating when it comes to doing a task and has no remorse for killing those that serve no purpose to him. This being said, he does not going around killing everybody that isn't beneficial for him. Instead, he views other beings upon their worth to furthering his objectives. He has no last name because he has no House. Zerit is a prideful drow that likes to boast in his skills with taking life from a distance. He tends to keep to himself and does not talk a lot, especially to those he does not trust. The fighter has been working for the Cheliax and Asmodeus for enough time to realize it is safer and easier to work alone. A few times he has done group jobs, only to find it to be tedious to be constricted to other people's capabilities. In short, Zerit is cocky, reserved, and merciless. He serves those that he keeps secret and others would never dare speak of. Appearance:
Zerit stands around 6 feet tall and at a little over 170lbs. He is lean and athletic in build. However, his armor and cloak are not too flattering to that. He carries a composite longbow that is darker in color than any natural wood could be and the bowstring is a deep red. He has a scimitar strapped to his hip and a dagger to his shoulder. Most of the time he has his hood pulled around his face to try and avoid any issues that his race might cause. If anybody just glanced at him quickly in a tavern, Zerit would just seem like an elf with a dark tan complexion and light hair. But if one was to look closer it would be obvious that his skin is actually a gray tone and his hair was choppy and white. Zerit's are red like a true drow's, deep and burning. |