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New rage :
Rage Description:
You begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier and enter a state of pure rage. While you are raging, you are affected in these ways: • Gain a +2 conditional bonus to damage rolls with melee weapons and unarmed Strikes. The bonus is halved if your weapon or unarmed Strike is agile. This bonus increases by 1 at level 3 and every 4 levels thereafter. • Take a –1 penalty to AC. • You can’t use actions that have the concentrate trait unless they also have the rage trait. The Seek basic action gains the rage trait while you’re raging. At the end of each of your turns, you must attempt a flat check to determine whether you keep raging. The DC starts at 0 on the frst round and goes up by 5 each following round, to a maximum of DC 20. If you fail, your rage ends immediately. (Because of the flat check rules, you automatically succeed at the DC 0 check without rolling on the first round.) When your rage ends for any reason, you lose any remaining temporary Hit Points from using the Rage action, you can’t use Rage again for 1 round, and you’re fatigued for 1 round. You can’t voluntarily stop raging while you’re in combat, but if you’re not in combat, you can voluntarily end your rage by spending an action; this action has the concentrate and rage traits. Since the duration of fatigue states it last one round when ending and I cannot enter rage for one round relates to my questions. duration:
Some effects last for a certain duration rather than being resolved instantly. Once the duration has elapsed, the effect expires and ends. The rules use the following wording for duration's in general, though spells have some special types detailed on page 196. For an effect that lasts a certain number of rounds, its remaining duration decreases by 1 at the start of each turn of the creature that created the effect. This is a common duration for spells or beneficial effects targeting you or your allies. Detrimental effects often last until the end of the target’s next turn or through a number of their turns (such as “through the target’s next 3 turns”), which means that their duration decreases at the end of the turn rather than the start. A duration might also end only when a requirement is met or ceases to be true. These effects last while that requirement is met or until it’s met, respectively. Is the one round a beneficial or a determinant effect? If beneficial the one round duration ends at the start of the turn. I can then rage and suffer no fatigue effects on my turn.
I understand what was intended but is my reading of RAW correct? -Z
Questions about monsters in pt. 3 of Doomsday dawn. A shadow or greater shadow only has fly 30 as a mode of movement. It states under fly action that if you do not use a fly action you fall. Since the earth does not represent an obstacle to an incorporeal creature, any round I do not use a fly action, the shadow falls 1500 feet into the earth.
Fly(Move) Requirements You have a fly Speed.
Also, If I just use a fly action to hover, it has the move property and this would trigger an attack of opportunity? (See Italicized) ATTACK OF OPPORTUNITY
Often the PC are placed in a situation - e.g. a second level party fighting a CR 15 dragon. For every time I am told, it is too tough to go somewhere, there are just as many times that tells me that's where I go to find the adventure. Saying something is dangerous is often just chumming the waters for characters. Adventures hat only have monsters that the players CAN defeat adds to this. Using knowledge probably does not work as the earlier example would require the character to roll a 25 DC knowledge to get knowledge of what the monster is. Even being a dragon does not suffice as there are lvl 1-3 CR dragon encounters. Should there not being a skill or some common sense ability that tell me I have nope hope vs. this monster or this high level character. Thoughts? Zendar
My party was at Thistletop. They were in the outer area and found a hole that led town to the ocean. They tied the sorcerer to the end of a rope and the strongest character lowered him down. At the water level, he cast a light spell and woke a seal like creature with a lot of teeth. The creature roared and there were a lot of save vs. panic. Should have seen the seen the look a on sorcerers face while the tank rolled his save vs. panic. Panic creatures drop what they have in their hands(i.e. the rope) He did save but the look on the sorcerers face until the save was made was exquisite. |