Ghlorofaex

Zenarius's page

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Mike & all - game is unique, beautifully designed and executed. Your responses and dedication have been exemplary and most importantly my players have had loads of fun playing it. As expected some parts needed concepts to sink into head but once the basic premise has been understood there was little that stood in the way of effective gameplay and enjoyment.

Please consider to continue to develop more past mummy mask! (I just read/glanced at hell's vengeance from the last email update - pacg play as villians? Hell yeah... )


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It really does feel like an epic conclusion... great stuff.

Need to play the final fantasy vii encounter music when we draw khorramzadeh & deskari....


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Greet post jason! Just a short comment on :

Jason S wrote:


Please also consider that if you lose a 6-player game, you’ve not only lost the game but you’ve "lost" 2 hours of playing time. If you lose a 2-player game it’s only 10-20 minutes "lost". If 6-player groups are more successful, maybe that’s not a bad thing? Promoting the game to more people (instead of supporting 1-3 player games) might be better for sales.

Hope we don't take lost playing time due to failure as a 'loss' per se. The experience of the game is the journey. If we played other bg with 5-6 players on general competition then there's usually one winner and 4 losers - but we dont generally think that the 4 have lost playtime. However believe we do get your point, it can feel disappointing. good teams and friends learn from mistakes and failures together.. life together death together ftw!


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Frencois wrote:
Although the Shopkeeper's Daughter is a runner up...

That's best un-dressed char methinks...


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Wow ... Mike's role card really does have an evasion ability ...


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Just realised that if my old Mage Ezren took the burning glaive, xin-shalast robes & siehedron tome... He looks just like karzoug ... Hmmm ... Wait a minute ...


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Troymk1 - give it a try replaying some of the scenarios buddy. We were unsure as well but then after a few reruns it was surprising. At the least it will be pause for thought.

Longshot11 - damn, u folks had a hard run..! :) .. Our experience was completely different.. Getting hit by multiple blights/demons and yet managing to pull through as a team scraping one last round of actions before the deck depleted, several characters on the brink of death ... And the final roll or card revealed ... It's the BOSS !! YEA!!! Fire everything & win.. High fives all round ...


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If a demon succubus approaches you and asks to use your play-mat...


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My team jumped straight into adventure B.... Here's some live commentary :

Wtf....?
S++@ just got real...
Medic..... Mediccc...!!
What sorcery is this....?!?

Long story short it was AWESOME! Everyone was so close to death at one time or a other... We can up with a set of house "rules" to survive WotR (kinda like zombieland).. A side running bet when the mage would actually die (as he was playing a bit reckless..). We really had to pull together as a team and we made it to ap2-5.

This was really what we wanted in WotR as we found RotR rather too easy at the end. Now we are carefully eyeing the enemy scaling effect (add 2x ap number to difficulty) of the banes vs our combat capability. we're stronger now but there's that lingering feeling of fear despite powering up our char. The mage still gets minor coronary whenever a carrion golem reveals... Everyone's very worried about death of righteousness barrier... Thought we could farm redeem corrupted stuff in 2-5 and found how the hand recharge and Constitution check f***s things up...

Thanks paizo! :)


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It's a strength check when firing that crossbow for imrijka. Shax is the blessing you want :)

That being said I always forgot it says checks against a monster and not just combat checks...