Zennor round one "Right people, most of you are a short run from the keep. Couple hundred feet. Come on, while my friends kill these critters. In a little while that dragon will be here. Everyone help the wounded, quick now!" Zennor makes a single move towards the keep, trying to get the Swifts et al moving by waving her arm and pointing.
How far from the keep are we? Could the Swifts and the rest make a break for that safely? Zennor holds her action to decide whether or not its time to become a running rear guard for the poor folks of Greenest. Rocked by the detonation, the stealth is over now. Zennor raises her crossbow at the flying kobold and lowers it again and looks back at the people. "That's torn it! There will be more here soon! You in the building come out now."
Zennor moves up to the middle of the pack of locals and will cover them as they travel around the bridge and towards the buildings. She tries her best to provide a bulwark between them and the gang of critters under the bridge. Obviously Zennor is way behind the scouts so her moving stealthy may be difficult for lots of reasons. Stealth (disadvantage due to armour) 1d20 + 2 ⇒ (9) + 2 = 11, 1d20 + 2 ⇒ (4) + 2 = 6
"That means we are exposed to the ones and the ones in the sky the least. There is much to do in the village so avoiding unnecessary fights is best. Of course if we do get spotted then that is a different matter. I will not repeat this, time is dribbling away and let's decide. " Zennor looks over the ridge of the bank to see how clear the ground will be and if there is any decent cover around the bridge area. This is probably better done IC as roleplay.
At the hesitation, Zennor steps up and joins the discussion, "we should risk the overfly and go up, around and back down into the riverbank beyond the bridge. I doubt the ones under the bridge will even notice." She waits with Dorn and Bor to see if she is wrong. scranford mentioned we could do this already as an aside, and I think it probably works? By the way DM, I do that. Mix her sex up. I think its because in a previous incarnation she was a he for a Kingmaker game. I'll try not to do it again...it bugs me.
"One question before we do this, how many did you see Vanodae? Five, ten or fifty." Zennor holds off attacking until he has a better idea of this. "Its the head of the snake that matters most. We should conserve energy to kill the leaders and that dragon. But take out a few weakling kobolds if a good chance presents itself."
Zennor prepares his crossbow and stays near the woman, "we will see you safely to the keep now. Kobolds in the sky or dragons do not matter. These men are well able to look after us." The dwarf looks over at everyone briefly, "Bor and the rest of you. I have few spells and so no more vain heroics. We work together. We fight together and we survive to save these people." The symbol of silver rings on her chest armour, the holy sign of Berronar Truesilver glisten brightly.
Round 1 Zennor sees the big guy fall and steps forward around the kobold. \then she points at Bor's and yells for him to wake up, "by Berronar stop sleeping, this is a hero's feast!" Cast healing word up to 60ft at the body. Healing points is 1d4 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 1 = 9 The shield goes up and she calls to the others to swarm these critters, "this is it! Hit them hard. Bor wait for them and then spring 'em."
"The dragon is here now. You wait. These people need me now! But I will do what you said Tycandus and follow your stealthy lead. Let's go before its too late," the dwarf slows a little to let Tycandus take the front. If no one moves ahead, then Zennor will do her best to scoot and hide, she's very good over short distances.
"Gregor is hiding something, I am sure. There was no reason to reach for a dagger. Tycandus' dreams or visions are involved somehow but I do not know how. And no one would believe us if we cause trouble for this innkeeper. But you all know this. I hope Bor doesn't make things worse," Zennor taps the table with frustration, one finger at a time and then heads for bed in the loft.
Its all good now. scranford, I'm not sure a caller is what we need, just better communication between each other. Vano failing that stealth check also didn't help. But then I guess we should all get used to the proficiency system and lots of failed rolls. Frankly I still don't know for sure what is happening at this Inn, but feel we should just move on to Greenest. Gregor is all a bit to subtle for my dwarf! Cheers
DM Only
Spoiler:
I'll try to keep it in spoilers. Good idea, should have thought about that myself. Zennor shouts back through the door, "I will go back inside. But we are all simply worried for our friend. Sorry to trouble you so much, Gregor." Persuasion check (inc Bardic Inspiration) 1d20 + 2 + 1d6 ⇒ (12) + 2 + (1) = 15 She storms back inside annoyed at the way things turned out, especially the fact that Gregor is now wise to them.
Zennor motions to Bor to quieten and then rolls her eyes at the noisy elf, but just as she is about to admonish Vano, Gregor calls out. The dwarven priest freezes for alittle while. She holds Bor's hand in a tight grip (for her) so that they can be still. "Quiet Bor! He is hiding something. Something that hurts Tycandus. Vano knows what, I believe." she murmurs carefully. When and if Gregor returns inside, Zennor continues with the large man but moving as stealthily as a scout, avoiding roots as she goes.
Insight check 1d20 + 4 ⇒ (2) + 4 = 6 Zennor feels surprise at the quick recovery of Tycandus. He takes a few moments play over the happenings, tahnkful that Dorn is doing so well. He is helping no end. Then when Gregor leaves, the dwarf waits for the better wine, frowning at the behaviour of the innkeep. When it arrives he stops the boy for a word, making sure Gregor is not watching or listening now, "I am sorry to hear that your father left with a woman. What a shame that woman took him." He watches the boy closely.
As and when Tycandus gets up to the loft, probably with Bor's help, Zennor stays with the elfblood and watches for signs of deception from his patient. The dwarf looks round for beer and remembers where he is. [ooc]Insight roll 1d20 + 4 ⇒ (1) + 4 = 5 No dwarven infirmary would do without ale. Oh yes its the loft. Is he faking this? No then why the problem with elves and half elves around Gregor? He needs a beer. Dwarves are not fey so this does not happen in the mountains? "I should go calm Gregor, he may not let us stay this night if he feels Tycandus is plague-ridden or haunted by spirits."
Zennor moves back to Tycandus and watches over the elf again. The dwarf smiles to the crowd casually. "Dorn, can you keep everyone else entertained maybe? I can look after our friend but not the worried looks we are getting too." She shakes head to Vano, "no rooms, I'm afraid. Just a loft. He will be fine if we just let him rest and play it out. Take over the stew bowls and goblets while he thrashes. No need to hold him, just ease him to the ground if he is in danger of falling. This takes a lot of energy. Bor, can you ensure no one bothers us? Gregor thank you for the extra food and drink. He'll be fine." The dwarfs face show a good deal more frowning concern once it is turned away from the audience. Even Gregor can see the medic's jaw twitch. Has Zennor ever seen anything like this? I mean in real life an epilepsy fit can lead to more and that can be fatal if the series keep cycling. I only got an 11 on my Medicine check so this is unlikely but maybe this is where medieval faith and superstition come in.
"I have heard of sorcerers being drawn to the spirits of wyrms but it is so rare that it almost never happens. Here have my drink too." Zennor thoughtfully hands over a thick beer and asks the innkeep for a hard biscuit or some bread so that the man can have a chew and recover his energy levels. Seizures can take alot out of a man (or elf).
"The loft it is for me and the stew. I would like five large bowls of stew my good man. If you rustle up some hard bread too I would be grateful. Which as a healer of skill means I would be prepared to help you and your friends tonight at an impromptu clinic. Oh here is 2 silver hammers (made in the dwarven temple of Moradin) for all that to show good faith. I am Zennor of Berronar by the way."
The drone in the background of Dorn's singing is the hum of a happy dwarf. Zennor tries to trudge along to the music. At rest meals, she willingly finds out anything and everything that the others can speak of, especially about themselves. In turn Zennor lets them know of the skirmishes and fights in the mountains with the orc raiders. There is an obvious lack of hatred and anger in her, no grudge that is typical of dwarves. Arriving at the Inn, Dorn gets a helpful nod and then Zennor sets about finding food and a bed. Her feet are sore and the chance to sit and even get clean sound good.
Zennor will help with the camp. She also takes the last watch in that she can enjoy the dawn and that period of closeness to renewal and life. Is there a penalty for sleeping in armour? If not she rests in her medium armour/dwarven pyjamas. Along the way, Zennor walks near the front, as a second line warrior and medic. cheers
Zennor finds out when Veck is leaving and hurries up with her purchases. Then asks for the traveller to wait a short while so she can speak with her new-found friends. In fact he can have a drink or bite to eat in the Inn while they learn how far it is to Greenest. Hopefully Veck will fall into her hasty plans and so Zennor can bring the good news to the rest. She pays for a small beer or two for Veck while they chat. "I intend to go to Greenest. Perhaps working a ship from Neverwinter would be quicker. Or walking all 900 miles if you wish. Perhaps the two months walking would give us time to reflect and experience enough to handle whatever challenges await when we arrive." I don't mind practising a bit, SB. i'll sort out spells as well later.
At work so I'll sort out the shopping details when I get home to the PHB. Zennor stops briefly when Bor opens his mouth to speak. But the frown and sudden stop of anything resembling speech followed by him slamming the mouth shut ends that. At least there was no belch. I wonder if he knows that in some dwarven clans the belch is considered a challenge to arms. Zennor enters the Coster and explains the situation, the directions that follow make her frown a little. Ontharr would surely have mentioned the distance and that 900 miles is quickest negotiated by ship not dwarven foot. She examines the rations and other bits and pieces while Linene waits and wipes clean a bottle. Joking she asks, "is there a wizard in town with spells to get us there quickly? Or a magic device that heads for Greenest?" "No, I joke. By Beshaba that is not what I expected. You don't happen to know of a wagon or caravan heading south soon, Mistress Linene? I do not mind working my passage as a guard and healer. Or where can we get six horses, perhaps five and a pony would be better?" SB, is it right that we will get no xp for the 900 mile journey before the adventure starts?
"A vow? I can understand how thin noble blood can be. We dwarves are proud of our ancestors but some of their children are not so blessed. I think you would do well at whatever you set your mind to. With all that talent, I am intrigued. Hopefully you can share your oath with me one day." Zennor looks back at Bor catching up and slows a little to allow the huge man to catch up. Not difficult with his long legs. She moves more like a prowling bear, solid and loping easily. Six of us seems a lucky number. There is a small town somewhere out there that is threatened by wyrms. I wonder how quick'y we can get to them and help protect the poor folks. I feel their pain.
About D.A.L.E.Entropy 002
DEFENSE
OFFENSE
STATISTICS
SPECIAL ABILITIES
Spells Entropy 002 can cast the following spells, each as a standard action:
GEAR DESCRIPTIONS
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